Hello trying to make so when a command is executed it sends a pm to online members but I cant really get it to work as I want.
Client.on('message', (message) => {
if(message.content === config.prefix + "play") {
let onlineMembers = message.guild.members.filter(member => member.presence.status === "online") //only green status
console.log(onlineMembers)
for (let i = 0; i < onlineMembers; i++) {
onlineMembers[i]
}
}
That dosent work anyone know how to make it ?
Related
So I've been trying to make an auction bot on discord. I've figured out how to handle a single item, but I'm having issues regarding bundles.
My goal - Let the user info any/all items when auctioning a bundle till he says the keyword 'done'. The bot stores the url of the first message (embed sent by the bot) and then does nothing till the user says done. The two users are 1. the user himself, 2. the bot who's item(s) he wants to auction.
I tried using the message collector but the bot straight up ignores it. After searching around on the web and trying to adapt to my situation, the closest thing i found is using async/await with awaitMessages while inside a for loop. After that failed too, i tried to use a chain of then() with the awaitMessages. Here's my code snippet. Any help is appreciated.
let flg =0
if(arguments[3] === 'bundle'){
message.channel.send('Say `done` when you have info-ed all your pokemons')
await message.channel.awaitMessages(m => m.author.id === '666956518511345684' || m.author.id === message.author.id, {time : 30000, errors : ['time']}).then(col1 => {
if (col1.first().author.id === '666956518511345684')
details.poke = col1.first().url
}).then(col2 => {
if (col2.first().author.id === message.author.id)
while(flg = 0){
if (col2.first().content.toLowerCase() === 'done')
flg = 1
}
})
Have the collector ignore bot messages, take multiple inputs and check for message content. Once time runs out, or the max input has been reached, the collection of messages will be returned.
if(arguments[3] === 'bundle'){
message.channel.send('Say `done` when you have info-ed all your pokemons')
const filter = m => {
return !m.user.bot && ['666956518511345684', message.author.id].includes(m.author.id) && m.content.toLowerCase() === 'done';
}
message.channel.awaitMessages(filter, {
// Take a max of 5 inputs for example
max: 5
time: 30000,
errors: ['time']
}).then(collected => {
// Your code
})
}
Documentation on TextChannel#awaitMessages()
I tried message collector once again and i made it work somehow. Here's how :
let i = 0
let filter = m => {m.author.id === '<Bot's id>' || m.author.id === message.author.id}
let collector = message.channel.createMessageCollector(filter, {time : 30000})
collector.on('collect', m => {
if (m.author.id === '<bot's id>' && i === 0){
details.poke = m.url
i = 1
}
if (m.author.id === message.author.id && m.content.toLowerCase() === 'done'){
collector.stop()
}
})
collector.on('end', col => { //code here })
The variable i is a flag, since i only want the url of the first message sent by the bot. It can be removed/more flags can be added up to your needs/requirements.
Lemme know if you need anymore help regarding this.
My bot is not responding to any commands except for the .purge command.
Here is my code.
const { Client, MessageEmbed } = require('discord.js');
const client = new Client();
const { prefix, token } = require('./config.json');
client.on('ready', () => {
client.user.setStatus('invisible');
console.log('Bot ready!');
client.user.setActivity('Bot is in WIP Do not expect stuff to work', {
type: 'STREAMING',
url: "https://www.twitch.tv/jonkps4"
});
console.log('Changed status!');
});
client.on('message', message => {
if (message.content.startsWith(".") || message.author.bot) return;
const args = message.content.slice(prefix.length).trim().split(/ +/);
const command = args.shift().toLowerCase();
if (message === 'apply') {
message.reply("The Small Developers Application form link is:")
message.reply("https://forms.gle/nb6QwNySjC63wSMUA")
}
if (message === 'kick') {
const user = message.mentions.users.first();
// If we have a user mentioned
if (user) {
// Now we get the member from the user
const member = message.guild.member(user);
// If the member is in the guild
if (member) {
member
.kick('Optional reason that will display in the audit logs')
.then(() => {
// We let the message author know we were able to kick the person
message.reply(`Successfully kicked ${user.tag}`);
})
.catch(err => {
message.reply('I was unable to kick the member \n Maybe due to I having missing permissions or My role is not the higher than the role the person to kick has');
// Log the error
console.error(err);
});
} else {
// The mentioned user isn't in this guild
message.reply("That user isn't in this guild!");
}
// Otherwise, if no user was mentioned
} else {
message.reply("You didn't mention the user to kick!");
}
}
if (command === 'purge') {
const amount = parseInt(args[0]) + 1;
if (isNaN(amount)) {
return message.reply('Not a valid number');
} else if (amount > 100) {
return message.reply('Too many messages to clear. \n In order to clear the whole channel or clear more please either ```1. Right click on the channel and click Clone Channel``` or ```2. Execute this command again but more times and a number less than 100.```');
} else if (amount <= 1) {
return message.reply('Amount of messages to clear **MUST** not be less than 1 or more than 100.')
}
message.channel.bulkDelete(amount, true).catch(err => {
console.error(err);
message.channel.send('**There was an error trying to prune messages in this channel!**');
});
}
});
client.login(token);
I need a specific command to work which is the .apply command
and i would like to know why my embeds do not work.
I tried this embed example It didn't work.
const embed = new MessageEmbed()
// Set the title of the field
.setTitle('A slick little embed')
// Set the color of the embed
.setColor(0xff0000)
// Set the main content of the embed
.setDescription('Hello, this is a slick embed!');
.setThumbnail('https://tr.rbxcdn.com/23e104f6348dd71d597c3246990b9d84/420/420/Decal/Png')
// Send the embed to the same channel as the message
message.channel.send(embed);
What did I do wrong? I am quite new to Discord.JS Any help would be needed.
You used the message parameter instead of command. Instead of message === 'xxx' put command === 'xxx'. Simple mistake, I think that was what you meant anyways. Of course the purge command worked because you put command === 'purge' there
I am trying to make a sort of trivia bot but the problem is that I can't get it working. I have it so that when you type "-quiz" it sends a embed with a random question. Now you might say that I need to make a separate JSON file and put the questions and answers there, the problem is, is that I need variables in those strings and when I tried it, it wouldn't work because the order or something like that. I tried to fix that but it seems like a bad solution anyway. I set it up so it looks for a message after the initial commands, problem is that it reads it's own embed and I honestly don't know how to make it skip bot messages
client.on('message', message =>{
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split(/ +/);
const command = args.shift().toLowerCase();
if(command === 'quiz'){
var TypeID = (Math.floor(Math.random() * 11))
var toLog = (Math.floor(Math.random() * 2))
{ //there is something here that is used for the variables above but it is super long
}
var question = [`Question one`, `Question two`]
var answers = [[Answer1_1, Answer1_2],[Answer1_1]]
if(toLog === 0){
const quizEmbed1 = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('quiz')
.setDescription(`${question[0]}`)
message.channel.send(quizEmbed1)
if(!message.content || message.author.bot) return;
if(message.content === [answers[0], answers[1], answers[2], answers[3], answers[4], answers[5]]){
message.channel.send('Good Job! That is right!')
}else{
message.channel.send('Oops! that is wrong.')
}
}else if(toLog == 1){
const quizEmbed2 = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('quiz')
.setDescription(`${question[1]}`)
message.channel.send(quizEmbed2)
if(!message.content || message.author.bot) return;
if(message.content === [answers[6]]){
message.channel.send('Good Job! That is right!')
}else{
message.channel.send('Oops! That is wrong.')
}
}
}
});
if something it wrong it is most likely because I changed it to make it smaller, I am fairly newer to coding in JavaScript
Try using a MessageCollector. There is a good guide on the discord.js guide
Or using awaitMessages. Again there is a guide on the discord.js guide
Here is the example using awaitMessages
const filter = response => {
return item.answers.some(answer => answer.toLowerCase() === response.content.toLowerCase());
};
message.channel.send(item.question).then(() => {
message.channel.awaitMessages(filter, { max: 1, time: 30000, errors: ['time'] })
.then(collected => {
message.channel.send(`${collected.first().author} got the correct answer!`);
})
.catch(collected => {
message.channel.send('Looks like nobody got the answer this time.');
});
});
I've just started using discord.js to make a bot to my discord server. I'm trying to make the bot to send a message but it just doesn't do it. I don't even get any errors.
Here's a clip of the code that doesn't work:
bot.on('voiceStateUpdate', (oldMember, newMember) => {
let newUserChannel = newMember.voiceChannel
let oldUserChannel = oldMember.voiceChannel
if(oldUserChannel === undefined && newUserChannel !== undefined) {
// User Joins a voice channel
console.log("Join");
if(newMember = manu) {
console.log("kyllä")
bot.on('message', msg => {
msg.channel.send("Manu, oletko käynyt parturissa? \n Kirjoita vastauksesi numero. \n 1. Olen \n 2. En");
})
bot.on('message', msg => {
if(msg.content === "2") {
msg.channel.send("Ja parturin kautta takasin");
}
else if(msg.content === "1") {
msg.channel.send("Hyvvö");
}
else {
msg.channel.send("Puhu suomea");
}
})
}
}
else if(newUserChannel === undefined){
// User leaves a voice channel
console.log("Leave");
}
})
If you can understand the language in the text sections please notice this bot is just for fun :D.
What am I doing wrong?
You wrote if(newMember = manu) {. You need to use === or == to compare two values. Use = only to assign a value to a variable.
I think the problem is: You put a bot.on in a bot.on. What you can do is put the second bot.on with messages underneath the other bot.on, and it should fix your problem.
Is there any way to make an event toggleable with a command?
I'm trying to make a welcome/farewell event but I don't want it to be active on default.
This is how my event looks right now:
client.on("guildMemberAdd", (member) => {
const guild = member.guild;
let memberTag = member.user.tag;
guild.channels.sort(function(chan1, chan2) {
if (chan1.type !== `text`) return 1;
if (!chan1.permissionsFor(guild.me).has(`SEND_MESSAGES`)) return -1;
return chan1.position < chan2.position ? -1 : 1;
}).first().send(memberTag + " just joined <:floshed:533687801741443082>");
});
As requested here is an example of my comment:
One way to do it is to store a variable for a guild in some database which has a value of either true or false. Then you'd grab that variable and check if said guild has the option turned on or off
client.on("guildMemberAdd", (member) => {
const guild = member.guild;
let memberTag = member.user.tag;
// Code here to get the guild from database, this is just a non-working example
let dbGuild = database.get('Guild', guild.id);
// Check if the guild has the welcome command disabled
if (dbGuild.enableWelcomeCmd === false) {
// Breaks the function, no further message will be send
return;
}
guild.channels.sort(function(chan1,chan2){
if(chan1.type!==`text`) return 1;
if(!chan1.permissionsFor(guild.me).has(`SEND_MESSAGES`)) return -1;
return chan1.position < chan2.position ? -1 : 1;
}).first().send(memberTag + " just joined <:floshed:533687801741443082>");
});
client.on("message", async message => {
// Check if the msg has been send by a bot
if(message.author.bot) return;
// Check if message has correct prefix
if(message.content.indexOf(config.prefix) !== 0) return;
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Code for actually changing the guild variable
if (command === 'toggleWelcome') {
// Code here to get the guild from database, this is just a non-working example
let dbGuild = database.get('Guild', message.guild.id);
dbGuild.enableWelcomeCmd = !dbGuild.enableWelcomeCmd;
// Save the new variable for the guild (also a non-working example)
database.save('Guild', message.guild.id, dbGuild);
}
});
You'll have to look into databases and such yourself, there is a wide variety of (free) options which all have a different syntax. That part is something for you to figure out but I hope this can give you a general idea.