Website cannot run on microsoft explorer 11 [duplicate] - reactjs

This question already has answers here:
Why IE 11 display blank page rendering react app
(8 answers)
Closed 3 years ago.
I have created a webstie using Reactjs.
All things run as well, today I had meet to show my webstie.
The person that I met him, has a microsoft explorer 11.
The site is running perfect on chroome
We tried to run my website on it, we got a blank page, we got just the logo on tap window.
Please if there any one can help me to fix this problem and what is the code I have to add to my app.
my website is: https://944.dk

Many features of modern javascript are not supported in Internet Explorer,
I can see in the IE console that it's crashing when trying to use Object.assign
Which is not available in IE.
It's common practice to compile your web app with something like Babel, which can be used to manage compatibility issues with different browsers.

Related

Silverlight bing maps component are no longer working

We have an old web application in Silverlight, that is using Bing maps. It has been working until a few days ago.
It seems that the clientaccesspolicy.xml and crossdomain.xml files have been moved and are no longer available from http://dev.virtualearth.net. We get a 404 Not Found on those resources in the browser network log. Inside Visual Studio, the map is still showing in the XAML editor, but when the application is run, we just get an "Unable to contact Server. Please try again later" error message.
I can see that other users are reporting the same issue:
https://learn.microsoft.com/en-us/answers/questions/799630/arcgis-map-services-stopped-loading.html
We are aware that Silverlight is unsupported and that it is bound to break in some manner, but we were kinda hoping to keep our project alive just a little bit longer. A few months back we saw the same issues, but after a few days, it started working again.
Any suggestions?
Thanks!
As noted in the comments, the Bing Maps Silverlight control was deprecated 6 years ago. However, I'm not aware of any work done to actually break it. I put together a resource on how to extend its life when the deprecation was announced, but that just directly retrieved map tiles and loaded them into the control. Double check the console for errors, it's possible that your Bing Maps credentials are not working. This could be due to your account being closed or exceeding free limits. If you have a Bing Maps license, contact maplic#microsoft.com to verify the license is up to date.
Another possible contributor is that Silverlight as a whole reached end of life last fall (near 6 months ago).

Is it possible to create an iOS build in CodenameOne without spending 99$/year? [closed]

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Closed 5 years ago.
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Is it possible to create an iOS build in CodenameOne without Apple certificates? Can I install the .ipa file onto my iPad. I am a beginner and $99/y is just too much for merely getting my feet wet! Any workarounds?
Because of the way Codename One works you can just test on Android and then purchase the $99 subscription when you are ready to move to iOS. You will need to buy it anyway regardless of whether you use xcode or not.
Apple didn't allow building on xcode without a certificate until version 7+ (we launched Codename One when version 4 was new). As a workaround we let people use our certificate but this meant they needed to jailbreak their iphone. This also created a lot of issues in our build process due to the complex set of scripts.
With version 7 Apple introduced the ability to build without the certificate but that only works if you have the device physically connected with a cable and have xcode & a Mac. Both of these aren't required for Codename One.
Yes you can, just install Xcode 7 from the Mac App store:
https://itunes.apple.com/us/app/xcode/id497799835?mt=12
Once it downloads, run the app and go to the settings:
click Accounts
click the + in the lower left and add an Apple ID
enter a personal Apple ID, the one you use for the App Store is fine to reuse
When you build an app for iOS, connect the iOS device and choose that AppleID to sign the app when asked.

Tabs on android make the whole screen black

IDE: Eclipse
Desktop OS: Mac
Device : Android 4.0.4
Hi,
last week i sent a new android build to the server, and it updated the jar files i have on my Mac, then i installed the app on LG android 4.0.4 device that i tested before, and was surprised to find some pages display all black.
After investigating a little, i discovered that when i use tabs on any form the form will be displayed black only on android, no problem on simulator nor IOS iPhone 6S.
I looked at the forum and i found similar problem happened a year ago , and the solution was to use "android.asyncPaint=false" temporarily . now this removed the black, but messed all the rendering while navigating between tabs.
So my question is why this happened now? the past three months i was developing and deploying on android without any problem. Did the newest update corrupt something?
Thanks
Sam
Using the android.asyncPaint flag is discouraged as it will fallback into a relatively slow compatibility mode. We are currently investigating some regressions in some rendering optimizations that affect some devices and are in the process of deploying a solution for that.
Please let us know if the issues persist.

Why don't I have iPhone native look any more?

At some point I seem to have a lost the ability to go to native iPhone look in the codenameone emulator. How can I get it back to normal?
I did have two themes in the theme.res file - I've tried deleting them both and creating a new native one called "Theme". I've also commented out all my initialization code in the before call for the Form, but it still looks like this:
Codename One migrated to iOS 7 as required by Apple: http://www.codenameone.com/3/post/2014/01/switching-defaults.html http://www.codenameone.com/3/post/2013/10/seven.html
To use the old simulator for the old theme just select Skins->More and select the old iOS 6 skin. You probably shouldn't though since you need to migrate to iOS 7 which most devices have already migrated to.

Make the app iOS 6.0 compatibale [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How to develop or migrate apps for iPhone 5 screen resolution?
I have an app which was targeted for iPhone 3/3G and iPhone 4(retina) basically (using iOS SDK 5.0). Now i want to port it to iPhone 5. I have Xcode 4.5.1 installed on my machine. Most of the UI implementation is done programatically without using any Xib file.
At this stage i don't understand what to do and from where to start :(
Please help me to get an way...thanks in advance :)
I am pretty new in iOS...
You could try: the xib>File inspector>Use auto layout.
Try it on the simulator of iPhone 5.
Also your code might have some errors/warnings like these:
A Lot of Functions are deprecated - iOs 6
You should fixe that, and then if it all works you're done
As you are generatig the UI elements programatically, you might also want to try writing conditional statements for iPhone 5 screen.
if ([[UIScreen mainScreen] bounds].size.height == 568) {
//code for generate UI elements for iPhone 5 screen.
}

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