Having some problems with a simple IPv6 TCP client - c

For some reason this keeps on throwing an error when it tries to connect to the server. The server in this case was written by the professor so I am sure that it works but I cannot seem to get this to work for me despite checking it multiple times and running all sorts of test. I will say that htons takes port 5000 and changes it which I believe it is supposed to and for some reason "::1" is also transformed to {0,0,0,0,0,0,256} in serverInfo.sin6_addr after going through inet_pton(). I believe that one of these could be the issue but it doesn't seem to matter if I hard code it in.
// ConsoleApplication1.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#include <WS2tcpip.h>
#include <ws2ipdef.h>
#define RCVBUFSIZ 50
void DisplayFatalErr(char *errMsg);
int main(int argc, char *argv[])
{
WSADATA wsaData;
struct sockaddr_in6 serverInfo;
//verify the args
if (argc != 4)
{
fprintf(stderr, "Not enough entries. Please try again.");
exit(1);
}
else
{
char* serverIPaddr = argv[1];
int serverport = atoi(argv[2]);
char* msg = argv[3];
size_t msgLen = sizeof(msg);
//make word for the sending of the message.
int iResult = WSAStartup(MAKEWORD(2, 0), &wsaData);
if (iResult != 0)
{
printf("Winsock did not start properly");
exit(1);
}
//create the socket
int sock = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET)
{
DisplayFatalErr("socket() function failed.");
}
else
{
printf("Socket connection was successful");
//getchar();
}
serverInfo.sin6_family = AF_INET6;
serverInfo.sin6_port = htons(serverport);
inet_pton(AF_INET6, serverIPaddr, &serverInfo.sin6_addr);
if (connect(sock, (struct sockaddr*) &serverInfo, sizeof(serverInfo)) < 0)
{
DisplayFatalErr("connect() function failed.");
}
else
{
printf("Connection acheived.");
}
//send the message
if (send(sock, msg, msgLen, 0) != msgLen)
{
DisplayFatalErr("Send error.");
}
else
{
printf("Messenge sent.");
}
//recieve the message
int n = 0;
int len = 0;
char rcvBuffer[BUFSIZ];
char* mrcvBuffer = rcvBuffer;
while ((n = recv(sock, rcvBuffer, RCVBUFSIZ, 0)) > 0)
{
mrcvBuffer += n;
len += n;
rcvBuffer[len] = '\0';
printf("Got a message: '%s'\n", rcvBuffer);
}
printf("You reached the end \n");
close(sock);
}
exit(0);
}

Related

Receiving multiple times from a single client. I can only recieve from the client once and then every response is NULL

I want the server to send a OTP (one-time password) to the client. Then the client sends the password back to the server it was received from, and if they match then furthur conversation happens.
This code is for server side:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
int main(int argc, char* argv[])
{
// Create a listen socket
int listen_socket = socket(PF_INET, SOCK_STREAM, 0);
// Create Local Server address and initialise family, port number, IP address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(10000);
server_address.sin_addr.s_addr = INADDR_ANY;
// bind listen socket with local server address
bind(listen_socket, (struct sockaddr*)&server_address, sizeof(struct sockaddr_in));
// listen for a connection
listen(listen_socket, 10);
// accept a connection to create socket for data exchange
int data_exchange_socket = accept(listen_socket, NULL, NULL);
//--------------------------------- LOGIC ----------------------------------------
//OTP for authentication
char* server_password = "vikas#hplap";
// send OTP to client
send(data_exchange_socket, server_password, strlen(server_password), 0);
// recieve OTP
char* client_password;
recv(data_exchange_socket, client_password, 50, 0);
// authenticate
if(strcmp(server_password, client_password) == 0)
{
// Correct OTP sent by client
char* server_verdict = "Correct";
send(data_exchange_socket, server_verdict, strlen(server_verdict), 0);
// get client message
char* client_message;
recv(data_exchange_socket, client_message, 50, 0);
printf("Client Message: %s\n", client_message);
//server respond with hello
char* server_response = "Hello, Press any key to exit...";
send(data_exchange_socket, server_response, strlen(server_response), 0);
printf("Data sent\n"); // This doesn't execute
}
else
{
// handle wrong OTP by client
char* server_response = "Incorrect OTP entered!";
send(data_exchange_socket, server_response, strlen(server_response), 0);
}
// shut down server
printf("Server Closed :)\n"); // This is also not executed
close(listen_socket);
return 0;
}
Here is the code for the client side:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
int main(int argc, char* argv[])
{
// create socket for data exchange
int data_exchange_socket = socket(PF_INET, SOCK_STREAM, 0);
// create remote server address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(10000);
server_address.sin_addr.s_addr = INADDR_ANY;
// try to connect with server
int status=connect(data_exchange_socket, (struct sockaddr *)&server_address, sizeof(struct sockaddr_in));
if(status==-1)
{
printf("\n connection error.....");
}
// recieve OTP from server
char* otp;
recv(data_exchange_socket, otp, 50, 0);
// send server the otp recieved
send(data_exchange_socket, otp, strlen(otp), 0);
// recieve server message
char* server_verdict;
recv(data_exchange_socket, server_verdict, 50, 0);
if(strcmp(server_verdict, "Correct") == 0)
{
// Send "Hi" to server
char* client_response = "Hi";
send(data_exchange_socket, client_response, strlen(client_response), 0);
// recieve server message
char* server_message;
recv(data_exchange_socket, server_message, 50, 0);
printf("Server Message: %s\n", server_message);
}
close(data_exchange_socket);
return 0;
}
I think it is because maybe we can only receive once with one data_exchange_socket. But then I didn't find it true for the client code.
Please tell me if the above is true. I cannot understand why it doesn't work.
You are not handling your string transmissions correctly. You are not framing your strings in such a way, either by sending the string length or the null terminator, so that the receiver can know when to stop reading each string. And you are not allocating any memory for recv() to read into. Or accounting for the fact that TCP is a stream so there is no 1:1 relationship between send() and recv(), partial sends/reads are possible.
Try something more like this instead:
Common:
int sendString(int sock, const char *str)
{
size_t len = strlen(str) + 1;
int numSent;
while (len > 0)
{
numSent = send(sock, str, len, 0);
if (numSent < 0)
return -1;
str += numSent;
len -= numSent;
}
return 0;
}
int recvString(int sock, char **msg)
{
size_t len = 0, cap = 0, size;
char ch, *newmsg;
int numRecv;
*msg = NULL;
do
{
numRecv = recv(sock, &ch, 1, 0);
if (numRecv <= 0)
{
free(*msg);
*msg = NULL;
return numRecv;
}
if (len == cap)
{
size = (ch == '\0') ? (len + 1) : (len + 50);
newmsg = realloc(*msg, size);
if (newmsg == NULL)
{
free(*msg);
*msg = NULL;
return -1;
}
memcpy(newmsg, *msg, len);
*msg = newmsg;
cap = size;
}
(*msg)[len] = ch;
++len;
}
while (ch != '\0');
return 1;
}
Alternatively:
int sendRaw(int sock, void *data, size_t size)
{
char *pdata = data;
int numSent;
while (size > 0)
{
numSent = send(sock, pdata, size, 0);
if (numSent < 0)
return -1;
pdata += numSent;
size -= numSent;
}
return 0;
}
int recvRaw(int sock, void *data, size_t size)
{
char *pdata = data;
int numRecv;
while (size > 0)
{
numRecv = recv(sock, pdata, size, 0);
if (numRecv <= 0)
return numRecv;
pdata += numRecv;
size -= numRecv;
}
return 1;
}
int sendUInt32(int sock, uint32_t val)
{
val = htonl(val);
return sendRaw(sock, &val, sizeof(val));
}
int recvUInt32(int sock, uint32_t *val)
{
int res = recvRaw(sock, val, sizeof(*val));
if (res <= 0) return res;
*val = ntohl(*val);
return 1;
}
int sendString(int sock, const char *str)
{
size_t len = strlen(str);
if (sendUInt32(sock, len) < 0) return -1;
return sendRaw(sock, str, len);
}
int recvString(int sock, char **msg)
{
*msg = NULL;
uint32_t len;
int res = recvUInt32(sock, &len);
if (res <= 0)
return res;
char *newmsg = malloc(len + 1);
if (newmsg == NULL)
return -1;
res = recvRaw(sock, newmsg, len);
if (res <= 0)
{
free(newmsg);
return res;
}
newmsg[len] = '\0';
*msg = newmsg;
return 1;
}
Then you can do this:
Server:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include "Common.h"
int main(int argc, char* argv[])
{
// Create a listen socket
int listen_socket = socket(PF_INET, SOCK_STREAM, 0);
if (listen_socket < 0)
{
perror("Error creating listening socket");
return -1;
}
// Create Local Server address and initialize family, port number, IP address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(10000);
server_address.sin_addr.s_addr = INADDR_ANY;
// bind listen socket with local server address
if (bind(listen_socket, (struct sockaddr*)&server_address, sizeof(struct sockaddr_in)) < 0)
{
perror("Error binding listening socket");
close(listen_socket);
return -1;
}
// listen for a connection
if (listen(listen_socket, 10) < 0)
{
perror("Error opening listening socket");
close(listen_socket);
return -1;
}
// accept a connection to create socket for data exchange
int data_exchange_socket = accept(listen_socket, NULL, NULL);
if (data_exchange_socket < 0)
{
perror("Error accepting a client");
close(listen_socket);
return -1;
}
//--------------------------------- LOGIC ----------------------------------------
//OTP for authentication
// send OTP to client
if (sendString(data_exchange_socket, "vikas#hplap") < 0)
{
perror("Error sending password to client");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
// receive OTP
char* client_password;
int res = recvString(data_exchange_socket, &client_password);
if (res <= 0)
{
if (res < 0)
perror("Error receiving password from client");
else
printf("Disconnected while receiving password from client\n");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
// authenticate
int res = strcmp(server_password, client_password);
free(client_password);
if (res == 0)
{
// Correct OTP sent by client
if (sendString(data_exchange_socket, "Correct") < 0)
{
perror("Error sending verdict to client");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
// get client message
char* client_message;
res = recvString(data_exchange_socket, &client_message);
if (res <= 0)
{
if (res < 0)
perror("Error receiving message from client");
else
printf("Disconnected while receiving message from client\n");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
printf("Client Message: %s\n", client_message);
free(client_message);
//server respond with hello
if (sendString(data_exchange_socket, "Hello, Press any key to exit...") < 0)
{
perror("Error sending message to client");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
printf("Data sent\n"); // This doesn't execute
}
else
{
// handle wrong OTP by client
if (sendString(data_exchange_socket, "Incorrect OTP entered!") < 0)
{
perror("Error sending verdict to client");
close(data_exchange_socket);
close(listen_socket);
return 0;
}
}
// shut down server
printf("Server Closed :)\n"); // This is also not executed
close(data_exchange_socket);
close(listen_socket);
return 0;
}
Client:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include "Common.h"
int main(int argc, char* argv[])
{
// create socket for data exchange
int data_exchange_socket = socket(PF_INET, SOCK_STREAM, 0);
if (data_exchange_socket < 0)
{
perror("Error creating socket");
return -1;
}
// create remote server address
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(10000);
server_address.sin_addr.s_addr = inet_addr("127.0.0.1");
// try to connect with server
if (connect(data_exchange_socket, (struct sockaddr *)&server_address, sizeof(struct sockaddr_in)) < 0)
{
perror("Error connecting to server");
close(data_exchange_socket);
return -1;
}
// recieve OTP from server
char* otp;
int res = recvString(data_exchange_socket, &otp);
if (res <= 0)
{
if (res < 0)
perror("Error receiving password from server");
else
printf("Disconnected while receiving password from server\n");
close(data_exchange_socket);
return -1;
}
// send server the otp received
if (sendString(data_exchange_socket, otp) < 0)
{
perror("Error sending password to server");
free(otp);
close(data_exchange_socket);
return -1;
}
free(otp);
// receive server message
char* server_verdict;
res = recvString(data_exchange_socket, &server_verdict);
if (res <= 0)
{
if (res < 0)
perror("Error receiving verdict from server");
else
printf("Disconnected while receiving verdict from server\n");
close(data_exchange_socket);
return -1;
}
res = strcmp(server_verdict, "Correct");
free(server_verdict);
if (res == 0)
{
// Send "Hi" to server
if (sendString(data_exchange_socket, "Hi") < 0)
{
perror("Error sending message to server");
close(data_exchange_socket);
return -1;
}
// recieve server message
char* server_message;
res = recvString(data_exchange_socket, &server_message);
if (res <= 0)
{
if (res < 0)
perror("Error receiving message from server");
else
printf("Disconnected while receiving message from server\n");
close(data_exchange_socket);
return -1;
}
printf("Server Message: %s\n", server_message);
free(server_message);
}
close(data_exchange_socket);
return 0;
}

Recv() function messing up other parts of my code

I am trying to execute cat|grep using a client server set-up, works as follows: client sends word to search for using grep, server executes cat|grep, sends results to client but the recv() function seems to be messing up with my code.
What's the problem?
Adding the recv() function makes other parts of my code not working, every puts() works until puts("test5"); which is where my code is stuck in the execution, putting the recv() function as a comment makes the code run fine.
Till now I am not using the word I send from the client in any way so the problem must be with the receive function itself, it's not giving an error and when I print the content I send it works fine.
Here is the relevant client part:
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include<errno.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int sock = 0, valread;
struct sockaddr_in serv_addr;
int buffer[1024];
char buffer2[1024]={0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)
{
perror("Invalid address \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
perror("Connection Failed \n");
return -1;
}
int i, array[argc], countsize=0;
if(argc>=2)
{
for(i=1; i<argc; i++)
{
int number=atoi(argv[i]);
array[i-1]=number;
countsize++;
}
if(send(sock, array, countsize*sizeof(int), 0)<0)
{
printf("Error in send! %s\n", strerror(errno));
return -1;
}
if(argc>=2)
{
int i=0;
for(int i=0; i<argc; i++)
{
if(atoi(argv[i])==6)
{
puts("Please enter the name/word you want to search for in the history file: ");
char word[30];
fgets(word, 30, stdin);
if(send(sock, &word , 30, 0)<0)
printf("Error in send! %s\n", strerror(errno));
valread = read( sock , buffer2, 1024);
puts("The result cat|grep is:");
printf("%s\n", buffer2);
}
}
}
}
return 0;
}
Here is the server's main method:
#include <stdio.h>
#include <unistd.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include<errno.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdbool.h>
#include <sys/wait.h>
#include<time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <pthread.h>
#include <arpa/inet.h>
#define PORT 8080
void *catgrep(void *);
int main()
{
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer2[1024]={0};
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR , &opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
while (1)
{
if (listen(server_fd, 20) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
int arguments[10]={0};
int n = recv(new_socket, arguments ,1024*sizeof(int),0);
int j;
int argumentsize=n/sizeof(int);
for(j=0; j<argumentsize;j++)
{
if(arguments[j]==6)
{
pthread_t th5;
pthread_attr_t attr5;
pthread_attr_init(&attr5);
if(pthread_create(&th5,&attr5, catgrep,&new_socket)!=0)
{
printf("Error in pthread_create %s\n", strerror(errno));
return -1;
}
pthread_join(th5, NULL);
return -1;
}
}
close(new_socket);
}
close(server_fd);
return 1;
}
Here is my catgrep() method:
void *catgrep(void * param)
{
int *sock = (int*) param;
int new_sock = *sock;
int fd[2];
pipe(fd);
pid_t pid = fork();
char word[30];
recv(new_sock, word ,30, 0); //when I put this line code
starts messing up.
puts(word);
if(pid==0)
{
close(1);
dup(fd[1]);
close(fd[0]);
close(fd[1]);
char *cat_args[] = {"/bin/cat", "GameData.txt", NULL};
if(execv(cat_args[0], cat_args)<0)
{
printf("Error in execv! %s\n", strerror(errno));
}
exit(0);
}
if(pid > 0)
{
close(0);
dup(fd[0]);
close (fd[1]);
close(fd[0]);
puts("test2");
FILE *fp2;
if ((fp2 = popen("grep -w tries", "r")) == NULL)
{
perror("popen failed");
return NULL;
}
puts("test3");
size_t str_size = 1024;
char *stringts2 = malloc(str_size);
if (!stringts2)
{
perror("stringts allocation failed");
return NULL;
}
puts("test4");
stringts2[0] = '\0';
char buf[128];
size_t n;
puts("test5"); //when I use the recv() program gets stuck here.
while ((n = fread(buf, 1, sizeof(buf) - 1, fp2)) > 0)
{
puts("test10");
buf[n] = '\0';
size_t capacity = str_size - strlen(stringts2) - 1;
while (n > capacity)
{
str_size *= 2;
stringts2 = realloc(stringts2, str_size);
if (!stringts2)
{
perror("stringts realloation failed");
return NULL;
}
capacity = str_size - strlen(stringts2) - 1;
}
strcat(stringts2, buf);
}
puts("test6");
if (pclose(fp2) != 0)
{
perror("pclose failed");
return NULL;
}
puts("test7");
if(send(new_sock, stringts2, 10000, 0)<0)
{
printf("Error in send! %s\n", strerror(errno));
}
}
return NULL;
}
Few notes:
I am aware that in this particular piece of code I am not using the word sent by the client, hence why some lines are as comments, I will implement this when my problem gets fixed.
I am using popen() as I want to return the output of catgrep().
I isolated the problem and not it's only happening when I include the recv() function.
The word I am sending is being printed when I use recv() so the function isn't causing errors but it's messing up other parts.
UPDATE:
As suggested by someone in the comments I changed the way I receive the word sent by my client, I am now using the following:
int count = 0;
int total = 0;
while ((count = recv(new_sock, &word[total], sizeof word - count, 0)) > 0)
{
total=total+count;
}
if (count==-1)
{
perror("error in recv()");
}
Still having the same problem and same output.
The basic problem is that you are confusing strings and byte streams -- they're not the same thing.
In your client, you send some data with:
char word[30];
fgets(word, 30, stdin);
if(send(sock, &word , 30, 0)<0)
This will read a line (including a newline) into the beginning of an on-stack buffer, and then send the entire buffer, including whatever garbage happens to be in it after the end of the string. You probably don't want the newline, maybe don't want the NUL terminator, and certainly don't want the garbage.
In addition, you don't check the return value of send for a short send -- in some (admittedly rare) situations, a send might not send all the data you request.
On the reading side you don't check the return value of recv to see how many bytes you got, which may be different from what you expect -- there's no guarentee that there will be 1:1 correspondence between send and recv calls on a connection. One send might get broken up and split across multiple recvs, and several sends might have their data combined and returned in one recv. So you always need to check the return value of recv to see how many bytes you actually got.

Second recv call doesn't receive data, halts the execution in C

This is my client program that requests files from the server:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SERVER_PORT 5959
#define MAX_LINE 512
void setstring(char *str){
str[MAX_LINE-1]='\0';
}
int main(int argc, char * argv[]){
FILE *fp;
struct hostent *hp;
struct sockaddr_in sin;
char *host;
char filename[MAX_LINE],buf[MAX_LINE],reply[MAX_LINE],rec_line[MAX_LINE];
int s;
char msg[MAX_LINE];
int len,new_len,rec_file;
if (argc==2) {
host = argv[1];
}
else {
fprintf(stderr, "usage: simplex-talk host\n");
exit(1);
}
/* translate host name into peer's IP address */
hp = gethostbyname(host);
if (!hp) {
fprintf(stderr, "simplex-talk: unknown host: %s\n", host);
exit(1);
}
else
printf("Client's remote host: %s\n", argv[1]);
/* build address data structure */
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
bcopy(hp->h_addr, (char *)&sin.sin_addr, hp->h_length);
sin.sin_port = htons(SERVER_PORT);
/* active open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("simplex-talk: socket");
exit(1);
}
else
printf("Client created socket.\n");
int send_file_name,rec_msg;
if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) < 0)
{
perror("simplex-talk: connect");
close(s);
exit(1);
}
else{
printf("Client connected.\n");
/* main loop: get and send lines of text */
printf("Hello from server\n");
while(!(strcmp(reply,"bye")==0)){
printf("Enter the file name:\n");
scanf("%s",filename);
setstring(filename);
send_file_name=send(s,filename,strlen(filename)+1,0);
if(send_file_name<0)
fputs("Error sending filename",stdout);
rec_msg=recv(s,msg,sizeof(msg),0);
if(strcmp(msg,"File not found")==0)
printf("File not found\n");
else{
printf("%s\n",msg);
fp=fopen(filename,"w");
printf("CP1\n");
if(rec_file=recv(s,rec_line,sizeof(rec_line),0)>0){
printf("CP2");
printf("String recieved:%s\n",rec_line);
if(len=fwrite(rec_line,1,rec_file+1,fp)>0)
printf("Recieved file\n");
else
printf("Error writing to file\n");
}
else
printf("Not recieved\n");
}
printf("Enter 'bye' to terminate requesting files\n");
scanf("%s",reply);
}
}
return 0;
}
This is my server program that accepts request for files from the client:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SERVER_PORT 5959
#define MAX_PENDING 5
#define MAX_LINE 256
void setstring(char* str){
str[MAX_LINE-1]='\0';
}
int main(){
FILE *fp;
struct sockaddr_in sin;
char buf[MAX_LINE],msg[MAX_LINE],*rec_line;
int len;
int s, new_s,count;
char str[INET_ADDRSTRLEN];
int error_file,send_msg,read_line,send_file;
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = inet_addr("0.0.0.0");
sin.sin_port = htons(SERVER_PORT);
/* setup passive open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("simplex-talk: socket");
exit(1);
}
inet_ntop(AF_INET, &(sin.sin_addr), str, INET_ADDRSTRLEN);
printf("Server is using address %s and port %d.\n", str, SERVER_PORT);
if ((bind(s, (struct sockaddr *)&sin, sizeof(sin))) < 0) {
perror("simplex-talk: bind");
exit(1);
}
else
printf("Server bind done.\n");
listen(s, MAX_PENDING);
/* wait for connection, then receive and print text */
while(1) {
if ((new_s = accept(s, (struct sockaddr *)&sin, &len)) < 0) {
perror("simplex-talk: accept");
exit(1);
}
printf("Server Listening.\n");
printf("Greetings\n");
int rec_file_name=recv(new_s,buf,sizeof(buf),0);
if(rec_file_name>0)
printf("File requested:%s\n",buf);
fp=fopen(buf,"r");
if(fp==NULL)
{
fputs("File not found\n",stdout);
strcpy(buf,"File not found");
if(error_file=send(new_s,buf,strlen(buf)+1,0)>0)
fputs("Successfully send error message to client\n",stdout);
}
else{
bzero(buf,MAX_LINE);
printf("File found :) \n");
strcpy(buf,"OK");
if(send_msg=send(new_s,buf,strlen(buf)+1,0)>0)
fputs("File found message sent to client\n",stdout);
fseek(fp,0,SEEK_END);
int file_size=ftell(fp);
fseek(fp,0,SEEK_SET);
printf("File size:%d\n",file_size);
rec_line=(char *)malloc(sizeof(char)*(file_size));
read_line=fread(rec_line,1,file_size+1,fp);
printf("File read: %s\n",rec_line);
if(send_file=send(new_s,rec_line,strlen(rec_line)+1,0)>0)
printf("File string sent to client\n");
}
}
close(new_s);
}
The problem is that in the client, my second recv() call, where it is supposed to receive the contents of a file, shows nothing. The programs halts at that point, but the server programs displays that it has sent the file contents. The client doesn't receive it.
The basic problem is that you're not checking the return values to see how much data you actually sent and received. So when the client calls:
rec_msg=recv(s,msg,sizeof(msg),0);
it will receive up to sizeof(msg) (512) bytes, which is probably both the OK message the server is sending AND the file contents (after the NUL). Which means when it does a second recv call to get the contents, it blocks, because it already read the contents in the first call and there's no more data waiting in the receive buffer.
Your error-checking is haphazard, and consequently you're certainly missing a problem that occurs before the behavior you're observing. I recommend you follow RW Steven's idiom:
int n;
if( (n = recv(new_s, buf, sizeof(buf), 0)) < 0 ) {
err(EXIT_FAILURE, "recv %d", __LINE__);
}
Test every function call, and handle every error. For simple programs, just call err(3) on error. Do that consistently, and the program's behavior will be much less mysterious (if still occasionally surprising). And don't be afraid of the spacebar! It's easy to hit, and easier still to read.
My other bit of advice, if I may, concerns
int send_file_name,rec_msg;
Names like that are confusing. A name is almost never an integer. For I/O sizes, just use one simple name like n, len, or size. Even if you don't care for yourself, you want to care before publishing your question in an open forum. Otherwise, when people see
send_file_name=send(s,filename,strlen(filename)+1,0);
they may think send is some function other than send(2), or that the person asking the question was careless.
The main problem I see is that neither the client nor the server are handling socket I/O correctly in general. They are not handling the cases where reads and writes transfer fewer bytes then requested, you need to loop the I/O. And the client is reading too many bytes from the server anyway, which is why your second recv() is blocking. And you are relying on a disconnect to indicate the end of the file has been reached, but that does not allow the client to do adequate error checking to know if the full file was actually received or not.
Also, when sending the content of a file, the server is attempting to read the entire file into memory (bad!), not doing adequate error checking on the file I/O, and it is treating the file content as text instead of as binary (don't use strlen() on binary data!).
Try something more like this instead:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SERVER_PORT 5959
#define MAX_LINE 512
int sendstring(int sock, const char *str) {
if (!str) str = "";
int len = strlen(str) + 1;
do {
int ret = send(sock, str, len, 0);
if (ret <= 0) return -1;
str += ret;
len -= ret;
}
while (len > 0);
return 0;
}
int readbuf(int sock, void *buf, int buflen) {
char *pbuf = (char*) buf;
while (buflen > 0) {
int len = recv(sock, pbuf, buflen, 0);
if (len <= 0) return -1;
pbuf += len;
buflen -= len;
}
return 0;
}
int readstring(int sock, char *str, int maxlen) {
while (maxlen > 0) {
if (recv(sock, str, 1, 0) <= 0) return -1;
if (*str == '\0') return 0;
++str;
--maxlen;
}
return -2;
}
int readfile(int sock, int fd) {
int filesize;
char buf[MAX_LINE];
if (readbuf(sock, &filesize, sizeof(filesize)) < 0) return -1;
filesize = ntohl(filesize);
while (filesize > 0) {
int len = readbuf(sock, buf, min(sizeof(buf), filesize));
if (len < 0) return -1;
if (fwrite(buf, len, 1, fp) != 1) return -2;
filesize -= len;
}
return 0;
}
int main(int argc, char * argv[]) {
char filename[MAX_LINE], reply[MAX_LINE];
if (argc != 2) {
fprintf(stderr, "usage: simplex-talk host\n");
exit(1);
}
char *host = argv[1];
/* translate host name into peer's IP address */
struct hostent *hp = gethostbyname(host);
if (!hp) {
fprintf(stderr, "simplex-talk: unknown host: %s\n", host);
exit(1);
}
if (hp->h_addrtype != AF_INET) {
fprintf(stderr, "simplex-talk: unsupported address type %d for host: %s\n", hp->h_addrtype, host);
exit(1);
}
/* build address data structure */
struct sockaddr_in sin;
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
bcopy(hp->h_addr, &sin.sin_addr, hp->h_length);
sin.sin_port = htons(SERVER_PORT);
printf("Host's remote IP: %s\n", inet_ntoa(&sin.sin_addr));
/* active open */
int s = socket(PF_INET, SOCK_STREAM, 0);
if (s < 0) {
perror("simplex-talk: socket");
exit(1);
}
printf("Client created socket.\n");
if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) < 0)
{
perror("simplex-talk: connect");
close(s);
exit(1);
}
printf("Client connected.\n");
/* main loop: get and send lines of text */
do {
printf("Enter the file name ('bye' to quit):\n");
if (scanf("%512s", filename) != 1) {
printf("Error reading filename\n");
break;
}
if (strcmp(filename, "bye") == 0) {
sendstring(s, "bye");
break;
}
if (sendstring(s, filename) < 0) {
printf("Error sending filename\n");
break;
}
if (readstring(s, reply, sizeof(reply)) < 0) {
printf("Error reading reply\n");
break;
}
if (strcmp(reply, "OK") != 0) {
printf("%s\n", reply);
if (strcmp(reply, "bye") == 0) break;
continue;
}
FILE *fp = fopen(filename, "wb");
if (!fp) {
printf("Error opening file\n");
break;
}
printf("Receiving file\n");
int ret = readfile(s, fd);
fclose(fp);
if (ret < 0) {
if (ret == -2)
printf("Error writing file\n");
else
printf("Error reading file\n");
break;
}
printf("Received file\n");
}
while (1);
close(s);
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SERVER_PORT 5959
#define MAX_PENDING 5
#define MAX_LINE 512
int sendbuf(int sock, void *buf, int buflen) {
char *pbuf = (char*) buf;
while (len > 0) {
int len = send(sock, pbuf, buflen, 0);
if (len <= 0) return -1;
pbuf += len;
buflen -= len;
}
return 0;
}
int sendstring(int sock, const char *str) {
if (!str) str = "";
return sendbuf(sock, str, strlen(str) + 1);
}
int sendfile(int sock, int fd) {
char buf[MAX_LINE];
struct stat s;
if (fstat(fd, &s) < 0) return -2;
int pos = ftell(fp);
if (pos == -1) return -2;
int file_size = s.st_size - pos;
int tmp_file_size = htonl(file_size);
if (sendbuf(sock, &tmp_file_size, sizeof(tmp_file_size)) < 0) return -1;
while (file_size > 0) {
int len = fread(buf, 1, min(sizeof(buf), file_size), fp);
if (len < 1) return -2;
if (sendbuf(sock, buf, len) < 0) return -1;
file_size -= len;
}
return 0;
}
int readstring(int sock, char *str, int maxlen) {
while (maxlen > 0) {
if (recv(sock, str, 1, 0) <= 0) return -1;
if (*str == '\0') return 0;
++str;
--maxlen;
}
return -2;
}
int main() {
char msg[MAX_LINE];
struct sockaddr_in sin;
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_port = htons(SERVER_PORT);
/* setup passive open */
int s = socket(PF_INET, SOCK_STREAM, 0);
if (s < 0) {
perror("simplex-talk: socket");
exit(1);
}
printf("Server is using address %s and port %d.\n", inet_ntoa(&(sin.sin_addr)), SERVER_PORT);
if (bind(s, (struct sockaddr *)&sin, sizeof(sin)) < 0) {
perror("simplex-talk: bind");
close(s);
exit(1);
}
printf("Server bind done.\n");
if (listen(s, MAX_PENDING) < 0) {
perror("simplex-talk: listen");
close(s);
exit(1);
}
printf("Server Listening.\n");
/* wait for connection, then receive and print text */
do {
int len = sizeof(sin);
int cli_s = accept(s, (struct sockaddr *)&sin, &len);
if (cli_s < 0) {
perror("simplex-talk: accept");
close(s);
exit(1);
}
printf("Client connected\n");
do {
if (readstring(cli_s, msg, sizeof(msg)) < 0) {
printf("Error reading request\n");
break;
}
if (strcmp(msg, "bye") == 0) break;
printf("File requested: %s\n", msg);
FILE *fp = fopen(msg, "rb");
if (!fp)
{
printf("Cannot open file\n");
if (sendstring(cli_s, "Cannot open file") < 0) {
printf("Error sending reply\n");
break;
}
continue;
}
printf("File found :) \n");
if (sendstring(cli_s, "OK") < 0) {
printf("Error sending reply\n");
fclose(fp);
break;
}
ret = sendfile(cli_s, fp);
fclose(fp);
if (ret < 0) {
printf("Error sending file\n");
break;
}
printf("File sent to client\n");
}
while (1);
close(cli_s);
}
while (1);
close(s);
return 0;
}

In TCP socket program,client send some data, but server need read multiple times. why?

I have a question about socket.I send N-size data from client to server, N-size less than 100 byte.So I think my data should not be split to multiple tcp packet.In my opinion, Client send data should be done at one times and Server can receive data at one time.But The result is not satisfactory.Real situation is the server need call read data.I don't understand it.Follow code:
epoll_server.cpp(only receive data.)
#include <sys/socket.h>
#include <stdio.h>
#include <string.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/epoll.h>
#include <fcntl.h>
#include <netdb.h>
#define BUFSIZE 1024
#define INITSIZE 1024
#define MAXEVENTCOUNT 10240
// add non-blocking to sockfd
int make_socket_non_blocking(int fd)
{
// get initial flag
int src_flags;
src_flags= fcntl(fd, F_GETFL,0);
if(src_flags == -1)
{
perror("fcntl get error.");
return-1;
}
// add non-blocking
int new_flags = src_flags | O_NONBLOCK;
int ret_value;
ret_value = fcntl(fd, F_SETFL, new_flags);
if(ret_value == -1)
{
perror("fcntl set error.");
return-1;
}
return 0;
}
// main function
int main(int argc, char* argv[])
{
int server_sockfd, client_sockfd;
int server_len;
struct sockaddr_in server_address;
// create server socket fd
server_sockfd = socket(AF_INET, SOCK_STREAM, 0);
// init server address struct
bzero(&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_port = htons(9567);
server_address.sin_addr.s_addr = INADDR_ANY;
server_len = sizeof(server_address);
// bind server address info for server fd
if((bind(server_sockfd, (struct sockaddr*)&server_address, server_len)) == -1)
{
perror("bind error");
exit(EXIT_FAILURE);
}
// let server is listened state
listen(server_sockfd, 5);
printf("server start waiting for connect...\r\n");
// only suggestion
int efd = epoll_create(INITSIZE);
if(-1 == efd)
{
printf("epoll_create error happen.\n");
return -1;
}
// set server_sockfd
struct epoll_event server_event, event;
server_event.data.fd = server_sockfd;
server_event.events = EPOLLIN | EPOLLET;
int ret_epollctl = epoll_ctl(efd, EPOLL_CTL_ADD, server_sockfd, &server_event);
if(-1 == ret_epollctl)
{
printf("epoll_ctl error happen when efd is adding server_sockfd.\n");
return -1;
}
/* event loop */
struct epoll_event* return_events;
// set timeout is 3000 ms
int timeout_msecond = 3000;
return_events = (struct epoll_event*)malloc(MAXEVENTCOUNT*sizeof(struct epoll_event));
int count = 0;
while(1)
{
int ret_epollwait = epoll_wait(efd, return_events, MAXEVENTCOUNT, timeout_msecond);
// part_1:epoll_wait error happen
if(-1 == ret_epollwait)
{
printf("logged epoll_wait error happen.\n");
continue;
}
// part_2:epoll_wait timeout
if(0 == ret_epollwait)
{
printf("logged epoll_wait timeout.\n");
continue;
}
// part_3:do some other event
int index = 0;
for(index = 0; index < MAXEVENTCOUNT; index++)
{
// part_3-1:hup ...
if((return_events[index].events & EPOLLERR)
|| (return_events[index].events & EPOLLHUP)
|| !(return_events[index].events & EPOLLIN) )
{
continue;
}
// part_3-2:is connection
if(return_events[index].data.fd == server_sockfd)
{
struct sockaddr_in client_address;
int client_len = sizeof(client_address);
// server accept connection from client
int client_sockfd = accept(server_sockfd, (struct sockaddr*)&client_address, (socklen_t*)&client_len);
// part_3-2-1:connection error happen
if(-1 == client_sockfd)
{
if((EAGAIN == errno)
|| (EWOULDBLOCK == errno) )
{
continue;
}
else
{
printf("accept error occured.\n");
continue;
}
}
else // part_3-2-2:normal connection
{
// get clinet some information
char hostinfo_buf[BUFSIZE] = {0};
char servname_buf[BUFSIZE] = {0};
int tmp_ret = getnameinfo((struct sockaddr*)&client_address, client_len, hostinfo_buf, sizeof(hostinfo_buf), servname_buf, sizeof(servname_buf), NI_NUMERICHOST| NI_NUMERICSERV);
if(0 == tmp_ret)
{
printf("Accepted connection on descriptor %d:ip=%s, port=%s.\n", client_sockfd, hostinfo_buf, servname_buf);
}
// set client_sockfd to non-blocking
tmp_ret = make_socket_non_blocking(client_sockfd);
if(-1 == tmp_ret)
{
printf("set client_sockfd=%d to non-blocking error occured.\n", client_sockfd);
abort();
}
// set client_sockfd is EPOLLIN, EPOLLET
event.data.fd = client_sockfd;
event.events = EPOLLIN | EPOLLET;
tmp_ret = epoll_ctl(efd, EPOLL_CTL_ADD, client_sockfd, &event);
if(tmp_ret == -1)
{
printf("efd add %d has a error.\n", client_sockfd);
continue;
}
printf("add descriptor %d:ip=%s, port=%s successfully.\n", client_sockfd, hostinfo_buf, servname_buf);
}
continue;
}
// part_3-3:read data from client
printf("read data start++++\n");
int temp = 0;
// get recv_cache size start
int recvsize = 0;
socklen_t optlen = sizeof(recvsize);
int err = getsockopt(return_events[index].data.fd, SOL_SOCKET, SO_RCVBUF, &recvsize, &optlen);
printf("recv cache size :%d\n", recvsize);
// get recv_cache size end
while(1) // start while(1)
{
printf("%d times read data\n", ++temp);
char* recv_buffer = (char*)malloc(1024+1);
memset(recv_buffer, 0, 1025);
// int ret_read = read(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer));
int ret_read = recv(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer), 0);
// part_3-3-1:read return error
if(-1 == ret_read)
{
if(EAGAIN != errno)
{
printf("read data from %d error occured, errno=%d, %s.\n", return_events[index].data.fd, errno, strerror(errno));
}
break;
}
// part_3-3-2:no data
if(0 == ret_read)
{
continue;
}
// part_3-3-3:output data. If data is 'bye', connection will close.
if(ret_read > 0)
{
printf("%d client's data:size=%dbyte, content=%s\n", return_events[index].data.fd, ret_read, recv_buffer);
// part_3-3-3-1:close connection and remove client_sockfd
if((recv_buffer[0] == 'b')
&& (recv_buffer[1] == 'y')
&& (recv_buffer[2] == 'e') )
{
close(return_events[index].data.fd);
printf("close %d, ", return_events[index].data.fd);
int tmp_ret = epoll_ctl(efd, EPOLL_CTL_DEL, return_events[index].data.fd, NULL);
if(tmp_ret == -1)
{
printf("efd del %d has a error.\n", client_sockfd);
}
printf("remove descriptor %d successfully.\n", return_events[index].data.fd);
}
}
} // end of while(1)
printf("read data finish------\n");
}
}
free(return_events);
// close server_sockfd
shutdown(server_sockfd, 2);
return 0;
}
epoll_client.cpp(only send data.)
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <sys/socket.h>
#include <resolv.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#define BUFSIZE 1024
int main(int argc, char* argv[])
{
int sock_clientfd, ret_recvsize, i;
struct sockaddr_in dest, mine;
char send_buffer[BUFSIZE + 1];
// create socket fd
if ((sock_clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("Socket");
exit(EXIT_FAILURE);
}
// init server address that client will connetct to.
bzero(&dest, sizeof(dest));
dest.sin_family = AF_INET;
dest.sin_port = htons(9567);
if(argc != 2)
{
printf("Usage: %s <dest ip>\n", argv[0]);
printf("Usage: %s 127.0.0.1\n", argv[0]);
return -1;
}
printf("-----\n");
if (inet_aton(argv[1], (struct in_addr *) &dest.sin_addr.s_addr) == 0)
{
perror(argv[1]);
exit(1);
}
// connect to server
printf("will connect!\n");
if (connect(sock_clientfd, (struct sockaddr *) &dest, sizeof(dest)) != 0)
{
perror("Connect ");
exit(EXIT_FAILURE);
}
while(1)
{
bzero(send_buffer, BUFSIZE + 1);
printf("input message:");
fgets(send_buffer, BUFSIZE, stdin);
send_buffer[strlen(send_buffer) - 1] = '\0';
printf("%d\n", strlen(send_buffer));
int send_retsize = send(sock_clientfd, send_buffer, strlen(send_buffer), 0);
if(send_retsize == -1)
{
perror("send data to client error happen!");
exit(EXIT_FAILURE);
}
printf("send succ data:%s\n", send_buffer);
if((send_buffer[0] == 'b')
&& (send_buffer[1] == 'y')
&& (send_buffer[2] == 'e') )
{
printf("client active close connect.\n");
break;
}
}
// close sock_clientfd
close(sock_clientfd);
return 0;
}
Follow pircture is some run info:
epoll_server.png
epoll_client.png
The server read data is only 8 byte, Is the kernel design epoll is this?
I guess the reasons are as follows pirture:
The reason you don't receive everything that is available in one read is because you only read 8 bytes at a time.
char* recv_buffer = (char*)malloc(1024+1);
int ret_read = recv(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer), 0);
// part_3-3-1:read return error
recv_buffer is a char* not an array, so sizeof recv_buffer equals the size of a pointer which in your case is 8.
Note that you should never rely on data arriving in packages. If your message protocol states that you should be getting 10 bytes never expect all 10 bytes to be available at once. You should always code in a way that can handle data being split up into multiple reads.
If the thread handles a single socket then a simple do { read... } while (total_bytes_received < expected_bytes); will suffice.
If the thread handles multiple connections, then you need to save the bytes you have read and then continue to manage other sockets that are ready before returning to your handling loop that will use select/epoll to wait for more data.

Linux local communication sockets: Why is bind() not failing as expected?

I have this server application that sets up a local communication stream socket for clients to connect to. If a second instance of the server is launched and it tries to bind to the same address (file name), bind() should fail with EADDRINUSE. But it does not. Why?
Here is pared-down code that showcases the problem:
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/un.h>
int make_socket(const char *filename, int style) {
struct sockaddr_un name;
int sock;
size_t size;
sock = socket(PF_LOCAL, style, 0);
if (sock < 0) {
perror("socket");
exit(EXIT_FAILURE);
}
if ((!filename) || (filename[0] == '\0')) {
return sock;
}
name.sun_family = AF_LOCAL;
strncpy(name.sun_path, filename, sizeof(name.sun_path));
name.sun_path[sizeof(name.sun_path) - 1] = '\0';
size = SUN_LEN(&name);
if (bind(sock, (struct sockaddr *) &name, size) < 0) {
perror("bind");
exit(EXIT_FAILURE);
}
return sock;
}
int make_stream_socket(const char *filename) {
return make_socket(filename, SOCK_STREAM);
}
#define TS_SERVER "/tmp/socket-server"
int main(int argc, char *argv[]) {
int sock_server, sock_client;
struct sockaddr_un name_client;
size_t size_name_client;
int i;
fd_set client_set, selected_set;
int quitting = 0;
fprintf(stderr, "Server: starting up\n");
unlink(TS_SERVER);
sock_server = make_stream_socket(TS_SERVER);
fprintf(stderr, "Server: accepting connections on %d\n", sock_server);
if (0 > listen(sock_server, 1)) {
perror("listen(connection requests)");
exit(EXIT_FAILURE);
}
FD_ZERO(&client_set);
FD_SET(sock_server, &client_set);
while (!quitting) {
fprintf(stderr, "Server: waiting for connections\n");
selected_set = client_set; //shallow-clone client_set
if (0 > select(FD_SETSIZE, &selected_set, NULL, NULL, NULL)) {
perror("select(for readability)");
exit(EXIT_FAILURE);
}
fprintf(stderr, "Server: connection(s) received\n");
for (i = 0; i < FD_SETSIZE; ++i) {
if (FD_ISSET(i, &selected_set)) {
if (i == sock_server) {
fprintf(stderr, "Server: accepting connection\n");
size_name_client = sizeof(name_client);
sock_client = accept(sock_server,
(struct sockaddr *) &name_client,
(socklen_t *) &size_name_client);
//Ubuntu Launchpad bug 1463553: accept() returns
// an off-by-one size_name_client
size_name_client = SUN_LEN(&name_client);
if (sock_client < 0) {
perror("accept(connection request)");
exit(EXIT_FAILURE);
}
fprintf(stderr, "Server: accepted connection request from '%s' on %d\n",
name_client.sun_path, sock_client);
quitting = 1;
close(sock_client);
break; //out of the for
} //if (i == sock_server)
} //if (FD_ISSET(i, &selected_set))
} //for
} //while
fprintf(stderr, "Server: shutting down\n");
close(sock_server);
unlink(TS_SERVER);
exit(EXIT_SUCCESS);
}
After compilation, run a first instance from the command line, then run a second instance from another command line. The second instance should fail on bind(), but does not.
Because:
unlink(TS_SERVER);
You remove the existing socket file, which allows a new one to be created in its place.

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