How to print full trace file of trace_printk in ftrace? - c

I am using trace_printk() to print some numbers (they are around a million number). However when I check /sys/kernel/debug/tracing/trace ... only a part of the full range is printed.
Can anyone suggest me how to increase the buffer size or any way to print the full range via any option.
*Note: I don't care about the other output of ftrace.
*Note2: I am kinda beginner in using ftrace and kernel functions.

on Ubuntu 18.04 basis
The buffer_size_kb file exists in the /sys/kernel/debug/tracing directory.
You can make changes through echo.
$ eche echo 4096 > buffer_size_kb
The buffer_size_kb * cpu core count = buffer_total_size_kb is automatically calculated and stored.
This will increase the amount in the ftrace file.
Overwrite file exists in /sys/kernel/debug/tracing/options directory.
Overwrite files can also be changed to echo.
$ eche echo 4096 > buffer_size_kb
The default value is 1, which throws away the oldest event (first part).
Conversely, if zero, discard the most recent event (the back).
In this case, the amount of ftrace files does not increase, and you can see the first or last.

Related

size limit with output redirection or files created with fopen?

Redirecting the output of a program to a file:
program > file.log 2>1&
Does not include all the rows I see when running on the console without redirection.There are no errors . Windows 10. Roughly get 50k rows in a file of 1,800 KB.
I get more rows in the file if I reduce the size of each row (rounding of numbers(.
I did try handling the file directly with fopen, but I still not get all the output.
program > file.log 2>1&
Expected result: see in the log file the same output I see displayed on the console.
Actual result: a log file that is truncated, either by redirecting the output console or creating the file directly with fopen. No issues seen on sterr or running the program in debug mode.
Having done redirection a lot, I can say with reasonable confidence you have one of exactly four issues.
1) You ran out of disk space.
2) You ran out of disk space quota.
3) You reached the maximum file size for that volume. Note that FAT32 (includes almost all USB sticks) has a maximum file size of 2GB.
4) You are saving to NTFS and need to defragment your hard disk.

Easiest way to overwrite a series of files with zeros

I'm on Linux. I have a list of files and I'd like to overwrite them with zeros and remove them. I tried using
srm file1 file2 file3 ...
but it's too slow (I have to overwrite and remove ~50 GB of data) and I don't need that kind of security (I know that srm does a lot of passes instead of a single pass with zeros).
I know I could overwrite every single file using the command
cat /dev/zero > file1
and then remove it with rm, but I can't do that manually for every single file.
Is there a command like srm that does a single pass of zeros, or maybe a script that can do cat /dev/zero on a list of files instead of on a single one? Thank you.
Something like this, using stat to get the correct size to write, and dd to overwrite the file, might be what you need:
for f in $(<list_of_files.txt)
do
read blocks blocksize < <(stat -c "%b %B" ${f})
dd if=/dev/zero bs=${blocksize} count=${blocks} of=${f} conv=notrunc
rm ${f}
done
Use /dev/urandom instead of /dev/zero for (slightly) better erasure semantics.
Edit: added conv=notrunc option to dd invocation to avoid truncating the file when it's opened for writing, which would cause the associated storage to be released before it's overwritten.
I use shred for doing this.
The following are the options that I generally use.
shred -n 3 -z <filename> - This will make 3 passes to overwrite the file with random data. It will then make a final pass overwriting the file with zeros. The file will remain on disk though, but it'll all the 0's on disk.
shred -n 3 -z -u <filename> - Similar to above, but also unlinks (i.e. deletes) the file. The default option for deleting is wipesync, which is the most secure but also the slowest. Check the man pages for more options.
Note: -n is used here to control the number of iterations for overwriting with random data. Increasing this number, will result in the shred operation taking longer to complete and better shredding. I think 3 is enough but maybe wrong.
The purpose of srm is to destroy the data in the file before releasing its blocks.
cat /dev/null > file is not at all equivalent to srm because
it does not destroy the data in the file: the blocks will be released with the original data intact.
Using /dev/zero instead of /dev/null does not even work because /dev/zero never ends.
Redirecting the output of a program to the file will never work for the same reason given for cat /dev/null.
You need a special-purpose program that opens the given file for writing, writes zeros over all bytes of the file, and then removes the file. That's what srm does.
Is there a command like srm that does a single pass of zeros,
Yes. SRM does this with the correct parameters. From man srm:
srm -llz
-l lessens the security. Only two passes are written: one mode with
0xff and a final mode random values.
-l -l for a second time lessons the security even more: only one
random pass is written.
-z wipes the last write with zeros instead of random data
srm -llzr will do the same recursively if wiping a directory.
You can even use 'srm -llz [file1] [file2] [file3] to wipe multiple files i this way with a single command

What are possible reasons that cmd stop writing to a file with redirection?

This is on win7.
I got a batch script that executes a C++ program and take all of its output to the file with ">".
The program takes input from servers and display everything. We need all these information so we log all these outputs down to a file. But after a short while, we see that the program stops writing to the file and just stop there while the program continues running.
The file size is also at 0 byte (OS doesn't update until file is closed?) But we can see the content of the file with notepad++, but it does not seem to update any longer.
There are about 250,000 lines long and we see that our data simply got cut off in the end. For example, suppose you should have a table of data that lists out 123 567 436 975, we only see 123 567 43. The whole line isn't even finished in the end.
There are a lot of things to write down and there are lots of network transmission. Does the program simply give up outputting when there are too much data? Is there a way around this?
Try to disable buffering. setbuf(stdout, NULL);.
Anyway, in new versions of windows, when a file is being created and data is being written (the clasic >file scenario), the grow of the file is not always visible.
In this case, dir command shows a 0 bytes file, or stops to show increasing values.
Try to read the file with type file >nul and then dir file. This "should" refresh the file size information. But it is not needed. The file is growing, just not showing it.

fopen does not deal with more than 60 files at the same time

I need to have more than 60 text files opened at the same time in my C program. However, it seems that fopen is not able to handle more than 60 files simultaneously. I am programming in Windows environment.
I use the following fopen statement:
fopen(fileName.c_str(),"wt");
Where fileName is the path of my txt file, name which changes inside a loop along 100 files. Does anybody know any trick to make this work? Or any alternative?
If you issue the bash shell command:
ulimit -n
you'll see that 60 is your limit for open file handles. You can change it with:
ulimit -n 256
Note: there're soft (-S) and hard (-H) limits you can see with -Sn and -Hn, you can change your soft limit up to your hard limit.
There's actually two things that constrain how many files you can have open at any time:
The environment limit specified by ulimit -n.
The C runtime library. I know of several that limit you to 256 file handles (Sun to name one)
Your current limit is probably 63 once you take into account STDIN, STDOUT and STDERR already being opened, and I don't know of a system that goes that low so it's probably your ulimit but you need to be aware of the other limit.
On windows you can use _setmaxstdio(n) but in the default case you should still be able to open 512 files. so I'm still a little confused as to why you only get 60 odd unless you open each file about 8 times...

How many files can I put in a directory?

Does it matter how many files I keep in a single directory? If so, how many files in a directory is too many, and what are the impacts of having too many files? (This is on a Linux server.)
Background: I have a photo album website, and every image uploaded is renamed to an 8-hex-digit id (say, a58f375c.jpg). This is to avoid filename conflicts (if lots of "IMG0001.JPG" files are uploaded, for example). The original filename and any useful metadata is stored in a database. Right now, I have somewhere around 1500 files in the images directory. This makes listing the files in the directory (through FTP or SSH client) take a few seconds. But I can't see that it has any effect other than that. In particular, there doesn't seem to be any impact on how quickly an image file is served to the user.
I've thought about reducing the number of images by making 16 subdirectories: 0-9 and a-f. Then I'd move the images into the subdirectories based on what the first hex digit of the filename was. But I'm not sure that there's any reason to do so except for the occasional listing of the directory through FTP/SSH.
FAT32:
Maximum number of files: 268,173,300
Maximum number of files per directory: 216 - 1 (65,535)
Maximum file size: 2 GiB - 1 without LFS, 4 GiB - 1 with
NTFS:
Maximum number of files: 232 - 1 (4,294,967,295)
Maximum file size
Implementation: 244 - 26 bytes (16 TiB - 64 KiB)
Theoretical: 264 - 26 bytes (16 EiB - 64 KiB)
Maximum volume size
Implementation: 232 - 1 clusters (256 TiB - 64 KiB)
Theoretical: 264 - 1 clusters (1 YiB - 64 KiB)
ext2:
Maximum number of files: 1018
Maximum number of files per directory: ~1.3 × 1020 (performance issues past 10,000)
Maximum file size
16 GiB (block size of 1 KiB)
256 GiB (block size of 2 KiB)
2 TiB (block size of 4 KiB)
2 TiB (block size of 8 KiB)
Maximum volume size
4 TiB (block size of 1 KiB)
8 TiB (block size of 2 KiB)
16 TiB (block size of 4 KiB)
32 TiB (block size of 8 KiB)
ext3:
Maximum number of files: min(volumeSize / 213, numberOfBlocks)
Maximum file size: same as ext2
Maximum volume size: same as ext2
ext4:
Maximum number of files: 232 - 1 (4,294,967,295)
Maximum number of files per directory: unlimited
Maximum file size: 244 - 1 bytes (16 TiB - 1)
Maximum volume size: 248 - 1 bytes (256 TiB - 1)
I have had over 8 million files in a single ext3 directory. libc readdir() which is used by find, ls and most of the other methods discussed in this thread to list large directories.
The reason ls and find are slow in this case is that readdir() only reads 32K of directory entries at a time, so on slow disks it will require many many reads to list a directory. There is a solution to this speed problem. I wrote a pretty detailed article about it at: http://www.olark.com/spw/2011/08/you-can-list-a-directory-with-8-million-files-but-not-with-ls/
The key take away is: use getdents() directly -- http://www.kernel.org/doc/man-pages/online/pages/man2/getdents.2.html rather than anything that's based on libc readdir() so you can specify the buffer size when reading directory entries from disk.
I have a directory with 88,914 files in it. Like yourself this is used for storing thumbnails and on a Linux server.
Listed files via FTP or a php function is slow yes, but there is also a performance hit on displaying the file. e.g. www.website.com/thumbdir/gh3hg4h2b4h234b3h2.jpg has a wait time of 200-400 ms. As a comparison on another site I have with a around 100 files in a directory the image is displayed after just ~40ms of waiting.
I've given this answer as most people have just written how directory search functions will perform, which you won't be using on a thumb folder - just statically displaying files, but will be interested in performance of how the files can actually be used.
It depends a bit on the specific filesystem in use on the Linux server. Nowadays the default is ext3 with dir_index, which makes searching large directories very fast.
So speed shouldn't be an issue, other than the one you already noted, which is that listings will take longer.
There is a limit to the total number of files in one directory. I seem to remember it definitely working up to 32000 files.
Keep in mind that on Linux if you have a directory with too many files, the shell may not be able to expand wildcards. I have this issue with a photo album hosted on Linux. It stores all the resized images in a single directory. While the file system can handle many files, the shell can't. Example:
-shell-3.00$ ls A*
-shell: /bin/ls: Argument list too long
or
-shell-3.00$ chmod 644 *jpg
-shell: /bin/chmod: Argument list too long
I'm working on a similar problem right now. We have a hierarchichal directory structure and use image ids as filenames. For example, an image with id=1234567 is placed in
..../45/67/1234567_<...>.jpg
using last 4 digits to determine where the file goes.
With a few thousand images, you could use a one-level hierarchy. Our sysadmin suggested no more than couple of thousand files in any given directory (ext3) for efficiency / backup / whatever other reasons he had in mind.
For what it's worth, I just created a directory on an ext4 file system with 1,000,000 files in it, then randomly accessed those files through a web server. I didn't notice any premium on accessing those over (say) only having 10 files there.
This is radically different from my experience doing this on ntfs a few years back.
I've been having the same issue. Trying to store millions of files in a Ubuntu server in ext4. Ended running my own benchmarks. Found out that flat directory performs way better while being way simpler to use:
Wrote an article.
The biggest issue I've run into is on a 32-bit system. Once you pass a certain number, tools like 'ls' stop working.
Trying to do anything with that directory once you pass that barrier becomes a huge problem.
It really depends on the filesystem used, and also some flags.
For example, ext3 can have many thousands of files; but after a couple of thousands, it used to be very slow. Mostly when listing a directory, but also when opening a single file. A few years ago, it gained the 'htree' option, that dramatically shortened the time needed to get an inode given a filename.
Personally, I use subdirectories to keep most levels under a thousand or so items. In your case, I'd create 256 directories, with the two last hex digits of the ID. Use the last and not the first digits, so you get the load balanced.
If the time involved in implementing a directory partitioning scheme is minimal, I am in favor of it. The first time you have to debug a problem that involves manipulating a 10000-file directory via the console you will understand.
As an example, F-Spot stores photo files as YYYY\MM\DD\filename.ext, which means the largest directory I have had to deal with while manually manipulating my ~20000-photo collection is about 800 files. This also makes the files more easily browsable from a third party application. Never assume that your software is the only thing that will be accessing your software's files.
It absolutely depends on the filesystem. Many modern filesystems use decent data structures to store the contents of directories, but older filesystems often just added the entries to a list, so retrieving a file was an O(n) operation.
Even if the filesystem does it right, it's still absolutely possible for programs that list directory contents to mess up and do an O(n^2) sort, so to be on the safe side, I'd always limit the number of files per directory to no more than 500.
ext3 does in fact have directory size limits, and they depend on the block size of the filesystem. There isn't a per-directory "max number" of files, but a per-directory "max number of blocks used to store file entries". Specifically, the size of the directory itself can't grow beyond a b-tree of height 3, and the fanout of the tree depends on the block size. See this link for some details.
https://www.mail-archive.com/cwelug#googlegroups.com/msg01944.html
I was bitten by this recently on a filesystem formatted with 2K blocks, which was inexplicably getting directory-full kernel messages warning: ext3_dx_add_entry: Directory index full! when I was copying from another ext3 filesystem. In my case, a directory with a mere 480,000 files was unable to be copied to the destination.
"Depends on filesystem"
Some users mentioned that the performance impact depends on the used filesystem. Of course. Filesystems like EXT3 can be very slow. But even if you use EXT4 or XFS you can not prevent that listing a folder through ls or find or through an external connection like FTP will become slower an slower.
Solution
I prefer the same way as #armandino. For that I use this little function in PHP to convert IDs into a filepath that results 1000 files per directory:
function dynamic_path($int) {
// 1000 = 1000 files per dir
// 10000 = 10000 files per dir
// 2 = 100 dirs per dir
// 3 = 1000 dirs per dir
return implode('/', str_split(intval($int / 1000), 2)) . '/';
}
or you could use the second version if you want to use alpha-numeric characters:
function dynamic_path2($str) {
// 26 alpha + 10 num + 3 special chars (._-) = 39 combinations
// -1 = 39^2 = 1521 files per dir
// -2 = 39^3 = 59319 files per dir (if every combination exists)
$left = substr($str, 0, -1);
return implode('/', str_split($left ? $left : $str[0], 2)) . '/';
}
results:
<?php
$files = explode(',', '1.jpg,12.jpg,123.jpg,999.jpg,1000.jpg,1234.jpg,1999.jpg,2000.jpg,12345.jpg,123456.jpg,1234567.jpg,12345678.jpg,123456789.jpg');
foreach ($files as $file) {
echo dynamic_path(basename($file, '.jpg')) . $file . PHP_EOL;
}
?>
1/1.jpg
1/12.jpg
1/123.jpg
1/999.jpg
1/1000.jpg
2/1234.jpg
2/1999.jpg
2/2000.jpg
13/12345.jpg
12/4/123456.jpg
12/35/1234567.jpg
12/34/6/12345678.jpg
12/34/57/123456789.jpg
<?php
$files = array_merge($files, explode(',', 'a.jpg,b.jpg,ab.jpg,abc.jpg,ddd.jpg,af_ff.jpg,abcd.jpg,akkk.jpg,bf.ff.jpg,abc-de.jpg,abcdef.jpg,abcdefg.jpg,abcdefgh.jpg,abcdefghi.jpg'));
foreach ($files as $file) {
echo dynamic_path2(basename($file, '.jpg')) . $file . PHP_EOL;
}
?>
1/1.jpg
1/12.jpg
12/123.jpg
99/999.jpg
10/0/1000.jpg
12/3/1234.jpg
19/9/1999.jpg
20/0/2000.jpg
12/34/12345.jpg
12/34/5/123456.jpg
12/34/56/1234567.jpg
12/34/56/7/12345678.jpg
12/34/56/78/123456789.jpg
a/a.jpg
b/b.jpg
a/ab.jpg
ab/abc.jpg
dd/ddd.jpg
af/_f/af_ff.jpg
ab/c/abcd.jpg
ak/k/akkk.jpg
bf/.f/bf.ff.jpg
ab/c-/d/abc-de.jpg
ab/cd/e/abcdef.jpg
ab/cd/ef/abcdefg.jpg
ab/cd/ef/g/abcdefgh.jpg
ab/cd/ef/gh/abcdefghi.jpg
As you can see for the $int-version every folder contains up to 1000 files and up to 99 directories containing 1000 files and 99 directories ...
But do not forget that to many directories cause the same performance problems!
Finally you should think about how to reduce the amount of files in total. Depending on your target you can use CSS sprites to combine multiple tiny images like avatars, icons, smilies, etc. or if you use many small non-media files consider combining them e.g. in JSON format. In my case I had thousands of mini-caches and finally I decided to combine them in packs of 10.
The question comes down to what you're going to do with the files.
Under Windows, any directory with more than 2k files tends to open slowly for me in Explorer. If they're all image files, more than 1k tend to open very slowly in thumbnail view.
At one time, the system-imposed limit was 32,767. It's higher now, but even that is way too many files to handle at one time under most circumstances.
What most of the answers above fail to show is that there is no "One Size Fits All" answer to the original question.
In today's environment we have a large conglomerate of different hardware and software -- some is 32 bit, some is 64 bit, some is cutting edge and some is tried and true - reliable and never changing.
Added to that is a variety of older and newer hardware, older and newer OSes, different vendors (Windows, Unixes, Apple, etc.) and a myriad of utilities and servers that go along.
As hardware has improved and software is converted to 64 bit compatibility, there has necessarily been considerable delay in getting all the pieces of this very large and complex world to play nicely with the rapid pace of changes.
IMHO there is no one way to fix a problem. The solution is to research the possibilities and then by trial and error find what works best for your particular needs. Each user must determine what works for their system rather than using a cookie cutter approach.
I for example have a media server with a few very large files. The result is only about 400 files filling a 3 TB drive. Only 1% of the inodes are used but 95% of the total space is used. Someone else, with a lot of smaller files may run out of inodes before they come near to filling the space. (On ext4 filesystems as a rule of thumb, 1 inode is used for each file/directory.)
While theoretically the total number of files that may be contained within a directory is nearly infinite, practicality determines that the overall usage determine realistic units, not just filesystem capabilities.
I hope that all the different answers above have promoted thought and problem solving rather than presenting an insurmountable barrier to progress.
I ran into a similar issue. I was trying to access a directory with over 10,000 files in it. It was taking too long to build the file list and run any type of commands on any of the files.
I thought up a little php script to do this for myself and tried to figure a way to prevent it from time out in the browser.
The following is the php script I wrote to resolve the issue.
Listing Files in a Directory with too many files for FTP
How it helps someone
I recall running a program that was creating a huge amount of files at the output. The files were sorted at 30000 per directory. I do not recall having any read problems when I had to reuse the produced output. It was on an 32-bit Ubuntu Linux laptop, and even Nautilus displayed the directory contents, albeit after a few seconds.
ext3 filesystem: Similar code on a 64-bit system dealt well with 64000 files per directory.
I respect this doesn't totally answer your question as to how many is too many, but an idea for solving the long term problem is that in addition to storing the original file metadata, also store which folder on disk it is stored in - normalize out that piece of metadata. Once a folder grows beyond some limit you are comfortable with for performance, aesthetic or whatever reason, you just create a second folder and start dropping files there...
Not an answer, but just some suggestions.
Select a more suitable FS (file system). Since from a historic point of view, all your issues were wise enough, to be once central to FSs evolving over decades. I mean more modern FS better support your issues. First make a comparison decision table based on your ultimate purpose from FS list.
I think its time to shift your paradigms. So I personally suggest using a distributed system aware FS, which means no limits at all regarding size, number of files and etc. Otherwise you will sooner or later challenged by new unanticipated problems.
I'm not sure to work, but if you don't mention some experimentation, give AUFS over your current file system a try. I guess it has facilities to mimic multiple folders as a single virtual folder.
To overcome hardware limits you can use RAID-0.
There is no single figure that is "too many", as long as it doesn't exceed the limits of the OS. However, the more files in a directory, regardless of the OS, the longer it takes to access any individual file, and on most OS's, the performance is non-linear, so to find one file out of 10,000 takes more then 10 times longer then to find a file in 1,000.
Secondary problems associated with having a lot of files in a directory include wild card expansion failures. To reduce the risks, you might consider ordering your directories by date of upload, or some other useful piece of metadata.
≈ 135,000 FILES
NTFS | WINDOWS 2012 SERVER | 64-BIT | 4TB HDD | VBS
Problem: Catastrophic hardware issues appear when a [single] specific folder amasses roughly 135,000 files.
"Catastrophic" = CPU Overheats, Computer Shuts Down, Replacement Hardware needed
"Specific Folder" = has a VBS file that moves files into subfolders
Access = the folder is automatically accessed/executed by several client computers
Basically, I have a custom-built script that sits on a file server. When something goes wrong with the automated process (ie, file spill + dam) then the specific folder gets flooded [with unmoved files]. The catastrophe takes shape when the client computers keep executing the script. The file server ends up reading through 135,000+ files; and doing so hundreds of times each day. This work-overload ends up overheating my CPU (92°C, etc.); which ends up crashing my machine.
Solution: Make sure your file-organizing scripts never have to deal with a folder that has 135,000+ files.
flawless,
flawless,
absolutely flawless :
( G. M. - RIP )
function ff () {
d=$1; f=$2;
p=$( echo $f |sed "s/$d.*//; s,\(.\),&/,g; s,/$,," );
echo $p/$f ;
}
ff _D_ 09748abcGHJ_D_my_tagged_doc.json
0/9/7/4/8/a/b/c/G/H/J/09748abcGHJ_D_my_tagged_doc.json
ff - gadsf12-my_car.json
g/a/d/s/f/1/2/gadsf12-my_car.json
and also this
ff _D_ 0123456_D_my_tagged_doc.json
0/1/2/3/4/5/6/0123456_D_my_tagged_doc.json
ff .._D_ 0123456_D_my_tagged_doc.json
0/1/2/3/4/0123456_D_my_tagged_doc.json
enjoy !

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