An example of using the 'react-leaflet' new useLeaflet() hook? - reactjs

I'm trying to get a reference to the leaflet object using the hook, so I can query the new map boundaries on different events (like Map.getBoundaries()). I'm pretty new to reac-leaflet, and this approach might be completely wrong, but this is what I've got for now...
What I'm trying to do is to get the map boundaries on each moveend event, if that's helpful...

First of all, you can only use the hook in a component that's inside the Map element:
<Map>
<YourComponent />
</Map
And then inside your component you can do something like:
const YourComponent = () => {
const { map } = useLeaflet();
const [bounds, setBounds] = React.useState({});
React.useEffect(() => {
const eventHandler = event => {
setBounds(event.target.getBounds());
doSomethingElse();
}
map.on("moveend", eventHandler);
return () => {
map.off("moveend", eventHandler); // Remove event handler to avoid creating multiple handlers
}
}, [setBounds, map]);
return {
// Use bounds for whatever you need
<div>Lat: {bounds.lat}; long: {bounds.lng}</div>
}
}

Handler:
const onMoveEnd = (event) => {
const bounds = event.target.getBounds()
console.log(bounds)
}
// _northEast: LatLng {lat: 47.51470804161579, lng: 19.071493148803714}
// _southWest: ...
Component:
<Map onmoveend={onMoveEnd}></Map>

Related

How do I access the 'currentImageIdIndex' when using the stack scroll tool in Cornerstone.js in a React functional component?

I'm currently successfully displaying a stack of images in a React component but am unsure where to place an event listener in order to access the currentImageIdIndex when scrolling.
import React, { useEffect, useRef, useCallback } from "react";
import cornerstone from "cornerstone-core";
import cornerstoneMath from "cornerstone-math";
import cornerstoneTools from "cornerstone-tools";
import cornerstoneFileImageLoader from "cornerstone-file-image-loader";
import Hammer from "hammerjs";
function StackImageViewport(props) {
const viewerRef = useRef(null);
const base64StringToArrayBuffer = useCallback((base64) => {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}, []);
const initializeCornerstone = () => {
// Initialise cornerstone and link to DOM element
cornerstoneTools.external.cornerstone = cornerstone;
cornerstoneTools.external.cornerstoneMath = cornerstoneMath;
cornerstoneFileImageLoader.external.cornerstone = cornerstone;
cornerstoneTools.external.Hammer = Hammer;
cornerstoneTools.init();
cornerstone.enable(viewerRef.current);
};
const setCornerstoneTools = () => {
// define Cornerstone Tools
const StackScrollTool = cornerstoneTools.StackScrollTool;
const StackScrollMouseWheelTool =
cornerstoneTools.StackScrollMouseWheelTool;
const WindowingTool = cornerstoneTools.WwwcTool;
// Add tools
cornerstoneTools.addTool(StackScrollTool);
cornerstoneTools.addTool(StackScrollMouseWheelTool);
cornerstoneTools.addTool(WindowingTool);
// set tools to Active state
cornerstoneTools.setToolActive("StackScroll", { mouseButtonMask: 1 });
cornerstoneTools.setToolActive("StackScrollMouseWheel", {});
cornerstoneTools.setToolActive("Wwwc", { mouseButtonMask: 2 });
};
const displayStack = (stackMediaArray) => {
let mediaArray = [];
// 'stackMediaArray' is an array of images, each containing a buffer of the image
Promise.all(
stackMediaArray.map((mediaObject) => {
return new Promise((resolve, reject) => {
let imageBuffer = base64StringToArrayBuffer(mediaObject.buffer);
const imageId =
cornerstoneFileImageLoader.fileManager.addBuffer(imageBuffer);
mediaArray.push(imageId);
resolve(mediaObject);
}).catch(console.error);
})
);
//define the stack
const stack = {
currentImageIdIndex: 0,
imageIds: mediaArray,
};
// load images and set the stack
cornerstone.loadAndCacheImage(mediaArray[0]).then((image) => {
cornerstone.displayImage(viewerRef.current, image);
cornerstoneTools.addStackStateManager(viewerRef.current, ["stack"]);
cornerstoneTools.addToolState(viewerRef.current, "stack", stack);
});
setCornerstoneTools();
};
useEffect(() => {
if (!viewerRef.current) {
return;
}
initializeCornerstone();
displayStack(props.stackMediaArray);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [viewerRef]);
return (
<>
<div ref={viewerRef} id="viewer" className="flex h-1/2-screen"></div>
</>
);
}
export default StackImageViewport;
This attempts to answer the question:
https://github.com/cornerstonejs/cornerstoneTools/issues/1121
however, I don't want to access DOM elements to add the event listener to.
It's also clear that events are accessible in Cornertsone.js:
https://github.com/cornerstonejs/cornerstoneTools/blob/master/src/events.js
... but I'm still not sure where to place the event listener ?
Any help would be much appreciated.
Thanks.
Listening to events in ReactJS might be confusing for someone new, even more, when using a new tool such as CornerstoneJS. However, you can create an event listener by using the window.addEventListener method, just like you would in a Vanilla JavaScript. Note that this might change from browser to mobile environments. Moreover, your cornerstoneFileImageLoader can also be a challenge.
For this purpose, you can follow the structure:
window.addEventListener('keydown', (event) => {
...
});
But now, we need to understand "where" to place it. Imagine that all of your pages are just components, as ReactJS is a component-based system. Meaning that the event listener need to happen inside the component.
For instance, you can do like that:
import React from 'react';
const App = (props) => {
window.addEventListener('keydown', (event) => {
...
});
return (
<div className='container'>
<h1>Welcome to the Keydown Listening Component</h1>
</div>
);
};

How to call react function from external JavaScript file

I have read this post [ https://brettdewoody.com/accessing-component-methods-and-state-from-outside-react/ ]
But I don't understand.
that is not working on my source code.
it's my tsx file
declare global {
interface Window {
fn_test(): void;
childComponent: HTMLDivElement; <-- what the... ref type????
}
}
export default function Contact(): React.ReactElement {
....
function file_input_html( i:number ): React.ReactElement {
return (
<form id={`frm_write_file_${i}`} .... </form>
)
}
....
return (
<div ref={(childComponent) => {window.childComponent = childComponent}}>
....
)
it's my external javascript file
function fn_test(){
window.childComponent.file_input_html(3)
var element = document.getElementById("ifrm_write_file");
// element.value = "mystyle";
}
How can i call file_input_html function?
plase help me ...
You have some logic here that doesn't completely make sense.
In your class, you define file_input_html, which returns a component.
Then, in fn_test, you call attempt to call that function (which doesn't work -- I'll address that in a minute), but you don't do anything with the output.
The article that you linked to tells you how to get a ref to a component (eg the div in this case) -- not the actual Contact, which doesn't have a property named file_input_html anyway -- that's just a function you declared inside its scope.
What I'm assuming you want to happen (based on the code you shared) is for your external javascript file to be able to tell your component to render a form with a certain ID and then be able to get a reference to it. Here's an example of how to do this (it's a little convoluted, but it's a funny situation):
const { useState } = React
const App = (props) => {
const [formId, setFormId] = useState(2)
useEffect(() => {
window.alterFormId = setFormId
},[])
return (<div id={"form" + formId} ref={(ourComponent) => {window.ourComponent = ourComponent}}>
Text {formId}
</div>);
}
setTimeout(() => {
window.alterFormId(8);
setTimeout(() => {
console.log(window.ourComponent)
window.ourComponent.innerText = "Test"
}, 20)
}, 1000)
ReactDOM.render(<App />,
document.getElementById("root"))
What's happening here:
In useEffect, I set alterFormId on window so that it can be used outside of the React files
Using the technique you linked to, I get a ref to the div that's created. Note that I'm setting the ID here as well, based on the state of formId
The setTimeout function at the end tests all this:
a) It waits until the first render (the first setTimeout) and then calls alterFormId
b) Then, it waits again (just 20ms) so that the next run loop has happened and the React component has re-rendered, with the new formId and reference
c) From there, it calls a method on the div just to prove that the reference works.
I'm not exactly sure of your use case for all this and there are probably easier ways to architect things to avoid these issues, but this should get you started.
안녕하세요. 자바스크립트로 흐름만 알려드리겠습니다
아래 코드들을 참고해보세요.
iframe간 통신은
window.postMessage API와
window.addEventListener('message', handler) 메시지 수신 이벤트 리스너 로 구현할 수있습니다. 보안관련해서도 방어로직이 몇줄 필요합니다(origin 체크 등)
in parent
import React from 'react';
export function Parent () {
const childRef = React.useRef(null);
const handleMessage = (ev) => {
// 방어로직들
if (check ev.origin, check ev.source, ....) {
return false;
}
console.log('handleMessage(parent)', ev)
}
React.useEffect(() => {
window.addEventListener('message', handleMessage);
// clean memory
return () => {
window.removeEventListener('message', handleMessage);
}
})
return (
<div>
<iframe ref="childRef" src="child_src" id="iframe"></iframe>
</div>
)
}
in child
import React from 'react';
export function Iframe () {
const handleMessage = (ev) => {
console.log('handleMessage(child)', ev)
}
const messagePush = () => {
window.parent.postMessage({ foo: 'bar' }, 'host:port')
}
React.useEffect(() => {
window.addEventListener('message', handleMessage);
// clean memory
return () => {
window.removeEventListener('message', handleMessage);
}
})
return (
<div>
<button onClick={messagePush}>Push message</button>
</div>
)
}

Testing mouse event listener added using ref in React functional component

Hi I have a functional component as shown below:
import React, { useRef, useEffect, useState } from 'react';
const SomeComponent = ({ prop1, ...otherProps}) => {
const divRef = useRef();
useEffect(() => {
divRef.current.addEventListener('mousedown', mouseDownFunc);
}, []);
const mouseDownFunc = () => {
document.addEventListener('mousemove', (el) => {
// call some parent function
});
}
return (
<div
className='test-div'
ref={ divRef }>
</div>
);
};
How do I test a react functional component wherein addEventListener is added using ref inside useEffect which when triggered calls mouseDownFunc.
I'm new to react jest testing, little confused on how to do it.
Testing this sort of component can be tricky, but using #testing-library/react I think I was able to come up with something useful.
I did have to make some changes to your component to expose the API a bit, and I also made some changes so that it stops listening to the events on mouseup which may not be the specific event you want.
Here's the modified component:
// MouseDownExample.js
import React, { useEffect, useState } from "react";
export default ({ onMouseMoveWhileDown }) => {
const [x, setX] = useState(null);
const [listening, setListening] = useState();
// Replaced with mouse move function, should make sure we're unlistening as well
useEffect(() => {
if (listening) {
const onMouseMove = (event) => {
// call some parent function
onMouseMoveWhileDown(event);
console.log(event.clientX);
// purely for testing purposes
setX(event.clientX);
};
const onMouseUp = (event) => {
// stop listening on mouse up
// - you should pick whatever event you want to stop listening
// - this is global so it also stops when the mouse is outside the box
setListening(false);
};
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseup", onMouseUp);
return () => {
document.removeEventListener("mousemove", onMouseMove);
document.removeEventListener("mouseup", onMouseUp);
};
}
}, [listening, onMouseMoveWhileDown]);
return (
<div
style={{
backgroundColor: "red",
width: 200,
height: 200
}}
className="test-div"
onMouseDown={() => {
// moved this inline, so no ref
setListening(true);
}}
>
X Position: {x}
</div>
);
};
I called out in comments the main differences.
And here's an example test:
// MouseDownExample.test.js
import React from "react";
import { fireEvent, render } from "#testing-library/react";
import MouseDownExample from "./MouseDownExample";
it("shouldn't trigger onMouseMoveWhileDown when mouse isn't down", () => {
const onMouseMoveWhileDown = jest.fn();
const { container } = render(
<MouseDownExample onMouseMoveWhileDown={onMouseMoveWhileDown} />
);
// Note: normally I would use `screen.getByRole` but divs don't have a useful role
const subject = container.firstChild;
fireEvent.mouseMove(
document,
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent
{
clientX: 200
}
);
// hasn't gone down yet
expect(onMouseMoveWhileDown).not.toHaveBeenCalled();
fireEvent.mouseDown(subject);
fireEvent.mouseUp(subject);
// went down then up before moving
fireEvent.mouseMove(document, {
clientX: 200
});
expect(onMouseMoveWhileDown).not.toHaveBeenCalled();
});
it("should trigger onMouseMoveWhileDown when mouse is down", () => {
const onMouseMoveWhileDown = jest.fn();
const { container } = render(
<MouseDownExample onMouseMoveWhileDown={onMouseMoveWhileDown} />
);
// Note: normally I would use `screen.getByRole` but divs don't have a useful role
const subject = container.firstChild;
fireEvent.mouseDown(subject);
fireEvent.mouseMove(document, {
clientX: 200
});
expect(onMouseMoveWhileDown).toHaveBeenCalledWith(
expect.objectContaining({ clientX: 200 })
);
});
What's happening here, is we're rendering the component, then firing events to ensure the onMouseMoveWhileDown function prop is called when we expect.
We have to do expect.objectContaining rather than just the object because it's called with a MouseEvent which contains other properties.
Another test we might want to add is an unmount test to ensure the listeners are no longer triggering events.
You can look at/experiment with this Code Sandbox with this component and the tests. Hope this helps 👍

React hooks. Update component passed as param via onClick after one of it's prop was changed

Hi guys) I have a strange question may be, but I'm at a dead end.
I have my own custom hook.
const useModal = (Content?: ReactNode, options?: ModalOptions) => {
const { isOpen, close: contextClose, open: contextOpen, setContent } = useContext(
ModalContext,
)
const [customOpenContent, setCustomOpenContent] = useState<ReactNode>()
const showModal = useCallback(
(customContent?: ReactNode) => {
if (!isNil(customContent)) {
setCustomOpenContent(customContent)
contextOpen(customContent, options)
} else contextOpen(Content, options)
},
[contextOpen, Content, options],
)
const hideModal = useCallback(() => {
contextClose()
}, [contextClose])
return { isOpen, close: hideModal, open: showModal, setContent }
}
It is quite simple.
Also i have component which uses this hook
const App: React.FC = () => {
const [loading, setLoading] = useState(false)
const { open } = useModal(null, { deps: [loading] })
useEffect(() => {
setTimeout(() => {
setLoading(true)
}, 10000)
})
const buttonCallback = useCallback(() => {
open(<Button disabled={!loading}>Loading: {loading.toString()}</Button>)
}, [loading, open])
return (
<Page title="App">
<Button onClick={buttonCallback}>Open Modal</Button>
</Page>
)
}
Main problem is - Button didn't became enabled because useModal hook doesn't know anything about changes.
May be you have an idea how to update this component while it's props are updated? And how to do it handsomely ))
Context isn't the best solution to this problem. What you want is a Portal instead. Portals are React's solution to rendering outside of the current React component hierarchy. How to use React Portal? is a basic example, but as you can see, just going with the base React.Portal just gives you the location to render.
Here's a library that does a lot of the heavy lifting for you: https://github.com/wellyshen/react-cool-portal. It has typescript definitions and provides an easy API to work with.
Here's your example using react-cool-portal.
import usePortal from "react-cool-portal";
const App = () => {
const [loading, setLoading] = useState(false);
const { Portal, isShow, toggle } = usePortal({ defaultShow: false });
useEffect(() => {
setTimeout(() => {
setLoading(true);
}, 10000);
});
const buttonCallback = useCallback(() => {
toggle();
}, [toggle]);
return (
<div title="App" style={{ backgroundColor: "hotpink" }}>
<button onClick={buttonCallback}>
{isShow ? "Close" : "Open"} Modal
</button>
<Portal>
<button disabled={!loading}>Loading: {loading.toString()}</button>
</Portal>
<div>{loading.toString()}</div>
</div>
);
};
Basic CodeSandbox Example
There are more detailed ones within the react-cool-portal documentation.
For more detail of the issues with the Context solution you were trying, is that React Elements are just a javascript object. React then uses the object, it's location in the tree, and it's key to determine if they are the same element. React doesn't actually care or notice where you create the object, only it's location in the tree when it is rendered.
The disconnect in your solution is that when you pass the element to the open function in buttonCallback, the element is created at that point. It's a javascript object that then is set as the content in your context. At that point, the object is set and won't change until you called open again. If you set up your component to call open every time the relevant state changes, you could get it working that way. But as I mentioned earlier, context wasn't built for rendering components outside of the current component; hence why some really weird workarounds would be required to get it working.

useState not setting after initial setting

I have a functional component that is using useState and uses the #react-google-maps/api component. I have a map that uses an onLoad function to initalize a custom control on the map (with a click event). I then set state within this click event. It works the first time, but every time after that doesn't toggle the value.
Function component:
import React, { useCallback } from 'react';
import { GoogleMap, LoadScript } from '#react-google-maps/api';
export default function MyMap(props) {
const [radiusDrawMode, setRadiusDrawMode] = React.useState(false);
const toggleRadiusDrawMode = useCallback((map) => {
map.setOptions({ draggableCursor: (!radiusDrawMode) ? 'crosshair' : 'grab' });
setRadiusDrawMode(!radiusDrawMode);
}, [setRadiusDrawMode, radiusDrawMode]); // Tried different dependencies.. nothing worked
const mapInit = useCallback((map) => {
var radiusDiv = document.createElement('div');
radiusDiv.index = 1;
var radiusButton = document.createElement('div');
radiusDiv.appendChild(radiusButton);
var radiusText = document.createElement('div');
radiusText.innerHTML = 'Radius';
radiusButton.appendChild(radiusText);
radiusButton.addEventListener('click', () => toggleRadiusDrawMode(map));
map.controls[window.google.maps.ControlPosition.RIGHT_TOP].push(radiusDiv);
}, [toggleRadiusDrawMode, radiusDrawMode, setRadiusDrawMode]); // Tried different dependencies.. nothing worked
return (
<LoadScript id="script-loader" googleMapsApiKey="GOOGLE_API_KEY">
<div className="google-map">
<GoogleMap id='google-map'
onLoad={(map) => mapInit(map)}>
</GoogleMap>
</div>
</LoadScript>
);
}
The first time the user presses the button on the map, it setss the radiusDrawMode to true and sets the correct cursor for the map (crosshair). Every click of the button after does not update radiusDrawMode and it stays in the true state.
I appreciate any help.
My guess is that it's a cache issue with useCallback. Try removing the useCallbacks to test without that optimization. If it works, you'll know for sure, and then you can double check what should be memoized and what maybe should not be.
I'd start by removing the one from toggleRadiusDrawMode:
const toggleRadiusDrawMode = map => {
map.setOptions({ draggableCursor: (!radiusDrawMode) ? 'crosshair' : 'grab' });
setRadiusDrawMode(!radiusDrawMode);
};
Also, can you access the state of the map options (the ones that you're setting with map.setOptions)? If so, it might be worth using the actual state of the map's option rather than creating your own internal state to track the same thing. Something like (I'm not positive that it would be map.options):
const toggleRadiusDrawMode = map => {
const { draggableCursor } = map.options;
map.setOptions({
draggableCursor: draggableCursor === 'grab' ? 'crosshair' : 'grab'
});
};
Also, I doubt this is the issue, but it looks like you're missing a closing bracket on the <GoogleMap> element? (Also, you might not need to create the intermediary function between onLoad and mapInit, and can probably pass mapInit directly to the onLoad.)
<GoogleMap id='google-map'
onLoad={mapInit}>
This is the solution I ended up using to solve this problem.
I basically had to switch out using a useState(false) for setRef(false). Then set up a useEffect to listen to changes on the ref, and in the actual toggleRadiusDraw I set the reference value which fires the useEffect to set the actual ref value.
import React, { useCallback, useRef } from 'react';
import { GoogleMap, LoadScript } from '#react-google-maps/api';
export default function MyMap(props) {
const radiusDrawMode = useRef(false);
let currentRadiusDrawMode = radiusDrawMode.current;
useEffect(() => {
radiusDrawMode.current = !radiusDrawMode;
});
const toggleRadiusDrawMode = (map) => {
map.setOptions({ draggableCursor: (!currentRadiusDrawMode) ? 'crosshair' : 'grab' });
currentRadiusDrawMode = !currentRadiusDrawMode;
};
const mapInit = (map) => {
var radiusDiv = document.createElement('div');
radiusDiv.index = 1;
var radiusButton = document.createElement('div');
radiusDiv.appendChild(radiusButton);
var radiusText = document.createElement('div');
radiusText.innerHTML = 'Radius';
radiusButton.appendChild(radiusText);
radiusButton.addEventListener('click', () => toggleRadiusDrawMode(map));
map.controls[window.google.maps.ControlPosition.RIGHT_TOP].push(radiusDiv);
});
return (
<LoadScript id="script-loader" googleMapsApiKey="GOOGLE_API_KEY">
<div className="google-map">
<GoogleMap id='google-map'
onLoad={(map) => mapInit(map)}>
</GoogleMap>
</div>
</LoadScript>
);
}
Not sure if this is the best way to handle this, but hope it helps someone else in the future.

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