Reselect: how to cache data written to a reducer? - reactjs

I try to reselect and immediately got up the problem: data polling works. Almost every time the same data arrives in the reducer — a component rerender occurs using this data. I try to cache this data with the selector — fails — the rerender still happens. What is wrong with this code?
function getAllTickets(reducer) {
return reducer.get('tickets');
}
export const allTicketsSelector = createSelector([getAllTickets], items => items);

By default, the surface comparison function is used in createSelector. Want to make a deep comparison, use createSelectorCreator and your comparison function. There is an example in the documentation.

Related

How should I use selectors in Redux Toolkit?

I am learning Redux Toolkit. From a React POV it seems very intuitive to access whatever part of the state you need from within useSelector using an inline arrow function, and then conduct any calculations. As an example consider a cart item with its data (like item count) in redux store.
function CartItemCounter({ itemId }){
const cart = useSelector(state => state.cart);
const itemInCart = cart.items[itemId];
const count = itemInCart?.count || 0;
return <div>{itemId} - {count} nos</div>
}
But I'm seeing all this information saying you should define your selectors beside your slice, use createSelector and all. What is the right way, and why is it better?
The information that is out there is essentially talking about different levels of optimization while using useSelector.
What you need to understand before anything else, is how useSelector works internally.
How does useSelector work?
When you pass a function to useSelector (obviously inside a react component), it essentially hooks on to the global redux state. Whenever any change happens in any part of the global state (i.e. when dispatch() is called from any part of the app), redux will run all the functions you passed to useSelector in your app, and perform certain checks.
Redux will take the result from each function, and compare it to the value it got the last time it ran the same function.
How does it make this comparison?
It uses a reference equality for this comparison. So if redux has to think that the result of the function hasn't changed, either the value returned from the function has to be a primitive and equal.
4 === 4 // true
'itemA' === 'itemA // true
Or, the value returned must be a derived data type (arrays, objects), with the same reference. So essentially the same object.
const x = { name: 'Shashi' }
const fn1 = () => x;
const fn2 = () => x;
const fn3 = () => { name: 'Shashi' }
fn1() === fn2(); // true
fn1() === fn3(); // false, because the objects are different, with different references
In practice, redux changes the wrapping object if either a key (or key of a nested object) is changed, or you manually change the entire object using a dispatch action (This is related to the immer library integration). This is similar to how you would do in regular React.
/* See how most keys are spread in, and will hence maintain reference equality.
While certain keys like 'first', 'first.second', 'first.second[action.someId]'
are changed with new objects, and so will break reference equality */
function handwrittenReducer(state, action) {
return {
...state,
first: {
...state.first,
second: {
...state.first.second,
[action.someId]: {
...state.first.second[action.someId],
fourth: action.someValue,
},
},
},
}
}
Otherwise it maintains the same objects within its state, and returns the exact same objects with the same references, when you access them. To verify this, if you access your cart twice, its literally going to be the same object.
const cart1 = useSelector(state => state.cart)
const cart2 = useSelector(state => state.cart)
cart1 === cart2; // true
What does it do with this comparison?
If the comparison returns true, i.e. the new value is the same as the old value, Redux tells that instance of useSelector to chill tf out, and not do anything. If it returns false however, it tells that component to re-render. After all, the value you are accessing from state has "changed"(according to Redux laws), so you probably want to show the new value.
With this information, we can make change the kind of function we pass to the useSelector, in order to get certain optimization benefits.
Optimization Levels
Level 0: Accessing slice data inline
const cart = useSelector(state => state.cart)
// extract the information you need from within the cart
const itemInCart = cart.items[itemId];
const count = itemInCart?.count || 0;
This is not a good way to access the data. You actually need a subset of the data from the cart, but you are fetching the whole thing, and doing the calculation outside the selector.
Problems:
When you put stuff like this inline, what happens if you change the shape of your data in the future? You have to go to every place that uses useSelector and manually change it. Not so good.
More importantly, every time any part of the cart changes, the entire cart object actually changes. So Redux sees your component that asks for the cart, and thinks
The cart has changed. This component is asking for the cart. It should probably re-render.
BAM Every single instance of this component rerenders. And for what? The count of the item you're referencing probably didn't change. So ideally there shouldn't have been a re-render.
Level 1: Centralize the selector
An easy optimization is to put the selector function in a centralized location next to your slice. That way, if your data shape changes in the future, you can just change it in one place, and your whole app (wherever it uses that data) will work with the new shape.
// inside or next to the slice file
const selectCart = (state) => state.cart
//...
// somewhere inside a react component
const cart = useSelector(selectCart)
Level 2: Access the relevant data
Since redux is comparing the results of your selector function, if you want to avoid unnecessary rerenders, you want to make sure the results have reference equality (===). So target the exact value you wish to look at, in your selector.
// extract the information you need from within the cart, *within the selector*
const count = useSelector(state => state.cart.items[itemId]?.count || 0)
// You don't have to use a one-liner, a multi-line function is better for readability
When Redux executes these functions, it keeps a record of the value returned from these selector functions, for each individual useSelector. This time the values are going to be the same for every single counter, except the one that actually changed. All those other counters that didn't actually change in value don't have to unnecessarily re-render anymore!
And if any of you folks think this is premature optimization, the answer's no. This is more along the lines of putting a dependancy array on your useEffects to avoid infinite loops.
Not forgetting the Level 1 optimization, we can also extract this function centrally
const selectItemById = (state, itemId) => (state.cart.items[itemId]?.count || 0);
function CartItemCounter({ itemId }){
//...
// somewhere inside a react component
const count = useSelector((state) => selectCart(state, itemId))
//...
}
So that solves all of our problems right?
For now, yes. But what if this selector function has to run some expensive computation.
const selectSomething = (state) => reallyExpensiveFn(state.cart)
//...
// somewhere inside a react component
const cart = useSelector(selectSomething)
You don't want to keep running that do you?
Or what if you have no option but to return new objects from your select function. A common scenario for this case would be returning a subset of data from the state.
const selectFilteredItems = (state) => state.itemsArray.filter(checkCondition) // the filter method will always return a new array
//...
// somewhere inside a react component
const cart = useSelector(selectFilteredItems) // re-renders every time
To solve this you would have to memoize or cache the results from the function call. Essentially you would need to make sure that if the input arguments are the same, the result will maintain reference equality with the previous result. This introduces the need to maintain some kind of cache state.
Level 3: createSelector
Fortunately, Reselect library, which is reexported with Redux Tookit, does this work for you. You can take a look at the redux toolkit for the syntax.
const selectFilteredItems = createSelector(
(state) => state.itemsArray, // the first argument accesses relevant data from global state
(itemsArray) => itemsArray.filter(checkCondition) // the second parameter conducts the transformation
)
//...
// somewhere inside a react component
const cart = useSelector(selectFilteredItems) // re-renders only when needed
Here the second function is called the transformation function, and is where we put the expensive computation, or the function that returns inconsistent references as a result (filter,map etc).
The createSelector caches
a) the arguments to the transformation function
b) the result of the transformation function
of the previous call to the selectFilteredItems function. If the arguments are the same, it skips executing the transformation function, and gives you the result you got the last time it was executed.
So when useSelector looks at the result, it gets reference equality. Hence the re-render is skipped!
One little caveat here is that createSelector only caches the very previous result. This makes sense if you think about a single component. In a single component you are only concerned about differences in values and results compared to the previous render. But in practice, you are likely to share selectors across multiple components. If this happens, you have a single cache location, and multiple components using this cache. i.e. Stuff breaks.
Level 4: createSelector factory function
Since the logic for your selector is the same, what you need to do is run createSelector for each component that uses it. This creates a cache for each component, giving us the desired behaviour. In order to do this, we use a factory function.
const makeSelectFilteredItems = () => createSelector(
(state) => state.itemsArray, // the first argument accesses relevant data from global state
(itemsArray) => itemsArray.filter(checkCondition) // the second parameter conducts the transformation
)
//...
// somewhere inside a react component
const selectFilteredItems = useMemo(makeSelectFilteredItems,[]); // make a new selector for each component, when it mounts
const cart = useSelector(selectFilteredItems) // re-renders only when needed
You intend to make a new selector (and by extension, cache) for each new component that mounts. So you put it inside the actual component function and not on the module scope. But this will re-run makeFilteredSelector for each render, and hence create a new selector for each render, and hence eliminate the cache. This is why you need to wrap the function in a useMemo with an empty dependency array. It runs on every mount.
And voila!
You now know where, why and how to use selectors in Redux. I personally feel that the createSelector syntaxes are slightly contrived. There is some discussion on changing cache sizes going on. But for now I feel that sticking to the docs should get you through most situations.
But I'm seeing all this information saying you should define your selectors beside your slice, use createSelector and all.
That's the way to go if you're deriving something from the state, which ends up being an expensive computation or something that's reused often throughout your app. Imagine, for example, your state.cart can contain 50.000 items and you need to sort them from most expensive item to least expensive. You don't want to re-calculate this all the time because it slows your app down. So you cache/memoize the result.
What is the right way, and why is it better?
The right way is to use memoization helpers like createSelector when/if you want to avoid expensive computation. Most people optimize prematurely, so I'd just stick to useSelector and keep it simple if in doubt.

How to emit side effect using new state directly after updating state

I have some code like this:
const [_channel, ably] = useChannel(channelName, msg => {
if (msg.type) === type1 {
setStateVariable(prev => new_from_prev(prev));
// Need the updated state for this
if (condition(stateVariable)) {
// This line attempts to send a socket message
sendMessage(/* someData */);
}
}
})
useChannel is a wrapper around useEffect with dependency array [channelName]; you can see the source code here: https://github.com/ably-labs/react-hooks/blob/main/src/hooks/useChannel.ts
I am not able to access the updated state this way because setStateVariable does the state update asynchronously. This does not work with refs either for the same reason. I am aware that I can use the callback to setStateVariable, however there are several problems with this. First, it violates seperation of concerns and is clearly an anti-pattern. Second, in React Strict Mode, setStateVariable will run twice, sending my socket message twice, which I don't want. The only solution I can think of is putting the code that needs to access the updated state into a setTimeout with an arbitrary timeout length. I have tried this and it works. However, this is obviously a hack and not reliable. There must be a better way to do this. Any help?

How to invoke functions sequentially in react?

I have a form which, when I submit, should call up 2 functions one by one and then run a condition that is dependent on the mentioned 2 functions.
The handler starts when you press the button, but how do you ensure that they will run sequentially and wait for the result of the previous one?
const handlerNextPage = () => {
controlValidInputs();
handlerSetValues();
inputsData.pages.isValid.page1 && navigate("step2");
};
Thank you
It depends from the nature of your functions and what you are doing inside of them.
If they execute all synchronous tasks, they will be called sequentially and will execute sequentially one after another, that's due to the synchronous single threaded nature of JavaScript engine Event Loop.
BUT
If inside one of those functions you are performing some asynchronous task, like an http fetch or a setTimout, the next function will be executed while the previous one async operations have not been performed yet. To handle those cases you need to use promises.
In your case I don't think you have any asynchronous task in your first function controlValidInputs() and in the second one I assume you are performing some React setState, the React setState is asynchronous but can't be handled with promises, you need to use the useEffect hook to defer operations after a react state update.
if they are synchronous functions so you don't need to worry about they will run one by one but if you are setting state which is asynchronous or calling API in the function which I see that's not the case here. But if you still call an API here in the function you can handle in quite easily by making the function into an async function and putting await but if you setstate and use it value right that is the tricky part because setState need little bit time before setting it so you need to update your logic little bit suppose handlerSetValues(); you setState in this function like this:
const handlerSetValues = () => {
// code here
// code here
// get value of state
setState(value) // this take little bit time so
return value // as well and use it handlerNextPage function
}
const handlerNextPage = () => {
controlValidInputs();
const value = handlerSetValues();
// now use value as state like you use below code I think.
inputsData.pages.isValid.page1 && navigate("step2");
};
you can useeffect
useEffect(()=>{
// inputsData.pages.isValid.page1 && navigate("step2");
},[depency-OnChanging-Which-Call-Code-Inside-Effect])

react meteor data container doesn't update child when props change

I have been struggling with this issue for quite some time and have failed to find any answers.
I use react-meteor-data to manage my data with react in my meteor application. It is working fine when dealing with data for mongo but I can't make it reactive with props.
Here in App.js, I call my container which I want to be reactive and rerender when the state of App change.
<MyContainer someState={this.state.MyState} />
In MyContainer.js I have a createContainer from react-meteor-data
export default createContainer(params => {
Meteor.subscribe('someCollection');
return {
someCollection: SomeCollection.find({}).fetch(),
stateFromParent: params.someState
};
}, MyContainer);
This worked fine when rendering the component for the first time, MyContainer correctly get MyState.
The thing is, when the MyState from App change, I can see in Chrome Dev React tool that it is indeed updated for the createContainer( ReactMeteorDataComponent has a prop with the right updated state) but the createContainer function is not run, thus the props do not update for MyContainer.
So the props are updated from ReactMeteorDataComponent but not for MyContainer who keeps indefinitely the data. It's like createContainer doesn't consider the update of its prop has a change and thus doesn't run its function.
I really think I'm missing something since that seems pretty basic stuff, thank you for your help.
The OP did not mention how the state was changed, so the original example is incomplete. Therefore, I will try to explain the gist of how the container creation works, in hope that understanding it will be useful.
How does it work?
It uses meteor's Tracker to auto-update the wrapped component when its computation is invalidated (i.e, when one of the reactive data sources, such as reactive variables, subscription handles or fetched MiniMongo cursors, has a new value). To learn more about Tracker, consult the Tracker manual. This is an in-depth resource, and is not necessary to understand how the basics work.
It does so in a way that is different from the way you normally approach reactivity tracking in Meteor, since it also needs to re-run the computation whenever the container's props are changed.
The source code is not very long or complex and can be found on GitHub (currently here).
Tracker.autorun((c) => {
if (c.firstRun) {
//...
data = component.getMeteorData();
} else {
// Stop this computation instead of using the re-run.
// We use a brand-new autorun for each call to getMeteorData
// to capture dependencies on any reactive data sources that
// are accessed. The reason we can't use a single autorun
// for the lifetime of the component is that Tracker only
// re-runs autoruns at flush time, while we need to be able to
// re-call getMeteorData synchronously whenever we want, e.g.
// from componentWillUpdate.
c.stop();
// Calling forceUpdate() triggers componentWillUpdate which
// recalculates getMeteorData() and re-renders the component.
component.forceUpdate();
}
})
Whenever the computation is invalidated (and therefore rerun), it stops the computation and forces a re-render of the container, which will re-create a new computation and have the updated data.
The high-level container functionality is here (some parts were removed for brevity):
export const ReactMeteorData = {
componentWillMount() {
this.data = {};
this._meteorDataManager = new MeteorDataManager(this); // (1)
const newData = this._meteorDataManager.calculateData(); // (2)
this._meteorDataManager.updateData(newData); // (3)
},
componentWillUpdate(nextProps, nextState) {
// backup current state and props, assign next ones to components
let newData = this._meteorDataManager.calculateData(); // (2)
this._meteorDataManager.updateData(newData); // (3)
// restore backed up data
},
componentWillUnmount() {
this._meteorDataManager.dispose(); // (4)
},
};
The main points are:
- Before being mounted, a new data manager is created (1). It is in charge of running the computation and populating this.data according to data changes.
- At first and whenever the component should update, the computation is run (2) and the data is updated (3). The update happens whenever the component receives new state or props (in this type of container, it should only be props), and, as we saw earlier, also when the Tracker computation is invalidated, due to the call to component.forceUpdate().
The wrapped component receives the parent's props, as well as the Tracker computation's data as props:
return <WrappedComponent {...this.props} {...this.data} />;
Any more points as to how it should be used?
The react-meteor-data has a short section in the meteor guide.
Generally, the simple example in the guide (as well as the OP's example) should work just fine, as long as the state is set appropriately, using setState() (see the "how does it work?" section above).
Also, there is no need to re-map the container state to props sent to the child, as they are passed along (unless there is a very good reason for doing so).
Do consider the point in the preventing re-renders section if you encounter any performance issues.
From the guide:
export default ListPageContainer = withTracker(({ id }) => {
const handle = Meteor.subscribe('todos.inList', id);
const loading = !handle.ready();
const list = Lists.findOne(id);
const listExists = !loading && !!list;
return {
loading,
list,
listExists,
todos: listExists ? list.todos().fetch() : [],
};
})(ListPage);
in this example, note that the container expects an id prop, and it will also be made available to the wrapped component, as well as loading, list, etc (which come from the container's computation in the example).

ReactJS fetching new data on prop

As a preface, I'm still new to React, so I'm still fumbling my way through things.
What I have is a component that fetches data to render an HTML table. So I call my Actions' fetchData() (which uses the browser's fetch() API) from within componentWillMount(), which also has a listener for a Store change. This all works well and good, and I'm able to retrieve and render data.
Now the next step. I want to be able to fetch new data when the component's props is updated. But I'm not exactly sure what the proper way to do so is. So I have a three part question
Would the proper place to do my fetchData() on new props be in componentWillReceiveProps(), after validating that the props did change, of course?
My API is rather slow, so it's entirely possible a new prop comes in while a fetch is still running. Is it possible to cancel the old fetch and start a new one, or at least implement logic to ignore the original result and wait for the results from the newer fetch?
Related to the above question, is there a way to ensure only one fetch is running at any time besides having something like an isLoading boolean in my Action's state (or elsewhere)?
Yes, componentWillReceiveProps is the proper place to do that.
Regarding point 2 and 3:
The idea of cancelling the task and maintaining 'one fetch running' seems to be inadequate. I don't think this kind of solution should be used in any system because implementation would limit an efficiency of your app by design.
Is it possible to cancel the old fetch and start a new one, or at least implement logic to ignore the original result and wait for the results from the newer fetch?
Why don't you let a 'newer fetch' response override an 'old fetch' response?
If you really want to avoid displaying the old response you can implement it simply using a counter of all fetchData calls. You can implement it in this way:
var ApiClient = {
processing: 0,
fetchData: function(){
processing++
return yourLibForHTTPCall.get('http://endpoint').then(function (response)){
processing--
return response
}
},
isIdle: function(){
return processing == 0
}
}
and the place where you actually make a call:
apiClient.fetchData(function(response){
if(apiClient.isIdle()){
this.setState({
})
}
}
I hope yourLibForHTTPCall.get returns a Promise in your case.

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