How to preoperly prepare a DTLS server in OpenSSL 1.1.1 - c

I am trying to get a DTLS "connection" going using OpenSSL 1.1.1.
I am constantly getting a SSL_ERROR_SYSCALL when trying to run DTLSv1_listen() on the socket.
I use a single AF_INET, DGRAM, UDP socket to receive all incoming data. I assumed I could leave it at that and OpenSSL would take care of determining the sender whenever a datagram is received but I am starting to think I am mistaken.
I have: (error handling omitted for brevity)
SSL_CTX *ctx = SSL_CTX_new(DTLS());
SSL_CTX_use_certificate_file(ctx, "certs/server-cert.pem", SSL_FILETYPE_PEM);
SSL_CTX_use_PrivateKey_file(ctx, "certs/server-key.pem", SSL_FILETYPE_PEM);
SSL_CTX_set_cookie_generate_cb(ctx, generate_cookie);
SSL_CTX_set_cookie_verify_cb(ctx, &verify_cookie);
int fd = socket(AF_INET, SOCK_DGRAM, 0);
setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (const void*) &on, (socklen_t) sizeof(on));
bind(fd, (const struct sockaddr *) &server_addr, sizeof(struct sockaddr_in))
SSL *ssl = SSL_new(ctx);
SSL_set_fd(ssl, fd);
SSL_set_accept_state(ssl);
while(DTLSv1_listen(ssl, (BIO_ADDR *) BIO_get_conn_address(SSL_get_rbio(ssl))) <= 0)
...
As I mentioned, that last line gives me an `SSL_ERROR_SYSCALL'.
errno gives me 0.
I suspect I'm missing some steps in the CTX configuration but I'm not sure what.
I've been looking through some examples and one in particular caught my eye. It seems to create a new socket whenever it receives a datagram and does a connect() on that socket to the remote address. This seems a bit ridicuous to me as I don't think UDP requires a soket per client AFAIK.

According connect with UDP
In BSD sockets one can do a connect on a UDP socket, but this
basically just sets the default destination address for send (instead
giving explicitly to send_to).
So the success may depent on the used send function.
Generally you can use a UDP socket for DTLS communication to many peers. That requires some mapping between the "association keys/seqn-numbers" and the other peer's address. Though this is pretty much the same as on the server side, it should not be impossible. However, a lot of TLS-derived implementations don't enabled such UDP specific features and so you may be forced to use separate sockets.
One pitfall will be left anyway:
If you want to use SNI /server Name Indication) to access the same physical server using different dns names from the same peer, then you will fail.

Related

Linux, C, socket: how to specify TCP client port with structure sockaddr_storage

I am trying to create Linux tool with multiple TCP connections, which supports both IPv4 and IPv6 so I choose to use "sockaddr_storage".
Now, my question is, how do I bind client side socket to a specified (or random) TCP port?
For TCP client side, in one thread, if I just create 10 sockets and then connect() to server, then those 10 sockets will use sequential TCP ports in client side, for example, starting from 54594, then 54596, 54600, 54602, etc.
Now, I would like to bind those client sockets to different (randomized) TCP ports, how do I do with sockaddr_storage?
Thanks!
=============adding code ============
struct sockaddr_storage local_addr;
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)
(*(struct sockaddr_in*)&local_addr).sin_port = 0;
local_addr_size = sizeof(local_addr);
bind(sockfd, (struct sockaddr *)&local_addr, local_addr_size);
............
connect(sockfd, p->ai_addr, p->ai_addrlen)
I would like to bind those client sockets to different (randomized) TCP ports
That happens automatically when you call connect() without calling bind() first. You don't need to write any code for this, and sockaddr_storage therefore doesn't come into it at all.

How can I send and recv from the same socket?

I am going through Beej's guide and I wanted to elaborate on one of the examples, a stream client/server example. In the example the server sends messages, and the client receives.
I would like to make a program that sends AND receives messages. In this case, it would no longer be a server/client architecture, since both the former server and client would perform the same duties. They would be very similar.
In the example the server does the following :
getaddrinfo(NULL, PORT, &hints, &p);
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol));
bind(sockfd, p->ai_addr, p->ai_addrlen);
listen(sockfd, BACKLOG);
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
send(new_fd, "Hello, world!", 13, 0);
What do I need to add in order to receive messages as well from the same socket? Is it possible?
I tried many things that didn't work, such as trying to connect() using the original socketfd and using the destinations information. In the end I used two sockets and bind them to the same port with the help of setsockopt(), but I would like to know if there is a better or more efficient method.
You can send and recv from any connected socket.
The direction of the data flow does not have anything to do with the client/server relationship.
It is very common for clients and servers to both send and receive. The pattern they use to send and expect answers is called a protocol (in the sense of an application defined protocol).
They say "you need two to tango".
Same is true for Client/Server communication (protocol).
Your problems may stem from the fact that the server does not understand that your client has finished sending the data and does not produce the reply.
There are several options to signal the end of communication, here just a few examples:
Shut down socket output from the client, this will make the server to sense EOF.
Tell the server how many bytes you are sending. Server will read that number, and then after reading that number of bytes will send you a reply.
Code some magic byte sequence that signals the End-Of-Request.

multicast bind - Address already in use

I try to do bind a multicast port in my app. Previously the code always worked, but on this server it (often, but not always) fails...
The error message is Address already in use, which I don't quite understand, as it's possible to bind the same address from multiple applications (and even from the same application)...
What could cause this? I know someone would ask for it, so here is the code:
int fd = socket(PF_INET, SOCK_DGRAM, 0);
/* yes, that's a valid socket, verified.... */
u_int val = 1;
if(setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val)) < 0) {
perror("Reusing ADDR failed");
exit(1);
}
struct sockaddr_in saddr;
saddr.sin_family = PF_INET;
saddr.sin_addr.s_addr = inet_addr(multicast_group_ip);
saddr.sin_port = htons(port);
/* yes, valid multicast ip address and port, verified */
if(bind(fd, (struct sockaddr *) &saddr, sizeof(struct sockaddr_in)) == -1)
//FAILS....
You can actually have multiple datagram sockets bound to the same multicast group and port. However, all of these sockets should set the SO_REUSEADDR option. Based on your code you seem to be doing this, but it sounds like there is another process on your server that has bound a socket to the same multicast group and port without setting that option. The solution would be to ensure that all the processes on this particular server which are binding sockets to that multicast group and port set the SO_REUSEADDR option.
EDIT:
To respond to your recent comments above, one way you can actually reproduce this is to create two simple multicast listening programs that both bind a datagram socket to the same port and group. Have one of the programs set the SO_REUSEADDR option but not the other. Run the program that does not have SO_REUSEADDR set and you should see multicast data coming through. While leaving this program up, run the second program that does have SO_REUSEADDR set and you should see that it will not receive any multicast data while the first program is still receiving it (this should replicate the problem you originally described).
Finally, shut down both programs, then modify the first program to set SO_REUSEADDR, and repeat the steps above. You should now see both programs receiving the multicast traffic.
It's possible to have multiple open sockets on the same host:port from the one process, it's impossible to have more than process to be listening (i.e., bound) to the same host:port.
Perhaps, you have previous instance of your server process unkilled.
Another option mentioned by Wug is that you trying to bind to port lower than 1024 while not being root. Range of low ports 1-1024 is reserved for applications with effective UID == 0, e.g., started by root. seems to be wrong assumption since you'd get different error in such case, not already in use.

Strange Linux socket protocols behaviour

I'm a little confused about the difference between the definitions of protocols on Linux when using socket(). I am attempting to listen for connections over TCP using socket(PF_INET, SOCK_STREAM, proto), where proto is (in my mind) disputed, or at least seems odd.
From <netinet/in.h>:
...
IPPROTO_IP = 0, /* Dummy protocol for TCP. */
...
IPPROTO_TCP = 6, /* Transmission Control Protocol. */
...
Agreed with by /etc/protocols:
ip 0 IP # internet protocol, pseudo protocol number
hopopt 0 HOPOPT # hop-by-hop options for ipv6
...
tcp 6 TCP # transmission control protocol
...
I learned from an online tutorial, and also from the man page tcp(7) that you initialise a TCP socket using
tcp_socket = socket(AF_INET, SOCK_STREAM, 0);
which works absolutely fine, and certainly is a TCP socket. One thing about using the above arguments to initialise a socket is that the code
struct timeval timeout = {1, 0};
setsockopt(tcp_socket, 0, SO_RCVTIMEO, &timeout, sizeof(timeout); // 1s timeout
// Exactly the same for SO_SNDTIMEO here
works absolutely fine, but not after replacing all protocol arguments (including in socket()) with IPPROTO_TCP, as opposed to IPPROTO_IP which they have, as above.
So after experimenting with the difference, I've needed to ask a few searching questions:
Why, when I replace all protocol arguments with IPPROTO_TCP, do I get error 92 ("Protocol not available") when setting timeouts, when protocol 0 is apparently just a 'dummy' TCP?
Why does socket() require the information of whether it should be a stream, datagram or raw socket when that information is (always?) implicitly known from the protocol, and vice versa? (i.e. TCP is a stream protocol, UDP is a datagram protocol, ...)
What could be meant by "dummy TCP"?
What is hopopt, and why does it have the same protocol number as 'ip'?
Many thanks.
Giving 0 as protocol to socket just means that you want to use the default protocol for the family/socktype pair. In this case that is TCP, and thus you get the same result as with IPPROTO_TCP.
Your error is in the setsockopt call. The correct one would be
setsockopt(tcp_socket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); // 1s timeout
the 0 there is not for protocol, but for option level. IPPROTO_TCP is another option level, but you can't combine that with SO_RCVTIMEO. It can only be used together with SOL_SOCKET.
The ones you use with IPPROTO_TCP are the ones listed in tcp(7), e.g. TCP_NODELAY.
socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); should work fine.
Passing 0 as the protocol just means, give me the default. Which on every system is TCP for stream sockets and UDP for datagram sockets, when dealing with IP. But socket() can be used for many other things bar giving you a TCP or UDP socket.
socket() is quite general in nature. socket(AF_INET, SOCK_STREAM, 0); just reads as; "give me a streaming socket within the IP protocol family". Passing 0 means you have no preferences over which protocol - though TCP is the obvious choice for any system. But theoretically, it could have given you e.g. an SCTP socket.
Whether you want datagram or streaming sockets is not implicit for protocols. There are many more protocols bar IP based protocols, and many can be used in either datagram or streaming mode such as SCCP used in SS7 networks.
For IP based protocols, SCTP can be used in a datagram based, or streaming fashion. Thus socket(AF_INET,IPPROTO_SCTP); would be ambiguous. And for datagram sockets, there's other choices as well, UDP, DCCP, UDPlite.
socket(AF_INET,SOCK_SEQPACKET,0); is another interesting choice. It cannot return a TCP socket, TCP is not packet based. It cannot return and UDP socket, UDP gives no guarantee of sequential delivery. But an SCTP socket would do, if the system supports it.
I have no explanation for why someone made the comment "dummy TCP" in that the linux netinet/in.h
hopopt is the IPv6 HOP by hop option. In IPv6, the protocol discriminator field is also used as an extension mechanism. In IPv4 packets there is a protocol field which is the protocol discriminator, it'll be set to IPPROTO_TCP if that IPv4 datagram carries TCP. If that IPv4 packet also carries some additional info(options), they are coded by other mechanisms.
IPv6 does this differently, if there is an extension(option), that extension is coded in the protocol field. So if the IPv6 packet needs the hop-by-hop option, IPPROTO_HOPOPTS is placed in the protocol field. The actual hop-by-hop option also have a protocol discriminator, which signals what the next protocol is - which might be IPPROTO_TCP, or yet another option.

Unix Domain Socket: Using datagram communication between one server process and several client processes

I would like to establish an IPC connection between several processes on Linux. I have never used UNIX sockets before, and thus I don't know if this is the correct approach to this problem.
One process receives data (unformated, binary) and shall distribute this data via a local AF_UNIX socket using the datagram protocol (i.e. similar to UDP with AF_INET). The data sent from this process to a local Unix socket shall be received by multiple clients listening on the same socket. The number of receivers may vary.
To achieve this the following code is used to create a socket and send data to it (the server process):
struct sockaddr_un ipcFile;
memset(&ipcFile, 0, sizeof(ipcFile));
ipcFile.sun_family = AF_UNIX;
strcpy(ipcFile.sun_path, filename.c_str());
int socket = socket(AF_UNIX, SOCK_DGRAM, 0);
bind(socket, (struct sockaddr *) &ipcFile, sizeof(ipcFile));
...
// buf contains the data, buflen contains the number of bytes
int bytes = write(socket, buf, buflen);
...
close(socket);
unlink(ipcFile.sun_path);
This write returns -1 with errno reporting ENOTCONN ("Transport endpoint is not connected"). I guess this is because no receiving process is currently listening to this local socket, correct?
Then, I tried to create a client who connects to this socket.
struct sockaddr_un ipcFile;
memset(&ipcFile, 0, sizeof(ipcFile));
ipcFile.sun_family = AF_UNIX;
strcpy(ipcFile.sun_path, filename.c_str());
int socket = socket(AF_UNIX, SOCK_DGRAM, 0);
bind(socket, (struct sockaddr *) &ipcFile, sizeof(ipcFile));
...
char buf[1024];
int bytes = read(socket, buf, sizeof(buf));
...
close(socket);
Here, the bind fails ("Address already in use"). So, do I need to set some socket options, or is this generally the wrong approach?
Thanks in advance for any comments / solutions!
There's a trick to using Unix Domain Socket with datagram configuration. Unlike stream sockets (tcp or unix domain socket), datagram sockets need endpoints defined for both the server AND the client. When one establishes a connection in stream sockets, an endpoint for the client is implicitly created by the operating system. Whether this corresponds to an ephemeral TCP/UDP port, or a temporary inode for the unix domain, the endpoint for the client is created for you. Thats why you don't normally need to issue a call to bind() for stream sockets in the client.
The reason you're seeing "Address already in use" is because you're telling the client to bind to the same address as the server. bind() is about asserting external identity. Two sockets can't normally have the same name.
With datagram sockets, specifically unix domain datagram sockets, the client has to bind() to its own endpoint, then connect() to the server's endpoint. Here is your client code, slightly modified, with some other goodies thrown in:
char * server_filename = "/tmp/socket-server";
char * client_filename = "/tmp/socket-client";
struct sockaddr_un server_addr;
struct sockaddr_un client_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path, server_filename, 104); // XXX: should be limited to about 104 characters, system dependent
memset(&client_addr, 0, sizeof(client_addr));
client_addr.sun_family = AF_UNIX;
strncpy(client_addr.sun_path, client_filename, 104);
// get socket
int sockfd = socket(AF_UNIX, SOCK_DGRAM, 0);
// bind client to client_filename
bind(sockfd, (struct sockaddr *) &client_addr, sizeof(client_addr));
// connect client to server_filename
connect(sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr));
...
char buf[1024];
int bytes = read(sockfd, buf, sizeof(buf));
...
close(sockfd);
At this point your socket should be fully setup. I think theoretically you can use read()/write(), but usually I'd use send()/recv() for datagram sockets.
Normally you'll want to check error after each of these calls and issue a perror() afterwards. It will greatly aid you when things go wrong. In general, use a pattern like this:
if ((sockfd = socket(AF_UNIX, SOCK_DGRAM, 0)) < 0) {
perror("socket failed");
}
This goes for pretty much any C system calls.
The best reference for this is Steven's "Unix Network Programming". In the 3rd edition, section 15.4, pages 415-419 show some examples and lists many of the caveats.
By the way, in reference to
I guess this is because no receiving process is currently listening to this local socket, correct?
I think you're right about the ENOTCONN error from write() in the server. A UDP socket would normally not complain because it has no facility to know if the client process is listening. However, unix domain datagram sockets are different. In fact, the write() will actually block if the client's receive buffer is full rather than drop the packet. This makes unix domain datagram sockets much superior to UDP for IPC because UDP will most certainly drop packets when under load, even on localhost. On the other hand, it means you have to be careful with fast writers and slow readers.
The proximate cause of your error is that write() doesn't know where you want to send the data to. bind() sets the name of your side of the socket - ie. where the data is coming from. To set the destination side of the socket, you can either use connect(); or you can use sendto() instead of write().
The other error ("Address already in use") is because only one process can bind() to an address.
You will need to change your approach to take this into account. Your server will need to listen on a well-known address, set with bind(). Your clients will need to send a message to the server at this address to register their interest in receiving datagrams. The server will recieve the registration messages from clients using recvfrom(), and record the address used by each client. When it wants to send a message, it will have to loop over all the clients it knows about, using sendto() to send the message to each one in turn.
Alternatively, you could use local IP multicast instead of UNIX domain sockets (UNIX domain sockets don't support multicast).
If the question intended to be about broadcasting (as I understand it), then according to unix(4) - UNIX-domain protocol family, broadcasting it is not available with UNIX Domain Sockets:
The Unix Ns -domain protocol family does not support
broadcast addressing or any form of "wildcard" matching
on incoming messages. All addresses are absolute- or
relative-pathnames of other Unix Ns -domain sockets.
May be multicast could be an option, but I feel to know it's not available with POSIX, although Linux supports UNIX Domain Socket multicast.
Also see: Introducing multicast Unix sockets.
It will happen because of
server or client die before unlink/remove for bind() file associate.
any of client/server using this bind path, try to run server again.
solutions :
when you want to bind again just check that file is already associate then unlink that file.
How to step :
first check access of this file by access(2);
if yes then unlink(2) it.
put this peace of code before bind() call,position is independent.
if(!access(filename.c_str()))
unlink(filename.c_str());
for more reference read unix(7)
Wouldn't it be easier to use shared memory or named pipes? A socket is a connection between two processes (on the same or a different machine). It isn't a mass communication method.
If you want to give something to multiple clients, you create a server that waits for connections and then all the clients can connect and it gives them the information. You can accept concurrent connections by making the program multi-threaded or by forking processes. The server establishes multiple socket-based connections with multiple clients, rather than having one socket that multiple clients connect to.
You should look into IP multicasting instead of Unix-domain anything. At present you are just trying to write to nowhere. And if you connect to one client you will only be writing to that client.
This stuff doesn't work the way you seem to think it does.
You can solve the bind error with the following code:
int use = yesno;
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (char*)&use, sizeof(int));
With UDP protocol, you must invoke connect() if you want to use write() or send(), otherwise you should use sendto() instead.
To achieve your requirements, the following pseudo code may be of help:
sockfd = socket(AF_INET, SOCK_DGRAM, 0)
set RESUSEADDR with setsockopt
bind()
while (1) {
recvfrom()
sendto()
}

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