import React, { useState, useCallback } from "react";
import ReactDOM from "react-dom";
import "./styles.css";
const CreateCriteria = () => {
const [criteria, setCriteria] = useState({})
const onClose = useCallback((key) => {
delete criteria[key]
setCriteria(criteria)
}, [criteria])
const onClick = useCallback(() =>{
const key = Math.random()
setCriteria({
...criteria,
[key]: <div onClick={() => onClose(key)}>{
key
}</div>
})
}, [criteria, onClose])
return (
<div>
{
Object.keys(criteria).map((entity) => criteria[entity])
}
<button onClick={onClick}>
add
</button>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<CreateCriteria />, rootElement);
Imagine that I have this snippet of code. When I click on add button I want to get new elements in the DOM and in the criteria object. I do it by generating new par ( key/value ) in criteria object and then parse this new data in DOM. I do it because I want also to have the opportunity to delete this object from dom by clicking on this object. When I click on elements from last to first ( from below to above), then it works fine, but for example, if I have 3 elements 1,2,3 and I click on 2, then it also delete 3, and I can't find out why does this happen. You can use CodeSandbox for checking it :
https://codesandbox.io
You did two errors
You assidetially created closure when adding new keys in creteria object. This code
[key]: <div onClick={() => onClose(key)}>{
key
}</div>
not only adds <div> element to creteria object but create closure with function onClose. onClose in its turn create includes in closure creteria object as it is in time of adding new key in creteria object. So when onClose called, it has only keys that was there when new key added. So you see strange behaviour.
To solve problem I suggest to store only keys in creteria object and encapsulate them in <div> during render.
Another problem pointed in comments. You should create new creteria object in onClose. Otherwise React will not update creterai as it only compares new and old state using Object.is
To solve this, use destruct operator to create new copy of creteria object like this
const onClose = useCallback((key) => {
let newCreteria = { ...criteria };
delete newCreteria[key];
setCriteria(newCreteria);
}, [criteria])
Also useCallback is useless. But code works with them in palce.
Working sample is here
const CreateCriteria = () => {
const [criteria, setCriteria] = useState({});
const deleteCriteria = useCallback(
key => {
const newCreteria = { ...criteria };
delete newCreteria[key];
setCriteria(newCreteria);
},
[criteria]
);
const onClick = useCallback(() => {
const key = Math.random();
setCriteria({
...criteria,
[key]: null
});
}, [criteria]);
const CriteriaList = useMemo(() => (
Object.keys(criteria).map(entity => (
<div key={entity} onClick={() => deleteCriteria(entity)}>
{entity}
</div>
))
), [criteria, deleteCriteria])
return (
<div>
{CriteriaList}
<button
onClick={onClick}
>
add
</button>
</div>
);
};
Related
In a react component I have an array of things. I iterate through that array display the name of the thing in a plain div, then pass each element to another component to display details.
What's happening: if I delete an element from anywhere except the bottom (last array element) the header that is displayed in the main element containing the array is correct (the one I clicked "delete" on disappeared), but the "body" (which is another component) remains. Instead, the inner component is acting as if I deleted the last element of the array and kind of "moves" up the array.
It's hard to describe in words. See example below. Delete the top element or one of the middle ones and see how the header for the section starts not matching the contents.
I'm trying to understand why this is happening.
(EDIT/NOTE: State IS needed in the child component because in real life it's a form and updates the object being passed in. I Just removed the updating here to make the example shorter and simpler)
Example code (delete the middle element of the array and see what happens):
https://codesandbox.io/s/confident-buck-dodvgu?file=/src/App.tsx
Main component:
import { useState, useEffect } from "react";
import InnerComponent from "./InnerComponent";
import Thing from "./Thing";
import "./styles.css";
export default function App() {
const [things, setThings] = useState<Thing[]>([]);
useEffect(() => resetThings(), []);
const resetThings = () => {
setThings([
{ name: "dog", num: 5 },
{ name: "cat", num: 7 },
{ name: "apple", num: 11 },
{ name: "book", num: 1}
]);
};
const onDeleteThing = (indexToDelete: number) => {
const newThings = [...things];
newThings.splice(indexToDelete, 1);
setThings(newThings);
};
return (
<div className="App">
{things.map((thing, index) => (
<div key={`${index}`} className="thing-container">
<h2>{thing.name}</h2>
<InnerComponent
thing={thing}
index={index}
onDelete={onDeleteThing}
/>
</div>
))}
<div>
<button onClick={resetThings}>Reset Things</button>
</div>
</div>
);
}
Inner component:
import { useEffect, useState } from "react";
import Thing from "./Thing";
interface InnerComponentParams {
thing: Thing;
index: number;
onDelete: (indexToDelete: number) => void;
}
export const InnerComponent: React.FC<InnerComponentParams> = ({
thing,
index,
onDelete
}) => {
const [name, setName] = useState(thing.name);
const [num, setNum] = useState(thing.num);
return (
<div>
<div>Name: {name}</div>
<div>Num: {num}</div>
<div>
<button onClick={(e) => onDelete(index)}>Delete Me</button>
</div>
</div>
);
};
export default InnerComponent;
You are creating unnecessary states in the child component, which is causing problems when React reconciles the rearranged Things. Because you aren't setting the state in the child component, leave it off entirely - instead, just reference the prop.
export const InnerComponent: React.FC<InnerComponentParams> = ({
thing,
index,
onDelete
}) => {
return (
<div>
<div>Name: {thing.name}</div>
<div>Num: {thing.num}</div>
<div>
<button onClick={(e) => onDelete(index)}>Delete Me</button>
</div>
</div>
);
};
The other reason this is happening is because your key is wrong here:
{things.map((thing, index) => (
<div key={`${index}`}
Here, you're telling React that when an element of index i is rendered, on future renders, when another element with the same i key is returned, that corresponds to the JSX element from the prior render - which is incorrect, because the indicies do not stay the same. Use a proper key instead, something unique to each object being iterated over - such as the name.
<div key={thing.name}
Using either of these approaches will fix the issue (but it'd be good to use both anyway).
This is also wrong. You're removing everything except the index.
const onDeleteThing = (indexToDelete: number) => {
const newThings = [...things];
newThings.splice(indexToDelete, 1);
setThings(newThings);
};
Use filter:
const onDeleteThing = (indexToDelete: number) => {
const newThings = [...things].filter(
(thing, index) => index !== indexToDelete
);
setThings(newThings);
};
I am trying to update a state of a list. And need to rerender the list as per the ids state. But array takes reference value and everytime I update the ids with setIds, I am unable to get the updated list as the component is not rerendered. Anyway to achieve this. I have tried adding const [idsLength, setIdsLength] = useState(0) and passing and updating it in the list. But I feel there is a better approach for this.
const Component1 = () => {
const [ids, setIds] = useState([]);
const handleIdClick = () => {
const temp = ids
temp.push(ids.length)
setIds(temp)
console.log(ids)
}
return(
<div>
<div onClick={handleIdClick}>
Id Adder
</div>
{ids.map(id=>{
return(
<div key={id}>
{id}
</div>
)
})}
</div>
)
}
you just need to use useEffect hook
useEffect(() => {
console.log("ids :" + ids);
}, [ids]);
You can create and pass in a new array with updated contents to setIds
const handleIdClick = useCallback(() => {
setIds([...ids, ids.length]);
}, [ids])
I am trying to learn the new React hooks. I have written a simple todolist that users can type in input to create a new todo, and click on the todo to remove it. However, it is not re-rendering after an todo item is removed.
Here is my code
import React, { useState, Fragment } from "react";
const Todo = () => {
const [inputVal, setInput] = useState("");
const [list, setList] = useState([]);
const handleInput = e => {
setInput(e.target.value);
};
const handleClick = () => {
setList([...list, inputVal]);
setInput("");
};
const handleDelete = index => {
setList([...list.splice(index, 1)]);
console.log(list);
};
const renderList = () =>
list.map((item, index) => {
return (
<div key={index} onClick={() => handleDelete(index)}>
{item}
</div>
);
});
return (
<Fragment>
<div>
<input value={inputVal} onChange={handleInput} />
<button onClick={handleClick}>submit</button>
</div>
<ul>{renderList()}</ul>
</Fragment>
);
};
export default Todo;
You have two issues here.
array.splice is mutating and returns the removed items.
When you run
setList([...list.splice(index, 1)]);
This removes one item from the object list and then calls setList([removed_item]).
You could replace this line with
setList(list.slice(0, index).concat(list.slice(index + 1))
What is currently happening is that you are setting the state as the same object as before (but mutated), so it doesn't trigger a re-render.
You are not using key attributes correctly. You can read the docs here
We don’t recommend using indexes for keys if the order of items may change. This can negatively impact performance and may cause issues with component state.
Your keys should uniquely identify the elements of the todo list, without reference to the list itself. The text in the item is a good choice, except for the possible problem of non-uniqueness.
When you re-render the todo list, React uses the keys to decide which children to re-render. If you use indexes as keys, and then remove the item at index 0, then the 0th child will not be told to update to the new 0th element because it still gets the same key.
I'd like to start a discussion on the recommended approach for creating callbacks that take in a parameter from a component created inside a loop.
For example, if I'm populating a list of items that will have a "Delete" button, I want the "onDeleteItem" callback to know the index of the item to delete. So something like this:
const onDeleteItem = useCallback(index => () => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
return (
<div>
{list.map((item, index) =>
<div>
<span>{item}</span>
<button type="button" onClick={onDeleteItem(index)}>Delete</button>
</div>
)}
</div>
);
But the problem with this is that onDeleteItem will always return a new function to the onClick handler, causing the button to be re-rendered, even when the list hasn't changed. So it defeats the purpose of useCallback.
I came up with my own hook, which I called useLoopCallback, that solves the problem by memoizing the main callback along with a Map of loop params to their own callback:
import React, {useCallback, useMemo} from "react";
export function useLoopCallback(code, dependencies) {
const callback = useCallback(code, dependencies);
const loopCallbacks = useMemo(() => ({map: new Map(), callback}), [callback]);
return useCallback(loopParam => {
let loopCallback = loopCallbacks.map.get(loopParam);
if (!loopCallback) {
loopCallback = (...otherParams) => loopCallbacks.callback(loopParam, ...otherParams);
loopCallbacks.map.set(loopParam, loopCallback);
}
return loopCallback;
}, [callback]);
}
So now the above handler looks like this:
const onDeleteItem = useLoopCallback(index => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
This works fine but now I'm wondering if this extra logic is really making things faster or just adding unnecessary overhead. Can anyone please provide some insight?
EDIT:
An alternative to the above is to wrap the list items inside their own component. So something like this:
function ListItem({key, item, onDeleteItem}) {
const onDelete = useCallback(() => {
onDeleteItem(key);
}, [onDeleteItem, key]);
return (
<div>
<span>{item}</span>
<button type="button" onClick={onDelete}>Delete</button>
</div>
);
}
export default function List(...) {
...
const onDeleteItem = useCallback(index => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
return (
<div>
{list.map((item, index) =>
<ListItem key={index} item={item} onDeleteItem={onDeleteItem} />
)}
</div>
);
}
Performance optimizations always come with a cost. Sometimes this cost is lower than the operation to be optimized, sometimes is higher. useCallback it's a hook very similar to useMemo, actually you can think of it as a specialization of useMemo that can only be used in functions. For example, the bellow statements are equivalents
const callback = value => value * 2
const memoizedCb = useCallback(callback, [])
const memoizedWithUseMemo = useMemo(() => callback, [])
So for now on every assertion about useCallback can be applied to useMemo.
The gist of memoization is to keep copies of old values to return in the event we get the same dependencies, this can be great when you have something that is expensive to compute. Take a look at the following code
const Component = ({ items }) =>{
const array = items.map(x => x*2)
}
Uppon every render the const array will be created as a result of a map performed in items. So you can feel tempted to do the following
const Component = ({ items }) =>{
const array = useMemo(() => items.map(x => x*2), [items])
}
Now items.map(x => x*2) will only be executed when items change, but is it worth? The short answer is no. The performance gained by doing this is trivial and sometimes will be more expensive to use memoization than just execute the function each render. Both hooks(useCallback and useMemo) are useful in two distinct use cases:
Referencial equality
When you need to ensure that a reference type will not trigger a re render just for failing a shallow comparison
Computationally expensive operations(only useMemo)
Something like this
const serializedValue = {item: props.item.map(x => ({...x, override: x ? y : z}))}
Now you have a reason to memoized the operation and lazily retrieve the serializedValue everytime props.item changes:
const serializedValue = useMemo(() => ({item: props.item.map(x => ({...x, override: x ? y : z}))}), [props.item])
Any other use case is almost always worth to just re compute all values again, React it's pretty efficient and aditional renders almost never cause performance issues. Keep in mind that sometimes your efforts to optimize your code can go the other way and generate a lot of extra/unecessary code, that won't generate so much benefits (sometimes will only cause more problems).
The List component manages it's own state (list) the delete functions depends on this list being available in it's closure. So when the list changes the delete function must change.
With redux this would not be a problem because deleting items would be accomplished by dispatching an action and will be changed by a reducer that is always the same function.
React happens to have a useReducer hook that you can use:
import React, { useMemo, useReducer, memo } from 'react';
const Item = props => {
//calling remove will dispatch {type:'REMOVE', payload:{id}}
//no arguments are needed
const { remove } = props;
console.log('component render', props);
return (
<div>
<div>{JSON.stringify(props)}</div>
<div>
<button onClick={remove}>REMOVE</button>
</div>
</div>
);
};
//wrap in React.memo so when props don't change
// the ItemContainer will not re render (pure component)
const ItemContainer = memo(props => {
console.log('in the item container');
//dispatch passed by parent use it to dispatch an action
const { dispatch, id } = props;
const remove = () =>
dispatch({
type: 'REMOVE',
payload: { id },
});
return <Item {...props} remove={remove} />;
});
const initialState = [{ id: 1 }, { id: 2 }, { id: 3 }];
//Reducer is static it doesn't need list to be in it's
// scope through closure
const reducer = (state, action) => {
if (action.type === 'REMOVE') {
//remove the id from the list
return state.filter(
item => item.id !== action.payload.id
);
}
return state;
};
export default () => {
//initialize state and reducer
const [list, dispatch] = useReducer(
reducer,
initialState
);
console.log('parent render', list);
return (
<div>
{list.map(({ id }) => (
<ItemContainer
key={id}
id={id}
dispatch={dispatch}
/>
))}
</div>
);
};
I have a navbar component with that actual info being pulled in from a CMS. Some of the nav links have a dropdown component onclick, while others do not. I'm having a hard time figuring out how to target a specific menus index with React Hooks - currently onClick, it opens ALL the dropdown menus at once instead of the specific one I clicked on.
The prop toggleOpen is being passed down to a styled component based on the handleDropDownClick event handler.
Heres my component.
const NavBar = props => {
const [links, setLinks] = useState(null);
const [notFound, setNotFound] = useState(false);
const [isOpen, setIsOpen] = useState(false);
const fetchLinks = () => {
if (props.prismicCtx) {
// We are using the function to get a document by its uid
const data = props.prismicCtx.api.query([
Prismic.Predicates.at('document.tags', [`${config.source}`]),
Prismic.Predicates.at('document.type', 'navbar'),
]);
data.then(res => {
const navlinks = res.results[0].data.nav;
setLinks(navlinks);
});
}
return null;
};
const checkForLinks = () => {
if (props.prismicCtx) {
fetchLinks(props);
} else {
setNotFound(true);
}
};
useEffect(() => {
checkForLinks();
});
const handleDropdownClick = e => {
e.preventDefault();
setIsOpen(!isOpen);
};
if (links) {
const linkname = links.map(item => {
// Check to see if NavItem contains Dropdown Children
return item.items.length > 1 ? (
<Fragment>
<StyledNavBar.NavLink onClick={handleDropdownClick} href={item.primary.link.url}>
{item.primary.label[0].text}
</StyledNavBar.NavLink>
<Dropdown toggleOpen={isOpen}>
{item.items.map(subitem => {
return (
<StyledNavBar.NavLink href={subitem.sub_nav_link.url}>
<span>{subitem.sub_nav_link_label[0].text}</span>
</StyledNavBar.NavLink>
);
})}
</Dropdown>
</Fragment>
) : (
<StyledNavBar.NavLink href={item.primary.link.url}>
{item.primary.label[0].text}
</StyledNavBar.NavLink>
);
});
// Render
return (
<StyledNavBar>
<StyledNavBar.NavContainer wide>
<StyledNavBar.NavWrapper row center>
<Logo />
{linkname}
</StyledNavBar.NavWrapper>
</StyledNavBar.NavContainer>
</StyledNavBar>
);
}
if (notFound) {
return <NotFound />;
}
return <h2>Loading Nav</h2>;
};
export default NavBar;
Your problem is that your state only handles a boolean (is open or not), but you actually need multiple booleans (one "is open or not" for each menu item). You could try something like this:
const [isOpen, setIsOpen] = useState({});
const handleDropdownClick = e => {
e.preventDefault();
const currentID = e.currentTarget.id;
const newIsOpenState = isOpen[id] = !isOpen[id];
setIsOpen(newIsOpenState);
};
And finally in your HTML:
const linkname = links.map((item, index) => {
// Check to see if NavItem contains Dropdown Children
return item.items.length > 1 ? (
<Fragment>
<StyledNavBar.NavLink id={index} onClick={handleDropdownClick} href={item.primary.link.url}>
{item.primary.label[0].text}
</StyledNavBar.NavLink>
<Dropdown toggleOpen={isOpen[index]}>
// ... rest of your component
Note the new index variable in the .map function, which is used to identify which menu item you are clicking.
UPDATE:
One point that I was missing was the initialization, as mention in the other answer by #MattYao. Inside your load data, do this:
data.then(res => {
const navlinks = res.results[0].data.nav;
setLinks(navlinks);
setIsOpen(navlinks.map((link, index) => {index: false}));
});
Not related to your question, but you may want to consider skipping effects and including a key to your .map
I can see the first two useState hooks are working as expected. The problem is your 3rd useState() hook.
The issue is pretty obvious that you are referring the same state variable isOpen by a list of elements so they all have the same state. To fix the problems, I suggest the following way:
Instead of having one value of isOpen, you will need to initialise the state with an array or Map so you can refer each individual one:
const initialOpenState = [] // or using ES6 Map - new Map([]);
In your fetchLink function callback, initialise your isOpen state array values to be false. So you can put it here:
data.then(res => {
const navlinks = res.results[0].data.nav;
setLinks(navlinks);
// init your isOpen state here
navlinks.forEach(link => isOpen.push({ linkId: link.id, value: false })) //I suppose you can get an id or similar identifers
});
In your handleClick function, you have to target the link object and set it to true, instead of setting everything to true. You might need to use .find() to locate the link you are clicking:
handleClick = e => {
const currentOpenState = state;
const clickedLink = e.target.value // use your own identifier
currentOpenState[clickedLink].value = !currentOpenState[clickedLink].value;
setIsOpen(currentOpenState);
}
Update your component so the correct isOpen state is used:
<Dropdown toggleOpen={isOpen[item].value}> // replace this value
{item.items.map(subitem => {
return (
<StyledNavBar.NavLink href={subitem.sub_nav_link.url}>
<span>{subitem.sub_nav_link_label[0].text}</span>
</StyledNavBar.NavLink>
);
})}
</Dropdown>
The above code may not work for you if you just copy & paste. But it should give you an idea how things should work together.