Simple counter doesn't stop incrementing inside functional component with useEffect hook - reactjs

I trying to use rxjs inside a functional component's useEffect Hook.
I believe useEffect can be used just like componentDidMount and componentDidUpdate.
const Counter = () => {
const [state, setState] = useState({counter: 0});
useEffect(() => {
subscriber.subscribe((value) => {
let { counter } = state;
counter += value;
setState({ counter });
});
});
return (
<div>
<span>Counter: {state.counter}</span>
<Crementer />
</div>
);
The subscriber is a simple rxjs subject
const subscriber = new BehaviorSubject(0);
There's also a component to increment / decrement the counter
const Crementer = () => {
return(
<>
<button onClick={() => subscriber.next(1)}>+</button>
<button onClick={() => subscriber.next(-1)}>-</button>
</>
)
};
(I tried counterService.send(1) as well)
The problem is as soon as I click + or - the counter increments or decrements continuously.
You can see the behavior here: https://stackblitz.com/edit/react-9auz4d
Maybe because useEffect runs also on update? It will probably work in a class component with a componentDidMount() ?

Hooks are invoked on every update: https://reactjs.org/docs/hooks-effect.html#explanation-why-effects-run-on-each-update
So you could store the subscription returned form subscribe call and then keep it in another useState. On every effect invocation you'd just check whether it's set or not. Btw, you should also return a teardown function from this effect so that's where you'd need the subscription as well.
Or eventually you can use the second parameter to useEffect to run it just once (How to call loading function with React useEffect only once):
useEffect(() => {
const subscription = observable.subscribe((value) => {
let { counter } = state;
counter += value;
setState({ counter });
});
return () => subscription.unsubscribe();
}, []);

Related

Unexpected behaviour of setInterval function (interval keeps on decreasing) [duplicate]

Are there ways to simulate componentDidMount in React functional components via hooks?
For the stable version of hooks (React Version 16.8.0+)
For componentDidMount
useEffect(() => {
// Your code here
}, []);
For componentDidUpdate
useEffect(() => {
// Your code here
}, [yourDependency]);
For componentWillUnmount
useEffect(() => {
// componentWillUnmount
return () => {
// Your code here
}
}, [yourDependency]);
So in this situation, you need to pass your dependency into this array. Let's assume you have a state like this
const [count, setCount] = useState(0);
And whenever count increases you want to re-render your function component. Then your useEffect should look like this
useEffect(() => {
// <div>{count}</div>
}, [count]);
This way whenever your count updates your component will re-render. Hopefully this will help a bit.
There is no exact equivalent for componentDidMount in react hooks.
In my experience, react hooks requires a different mindset when developing it and generally speaking you should not compare it to the class methods like componentDidMount.
With that said, there are ways in which you can use hooks to produce a similar effect to componentDidMount.
Solution 1:
useEffect(() => {
console.log("I have been mounted")
}, [])
Solution 2:
const num = 5
useEffect(() => {
console.log("I will only run if my deps change: ", num)
}, [num])
Solution 3 (With function):
useEffect(() => {
const someFunc = () => {
console.log("Function being run after/on mount")
}
someFunc()
}, [])
Solution 4 (useCallback):
const msg = "some message"
const myFunc = useCallback(() => {
console.log(msg)
}, [msg])
useEffect(() => {
myFunc()
}, [myFunc])
Solution 5 (Getting creative):
export default function useDidMountHook(callback) {
const didMount = useRef(null)
useEffect(() => {
if (callback && !didMount.current) {
didMount.current = true
callback()
}
})
}
It is worth noting that solution 5 should only really be used if none of the other solutions work for your use case. If you do decide you need solution 5 then I recommend using this pre-made hook use-did-mount.
Source (With more detail): Using componentDidMount in react hooks
There's no componentDidMount on functional components, but React Hooks provide a way you can emulate the behavior by using the useEffect hook.
Pass an empty array as the second argument to useEffect() to run only the callback on mount only.
Please read the documentation on useEffect.
function ComponentDidMount() {
const [count, setCount] = React.useState(0);
React.useEffect(() => {
console.log('componentDidMount');
}, []);
return (
<div>
<p>componentDidMount: {count} times</p>
<button
onClick={() => {
setCount(count + 1);
}}
>
Click Me
</button>
</div>
);
}
ReactDOM.render(
<div>
<ComponentDidMount />
</div>,
document.querySelector("#app")
);
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.development.js"></script>
<div id="app"></div>
useEffect() hook allows us to achieve the functionality of componentDidMount, componentDidUpdate componentWillUnMount functionalities.
Different syntaxes of useEffect() allows to achieve each of the above methods.
i) componentDidMount
useEffect(() => {
//code here
}, []);
ii) componentDidUpdate
useEffect(() => {
//code here
}, [x,y,z]);
//where x,y,z are state variables on whose update, this method should get triggered
iii) componentDidUnmount
useEffect(() => {
//code here
return function() {
//code to be run during unmount phase
}
}, []);
You can check the official react site for more info. Official React Page on Hooks
Although accepted answer works, it is not recommended. When you have more than one state and you use it with useEffect, it will give you warning about adding it to dependency array or not using it at all.
It sometimes causes the problem which might give you unpredictable output. So I suggest that you take a little effort to rewrite your function as class. There are very little changes, and you can have some components as class and some as function. You're not obligated to use only one convention.
Take this for example
function App() {
const [appointments, setAppointments] = useState([]);
const [aptId, setAptId] = useState(1);
useEffect(() => {
fetch('./data.json')
.then(response => response.json())
.then(result => {
const apts = result.map(item => {
item.aptId = aptId;
console.log(aptId);
setAptId(aptId + 1);
return item;
})
setAppointments(apts);
});
}, []);
return(...);
}
and
class App extends Component {
constructor() {
super();
this.state = {
appointments: [],
aptId: 1,
}
}
componentDidMount() {
fetch('./data.json')
.then(response => response.json())
.then(result => {
const apts = result.map(item => {
item.aptId = this.state.aptId;
this.setState({aptId: this.state.aptId + 1});
console.log(this.state.aptId);
return item;
});
this.setState({appointments: apts});
});
}
render(...);
}
This is only for example. so lets not talk about best practices or potential issues with the code. Both of this has same logic but the later only works as expected. You might get componentDidMount functionality with useEffect running for this time, but as your app grows, there are chances that you MAY face some issues. So, rather than rewriting at that phase, it's better to do this at early stage.
Besides, OOP is not that bad, if Procedure-Oriented Programming was enough, we would never have had Object-Oriented Programming. It's painful sometimes, but better (technically. personal issues aside).
import React, { useState, useEffect } from 'react';
function Example() {
const [count, setCount] = useState(0);
// Similar to componentDidMount and componentDidUpdate:
useEffect(() => {
// Update the document title using the browser API
document.title = `You clicked ${count} times`;
});
return (
<div>
<p>You clicked {count} times</p>
<button onClick={() => setCount(count + 1)}>
Click me
</button>
</div>
);
}
Please visit this official docs. Very easy to understand the latest way.
https://reactjs.org/docs/hooks-effect.html
Info about async functions inside the hook:
Effect callbacks are synchronous to prevent race conditions. Put the async function inside:
useEffect(() => {
async function fetchData() {
// You can await here
const response = await MyAPI.getData(someId);
// ...
}
fetchData();
}, [someId]); // Or [] if effect doesn't need props or state
useLayoutEffect hook is the best alternative to ComponentDidMount in React Hooks.
useLayoutEffect hook executes before Rendering UI and useEffect hook executes after rendering UI. Use it depend on your needs.
Sample Code:
import { useLayoutEffect, useEffect } from "react";
export default function App() {
useEffect(() => {
console.log("useEffect Statements");
}, []);
useLayoutEffect(() => {
console.log("useLayoutEffect Statements");
}, []);
return (
<div>
<h1>Hello Guys</h1>
</div>
);
}
Yes, there is a way to SIMULATE a componentDidMount in a React functional component
DISCLAIMER: The real problem here is that you need to change from "component life cycle mindset" to a "mindset of useEffect"
A React component is still a javascript function, so, if you want something to be executed BEFORE some other thing you must simply need to execute it first from top to bottom, if you think about it a function it's still a funtion like for example:
const myFunction = () => console.log('a')
const mySecondFunction = () => console.log('b)
mySecondFunction()
myFunction()
/* Result:
'b'
'a'
*/
That is really simple isn't it?
const MyComponent = () => {
const someCleverFunction = () => {...}
someCleverFunction() /* there I can execute it BEFORE
the first render (componentWillMount)*/
useEffect(()=> {
someCleverFunction() /* there I can execute it AFTER the first render */
},[]) /*I lie to react saying "hey, there are not external data (dependencies) that needs to be mapped here, trust me, I will leave this in blank.*/
return (
<div>
<h1>Hi!</h1>
</div>
)}
And in this specific case it's true. But what happens if I do something like that:
const MyComponent = () => {
const someCleverFunction = () => {...}
someCleverFunction() /* there I can execute it BEFORE
the first render (componentWillMount)*/
useEffect(()=> {
someCleverFunction() /* there I can execute it AFTER the first render */
},[]) /*I lie to react saying "hey, there are not external data (dependencies) that needs to be maped here, trust me, I will leave this in blank.*/
return (
<div>
<h1>Hi!</h1>
</div>
)}
This "cleverFunction" we are defining it's not the same in every re-render of the component.
This lead to some nasty bugs and, in some cases to unnecessary re-renders of components or infinite re-render loops.
The real problem with that is that a React functional component is a function that "executes itself" several times depending on your state thanks to the useEffect hook (among others).
In short useEffect it's a hook designed specifically to synchronize your data with whatever you are seeing on the screen. If your data changes, your useEffect hook needs to be aware of that, always. That includes your methods, for that it's the array dependencies.
Leaving that undefined leaves you open to hard-to-find bugs.
Because of that it's important to know how this work, and what you can do to get what you want in the "react" way.
const initialState = {
count: 0,
step: 1,
done: false
};
function reducer(state, action) {
const { count, step } = state;
if (action.type === 'doSomething') {
if(state.done === true) return state;
return { ...state, count: state.count + state.step, state.done:true };
} else if (action.type === 'step') {
return { ...state, step: action.step };
} else {
throw new Error();
}
}
const MyComponent = () => {
const [state, dispatch] = useReducer(reducer, initialState);
const { count, step } = state;
useEffect(() => {
dispatch({ type: 'doSomething' });
}, [dispatch]);
return (
<div>
<h1>Hi!</h1>
</div>
)}
useReducer's dispatch method it's static so it means it will be the same method no matter the amount of times your component is re-rendered. So if you want to execute something just once and you want it rigth after the component is mounted, you can do something like the above example. This is a declarative way of do it right.
Source: The Complete Guide to useEffect - By Dan Abramov
That being said if you like to experiment with things and want to know how to do it "the imperative wat" you can use a useRef() with a counter or a boolean to check if that ref stores a defined reference or not, this is an imperative approach and it's recommended to avoid it if you're not familiar with what happen with react behind curtains.
That is because useRef() is a hook that saves the argument passed to it regardless of the amount of renders (I am keeping it simple because it's not the focus of the problem here, you can read this amazing article about useRef ). So it's the best approach to known when the first render of the component happened.
I leave an example showing 3 different ways of synchronise an "outside" effect (like an external function) with the "inner" component state.
You can run this snippet right here to see the logs and understand when these 3 functions are executed.
const { useRef, useState, useEffect, useCallback } = React
// External functions outside react component (like a data fetch)
function renderOnce(count) {
console.log(`renderOnce: I executed ${count} times because my default state is: undefined by default!`);
}
function renderOnFirstReRender(count) {
console.log(`renderOnUpdate: I executed just ${count} times!`);
}
function renderOnEveryUpdate(count) {
console.log(`renderOnEveryUpdate: I executed ${count ? count + 1 : 1} times!`);
}
const MyComponent = () => {
const [count, setCount] = useState(undefined);
const mounted = useRef(0);
// useCallback is used just to avoid warnings in console.log
const renderOnEveryUpdateCallBack = useCallback(count => {
renderOnEveryUpdate(count);
}, []);
if (mounted.current === 0) {
renderOnce(count);
}
if (mounted.current === 1) renderOnFirstReRender(count);
useEffect(() => {
mounted.current = mounted.current + 1;
renderOnEveryUpdateCallBack(count);
}, [count, renderOnEveryUpdateCallBack]);
return (
<div>
<h1>{count}</h1>
<button onClick={() => setCount(prevState => (prevState ? prevState + 1 : 1))}>TouchMe</button>
</div>
);
};
class App extends React.Component {
render() {
return (
<div>
<h1>hI!</h1>
</div>
);
}
}
ReactDOM.createRoot(
document.getElementById("root")
).render(
<MyComponent/>
);
<div id="root"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/18.1.0/umd/react.development.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/18.1.0/umd/react-dom.development.js"></script>
If you execute it you will see something like this:
You want to use useEffect(), which, depending on how you use the function, can act just like componentDidMount().
Eg. you could use a custom loaded state property which is initially set to false, and switch it to true on render, and only fire the effect when this value changes.
Documentation
the exact equivalent hook for componentDidMount() is
useEffect(()=>{},[]);
hope this helpful :)

How to use useEffect/state/variables properly without user interaction?

My goal is to set up a game loop but a simple test isn't working as expected. In the following component, I am trying the useEffect hook to increment food. I expect to see "Food: 1". Instead I see "Food: 0". When I inspect the component with the dev tools, I can see that food is 2. I've discovered that the component mounts, increments food, unmounts, mounts again and increments food once more.
I have two questions:
Can I do something about the double mount? (like prevent it or wait until the final mount with a nested component perhaps?)
Why does the displayed food count still equal zero? Is it because game inside <span>Food: {game.food}</span> still refers to the initial instance? If so, how do I get the latest instance?
Component:
import React from "react";
class Game {
food = 0;
}
export default function App() {
const [game, setGame] = React.useState(new Game());
React.useEffect(() => {
setGame((game) => {
game.food += 1;
return game;
});
});
return <span>Food: {game.food}</span>;
}
Don't Mutate State Objects
React uses reference comparisons and expects the reference of the root state object to change if any data within it has changed.
For Example:
// DON'T
setGame((game) => {
// mutate and return same object
game.food += 1;
return game;
});
// DO
setGame((current) => {
// create new object with updated food value
return {
...current,
food: current.food + 1
};
});
Using the same reference will cause components to not update as expected.
useEffect Dependency Array
A useEffect without a dependency array will trigger every time the component renders.
If you wish for the useEffect to only trigger on mount provide an empty dependency array.
For Example:
// Every Render
useEffect(() => {
alert('I trigger every render');
});
// On Mount
useEffect(() => {
alert('I trigger on mount');
}, []);
// Everytime the reference for game changes
useEffect(() => {
alert('I trigger everytime the game state is update');
}, [game]);
Conclusion
"Mount twice" probably you are using react 18 and have strict mode enabled. It will trigger useEffect twice in dev mode from docs
If you want to update the view, you should make the reference of the game variable changes (instead of changing its attrs).
Solution
const initialGame = {
food: 0
}
export default function App() {
const [game, setGame] = React.useState(initialGame);
React.useEffect(() => {
setGame((game) => {
game.food += 1;
return {...game};
});
}, []);
return <span>Food: {game.food}</span>;
}
No you should not useEffect as a loop, its execution depends on your component states and its parent component, so this leaves 3 solutions 1st while loop, 2nd requestAnimationFrame and 3rd setInterval. while loop is discouraged because it will block event loop and canceling/stopping can be tedious.
double mount ? i think its react double checking function, which does this only dev mode. Once you switch to requestAnimationFrame you won't be having that issue.
use tried mutate state and react doesn't recognizes this so it doesn't re render. solution: return new object.
updating states
useEffect(() => {
setGame((current) => {
const newState = { ...current, food: current.food + 1 }
return newState
})
}, [])
using setInterval to act as loop
useEffect(() => {
const id = setInterval(() => setCount((count) => count + 1), 1000)
return () => clearInterval(id)
}, [])
using requestAnimationFrame to act as loop
// credit: https://css-tricks.com/using-requestanimationframe-with-react-hooks/
const requestRef = React.useRef()
const animate = (time) => {
setCount((count) => count + 1)
requestRef.current = requestAnimationFrame(animate)
}
useEffect(() => {
requestRef.current = requestAnimationFrame(animate)
return () => cancelAnimationFrame(requestRef.current)
}, []) // Make sure the effect runs only once

Counter in react-js run only once when Component Re-Render?

I tried setting a timer to a function I want to be called every 2 seconds:
// start timer
if(!timerStarted){
tid = setInterval(ReloadMessage, 2000);
timerStarted = true
}
But I want this timer instance to only be ran once (hence the !timerStarted)
Unfortunately, this gets ignored when the component rerenders from the state change.
I tried ending the timer but I found no way to know in advance when the state changes.
So I tried:
//my Functional component useEffect
React.useEffect(()=>{
(async () => {
// start timer
if(!timerStarted){
tid = setInterval(ReloadMessage, 2000);
timerStarted = true
}
})()
},[])
Thinking this would make the effect be called only once upon component load, but this ended up not calling the timer at all (Maybe because I also have a second effect with dependencies here?)
How do I make sure this timer is set off once and only once, no matter what the user does?
Using an empty dependencies array for your effect, will ensure that it only runs once. With that in mind, it's kind of irrelevant to track that a timerStarted.
The usage of this flag (provided it's a variable scoped to the component) even indicates that it actually should be a dependency, which your linter, if you have one, should notify you of. Though as stated above you don't need it, and it would only make things more complicated.
Also the async IIEF is not needed as you don't await anything.
So, all in all, this should be enough:
React.useEffect(()=>{
const tid = setInterval(ReloadMessage, 2000);
return () => {
clearInterval(tid);
};
},[]);
As per the comments, here's a simple demo of how you can use a ref, to get access to some dependency that you absolutely do not want to list as a dependency. Use this sparingly and only with good consideration, because it often hints at a problem that started somewhere else (often a design problem):
import { useEffect, useRef, useState } from 'react';
const Tmp = () => {
const [counter, setCounter] = useState(0);
const counterRef = useRef(counter);
useEffect(() => {
counterRef.current = counter;
}, [counter]);
useEffect(() => {
const t = setInterval(() => {
console.log('Invalid', counter); // always *lags behind* because of *closures* and
// will trigger a linter error, as it should actually be a dependency
console.log('Valid', counterRef.current); // current counter
}, 2000);
return () => {
clearInterval(t);
};
}, []);
return (
<div>
<div>
<button onClick={() => setCounter(current => current - 1)}>-</button>
{counter}
<button onClick={() => setCounter(current => current + 1)}>+</button>
</div>
</div>
);
};
export default Tmp;

How to deal with stale state values inside of a useEffect closure?

The following example is of a Timer component that has a button (to start the timer), and two tags that display the number of elapsed seconds, and the number of elapsed seconds times 2.
However, it does not work (CodeSandbox Demo)
The Code
import React, { useState, useEffect } from "react";
const Timer = () => {
const [doubleSeconds, setDoubleSeconds] = useState(0);
const [seconds, setSeconds] = useState(0);
const [isActive, setIsActive] = useState(false);
useEffect(() => {
let interval = null;
if (isActive) {
interval = setInterval(() => {
console.log("Creating Interval");
setSeconds((prev) => prev + 1);
setDoubleSeconds(seconds * 2);
}, 1000);
} else {
clearInterval(interval);
}
return () => {
console.log("Destroying Interval");
clearInterval(interval);
};
}, [isActive]);
return (
<div className="app">
<button onClick={() => setIsActive((prev) => !prev)} type="button">
{isActive ? "Pause Timer" : "Play Timer"}
</button>
<h3>Seconds: {seconds}</h3>
<h3>Seconds x2: {doubleSeconds}</h3>
</div>
);
};
export { Timer as default };
The Problem
Inside the useEffect call, the "seconds" value will always be equal to the its value when the useEffect block was last rendered (when isActive last changed). This will result in the setDoubleSeconds(seconds * 2) statement to fail. The React Hooks ESLint plugin gives me a warning regarding this problem that reads:
React Hook useEffect has a missing dependency: 'seconds'. Either include it or remove the dependency array. You can also replace
multiple useState variables with useReducer if 'setDoubleSeconds'
needs the current value of 'seconds'.
(react-hooks/exhaustive-deps)eslint
And correctly so, adding "seconds" to the dependency array (and changing setDoubleSeconds(seconds * 2) to setDoubleSeconds((seconds + 1) * ) will render the correct results. However, this has a nasty side effect of causing the interval to be created and destroyed on every render (the console.log("Destroying Interval") fires on every render).
So now I am looking at the other recommendation from the ESLint warning "You can also replace multiple useState variables with useReducer if 'setDoubleSeconds' needs the current value of 'seconds'".
I do not understand this recommendation. If I create a reducer and use it like so:
import React, { useState, useEffect, useReducer } from "react";
const reducer = (state, action) => {
switch (action.type) {
case "SET": {
return action.seconds;
}
default: {
return state;
}
}
};
const Timer = () => {
const [doubleSeconds, dispatch] = useReducer(reducer, 0);
const [seconds, setSeconds] = useState(0);
const [isActive, setIsActive] = useState(false);
useEffect(() => {
let interval = null;
if (isActive) {
interval = setInterval(() => {
console.log("Creating Interval");
setSeconds((prev) => prev + 1);
dispatch({ type: "SET", seconds });
}, 1000);
} else {
clearInterval(interval);
}
return () => {
console.log("Destroying Interval");
clearInterval(interval);
};
}, [isActive]);
return (
<div className="app">
<button onClick={() => setIsActive((prev) => !prev)} type="button">
{isActive ? "Pause Timer" : "Play Timer"}
</button>
<h3>Seconds: {seconds}</h3>
<h3>Seconds x2: {doubleSeconds}</h3>
</div>
);
};
export { Timer as default };
The problem of stale values will still exist (CodeSandbox Demo (using Reducers)).
The Question(s)
So what is the recommendation for this scenario? Do I take the performance hit and simply add "seconds" to the dependency array? Do I create another useEffect block that depends on "seconds" and call "setDoubleSeconds()" in there? Do I merge "seconds" and "doubleSeconds" into a single state object? Do I use refs?
Also, you might be thinking "Why don't you simply change <h3>Seconds x2: {doubleSeconds}</h3>" to <h3>Seconds x2: {seconds * 2}</h3> and remove the 'doubleSeconds' state?". In my real application doubleSeconds is passed to a Child component and I do not want the Child component to know how seconds is mapped to doubleSeconds as it makes the Child less re-usable.
Thanks!
You can access a value inside an effect callback without adding it as a dep in a few ways.
setState. You can tap the up-to-date value of a state variable through its setter.
setSeconds(seconds => (setDoubleSeconds(seconds * 2), seconds));
Ref. You can pass a ref as a dependency and it'll never change. You need to manually keep it up to date, though.
const secondsRef = useRef(0);
const [seconds, setSeconds] = useReducer((_state, action) => (secondsRef.current = action), 0);
You can then use secondsRef.current to access seconds in a block of code without having it trigger deps changes.
setDoubleSeconds(secondsRef.current * 2);
In my opinion you should never omit a dependency from the deps array. Use a hack like the above to make sure your values are up-to-date if you need the deps not to change.
Always first consider if there's some more elegant way to write your code than hacking a value into a callback. In your example doubleSeconds can be expressed as a derivative of seconds.
const [seconds, setSeconds] = useState(0);
const doubleSeconds = seconds * 2;
Sometimes applications aren't that simple so you may need to use the hacks described above.
Do I take the performance hit and simply add "seconds" to the dependency array?
Do I create another useEffect block that depends on "seconds" and call "setDoubleSeconds()" in there?
Do I merge "seconds" and "doubleSeconds" into a single state object?
Do I use refs?
All of them work correctly, although personally I would rather choose the second approach:
useEffect(() => {
setDoubleSeconds(seconds * 2);
}, [seconds]);
However:
In my real application doubleSeconds is passed to a Child component and I do not want the Child component to know how seconds is mapped to doubleSeconds as it makes the Child less re-usable
That is questionable. Child component might be implemented like the following:
const Child = ({second}) => (
<p>Seconds: {second}s</p>
);
And parent component should look like the following:
const [seconds, setSeconds] = useState(0);
useEffect(() => {
// change seconds
}, []);
return (
<React.Fragment>
<Child seconds={second} />
<Child seconds={second * 2} />
</React.Fragment>
);
This would be a more clear and concise way.

Reading component state just after setting when using useState hook in react

This console.log is not working: It'll just print the previous state value as set is async.
const SomeCompo = () => {
const [count, set] = useState(0);
const setFun = () => {
console.log(count);
set(count + 1);
console.log(count);
}
return <button onClick={setFun}>count: {count}</button>
}
I had to read the count in the render itself:
const SomeCompo = () => {
const [count, set] = useState(0);
console.log(count);
const setFun = () => {
set(count + 1);
}
return <button onClick={setFun}>count: {count}</button>
}
Is there a better way to read the value as I don't want to console for every render.
You can use useEffect for this,
useEffect(() => {
console.log(count);
}, [count]) //[count] is a dependency array, useEffect will run only when count changes.
I would suggest not to use setInterval. I would do something like useEffect. This function will be called each time you do a setState. Just like you had callback after setState. Pass the count state in the array, it will watch only for the count change in the state and console your count.
useEffect(() => {
console.log(count);
}, [count]);
Also if you dont need to rerender your other components, you might wanan use useMemo and useCallback. https://www.youtube.com/watch?v=-Ls48dd-vJE
Here to more read: https://reactjs.org/docs/hooks-effect.html
The way to get a state value is to use useEffect and use the state as a dependency. This means that when we change a value the render cycle will finish and a new one will start, then useEffect will trigger:
useEffect( () => { console.log(value); }, [value] );
If you would need to read the value in the same cycle as it is changed a possibility could be to use the useState set function. This shows the latest value just before updating it:
setValue( latest_value => {
const new_value = latest_value + 1;
console.log(new_value);
return new_value;
} );

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