I am implementing a server/client app for educational purposes. My server opens a socket and polls it for connections. If a connection is available it accepts it and sends some data over. Then it waits for input and sends some data back again.
When implementing the client side, I tried writing to the socket right away, but that did not work. I had to receive first what the server told me and then send it some data. Then wait to receive again.
This does not seem a good solution and since this is an educational project I was wondering how I would go about making it abstract (i.e. not care about how many times the server would send me something and I would send it something back.)
So far I have tried looping to receive the server's input but without success. The server writes twice to the socket, so the client must read twice before trying to send its own message. If I read a third time the read blocks (which I think is the normal behaviour).
I tried using poll on the socket from the client's side to watch for POLLOUT events, but it does not seem to work.
int connect(){
unsigned int backlog = 10;
/*
struct sockaddr_in {
short sin_family; // e.g. AF_INET
unsigned short sin_port; // e.g. htons(3490)
struct in_addr sin_addr; // see struct in_addr, below
char sin_zero[8]; // zero this if you want to
};
struct in_addr {
unsigned long s_addr; // load with inet_aton()
};
*/
struct sockaddr_in server{};
//Create socket
listeningSocket = socket(AF_INET, SOCK_STREAM, 0);
if (listeningSocket == -1) {
spdlog::critical("Could not create socket");
}
spdlog::debug("Socket created.");
//Prepare the socket for incoming connections
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(PortNumber); // NOLINT(hicpp-signed-bitwise)
if (bind(listeningSocket, (const struct sockaddr *) &server, sizeof(sockaddr_in)) < 0) {
spdlog::critical("bind failed. Error");
exit(-1);
}
spdlog::debug("Bind succeeded\n");
if (!listen(listeningSocket, static_cast<int>(backlog))) {
return listeningSocket;
}
return -1;
}
Handle the message
void* sendMessage(){
//Get the socket descriptor
int sock = socket;
int read_size;
const char *message;
char client_message[200];
//Send some messages to the client
message = "Greetings! I am your connection handler\n";
write(sock, message, strlen(message));
message = "Now type something and i shall apply the caesar cipher to it \n";
write(sock, message, strlen(message));
//Receive a message from client
while ((read_size = recv(sock, client_message, 200, 0)) > 0) {
//end of string marker
client_message[read_size] = '\0';
std::string temp(client_message);
temp = cipher->operate(temp);
//Send the message back to client
write(sock, temp.c_str(), strlen(temp.c_str()));
//clear the message buffer
memset(client_message, 0, 200);
}
if (read_size == 0) {
spdlog::debug("Client disconnected");
fflush(stdout);
} else if (read_size == -1) {
spdlog::error("recv failed: {}",errno);
}
return nullptr;
}
As for the client side:
//Connect to the server
void connect()
{
struct hostent *he;
struct sockaddr_in their_addr{}; /* connector's address information */
if ((he=gethostbyname(mHost.c_str())) == nullptr) { /* get the host info */
spdlog::error("gethostbyname");
}
if ((mSocket = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
spdlog::error("socket");
exit(1);
}
their_addr.sin_family = AF_INET; /* host byte order */
their_addr.sin_port = htons(mPort); /* short, network byte order */ //NOLINT
their_addr.sin_addr = *((struct in_addr *)he->h_addr);
bzero(&(their_addr.sin_zero), 8); /* zero the rest of the struct */
if (connect(mSocket, (struct sockaddr *)&their_addr, sizeof(struct sockaddr)) == -1) {
spdlog::error("connect");
exit(1);
}
}
}
And try to send the message:
void sendMessage(){
#define MAX 100
if (!sockfd) {
sockfd = mSocket;
spdlog::info("Setting socket to {}", sockfd);
}
char buff[MAX];
struct pollfd fds[1];
fds[0].fd=sockfd;
while (( recv(sockfd, buff, 200, 0)) > 0) {
printf("From Server : %s", buff);
bzero(buff, sizeof(buff));
}
strcpy(buff, "PAPARI");
write(sockfd, buff, sizeof(buff));
bzero(buff, sizeof(buff));
read(sockfd, buff, sizeof(buff));
printf("From Server : %s", buff);
close(sockfd);
}
This will block after the two messages from the server are received by the client.
Related
I am having trouble getting my TCP/IP connection between my client and server working.
Here is the server code -
int main() {
int servSock; /* Socket descriptor for server */
int clntSock; /* Socket descriptor for client */
unsigned short echoServPort; /* Server port */
struct sockaddr_in echoServAddr; /* Local address */
struct sockaddr_in echoClntAddr; /* Local address */
pid_t processID; /* Process ID from fork()*/
unsigned int childProcCount = 0; /* Number of child processes */
unsigned int clntLen;
unsigned int recvMsgSize;
echoServPort = 22;
if ((servSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0){
printf("Socket failed");
}
echoServAddr.sin_family = AF_INET; //Internet address family
echoServAddr.sin_addr.s_addr = htonl(INADDR_ANY); //Any incoming interface
echoServAddr.sin_port = htons(echoServPort); // Local port
if (bind(servSock, (struct sockaddr *) &echoServAddr, sizeof(echoServAddr)) < 0){
printf("bind failed");
}
if (listen(servSock, MAXPENDING) < 0){
printf("listen() failed");
}
clntLen = sizeof(echoClntAddr);
if ((clntSock=accept(servSock,(struct sockaddr *)&echoClntAddr,&clntLen))<0){
printf("accept() failed");
}
if ((recvMsgSize = recv(clntSock, buf, 1024, 0)) < 0){
printf("recv() failed");
}
/* Send received string and receive again until end of transmission */
while (recvMsgSize > 0) { /* zero indicates end of transmission */
printf("%d", recvMsgSize);
if (send(clntSock, buf, recvMsgSize, 0) != recvMsgSize){
//printf(“send() failed”);
}
if ((recvMsgSize = recv(clntSock, buf, 1024, 0)) < 0){
//printf(“recv() failed”);
}
}
sleep(60);
}
}
return EXIT_SUCCESS;
}
And the client code, which is a CGI application.
int main(void) {
int servSock; /* Socket descriptor for server */
int clntSock; /* Socket descriptor for client */
unsigned short echoServPort; /* Server port */
struct sockaddr_in echoServAddr; /* Local address */
struct sockaddr_in echoClntAddr; /* Local address */
struct sockaddr_in {
__uint8_t sin_len;
sa_family_t sin_family;
in_port_t sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
/*pid_t processID; Process ID from fork()
unsigned int childProcCount = 0; Number of child processes
unsigned int clntLen;*/
//char echoservIP = "10.0.0.2";
printf("Content-type: text/html\n\n");
puts("<HTML>");
puts("<BODY>");
echoServPort = 22;
servSock = 22;
clntSock = 22;
puts("<br>");
if ((clntSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0){
printf("socket() failed");
}
echoServAddr.sin_family = AF_INET; //Internet address family
echoServAddr.sin_addr.s_addr = inet_addr("10.0.0.2"); //Server IP address
echoServAddr.sin_port = htons(echoServPort); //Server port
echoClntAddr.sin_addr.s_addr = inet_addr("10.0.0.1");
if (connect(clntSock, (struct sockaddr *) &echoServAddr, sizeof(echoServAddr)) < 0){
printf("connect() failed\n");
}
int clntLen;
clntLen = sizeof(echoClntAddr);
if ((clntSock=accept(servSock,(struct sockaddr *)&echoClntAddr,&clntLen))<0){
printf("accept() failed\n");
}
char echoString[4] = "helo";
int echoStringLen;
echoStringLen = strlen(echoString); //Determine input length
//Send the string to the server
if (send(clntSock, echoString, echoStringLen, 0) != echoStringLen){
printf("send() sent a different number of bytes than expected");
}
puts("<p>Hello <b>CGI</b</p>");
puts("</BODY>");
puts("</HTML>");
return EXIT_SUCCESS;
}
When debugging, the problem occurs on the client side at the line
if ((clntSock=accept(servSock,(struct sockaddr
*)&echoClntAddr,&clntLen))<0){
printf("accept() failed\n");
}
And at
if(send(clntSock, echoString, echoStringLen, 0) != echoStringLen){
printf("send() sent a different number of bytes than expected");
}
I get the output
<HTML>
<BODY>
<br>
accept() failed
send() sent a different number of bytes than expected<p>Hello
<b>CGI</b</p>
Need help fixing this!, thanks.
You don't need to call accept() on the client - you just need to connect.
And
char echoString[4] = "helo";
is wrong. It's not NUL-terminated. Just do
char echoString[] = "helo";
If accept fails you shouldn't be proceeding with other operations on socket like recv. TCP connections is not in place for you to proceed in data exchange between server and client. You need to handle error conditions with out fail.
On the client side you have a custom error message on send. That does not help. Usually, partial sends are not common. Hence your print `sent a different number of bytes than expected' can be misleading. You need to find the real reason.
Calling accept in client code is not needed. Its the server which accepts and clients the ones which connect
Use errno and perror like - perror("Accept Failed") on ALL of your system calls for easier debugging and remove custom prints
I am trying to get a server (SENSORSERVER) and client(CGI) to communicate using the send() function. The first loop round the SENSORSERVER sends the string "Hello world" to the CGI correctly, but on the second loop around the while loop, the CGI does not receive properly on the recv function.
SENSORSERVER Code
int main() {
pthread_mutex_init(&mutex, NULL);
int welcomeSocket, newSocket;
char buffer[1024];
struct sockaddr_in serverAddr;
struct sockaddr_storage serverStorage;
socklen_t addr_size;
//pthread_create(&t0, NULL ,background(),(void *)"");
//pthread_detach(t0);
//int pthread_join();
pid = fork();
if(pid == -1){
printf("failed to fork");
}
if(pid == 0){
pthread_create(&t0, NULL, background(), (void*)"");
pthread_detach(t0);
} else {
/*---- Create the socket. The three arguments are: ----*/
/* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */
while(1){
welcomeSocket = socket(PF_INET, SOCK_STREAM, 0);
/*---- Configure settings of the server address struct ----*/
/* Address family = Internet */
serverAddr.sin_family = AF_INET;
/* Set port number, using htons function to use proper byte order */
serverAddr.sin_port = htons(7891);
/* Set IP address to localhost */
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Set all bits of the padding field to 0 */
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);
/*---- Bind the address struct to the socket ----*/
bind(welcomeSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr));
/*---- Listen on the socket, with 5 max connection requests queued ----*/
if(listen(welcomeSocket, 0) == 0)
printf("Listening\n");
else
printf("Error\n");
/*---- Accept call creates a new socket for the incoming connection ----*/
addr_size = sizeof serverStorage;
newSocket = accept(welcomeSocket, (struct sockaddr *) &serverStorage, &addr_size);
/*---- Send message to the socket of the incoming connection ----*/
int er = pthread_mutex_trylock(&mutex);
if (er == 0)
{
strcpy(buffer,"Hello World\n");
send(newSocket, buffer, sizeof(buffer), 0);
close(newSocket);
close(welcomeSocket);
pthread_mutex_unlock(&mutex);
}
}
}
return EXIT_SUCCESS;
}
And the CGI client code
char buf[1024];
char buf2[2024];
int main(void) {
int clientSocket;
char buffer[1024];
struct sockaddr_in serverAddr;
socklen_t addr_size;
/*---- Create the socket. The three arguments are: ----*/
/* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */
clientSocket = socket(PF_INET, SOCK_STREAM, 0);
/*---- Configure settings of the server address struct ----*/
/* Address family = Internet */
serverAddr.sin_family = AF_INET;
/* Set port number, using htons function to use proper byte order */
serverAddr.sin_port = htons(7891);
/* Set IP address to localhost */
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Set all bits of the padding field to 0 */
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);
/*---- Connect the socket to the server using the address struct ----*/
addr_size = sizeof serverAddr;
connect(clientSocket, (struct sockaddr *) &serverAddr, addr_size);
/*---- Read the message from the server into the buffer ----*/
int er;
er = recv(clientSocket, buffer, sizeof(buffer), 0);
/*---- Print the received message ----*/
printf("Data received: %s",buffer);
//close(clientSocket);
puts("<p>Hello <b>CGI</b</p>");
puts("</BODY>");
puts("</HTML>");
return EXIT_SUCCESS;
}
The SENSORSERVER will get to the accept() function, then when CGI gets to the receive it will carry on and continue and everything seems fine. However I need the CGI to be able to be called again and again while the SENSORSERVER is running and for the server to send the client the message. It only sends it once!
First loop round output -
Data received: Hello World
<p>Hello <b>CGI</b</p>
</BODY>
</HTML>
logout
Second loop round -
Data received:
<p>Hello <b>CGI</b</p>
</BODY>
</HTML>
logout
Can anyone see where the problem is?
The problem is that your server only accepts a single connection (the single accept call), and then after sending the message it exits. So the second client run will get a connection failure (there's noone listening on the socket anymore) and print the blank message (as you ignore the error code).
If you want the server to be able to handle multiple connections, you need to have the accept call in a loop. How exactly you want to do that depends on how you want to handle the connections. The simplest would be to send the message, close the accepted connection, and loop:
while (1) { /* infinite loop */
/*---- Accept call creates a new socket for the incoming connection ----*/
addr_size = sizeof serverStorage;
newSocket = accept(welcomeSocket, (struct sockaddr *) &serverStorage, &addr_size);
if (newSocket < 0) {
perror("accept");
break; }
/*---- Send message to the socket of the incoming connection ----*/
int er = pthread_mutex_trylock(&mutex);
if (er == 0) {
strcpy(buffer,"Hello World\n");
send(newSocket, buffer, sizeof(buffer), 0);
close(newSocket);
pthread_mutex_unlock(&mutex);
} else {
/* mutex lock failed (busy?) -- need to do something */
strcpy(buffer,"Error occurred\n");
send(newSocket, buffer, sizeof(buffer), 0);
close(newSocket);
}
}
close(welcomeSocket);
If you want to do anything more complex with the incoming connection, you might want to fork a process or thread to handle it, rather than doing in the loop directly, as a second connection cannot be accepted until after the first one has been handled, and the loop returns to the accept call.
My project is : Client receives the raw packet from the Ethernet saves it in a file called 'sniff_data.bin' and sends it to the server. Server receives the contents processes the packet( distinguishes between tcp,icmp,udp etc) and saves in a text file called 'info_agent_ report. txt' file. i think there is some mistake in my code. can anybody please guide me , help me out.
int main()
{
int sockfd, new_sockfd,log,n,x1,x2;
int server_len, client_len,len;
int cont,fh,cont2,x;
int result1;
struct sockaddr_in serveraddress;
struct sockaddr_in address;
struct sockaddr_in client_address;
FILE *ia_address;
char *fname = "/home/shishira/Desktop/packet_capture/info_agent_report.txt";
int buffsize=1024;
char buffer1[1024];
char buffer[1024];
char clntName[INET_ADDRSTRLEN];
if((sockfd = socket(AF_INET,SOCK_STREAM,0))>0)
printf("\n ---------------------------Task Agent---------------------------\n");
printf("\n Socket was created\n");
/* Name the socket. */
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(9734);
server_len = sizeof(address);
bind(sockfd, (struct sockaddr *)&address, server_len);
/* Create a connection queue and wait INFO_AGENT_REPORTS */
listen(sockfd, 5);
while(1)
{
char ch;
printf("\n\n Task agent waiting...\n");
/* Accept a connection to collect report from INFO_AGENT */
client_len = sizeof(client_address);
new_sockfd = accept(sockfd,(struct sockaddr *)&client_address, &client_len);
if (new_sockfd==-1) { perror("Connection Not Accepted!!"); return(1);}
else
{
// x=fork();
// if (x==0) // child process starts
// {
printf("\n Information agent is connected\n");
//for displaying the client address
if(inet_ntop(AF_INET,&client_address.sin_addr.s_addr,clntName,sizeof(clntName))!=NULL)
{
ia_address = fopen("info_agent_report.txt","a+");
fprintf(ia_address,"\nFrom InformationAgent:%s\n",clntName);
fclose(ia_address);
}
printf("\n Task agent processed the contents and saved it in 'info_agent_report'
file\n\n");
log=open("info_agent_report.txt",O_CREAT|O_RDWR|O_APPEND,0777);
if(log==-1)
{
perror("cannot open info_agent_report file\n");
return(1);
}
do
{
x1=read(new_sockfd, buffer1, 1024);
x2=write(log,buffer1,x1);
}
while (x1>0);
data_process();//for processing the packet
close(log);
// } child process ends
close(new_sockfd);
}
}
I have written the code for displaying the client address in info_agent_report.txt. but is not getting dispalyed :(
To display client name: ( put this after accept )
char clntName[INET_ADDRSTRLEN]; // String to contain client address
if (inet_ntop(AF_INET, &clntAddr.sin_addr.s_addr, clntName,sizeof(clntName)) != NULL){
printf("Handling client %s/%d\n", clntName, ntohs(clntAddr.sin_port));
}
Or this:
char clntName[INET6_ADDRSTRLEN];
char portName[6];
if(getnameinfo(&client_address,sizeof client_address,clntName,sizeof(clntName),NULL,0,NI_NUMERICHOST|NI_NUMERICSERV|NI_NUMERICSCOPE)==0){
printf("Client = %s/%s\n",clntName,portName);
} else {
printf("Unable to get address\n");
}
I have a UDP client/server that sends a message to a server in lower or uppercase. The server receives the message and relays it back with switched cases. I can't figure out how I would instead of having the server relay it back to the first client, instead sending it to a client2. If my client2 sends a message the server receives and sends it back to client2 and same thing with client1. I want what client1 says to be sent to the server and then the server send that to client2. I've tried everything i can think of but cant figure out.
Server:
/*
Simple udp server
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#include<ctype.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other, si_other2;
int s, i, slen = sizeof(si_other) , recv_len;
char buf[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
//bind socket to port
if( bind(s , (struct sockaddr*)&si_me, sizeof(si_me) ) == -1)
{
die("bind");
}
//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1) // read datagram from server socket
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port)); printf("Data: %s\n" , buf);
//now reply to server socket/the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == -1)
{
die("sendto()");
}
}
close(s);
return 0;
}
The Client:
/*
Simple udp client
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#include<ctype.h>
#define SERVER "192.x.x.x"
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to send data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_other;
int s, s2, i, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) // create a client socket
{
die("socket");
}
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0) // Create datagram with server IP and port.
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("Enter message : ");
gets(message);
int a;
char message2[BUFLEN];
for(a=0;a<=BUFLEN-1;a++)
{
if(message[a] >= 97 && message[a] <= 122)
message2[a] = toupper(message[a]);
else
message2[a] = tolower(message[a]);
}
if (sendto(s, message2, strlen(message2) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == -1) // read datagram from client socket
{
die("recvfrom()");
}
puts(buf);
}
close(s);
return 0;
}
It seems instead of a UDP server, you want to have a forwarder of packets like from client->server->client2, so you need to tell your server the ipaddress/port of client2, for this kindly configure client2 ip/port in server either using commandline arguments or read any input file, then before the sendto statement in server code, fill the si_other structure with client2 information as teken from command line or input file.
After you read() or recvfrom() your message, you process your data and then sendto() twice: one to the address returned by recvfrom() (the original sender) and other to the other client's address (which must be provided or detected somehow by your server).
Something along this (proper error checking not being performed):
char data[100];
struct sockaddr_in address;
socklen_t length = sizeof address;
/* Receive data from any client. */
ssize_t result = recvfrom(server, data, sizeof data, 0, &address, &length);
/* Process the data (change cases). */
process_data(data, result);
/* Send back to the first client. */
sendto(server, data, result, 0, &address, sizeof address);
/* Check who's the sender and relay to the other. */
if (address.sin_addr.s_addr == CLIENT1_ADDRESS)
address.sin_addr.s_addr = CLIENT2_ADDRESS;
else
address.sin_addr.s_addr = CLIENT1_ADDRESS;
/* Send to the other client. */
sendto(server, data, result, 0, &address, sizeof address);
In this example, the addresses are statically defined.
EDIT: the code below has been fixed to receive and send properly AND to account for the actual bytes of messages sent annd recieved (latter thanks to EJP)
I'm programming with C in Unix.
I have server and client that are supposed to exchange msgs. While client seems to send messages fine, server doesn't receive the messages the client is sending. I've tried using recv() and read() (i know they are practically the same thing but with extra flags on recv()) but I have no luck and I'm not really sure what the problem really is.
I put sleep(3) in the client code after every time it sends a message but i see that once client and server are connected, server immediately closes without waiting for the incoming messages. What am i doing wrong?
This is the client-side code:
#define SERVER_TCP_PORT 11112
#define MAX_DATA_SIZE 500
int main(int argc, char * argv[])
{
int sockfd;
char * host;
char msg[MAX_DATA_SIZE];/* = "get my msg!\n";*/
int msg_len;
struct hostent * hp;
struct sockaddr_in client_address, server_address;
printf("y halo thar\n");
// looking up from the host database
if (argc == 2)
host = argv[1];
else
exit(1);
printf("sdf\n");
hp = gethostbyname(host);
if (!hp)
exit(1);
printf("host found\n");
// setting up address and port structure information
bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string
server_address.sin_family = AF_INET;
bcopy(hp->h_addr, (char *) &server_address.sin_addr, hp->h_length);
server_address.sin_port = htons(SERVER_TCP_PORT);
printf("set\n");
// opening up socket
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
exit(1);
printf("opened\n");
// connecting
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0)
exit(1);
printf("connected\n");
int i;
for (i = 0; i < MAX_DATA_SIZE; ++i)
{
msg[i] = '.';
}
msg[MAX_DATA_SIZE-1] = '\0';
for(i = 0; i < 11; i++)
{
// send message to connected socket
msg_len = write(sockfd, msg, MAX_DATA_SIZE);
if(msg_len < 1)
printf("notsent\n");
else
printf("%i bytes sent\n", msg_len);
// recieve messages from connected socket
msg_len = read(sockfd, msg, MAX_DATA_SIZE);
if (msg_len < 1)
printf("not recieved\n");
else
{
printf("%i bytes received\n", msg_len);
printf(msg);
printf("\n");
}
}
// close connection
close(sockfd);
printf("closed\n");
}
and this is the server side
#define SERVER_TCP_PORT 11112
#define MAX_DATA_SIZE 500
int main()
{
printf("o halo thar\n");
int sockfd, new_sockfd;
int client_addr_len;
char msg [MAX_DATA_SIZE];
int msg_len;
char got_msg [11] = "got ur msg\0";
struct sockaddr_in server_address, client_address;
// setting up address and port structure information
bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(SERVER_TCP_PORT);
// opening up socket
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
exit(1);
printf("socket is opened\n");
// binding
if (bind(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0)
exit(1);
printf("socket is bound\n");
// listening
listen(sockfd,5);
printf("listening\n");
// block and wait for an incoming connection
client_addr_len = sizeof(client_address);
new_sockfd = accept(sockfd, (struct sockaddr *) &client_address, &client_addr_len);
if (new_sockfd < 0)
exit(1);
printf("accepted\n");
int i;
for( i = 0; i < 11; i++)
{
// recieve messages from connected socket
printf("waiting\n");
msg_len = read(new_sockfd, msg, MAX_DATA_SIZE);
if (msg_len < 1)
{
printf("no msg recieved\n");
}
else
{
printf("bytes recieved: %i\n", msg_len);
}
// send message to connected socket
msg_len = write(new_sockfd, got_msg, sizeof(got_msg));
if (msg_len < 1)
printf("not sent\n");
else
printf("%i bytes sent\n", msg_len);
}
// close connection
close(sockfd);
printf("socket closed. BYE! \n");
}
In the server code, the problem is on this line:
msg_len = read(sockfd, msg, MAX_DATA_SIZE);
You are calling read on sockfd, but you need to call read or recv on new_sockfd (the socket returned by accept()). new_sockfd is the one that's connected to the client (sockfd is used to accept further connections - eg if another client connects).
You should read from the socket returned by accept.
Try to call read on the socket returned from accept.
Receiver Side:
while(1)
{
len=read(sd,buff,sizeof(buff));
if(len==0)
{
//End of File receving.
break;
}
else
{
st=fwrite(buff,sizeof(char),len,fp);
}
}
Send Side:
while(!feof(fp))
{
len=fread(buff,sizeof(char),MW,fp);
if(len==0)
{
//EOF
st=write(cd,&d,sizeof(int));
break;
}
else
{
st=write(cd,buff,len);
}
}
is the implementation based on stream or datagram?
there are some problem with your operation flow. the server might start to read before client send anything.
since client and server are separated, you can imagine them running concurrently.
right after your server side "accept" connection request, there might be possibly some handshake overhead occurs or network delays causing server app to execute ahead in time, attempt to extract data but meet with errors (no data received yet).
you can try this out by adding sleep in server code after accept connection, where client should have enough time to send the data.
another better solution is to make data retrieval cope with empty buffer or asynchronous read.