Why use B tree for database index other than AVL tree - database

I heard some statements like, consider the height of the AVL tree and the maximum keys that an AVL tree node can contain, the search of AVL tree will be time-consuming because of the disk io.
However, imagine that an index file contains the whole AVL tree structure, and then the size of the index file is less than a fan size, we can just read the whole AVL tree in only once disk io.
It seems like using AVL tree does not bring about extra disk io, how do you explain B tree is better?

Databases use balanced binary trees(plus) avl is only a special case of these balanced trees, so there is no need for it

we can just read the whole AVL tree in only once disk io
Yes, it could work like that. Essentially, the whole data structure would be brought into memory. IO would no longer be a concern.
Some databases use this strategy. For example, SQL Server In-Memory "Hekaton" does this and delivers ~100x the normal throughput for OLTP.
Hekaton uses two index data structues: hash tables and trees. I think the trees are called cw-trees and are similar to b-trees.
For general purpose database workloads it is very desirable to not need everything in memory. B-trees are a great design tradeoff in those cases.

Its coz B-Trees usually have larger number of keys in single node and hence reducing the depth of the search, in record indexing the link traversal time is longer if the depth is more, hence for cache locality and making the tree wider than deeper, multiple keys are stored in array of a node which improves cache performance and quick lookup comparatively.

Related

Binary heap data structure - Application

As per my understanding,
Binary heap(data structure) is used to represent Priority queue ADT. It is a complete binary tree satisfying heap property.
Heap property - If A is a parent node of B then the key (the value) of node A is ordered with respect to the key of node B with the same ordering applying across the heap.
Firstly, it helps me remember term heap, if there is a reason behind terming this data structure as heap. Because, we also use the term heap memory.
Dictionary meaning of heap - an untidy collection of things piled up haphazardly.
Question,
After learning Reb-Black tree & AVL tree data structure,
Why do we think of new data structure(Binary heap)?
Does Binary Heap solve set of problems that Red-Black or AVL tree does not fit into?
The major difference between a binary heap and a red-black tree is the performance on certain operations.
Binary Heap
Pros
It makes an ideal priority queue, since the min/max element (depending on your implementation) is always O(1) access time, so no need to search for it.
It's also very fast for insertion of new values (O(1) on average, O(log(n)) worst case.
Cons
Slow searches for random elements.
RB Tree
Pros
Better searching and insertion performance.
Cons
Slower min/max searches.
More overhead in general.
It should be noted that RB trees can make good schedulers too, such as the Completely Fair Scheduler introduced in Linux kernel v2.6.

Graph databases utilizing locality

DAG = directed acyclic graph;
roots = vertices without incoming edges.
I have a DAG larger than available RAM, so I need a disk-based graph database to work with it.
My DAG is shallow: I have billions of roots nodes, but from each node only dozens of nodes are reachable.
It is also not well connected: majority of the nodes have only one incoming edge. So for any couple of root nodes reachable subgraphs usually have very few nodes in common.
So my DAG can be thought of as a large number of small trees, only few of which intersect.
I need to perform the following queries on my DAG in bulk numbers: given a root node, get all nodes reachable from it.
It can be thought as a batch query: given few thousands of root nodes, return all nodes reachable from there.
As far as I know there are algorithms to improve disk storage locality for graphs. Three examples are:
http://ceur-ws.org/Vol-733/paper_pacher.pdf
http://www.cs.ox.ac.uk/dan.olteanu/papers/g-store.pdf
http://graphlab.org/files/osdi2012-kyrola-blelloch-guestrin.pdf
It also seems there are older generation graph databases that don't utilize graph locality. for example a popular Neo4j graph database:
http://www.ibm.com/developerworks/library/os-giraph/
Neo4j relies on data access methods for graphs without considering
data locality, and the processing of graphs entails mostly random data
access. For large graphs that cannot be stored in memory, random disk
access becomes a performance bottleneck.
My question is: are there any graph databases suited well for my workload?
Support for Win64 and a possibility to work with database from something else than Java is a plus.
From the task itself it doesn't seem that you need a graph database.
You can simply use some external-memory programming library, such as stxxl.
First perform topological sort on the graph (in edge format). Then you only sequentially scan until you finish all the "root nodes". The I/O complexity is bounded by the topological sort. Actually you don't need a topo sort, just need to identify the root nodes. This can be done by a join with edge table and node table, which is linear time.

Sorted String Table (SSTable) or B+ Tree for a Database Index?

Using two databases to illustrate this example: CouchDB and Cassandra.
CouchDB
CouchDB uses a B+ Tree for document indexes (using a clever modification to work in their append-only environment) - more specifically as documents are modified (insert/update/delete) they are appended to the running database file as well as a full Leaf -> Node path from the B+ tree of all the nodes effected by the updated revision right after the document.
These piece-mealed index revisions are inlined right alongside the modifications such that the full index is a union of the most recent index modifications appended at the end of the file along with additional pieces further back in the data file that are still relevant and haven't been modified yet.
Searching the B+ tree is O(logn).
Cassandra
Cassandra keeps record keys sorted, in-memory, in tables (let's think of them as arrays for this question) and writes them out as separate (sorted) sorted-string tables from time to time.
We can think of the collection of all of these tables as the "index" (from what I understand).
Cassandra is required to compact/combine these sorted-string tables from time to time, creating a more complete file representation of the index.
Searching a sorted array is O(logn).
Question
Assuming a similar level of complexity between either maintaining partial B+ tree chunks in CouchDB versus partial sorted-string indices in Cassandra and given that both provide O(logn) search time which one do you think would make a better representation of a database index and why?
I am specifically curious if there is an implementation detail about one over the other that makes it particularly attractive or if they are both a wash and you just pick whichever data structure you prefer to work with/makes more sense to the developer.
Thank you for the thoughts.
When comparing a BTree index to an SSTable index, you should consider the write complexity:
When writing randomly to a copy-on-write BTree, you will incur random reads (to do the copy of the leaf node and path). So while the writes my be sequential on disk, for datasets larger than RAM, these random reads will quickly become the bottle neck. For a SSTable-like index, no such read occurs on write - there will only be the sequential writes.
You should also consider that in the worse case, every update to a BTree could incur log_b N IOs - that is, you could end up writing 3 or 4 blocks for every key. If key size is much less than block size, this is extremely expensive. For an SSTable-like index, each write IO will contain as many fresh keys as it can, so the IO cost for each key is more like 1/B.
In practice, this make SSTable-like thousands of times faster (for random writes) than BTrees.
When considering implementation details, we have found it a lot easier to implement SSTable-like indexes (almost) lock-free, where as locking strategies for BTrees has become quite complicated.
You should also re-consider your read costs. You are correct than a BTree is O(log_b N) random IOs for random point reads, but a SSTable-like index is actually O(#sstables . log_b N). Without an decent merge scheme, #sstables is proportional to N. There are various tricks to get round this (using Bloom Filters, for instance), but these don't help with small, random range queries. This is what we found with Cassandra:
Cassandra under heavy write load
This is why Castle, our (GPL) storage engine, does merges slightly differently, and can achieve a lot better (O(log^2 N)) range queries performance with a slight trade off in write performance (O(log^2 N / B)). In practice we find it to be quicker than Cassandra's SSTable index for writes as well.
If you want to know more about this, I've given a talk about how it works:
podcast
slides
Some things that should also be mentioned about each approach:
B-trees
The read/write operations are supposed to be logarithmic O(logn). However, a single database write can lead to multiple writes in the storage system. For example, when a node is full, it has to be split and that means that there will be 2 writes for the 2 new nodes and 1 additional write for updating the parent node. You can see how that could increase if the parent node was also full.
Usually, B-trees are stores in such a way that each node has the size of a page. This creates a phenomenon called write amplification, where even if a single byte needs to be updated, a whole page is written.
Writes are usually random (not sequential), thus slower especially for magnetic disks.
SSTables
SSTables are usually used in the following approach. There is an in-memory structure, called memtable, as you described. Every once in a while, this structure is flushed to disk to an SSTable. As a result, all the writes go to the memtable, but the reads might not be in the current memtable, in which case they are searched in the persisted SSTables.
As a result, writes are O(logn). However, always bear in mind that they are done in memory, so they should be orders of magnitude faster than the logarithmic operations in disk of B-trees. For the sake of completeness, we should mention that writes are also written to a write-ahead log for crash recovery. But, given that these are all sequential writes, they are expected to be much more efficient than the random writes of B-trees.
When served from memory (from the memtable), reads are expected to be much faster as well. But, when there's need to look in the older, disk-based SSTables, reads can potentially become quite slower than B-trees. There are several optimisations around that, such as use of bloom filters, to check whether an SSTable contains a value without performing disk reads.
As you mentioned, there's also a background process, called compaction, used to merge SSTables. This helps remove deleted values and prevent fragmentation, but it can cause significant write load, affecting the write throughput of the incoming operations.
As it becomes evident, a comparison between these 2 approaches is much more complicated. In an extremely simplified attempt to provide a concrete comparison, I think we could say that:
SSTables provide a much better write throughput than B-trees. However, they are expected to have less stable behaviour, because of ongoing compactions. An example of this can be seen in this benchmark comparison.
B-trees are usually preferred for use-cases, where transaction semantics are needed. This is because, each key can be found only in a single place (in contrast to the SSTable, where it could exist in multiple SSTables with obsolete values in some of them) and also because one could represent a range of values as part of the tree. This means that it's easier to perform key-level and range-level locking mechanisms.
References
[1] A Performance Comparison of LevelDB and MySQL
[2] Designing Data-intensive Applications
I think fractal trees, as used by Tokutek, are a better index for a database. They offer real-world 20x to 80x improvements over b-trees.
There are excellent explanations of how fractal tree indices work here.
LSM-Trees is better than B-Trees on storage engine structured.
It converts random-write to aof in a way.
Here is a LSM-Tree src:
https://github.com/shuttler/lsmtree

C: Storing up to a million entries in a hash table

I'm working on a project where efficiency is crucial. A hash table would be very helpful since I need to easily look up the memory address of a node based on a key. The only problem I foresee is this hash table will need to handle up to 1 million entries. As I understand it usually hash tables buckets are a linked list so that they can handle multiple entries in the same bucket. It seems to me that with a million entries these lists would be way too slow. What is the common way of implementing something like this. Maybe swapping a standard linked list out for a skip list?
If you want a hash table with a million entries, normally you'd have at least 2 million buckets. I don't remember all the statistics (the key term is "birthday paradox"), but the vast majority of the buckets will have zero or one items. You can, in principle, be very unlucky and get all items in one bucket - but you'd have to be even more unlucky than those people who seem to get struck by lightning every other day.
For hashtables that grow, the normal trick is to grow by a constant percentage - the usual textbook case being growth by doubling the hash-table size. You do this whenever the number of items in the hashtable reaches a certain proportion of the hashtable size, irrespective of how many buckets are actually being used. This gives amortized expected performance of O(1) for inserts, deletes and searches.
The linked list in each bucket of a hash-table is just a way of handling collisions - improbable in a per-operation sense, but over the life of a significant hash table, they do happen - especially as the hash-table gets more than half full.
Linked lists aren't the only way to handle collisions - there's a huge amount of lore about this topic. Walter Bright (developer of the D programming language) has advocated using binary trees rather than linked lists, claiming that his Dscript gained a significant performance boost relative to Javascript from this design choice.
He used simple (unbalanced) binary trees when I asked, so the worst-case performance was the same as for linked lists, but the key point I guess is that the binary tree handling code is simple, and the hash table itself makes the odds of building large unbalanced trees very small.
In principle, you could just as easily use treaps, red-black trees or AVL trees. An interesting option may be to use splay trees for collision handling. But overall, this is a minor issue for a few library designers and a few true obsessives to worry about.
You lose all the advantages of a hash table if the per-bucket lists ever have more than a few entries. The usual way to make a hash table scale to millions of entries is to make the primary hash array resizable, so even with millions of entries, the bucket lists stay short.
You can use a Tree instead of a List in the individual "buckets". (AVL or similar)
EDIT: well, Skip List would do too. (and seems to be faster) - O(log n) is what you aim for.
The total number of entries does not matter, only the average number of entries per bucket (N / size of hash). Use a hash function with larger domain (for example, 20 bits, or even larger) to ensure that.
Of course, this will take up more memory, but that's it, it's a common memory vs speed tradeoff.
Not sure if this will help you or not, but maybe: http://memcached.org/
If your keys have normal distribution (That's a very big IF), then the expected number of insertions into the hashtable to exhaust all the buckets in the hashtable is M*logM ( Natural log, to the base e), where M is the number of buckets.
Was surprised couldn't find this easily online!
I have posted the derivation of the same on my blog,and verified it with Code, using rand().It does seem to be a pretty good estimate.

What are the differences between B trees and B+ trees?

In a b-tree you can store both keys and data in the internal and leaf nodes, but in a b+ tree you have to store the data in the leaf nodes only.
Is there any advantage of doing the above in a b+ tree?
Why not use b-trees instead of b+ trees everywhere, as intuitively they seem much faster?
I mean, why do you need to replicate the key (data) in a b+ tree?
The image below helps show the differences between B+ trees and B trees.
Advantages of B+ trees:
Because B+ trees don't have data associated with interior nodes, more keys can fit on a page of memory. Therefore, it will require fewer cache misses in order to access data that is on a leaf node.
The leaf nodes of B+ trees are linked, so doing a full scan of all objects in a tree requires just one linear pass through all the leaf nodes. A B tree, on the other hand, would require a traversal of every level in the tree. This full-tree traversal will likely involve more cache misses than the linear traversal of B+ leaves.
Advantage of B trees:
Because B trees contain data with each key, frequently accessed nodes can lie closer to the root, and therefore can be accessed more quickly.
The principal advantage of B+ trees over B trees is they allow you to pack in more pointers to other nodes by removing pointers to data, thus increasing the fanout and potentially decreasing the depth of the tree.
The disadvantage is that there are no early outs when you might have found a match in an internal node. But since both data structures have huge fanouts, the vast majority of your matches will be on leaf nodes anyway, making on average the B+ tree more efficient.
B+Trees are much easier and higher performing to do a full scan, as in look at every piece of data that the tree indexes, since the terminal nodes form a linked list. To do a full scan with a B-Tree you need to do a full tree traversal to find all the data.
B-Trees on the other hand can be faster when you do a seek (looking for a specific piece of data by key) especially when the tree resides in RAM or other non-block storage. Since you can elevate commonly used nodes in the tree there are less comparisons required to get to the data.
In a B tree search keys and data are stored in internal or leaf nodes. But in a B+-tree data is stored only in leaf nodes.
Full scan of a B+ tree is very easy because all data are found in leaf nodes. Full scan of a B tree requires a full traversal.
In a B tree, data may be found in leaf nodes or internal nodes. Deletion of internal nodes is very complicated. In a B+ tree, data is only found in leaf nodes. Deletion of leaf nodes is easy.
Insertion in B tree is more complicated than B+ tree.
B+ trees store redundant search keys but B tree has no redundant value.
In a B+ tree, leaf node data is ordered as a sequential linked list but in a B tree the leaf node cannot be stored using a linked list. Many database systems' implementations prefer the structural simplicity of a B+ tree.
Example from Database system concepts 5th
B+-tree
corresponding B-tree
Adegoke A, Amit
I guess one crucial point you people are missing is difference between data and pointers as explained in this section.
Pointer : pointer to other nodes.
Data :- In context of database indexes, data is just another pointer to real data (row) which reside somewhere else.
Hence in case of B tree each node has three information keys, pointers to data associated with the keys and pointer to child nodes.
In B+ tree internal node keep keys and pointers to child node while leaf node keep keys and pointers to associated data. This allows more number of key for a given size of node. Size of node is determined mainly by block size.
Advantage of having more key per node is explained well above so I will save my typing effort.
B+ Trees are especially good in block-based storage (eg: hard disk). with this in mind, you get several advantages, for example (from the top of my head):
high fanout / low depth: that means you have to get less blocks to get to the data. with data intermingled with the pointers, each read gets less pointers, so you need more seeks to get to the data
simple and consistent block storage: an inner node has N pointers, nothing else, a leaf node has data, nothing else. that makes it easy to parse, debug and even reconstruct.
high key density means the top nodes are almost certainly on cache, in many cases all inner nodes get quickly cached, so only the data access has to go to disk.
Define "much faster". Asymptotically they're about the same. The differences lie in how they make use of secondary storage. The Wikipedia articles on B-trees and B+trees look pretty trustworthy.
In B+ Tree, since only pointers are stored in the internal nodes, their size becomes significantly smaller than the internal nodes of B tree (which store both data+key).
Hence, the indexes of the B+ tree can be fetched from the external storage in a single disk read, processed to find the location of the target. If it has been a B tree, a disk read is required for each and every decision making process. Hope I made my point clear! :)
**
The major drawback of B-Tree is the difficulty of Traversing the keys
sequentially. The B+ Tree retains the rapid random access property of
the B-Tree while also allowing rapid sequential access
**
ref: Data Structures Using C// Author: Aaro M Tenenbaum
http://books.google.co.in/books?id=X0Cd1Pr2W0gC&pg=PA456&lpg=PA456&dq=drawback+of+B-Tree+is+the+difficulty+of+Traversing+the+keys+sequentially&source=bl&ots=pGcPQSEJMS&sig=F9MY7zEXYAMVKl_Sg4W-0LTRor8&hl=en&sa=X&ei=nD5AUbeeH4zwrQe12oCYAQ&ved=0CDsQ6AEwAg#v=onepage&q=drawback%20of%20B-Tree%20is%20the%20difficulty%20of%20Traversing%20the%20keys%20sequentially&f=false
The primary distinction between B-tree and B+tree is that B-tree eliminates the redundant storage of search key values.Since search keys are not repeated in the B-tree,we may not be able to store the index using fewer tree nodes than in corresponding B+tree index.However,since search key that appear in non-leaf nodes appear nowhere else in B-tree,we are forced to include an additional pointer field for each search key in a non-leaf node.
Their are space advantages for B-tree, as repetition does not occur and can be used for large indices.
Take one example - you have a table with huge data per row. That means every instance of the object is Big.
If you use B tree here then most of the time is spent scanning the pages with data - which is of no use. In databases that is the reason of using B+ Trees to avoid scanning object data.
B+ Trees separate keys from data.
But if your data size is less then you can store them with key which is what B tree does.
A B+tree is a balanced tree in which every path from the root of the tree to a leaf is of the same length, and each nonleaf node of the tree has between [n/2] and [n] children, where n is fixed for a particular tree. It contains index pages and data pages.
Binary trees only have two children per parent node, B+ trees can have a variable number of children for each parent node
One possible use of B+ trees is that it is suitable for situations
where the tree grows so large that it does not fit into available
memory. Thus, you'd generally expect to be doing multiple I/O's.
It does often happen that a B+ tree is used even when it in fact fits into
memory, and then your cache manager might keep it there permanently. But
this is a special case, not the general one, and caching policy is a
separate from B+ tree maintenance as such.
Also, in a B+ tree, the leaf pages are linked together in
a linked list (or doubly-linked list), which optimizes traversals
(for range searches, sorting, etc.). So the number of pointers is
a function of the specific algorithm that is used.

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