How to use text in EFI graphic mode? - c

I am super new to creating efi application. My aim is to create a small application in efi, that displays some text on a background. But I am stuck with trying to display text on the display (Great would be to have a custom font, but that is not necessary at this stage). I want the app (also) to run on apple systems (to boot from a usb)
How do I find good documentation on the EFI functions? It seems super hard to find good examples etc.
How can I display a text on a background with EFI?
This is what I got so far. I change the background to a color using the graphics protocol. How do I display a text on it. The Output String doesn't seem to work.
#include "efibind.h"
#include "efidef.h"
#include "efidevp.h"
#include "eficon.h"
#include "efiapi.h"
#include "efierr.h"
#include "efiprot.h"
static EFI_GUID GraphicsOutputProtocolGUID = EFI_GRAPHICS_OUTPUT_PROTOCOL_GUID;
/**
* efi_main - The entry point for the EFI application
* #image: firmware-allocated handle that identifies the image
* #SystemTable: EFI system table
*/
EFI_STATUS efi_main(EFI_HANDLE image, EFI_SYSTEM_TABLE *systemTable) {
EFI_BOOT_SERVICES *bs = systemTable->BootServices;
EFI_STATUS status;
EFI_GRAPHICS_OUTPUT_PROTOCOL *graphicsProtocol;
SIMPLE_TEXT_OUTPUT_INTERFACE *conOut = systemTable->ConOut;
EFI_GRAPHICS_OUTPUT_MODE_INFORMATION *info;
UINTN SizeOfInfo, sWidth, sHeight;
status = bs->LocateProtocol(&GraphicsOutputProtocolGUID, NULL,
(void**)&graphicsProtocol);
if (EFI_ERROR(status) || graphicsProtocol == NULL) {
conOut->OutputString(conOut, L"Failed to init gfx!\r\n");
return status;
}
conOut->ClearScreen(conOut);
//Switch to current mode so gfx is started.
status = graphicsProtocol->SetMode(graphicsProtocol, graphicsProtocol->Mode->Mode);
if (EFI_ERROR(status)) {
conOut->OutputString(conOut, L"Failed to set default mode!\r\n");
return status;
}
EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
p.Red = 200;
p.Green = 77;
p.Blue = 13;
graphicsProtocol->QueryMode(graphicsProtocol, graphicsProtocol->Mode->Mode, &SizeOfInfo, &info);
sWidth = info->HorizontalResolution;
sHeight = info->VerticalResolution;
status = graphicsProtocol->Blt(graphicsProtocol, &p, EfiBltVideoFill, 0, 0, 0, 0, sWidth, sHeight, 0);
while (1) {
conOut->OutputString(conOut, L"Some text that I want to display\r\n");
bs->Stall(500000);
}
return EFI_SUCCESS;
}

UEFI supports graphics output. It also supports text output (which can mean either output to a serial console, or text rendered to a graphical console, or both). But there is no defined way to interact between these in a controlled manner.
Applications that provide a graphical environment with text elements (BIOS configuration menu, GRUB) generally do this using their own frameworks to draw text on the graphical console using GRAPHICS_OUTPUT_PROTOCOL.

This is a short example of a text renderer using the font module from LVGL (which can be used standalone, replace #include "../../lv_conf.h" in the lv_font.h file with #define USE_LV_FONT_DEJAVU_20 8) and the Blt method from the GRAPHICS_OUTPUT_PROTOCOL
#include <Uefi.h>
#include <Library\UefiLib.h>
#include <Protocol\GraphicsOutput.h>
#include "lv_font.h"
#define LETTER_SPACE 2
#define WAIT_SECONDS 10
#define FONT &lv_font_dejavu_20
static EFI_BOOT_SERVICES *gBS;
static EFI_RUNTIME_SERVICES *gRT;
static EFI_GRAPHICS_OUTPUT_PROTOCOL *gGOP = (EFI_GRAPHICS_OUTPUT_PROTOCOL *)NULL;
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL gWhite = { 255,255,255,0 };
static void _util_render_glyph(UINT32 x, UINT32 y, CHAR8 letter)
{
UINT32 height;
UINT32 width;
UINT32 pm_x;
UINT32 pm_y;
UINT32 index;
const UINT8* bitmap;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *pixelmap;
if (gGOP == NULL) {
return;
}
height = lv_font_get_height(FONT);
width = lv_font_get_width(FONT, letter);
// glyph is not defined in this font
if (width == 0) {
return;
}
bitmap = lv_font_get_bitmap(FONT, letter);
// using 8 bpp for simplicity
if (EFI_ERROR(gBS->AllocatePool(EfiLoaderData, height * width * sizeof(*pixelmap), (VOID**)&pixelmap))) {
return;
}
gBS->SetMem((VOID*)pixelmap, height * width * sizeof(*pixelmap), 0);
// get the current content of the framebuffer to allow 'transparent' blt operations
gGOP->Blt(gGOP, pixelmap, EfiBltVideoToBltBuffer, x, y, 0, 0, width, height, 0);
for (pm_y = 0; pm_y < height; pm_y++) {
for (pm_x = 0; pm_x < width; pm_x++) {
index = width * pm_y + pm_x;
if (bitmap[index] > 200) {
pixelmap[index].Red = 0;
pixelmap[index].Blue = 0;
pixelmap[index].Green = 0;
pixelmap[index].Reserved = 0;
}
else if (bitmap[index] > 100) {
pixelmap[index].Red = 105;
pixelmap[index].Blue = 105;
pixelmap[index].Green = 105;
pixelmap[index].Reserved = 0;
}
}
}
gGOP->Blt(gGOP, pixelmap, EfiBltBufferToVideo, 0, 0, x, y, width, height, 0);
gBS->FreePool(pixelmap);
}
static void _util_render_text(UINT32 x, UINT32 y, const CHAR8 *string)
{
UINT32 index;
UINTN length;
UINT32 scr_w;
UINT32 scr_h;
UINT32 str_x;
UINT32 gly_w;
UINT32 gly_h;
if (string == NULL) {
return;
}
if (gGOP == NULL) {
return;
}
scr_w = gGOP->Mode->Info->HorizontalResolution;
scr_h = gGOP->Mode->Info->VerticalResolution;
length = AsciiStrnLenS(string, 32);
gly_h = lv_font_get_height(FONT);
// check if the string can be printed
if ((y + gly_h) > scr_h) {
return;
}
if (x > scr_w) {
return;
}
// print the string glyph by glyph
str_x = x;
for (index = 0; index < length; index++) {
// check if the glyph can be printed
gly_w = lv_font_get_width(FONT, string[index]);
if ((str_x + gly_w) > scr_w) {
break;
}
// print the glyph
_util_render_glyph(str_x, y, string[index]);
// calculate the position of the next glyph
str_x += gly_w + LETTER_SPACE;
}
}
static void _util_fill_screen(EFI_GRAPHICS_OUTPUT_BLT_PIXEL *color)
{
if (gGOP == NULL) {
return;
}
gGOP->Blt(gGOP, color, EfiBltVideoFill, 0, 0, 0, 0, gGOP->Mode->Info->HorizontalResolution, gGOP->Mode->Info->VerticalResolution, 0);
}
static void _util_wait(UINT32 seconds)
{
EFI_TIME time;
UINT8 current_second = 255;
UINT32 elapsed_seconds = 0;
//wait for some seconds
while (elapsed_seconds <= WAIT_SECONDS) {
if (!EFI_ERROR(gRT->GetTime(&time, (EFI_TIME_CAPABILITIES*)NULL))) {
if (current_second != time.Second) {
elapsed_seconds++;
current_second = time.Second;
}
}
else {
break;
}
CpuPause();
}
}
EFI_STATUS
EFIAPI
UefiMain(
IN EFI_HANDLE ImageHandle,
IN EFI_SYSTEM_TABLE *SystemTable)
{
EFI_STATUS eRc;
gBS = SystemTable->BootServices;
gRT = SystemTable->RuntimeServices;
eRc = gBS->LocateProtocol(
&gEfiGraphicsOutputProtocolGuid,
NULL,
(VOID**)&gGOP);
if (EFI_ERROR(eRc) || gGOP == NULL) {
return EFI_SUCCESS;
}
_util_fill_screen(&gWhite);
_util_render_text(0, 0, "HELLO WORLD!");
_util_wait(WAIT_SECONDS);
return EFI_SUCCESS;
}
I tested it on a pc and on a mac it runs on both. Using the tools provided by LVGL on their website you can use any font you want.

If you target MacEFI specifically, you'll need an additional protocol call to force the console into text mode, like this.

Related

How to get top-level windows and their names using libxcb

I have a Linux desktop with 2 open windows: a terminal and a browser. I'm trying to get the name of those windows with libxcb. Here's my code based on examples I found at https://www.systutorials.com/docs/linux/man/3-xcb_query_tree_reply/
Here's my code:
#include <stdio.h>
#include <malloc.h>
#include <string.h>
#include <stdlib.h>
#include <xcb/xcb.h>
void get_children(xcb_connection_t* c, xcb_window_t window, xcb_window_t** children, int* count)
{
*count = 0;
*children = NULL;
auto cookie = xcb_query_tree(c, window);
auto reply = xcb_query_tree_reply(c, cookie, NULL);
if (reply)
{
*count = xcb_query_tree_children_length(reply);
*children = xcb_query_tree_children(reply);
free(reply);
}
}
void get_name(xcb_connection_t* c, xcb_window_t window, char** name, int* length)
{
*length = 0;
*name = NULL;
auto cookie = xcb_get_property(c, 0, window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 0, 0);
auto reply = xcb_get_property_reply(c, cookie, NULL);
if (reply)
{
*length = xcb_get_property_value_length(reply);
*name = (char*)xcb_get_property_value(reply);
free(reply);
}
}
int main()
{
auto c = xcb_connect(":0.0", NULL);
auto screen = xcb_setup_roots_iterator(xcb_get_setup(c)).data;
auto rootWindow = screen->root;
int nChildren;
xcb_window_t* children;
get_children(c, screen->root, &children, &nChildren);
for (int i = 0; i < nChildren; i++)
{
auto wid = children[i];
int length;
char* name;
get_name(c, wid, &name, &length);
printf("%u %d\n", wid, length);
}
return 0;
}
This returns 40 windows all with their name's length of 0. For example:
20971989 0
20971802 0
20972112 0
20972308 0
... (truncated for brevity)
I'm trying to get something like the output of wmctrl -l.
What am I doing wrong?
I figured out the problem. I needed to add a length to the xcb_get_property function call. The following code works.
auto cookie = xcb_get_property(c, 0, window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 0, 1000);

Assertion 'value' failed on Code Blocks with linux

I am sorry my bad english. I work with Raspberry pi 3's sample code. I try run sample code on Code Blocks and I work for learn. I configured debug setting based on Makefile of sample code. I configure linker setting. When I build the code on Code Blocks, it doesn't show error. But when I run code. I taked error on console. Error this:
Font_example: /home/pi/Desktop/Font_example/main.c: 101: main:Assertion 's==0' failed.
I remarked line. Code this:
// Test app for VG font library.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>
#include "/opt/vc/src/hello_pi/libs/vgfont/bcm_host.h"
#include "/opt/vc/src/hello_pi/libs/vgfont/vgfont.h"
static const char *strnchr(const char *str, size_t len, char c)
{
const char *e = str + len;
do {
if (*str == c) {
return str;
}
} while (++str < e);
return NULL;
}
int32_t render_subtitle(GRAPHICS_RESOURCE_HANDLE img, const char *text, const int skip, const uint32_t text_size, const uint32_t y_offset)
{
uint32_t text_length = strlen(text)-skip;
uint32_t width=0, height=0;
const char *split = text;
int32_t s=0;
int len = 0; // length of pre-subtitle
uint32_t img_w, img_h;
graphics_get_resource_size(img, &img_w, &img_h);
if (text_length==0)
return 0;
while (split[0]) {
s = graphics_resource_text_dimensions_ext(img, split, text_length-(split-text), &width, &height, text_size);
if (s != 0) return s;
if (width > img_w) {
const char *space = strnchr(split, text_length-(split-text), ' ');
if (!space) {
len = split+1-text;
split = split+1;
} else {
len = space-text;
split = space+1;
}
} else {
break;
}
}
// split now points to last line of text. split-text = length of initial text. text_length-(split-text) is length of last line
if (width) {
s = graphics_resource_render_text_ext(img, (img_w - width)>>1, y_offset-height,
GRAPHICS_RESOURCE_WIDTH,
GRAPHICS_RESOURCE_HEIGHT,
GRAPHICS_RGBA32(0xff,0xff,0xff,0xff), /* fg */
GRAPHICS_RGBA32(0,0,0,0x80), /* bg */
split, text_length-(split-text), text_size);
if (s!=0) return s;
}
return render_subtitle(img, text, skip+text_length-len, text_size, y_offset - height);
}
int main(void)
{
GRAPHICS_RESOURCE_HANDLE img;
uint32_t width, height;
int LAYER=1;
bcm_host_init();
int s;
s = gx_graphics_init(".");
assert(s == 0); //101. line
s = graphics_get_display_size(0, &width, &height);
assert(s == 0);
s = gx_create_window(0, width, height, GRAPHICS_RESOURCE_RGBA32, &img);
assert(s == 0);
// transparent before display to avoid screen flash
graphics_resource_fill(img, 0, 0, width, height, GRAPHICS_RGBA32(0,0,0,0x00));
graphics_display_resource(img, 0, LAYER, 0, 0, GRAPHICS_RESOURCE_WIDTH, GRAPHICS_RESOURCE_HEIGHT, VC_DISPMAN_ROT0, 1);
uint32_t text_size = 10;
while (1) {
const char *text = "The quick brown fox jumps over the lazy dog";
uint32_t y_offset = height-60+text_size/2;
graphics_resource_fill(img, 0, 0, width, height, GRAPHICS_RGBA32(0,0,0,0x00));
// blue, at the top (y=40)
graphics_resource_fill(img, 0, 40, width, 1, GRAPHICS_RGBA32(0,0,0xff,0xff));
// green, at the bottom (y=height-40)
graphics_resource_fill(img, 0, height-40, width, 1, GRAPHICS_RGBA32(0,0xff,0,0xff));
// draw the subtitle text
render_subtitle(img, text, 0, text_size, y_offset);
graphics_update_displayed_resource(img, 0, 0, 0, 0);
text_size += 1;
if (text_size > 50)
text_size = 10;
}
graphics_display_resource(img, 0, LAYER, 0, 0, GRAPHICS_RESOURCE_WIDTH, GRAPHICS_RESOURCE_HEIGHT, VC_DISPMAN_ROT0, 0);
graphics_delete_resource(img);
return 0;
}
1- What is wrong ?
2- Why this error on console why I couldn't see during on compiler?
NOTE: I can running this code on terminal (First go file and use make on console after use ./hello_font.bin) work fine.
Thanks your time. Best regards.
1- What is wrong ?
2- Why this error on console why I couldn't see during on compiler?
The assert you are using is a run-time assert.
If you want a compile-time assert, you have to use static_assert.
Using static_assert allows you to print your own message that will appear as compiler error.
Simple example:
int main()
{
static_assert(0 == 1, "Zero is not equal to one");
}
Compiler output:
main.cpp: In function 'int main()':
main.cpp:3:21: error: static assertion failed: Zero is not equal to one
static_assert(0 == 1, "Zero is not equal to one");
As in the comments of #Scheff. You should add macro. I added NDEBUG macro (on my project build setting and added macro to tab of other compiler under options). So my problem solved.

IMG_Load: Couldn't open xxx.png

Context: I am currently trying to practice my C skills a little bit with the SDL 2.0.7 and SDL2_image-2.0.2.
Problem: I get an error message during the execution of my program "IMG_Load: Couldn't open xxx.png". The error seems stupid as it is very explicit: "i can't find the image", but as the image is in the appropriate folder... I think I need a fresh eye to spot the stupid mistake.
Platform: Windows 10
IDE: Visual Studio 2017
Steps done to solve the problem:
1) Tried to reduce my code lenght/functionalities to its minimum. Result: Error is still here.
2) I created a new project and copy/pasted the simplified code. Result: On the new project, there is no error, everything is working fine.
3) I compared project's options and the folder. To me they are the same:
It shouldn't be useful but just in case, here is my:
Code sample:
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_render.h>
#include "SDL_timer.h"
int main(int argc, char *argv[])
{
printf("argc = %d\n", argc);
for (int i = 0; i < argc; ++i)
{
printf("argv[ %d ] = %s\n", i, argv[i]);
}
SDL_Window* pWindow = NULL;
SDL_Renderer* pRenderer = NULL;
SDL_Texture* pTexture = NULL;
SDL_Surface* pLoadedSurface = NULL;
SDL_Rect* tileClipsArray = NULL;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
{
fprintf(stderr, "Erreur d'initialisation de la SDL : %s\n", SDL_GetError());
}
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if (!(IMG_Init(imgFlags) & imgFlags))
{
printf("IMG_Load: %s\n", IMG_GetError());
}
pWindow = SDL_CreateWindow("TestLoadingImage",
SDL_WINDOWPOS_CENTERED, // initial X position.
SDL_WINDOWPOS_CENTERED, // Initial Y position.
640, // Width, in pixels.
480, // Height, in pixels.
SDL_WINDOW_OPENGL); // Window flags
assert(NULL != pWindow);
//Create renderer for the window
pRenderer = SDL_CreateRenderer(pWindow,
-1, // Index of the rendering driver to initialize, -1 to initialize the first one supporting the requested flags.
SDL_RENDERER_ACCELERATED
| SDL_RENDERER_PRESENTVSYNC); // RendererFlags
assert(NULL != pRenderer);
//Initialize renderer color
SDL_SetRenderDrawColor(pRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
pLoadedSurface = IMG_Load("GroundTiles.png");
if (NULL == pLoadedSurface)
{
printf("IMG_Load: %s\n", IMG_GetError());
assert(NULL != pLoadedSurface);
}
//Create texture from surface pixels
pTexture = SDL_CreateTextureFromSurface(pRenderer, pLoadedSurface);
assert(NULL != pTexture);
//Get image dimensions
const int textureWidth = pLoadedSurface->w;
const int textureHeight = pLoadedSurface->h;
const int tileClipWidth = 128;
const int tileClipHeight = 128;
const int nbLines = textureHeight / tileClipHeight;
const int nbColumns = textureWidth / tileClipWidth;
const int nbTileClips = nbLines + nbColumns;
tileClipsArray = malloc(nbTileClips * sizeof(SDL_Rect));
int tileClipIndex = 0;
for (int tileClipLineIndex = 0; tileClipLineIndex < nbLines; ++tileClipLineIndex)
{
for (int tileClipColumnIndex = 0; tileClipColumnIndex < nbColumns; ++tileClipColumnIndex)
{
tileClipsArray[tileClipIndex].x = tileClipColumnIndex * tileClipWidth;
tileClipsArray[tileClipIndex].y = tileClipLineIndex * tileClipHeight;
tileClipsArray[tileClipIndex].w = tileClipWidth;
tileClipsArray[tileClipIndex].h = tileClipHeight;
++tileClipIndex;
}
}
//Get rid of old loaded surface
SDL_FreeSurface(pLoadedSurface);
pLoadedSurface = NULL;
int canLoop = 1;
SDL_Event event;
int lastUpdate = SDL_GetTicks();
int now = 0;
int timeToSpendPerClip = 5000;
int timeSpentwithThisClip = 0;
int clipToUse = 0;
while (canLoop)
{
now = SDL_GetTicks();
if (now - lastUpdate > 16)
{
timeSpentwithThisClip += now - lastUpdate;
lastUpdate = now;
// We are processing all the events received this frame.
while (SDL_PollEvent(&event))
{
// We need to know what kind of event we are dealing with.
switch (event.type)
{
case SDL_QUIT:
canLoop = 0;
break;
}
}
SDL_RenderClear(pRenderer);
if (timeSpentwithThisClip > timeToSpendPerClip)
{
clipToUse = rand() % 4;
timeSpentwithThisClip = 0;
}
// Set rendering space and render to screen.
SDL_Rect renderQuad;
renderQuad.x = 50;
renderQuad.y = 50;
renderQuad.w = tileClipsArray[clipToUse].w;
renderQuad.h = tileClipsArray[clipToUse].h;
SDL_RenderCopyEx(pRenderer, pTexture, &tileClipsArray[clipToUse], &renderQuad, 0.0, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(pRenderer);
}
}
SDL_DestroyTexture(pTexture);
free(tileClipsArray);
SDL_DestroyRenderer(pRenderer);
pRenderer = NULL;
SDL_DestroyWindow(pWindow);
pWindow = NULL;
IMG_Quit();
SDL_Quit();
return EXIT_SUCCESS;
}
I'm probably going to copy/paste all my files from the project 1 into the project 2, but I would like to understand my mistake!

XGetImage is mangled for chrome, firefox, electron, when using XCompositeRedirectWindow

I am attempting to create a thumbnailer (for i3wm on linux) which generates an icon from a screenshot for all the available windows. The aim being to replicate something like how windows uses Alt-Tab to produce a pane of windows to choose from;
The current prototype uses pygtk to generate the dialog, and it creates thumbnails of the windows in the _NET_CLIENT_LIST using XGetImage where the windows have been redirected using XCompositeRedirectWindow. It works pretty well except for that images captured from windows which are browsers, (e.g. firefox, chrome, electron) are mangled, or wrong;
Basically, tools like xwd, scrot and import don't work for the hidden windows in i3, presumably because they are unmapped. So I have pulled some code together to create the thumbnails. The core of it is based on an example using XCompositeRedirectWindow from X11/extensions/Xcomposite.h from here.
My attempt at creating a short example is here;
https://gist.github.com/tolland/4bb1e97db258b92618adfb783ce66fac
it can be compiled with;
$ gcc example.c -lX11 -lXcomposite -lXrender -lpng -o example
and then to output png files for each of the windows;
$ mkdir -p /tmp/png_out && ./example
will produce pngs for each of the images
window found was 58720312
found window name for 58720312 : build : sudo
filename /tmp/png_out/58720312_test3.png
window found was 79691781
found window name for 79691781 : .xsession-errors - glogg
filename /tmp/png_out/79691781_test3.png
window found was 62914576
found window name for 62914576 : Edit - Stack Overflow - Mozilla Firefox
filename /tmp/png_out/62914576_test3.png
So the code I am currently using to walk the _NET_CLIENT_LIST is this;
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <libpng16/png.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xrender.h>
//Compile hint: gcc -shared -O3 -lX11 -fPIC -Wl,-soname,prtscn -o prtscn.so prtscn.c
typedef int bool;
#define true 1
#define false 0
const int DEBUG = 0;
void getScreen2(const int, const int, const int, const int, const XID);
void write_png_for_image(XImage *image, XID xid, int width, int height,
char *filename);
typedef int (*handler)(Display *, XErrorEvent *);
XID getWindows(Display *display, Window parent, Window window, XID xid,
int depth);
int main() {
Display *display = XOpenDisplay(NULL);
Window root = DefaultRootWindow(display);
uint nwindows;
Window root_return, parent_return, *windows;
Atom a = XInternAtom(display, "_NET_CLIENT_LIST", true);
Atom actualType;
int format;
unsigned long numItems, bytesAfter;
unsigned char *data = 0;
int status = XGetWindowProperty(display, root, a, 0L, (~0L),
false,
AnyPropertyType, &actualType, &format, &numItems, &bytesAfter, &data);
char* window_name_return;
if (status >= Success && numItems) {
long *array = (long*) data;
for (long k = 0; k < numItems; k++) {
Window window = (Window) array[k];
//not finding chrome window name
printf("window found was %d \n", window);
if (XFetchName(display, window, &window_name_return)) {
printf("found window name for %d : %s \n", window,
window_name_return);
}
//XMapWindow(display, parent);
XMapWindow(display, window);
XWindowAttributes attr;
Status status = XGetWindowAttributes(display, window, &attr);
if (status == 0)
printf("Fail to get window attributes!\n");
getScreen2(0, 0, attr.width, attr.height, window);
}
XFree(data);
}
return 0;
}
which calls this function to map the window and call XCompositeRedirectWindow;
void getScreen2(const int xx, const int yy, const int W, const int H,
const XID xid) {
Display *display = XOpenDisplay(NULL);
Window root = DefaultRootWindow(display);
// turn on --sync to force error on correct method
//https://www.x.org/releases/X11R7.6/doc/man/man3/XSynchronize.3.xhtml
XSynchronize(display, True);
int counter = 1;
// select which xid to operate on, the winder or its parent
//XID xwid = fparent;
XID xwid = xid;
// Requests the X server to direct the hierarchy starting at window to off-screen storage
XCompositeRedirectWindow(display, xwid, CompositeRedirectAutomatic);
XWindowAttributes attr;
Status status = XGetWindowAttributes(display, xwid, &attr);
int width = attr.width;
int height = attr.height;
int depth = attr.depth;
Pixmap xc_pixmap = XCompositeNameWindowPixmap(display, xwid);
if (!xc_pixmap) {
printf("xc_pixmap not found\n");
}
//XWriteBitmapFile(display, "test1.xpm", pixmap, W, H, -1, -1);
XRenderPictFormat *format = XRenderFindVisualFormat(display, attr.visual);
XRenderPictureAttributes pa;
pa.subwindow_mode = IncludeInferiors;
Picture picture = XRenderCreatePicture(display, xwid, format,
CPSubwindowMode, &pa);
char buffer[50];
int n;
int file_counter = 1;
n = sprintf(buffer, "/tmp/%d_test%d.xpm", xid, file_counter++);
XWriteBitmapFile(display, buffer, xc_pixmap, W, H, -1, -1);
n = sprintf(buffer, "/tmp/%d_test%d.xpm", xid, file_counter++);
XWriteBitmapFile(display, buffer, xid, W, H, -1, -1);
XImage *image = XGetImage(display, xid, 0, 0, W, H, AllPlanes, ZPixmap);
if (!image) {
printf("XGetImage failed\n");
}
char filename[255];
int n2;
n2 = sprintf(filename, "/tmp/png_out/%d_test%d.png", xid, file_counter++);
printf("filename %s \n", filename);
write_png_for_image(image, xid, W, H, filename);
//XFree(image);
XDestroyImage(image);
XDestroyWindow(display, root);
XCloseDisplay(display);
}
and then this to write out the png;
void write_png_for_image(XImage *image, XID xid, int width, int height,
char *filename) {
int code = 0;
FILE *fp;
png_structp png_ptr;
png_infop png_info_ptr;
png_bytep png_row;
char buffer[50];
int n;
n = sprintf(buffer, filename, xid);
// Open file
fp = fopen(buffer, "wb");
if (fp == NULL) {
fprintf(stderr, "Could not open file for writing\n");
code = 1;
}
// Initialize write structure
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fprintf(stderr, "Could not allocate write struct\n");
code = 1;
}
// Initialize info structure
png_info_ptr = png_create_info_struct(png_ptr);
if (png_info_ptr == NULL) {
fprintf(stderr, "Could not allocate info struct\n");
code = 1;
}
// Setup Exception handling
if (setjmp(png_jmpbuf (png_ptr))) {
fprintf(stderr, "Error during png creation\n");
code = 1;
}
png_init_io(png_ptr, fp);
// Write header (8 bit colour depth)
png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
// Set title
char *title = "Screenshot";
if (title != NULL) {
png_text title_text;
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
title_text.key = "Title";
title_text.text = title;
png_set_text(png_ptr, png_info_ptr, &title_text, 1);
}
png_write_info(png_ptr, png_info_ptr);
// Allocate memory for one row (3 bytes per pixel - RGB)
png_row = (png_bytep) malloc(3 * width * sizeof(png_byte));
unsigned long red_mask = image->red_mask;
unsigned long green_mask = image->green_mask;
unsigned long blue_mask = image->blue_mask;
// Write image data
//int xxx, yyy;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
unsigned long pixel = XGetPixel(image, x, y);
unsigned char blue = pixel & blue_mask;
unsigned char green = (pixel & green_mask) >> 8;
unsigned char red = (pixel & red_mask) >> 16;
png_byte *ptr = &(png_row[x * 3]);
ptr[0] = red;
ptr[1] = green;
ptr[2] = blue;
}
png_write_row(png_ptr, png_row);
}
// End write
png_write_end(png_ptr, NULL);
// Free
fclose(fp);
if (png_info_ptr != NULL)
png_free_data(png_ptr, png_info_ptr, PNG_FREE_ALL, -1);
if (png_ptr != NULL)
png_destroy_write_struct(&png_ptr, (png_infopp) NULL);
if (png_row != NULL)
free(png_row);
}
However when the windows is browser based, the image is mangled like so;
Do I need to do something special to get browser windows working?
References;
https://www.talisman.org/~erlkonig/misc/x11-composite-tutorial/
Get a screenshot of a window that is cover or not visible or minimized with Xcomposite extension for X11

how to stop linux framebuffer to clear automatically while drawing multiple frames

I am writing a gif decoder, This image is an animated image.When I write the first frame, it displays fine. When, I display the second frame, it displays only the changed pixels. Other pixels are automatically changed to black. I don't know why?.
My first frame has the complete picture.
The second frame has again only the pixel changed and it contains the rest of the unchanged pixels.
Now, when I draw the second buffer, it redraws the unchanged pixels also. And the unchanged pixels are drawn as black ( or precisely in monitor I see these unchanged pixels are absent). That's when it has to draw the second frame.It draws the changed pixels( which is correct), but it re-draws the unchanged pixel as well. And this unchanged pixel are seen as a black ( that is no color). I feel it is a refreshing issue. Or It could be something else. Help is appreciated.
Required: It should redraw the complete image.
In short, this is the snippet of my function.
Unfortunately, it clears off the previous display - linux framebuffer.
I want to stop clearning the linux framebuffer.
here is the complete file.
/** This is using the Direct Fb calls here; and is tightly coupled with Linux Framebuffer **/
static int fbfd = 0;
static struct fb_var_screeninfo vinfo;
static struct fb_fix_screeninfo finfo;
static long int screensize = 0;
static char *fbp = 0;
static int x = 0, y = 0;
static long int location = 0;
/** This is a clone to linux Frame buffer, and will be called to dump on Framebuffer **/
char *local_display_mem;
/** local functions **/
static void SetBackground(FrameData *tempInfo);
static void SetPixel(char *fbp, unsigned int x, unsigned int y, Byte red, Byte green, Byte blue);
/** This is the entry function to initialize the display **/
void display_init()
{
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1)
{
perror("cannot open framebuffer device");
exit(1);
}
#ifdef DEBUG
printf("The framebuffer device was opened successfully.\n");
#endif
/** Read the Screen Information **/
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1)
{
perror("Driver error-- reading fixed information");
exit(1);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1)
{
perror("Error reading variable information");
exit(1);
}
#ifdef DEBUG
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
#endif
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);
local_display_mem = (char*)malloc(screensize);
if ((int)fbp == -1)
{
perror("Error: mmap failed\r\n");
exit(1);
}
#ifdef DEBUG
printf("The framebuffer device was mapped to memory successfully.\n");
#endif
printf("Shreyas..Display Initialized..\r\n");
//munmap(fbp, screensize);
//close(fbfd);
}
/** This function is called by gif_read to display the Image **/
void Display(FrameData *FrameInfo)
{
short int ImageStartX = 0;
short int ImageStartY = 0;
int Index = 0;
printf("\r\n INFO: Display Called.\r\n");
while(1)
{
Index = 0;
ImageStartX = (FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY = (FrameInfo->frameScreenInfo.TopPosition);
while(ImageStartY < ((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{
while(ImageStartX < ((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index] != FrameInfo->transperencyindex)
{
SetPixel(local_display_mem,ImageStartX,ImageStartY,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue);
}
Index++;
ImageStartX++;
}
ImageStartY++;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}
printf("INFO:..Dumping Framebuffer\r\n");
memcpy(fbp,local_display_mem,screensize);
/** Tune this multiplication to meet the right output on the display **/
usleep((FrameInfo->InterFrameDelay)*100000);
if( FrameInfo->DisposalMethod == 2)
{
printf("set the Background\r\n");
SetBackground(FrameInfo);
}
FrameInfo = FrameInfo->Next;
}
}
static void SetBackground(FrameData *tempInfo)
{
unsigned int ImageStartX=0;
unsigned int ImageStartY=0;
ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY=(tempInfo->frameScreenInfo.TopPosition);
while(ImageStartY<(tempInfo->frameScreenInfo.ImageHeight))
{
while(ImageStartX<(tempInfo->frameScreenInfo.ImageWidth))
{
SetPixel(local_display_mem,ImageStartX,ImageStartY,255,255,255);
ImageStartX++;
}
ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY++;
}
}
static void SetPixel(char *fbp_lc, unsigned int x, unsigned int y, Byte red, Byte green, Byte blue)
{
//printf("Shreyas..set pixel called\r\n");
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32)
{
*(fbp_lc + location) = blue; // Some blue
*(fbp_lc + location + 1) = green; // A little green
*(fbp_lc + location + 2) = red; // A lot of red
*(fbp_lc + location + 3) = 0; // No transparency
//location += 4;
}
else
{ //assume 16bpp
unsigned short int t = red<<11 | green << 5 | blue;
*((unsigned short int*)(fbp_lc + location)) = t;
}
//printf("Shreyas..set pixel exit called\r\n");
}
/** This is windows version of display function, and it works correctly.
void Display(FrameData *FrameInfo)
{
short int ImageStartX=0;
short int ImageStartY=0;
int Index=0;
DisplayCntrl=GetDC(hWnd);
printf("Shreyas.. Display Init is called\r\n");
//display_init();
while(1)
{
Index=0;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY=(FrameInfo->frameScreenInfo.TopPosition);
while(ImageStartY<((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{
while(ImageStartX<((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index]!=FrameInfo->transperencyindex)
SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue));
Index++;
ImageStartX++;
}
ImageStartY++;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}
Sleep((FrameInfo->InterFrameDelay*10));
WaitForSingleObject(hWnd,10);
if( FrameInfo->DisposalMethod==2)
{
SETBACKGROUND(FrameInfo);
}
FrameInfo=FrameInfo->Next;
}
}
This is the windows version of the same code.
extern hWnd;
HDC DisplayCntrl;
void SETBACKGROUND(FrameData *tempInfo)
{
unsigned int ImageStartX=0;
unsigned int ImageStartY=0;
ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY=(tempInfo->frameScreenInfo.TopPosition);
while(ImageStartY<(tempInfo->frameScreenInfo.ImageHeight))
{
while(ImageStartX<(tempInfo->frameScreenInfo.ImageWidth))
{
SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(255,255,255));
ImageStartX++;
}
ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY++;
}
}
void Display(FrameData *FrameInfo)
{
short int ImageStartX=0;
short int ImageStartY=0;
int Index=0;
DisplayCntrl=GetDC(hWnd);
printf("the size of short int is %d",sizeof(short int));
while(1)
{
Index=0;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY=(FrameInfo->frameScreenInfo.TopPosition);
while(ImageStartY<((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{
while(ImageStartX<((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index]!=FrameInfo->transperencyindex)
{
SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue));
}
Index++;
ImageStartX++;
}
ImageStartY++;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}
Sleep((FrameInfo->InterFrameDelay*10));
WaitForSingleObject(hWnd,10);
if( FrameInfo->DisposalMethod==2)
{
SETBACKGROUND(FrameInfo);
}
FrameInfo=FrameInfo->Next;
}
}
Since you use a local memory buffer local_display_mem, it doesn't matter if somebody would clear the framebuffer - the memcpy will overwrite every pixel.
This means that the condition FrameInfo->frame[Index] != FrameInfo->transperencyindex is always true for some reason since that would cause the algorithm to set each pixel again instead of only updating the changed pixels.

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