How to control a non-React component (BokehJS) in React? - reactjs

Backstory
I want to include a BokehJS plot in my React component. The process for this is to render <div id="my_plot_id" className="bk-root"/> and call window.Bokeh.embed.embed_item(plotData, 'my_plot_id') which injects needed HTML into the DOM.
Because I want to control the BokehJS plot using the React component's state (i.e replace the plot with new generated plot data), I don't want to just call embed_item() in componentDidMount(). I've instead placed embed_item() in render() and added some code to remove child nodes of the container div prior to this call.
Problem
My React component renders 3 times on page load and although by the final render I have only one plot displayed, there is a brief moment (I think between the 2nd and 3rd/final render) where I see two plots.
Code
render()
{
let plotNode = document.getElementById('my_plot_id');
console.log(plotNode && plotNode.childElementCount);
while (plotNode && plotNode.firstChild) {
//remove any children
plotNode.removeChild(plotNode.firstChild);
}
const { plotData } = this.state;
window.Bokeh.embed.embed_item(plotData, 'my_plot_id');
return(
<div id="my_plot_id" className="bk-root"/>
)
}
In console I see:
null
0
2
Question
So it seems embed_item executes twice before the my_plot_id children are correctly detected.
Why is this happening and how can I resolve it? While the triple render may not be performance optimized I believe my component should be able to re-render as often as it needs to (within reason) without visual glitching like this, so I haven't focused my thought on ways to prevent re-rendering.

Interaction with DOM elements should never happen inside the render method. You should initiate the library on the element using the lifecycle method componentDidMount, update it based on props using componentDidUpdate and destroy it using componentWillUnmount.
The official React documentation has an example using jQuery which shows you the gist of how to handle other dom libraries.

At start plotNode is unable to reach 'my_plot_id'.
You can render null at start, when plotData is unavailable.
You can use componentDidUpdate().
In this case I would try shouldComponentUpdate() - update DOM node and return false to avoid rerendering.

Related

Alternative to Reactdom.render and unmountComponentAtNode in react18

Important note:
I am aware of createRoot and root.unmount()! Unfortunately (If I understand this correctly) they should be used just once in the application for mounting the react application.
Problem description:
In our app we have a modal component that is rendered dynamically and added to the body of the html via ReactDOM.render(). When this modal is hidden, we unmountComponentAtNode().
Unfortunately, after upgrading to react18, unmountComponentAtNode becomes deprecated and the new unmount is (in my understanding) for the root only. The same problem is about if I try to modify the ReactDOM.Render() for createRoot. Then we would have 2 roots in the app which is wrong.
What is the proper way to attach the modal to the body element (next to root!) and unmount it after it should be destroyed? The implementation is a little bit "weird" (partially in jsx, partially not...) and I would like to avoid refactoring the whole component as there will be a lot of refactoring already in the code... So I would like to focus on refactoring this component (into jsx one) later. Now I have to figure out only the rendering / unmounting. I have been thinking about using Portals, but anyway I have to create that elements somehow and render them into the DOM where portals does not help me a lot.
Calling the createRoot and then render on the root in this modal component fires an error You are calling ReactDOMClient.createRoot() on a container that has already been passed to createRoot() before. Instead, call root.render() on the existing root instead if you want to update it. which is obvious. But there is no "useRoot()" hook or anything like that. Should I store the returned object (root) in some context or somewhere to use it later? Or what should be the best option to call the render? :/
I know how I should do that with classical functional component... But maybe there is some way that I can just refactor a piece of the code instead of the whole component and all its usecases. Maybe there is something I am not aware of (there is definitely thousands of things I am not aware of :D) that should simplify my life...
function modal() {
return (
<div>
...
</div>
)
}
Modal.show = () => {
modalEl = document.createElement('div');
util.destroy(el) => {
ReactDOM.unmountComponentAtNode(el);
el.remove();
}
const childs = props.childs;
REactDOM.render(childs, modalEl);
}
When I was thinking about portals, I thought I will just rewrite the last line of ReactDOM.render to portal like createPortal(childs, modalEl), unfortunately this does not render anything (except modalEl, but no childs inside). The childs are of type ReactNode (using typescript) and they are not empty (because of ReactDOM.render works without any problem).

React-native ComponentDidMount not firing

i tried to update the sound array which i imported from other component every time it is changed. But however, it only fire componentDidMount() only once and it won't run again. Down below is my code on the problem:
//sound array from another component
import { soundArray } from "./CreateRecord";
export default class RecordingList extends React.Component {
constructor() {
super();
this.currentSoundArray = [];
}
componentDidMount() {
console.log(this.currentSoundArray);
this.getCurrentArray();
}
getCurrentArray() {
this.currentSoundArray = soundArray;
}
render(){
...
}
currently when i view the component, the componentDidMound will run once and console the sound array. At first, the sound array is empty:
[]
However, after i put value in the sound array and comeback to view the component, it wont print the console and it won't update the value of this.currentSoundArray
My expected result should be the currentSoundArray will be changed and print to the console every time the soundArray has been changed in another component. for example:
[]
[1,2]
[1,2,4]
componentDidMount() is invoked immediately after a component is mounted (inserted into the tree). Initialization that requires DOM nodes should go here. If you need to load data from a remote endpoint, this is a good place to instantiate the network request.
It runs only once.
What you are trying to do is access currentSoundArray value when it is updated from another component, now that you will not be able to do traditionally.
Also componentDidMount fires only once when the component is first initialized and rendered.
Solution 1
A better way of doing this is using something like React Redux to manage your application state, this way you would be able to access the states from any component throughout your application.
I have just finished setting up a boiler plate template for this exact thing, if you would like to check it out its on Github :)
Solution 2
If you are not interested in Redux then i would suggest you use react context for this, it will solve your issue as well. you can check out many examples online for example this uses context to share a snackbar across components.
Hope this Helps!

react animation with gsap without react-transition-group and ref

I have a question with GSAP and react, as I read from some tutorials, they all use react-transition-group and also many of them use ref as an alternative selector for GSAP how ever, if I use ref in my case, the whole page will be animated, I just want a single element to animate so I use id selector, and it works totally fine like this
import React from 'react';
import { TweenMax } from 'gsap';
import uuid from 'uuid';
import '../styles/homePage.css';
class HomePage extends React.Component{
startAnimation=(pic)=>{
TweenMax.from(`#${pic.id}`, 1, {
opacity: 0,
x: -100,
y: -100
});
}
render(){
const PicsNum = 15;
let pics = [];
let pic = {};
for (let i = 5; i <= PicsNum; i++) {
const picPath = `/pictures/testingPics/${i}.jpg`
pic={id:`a${uuid()}`, picPath}
pics.push(pic)
}
const renderPics = pics.map((p, i) => (
<div
key={i}
className='img-container'
>
<img src={p.picPath} className='pic' id={p.id}/>
<button onClick={()=>{this.startAnimation(p)}}>click</button>
</div>
))
return (
<div className='pics'>
{renderPics}
</div>
)
}
}
export default HomePage;
can someone please tell me why should I use react-transition-group and what can go wrong if I want to use animation without it like I am doing? thank you very much
So, what you are doing here is absolutely fine for simple animations. It's only when your logic and animations start becoming more complicated that you may find it has downsides.
The main problem you may encounter as the complexity of your logic / animation increases is that you actually are now using two different libraries to target the dom. React wants to be completely in control of the dom so it can do its thing. GSAP however also is now looking for an element in the dom and controlling it's state, and react doesn't know about so now things might get out of sync. React might re-render that component, resetting your opacity to 1, when the user has already triggered the fade out.
React-transition-group can be a useful tool in simplifying working with animating components in and out, but it is not the only way to do it or the be all and end all of react animation, so don't feel like you have to use it. Just maybe look into the ways in which is simplifies the code you have to write for every component you want to animate in or out. (It gives you specific lifestyles for animating in and out, and a callback to remove the component post animation, which is the bulk of the boilerplate for component transitions).
In the case of the first issue I mentioned Transition-group is useful here because all your animation code is wrapped within the helpers it provides, so react knows: 1)Your animating... don't do anything till you've finished... 2)now you've finished and I'm back in control.
But there are other options outside of transition group to deal with this dichotomy of dom control:
You can try to be super smart and declarative about it... use refs to access the elements and pass them to gsap animations that are triggered and controlled by state/props.
But there are brilliant libraries that will take all the hassle out of worrying about state and animation and things like https://github.com/azazdeaz/react-gsap-enhancer
This is a wonderful higher order component that just makes sure any changes that gsap makes to the elements are noticed and preserved across react re-rendering and state changes.
Honestly it's a bit magic, and makes working with react and GSAP an absolute pleasure.
Also to answer your question about 'Why refs' instead of the useful 'just pass a string of the ID to the gsap function':
There isn't a right in wrong here. A ref in react will store a pointer to that Dom element in memory. Making it a convenient lookup. Its main advantage is the reference to that element will not expire upon a react re-render. If you manually select an element using GetElementById, and that Dom node is replaced by a react re-render, then your variable reference will become undefined and you'll have to call GetElementById again. GetElementById is very cheap in performance terms, it's not about performance, just avoiding the boilerplate of having to 'find' a new reference to the Dom element after every re-render.

What's the actual cost of defining new function within react render method?

I'm trying to clarify the pros/cons of having a new function declaration within react's render method.
Consider a render method like the following:
render () {
return (<SomeComponent somePropWithoutEventBind={() => console.log('not so dangerous?')} />)
}
In the above example, somePropWithoutEventBind doesn't bind to a DOM event: react will check for prop changes and every time render is called this prop has changed - because it's a new function - so it never matches the previous, this is expensive but nothing tremendous.
Now in this case
render () {
return (<input onChange={() => console.log('dangerous?')} />)
}
onChange prop does bind to DOM (doing something like addEventListener) so every render will have to removeEventListener and addEventListener again? Is this the main reason behind avoiding to declare functions inside the render method?
If possible, please justify your answer pointing to react source code.
The main reason of avoiding defining new functions in render is to avoid over rendering.
Consider bind a new function onto a DOM element (react element not real DOM) like so: <button onClick={_ => this.setState({ hide: true })}>Hide Me</button>} there's almost none cost at all, since DOM elements gets re-rendered anyways. (site note: react doesn't use native DOM events like add/removeEventListener, it uses SyntheticEvent and your code targets virtual DOM aka react element not real DOM)
However for a custom components (In large codebase we typically have lots of complex Container Component composed of Functional/Class Child Components. Let's say you have something like
render() {
// you won't run into unnessary re-render issue
// when you use `onClick={this.handleClick}` since the function reference doesn't change
// while most perf tricks done by react bindings are relying on shallow compare of props/state
return (
<ComplexContainer onClick={_ => this.setState({ forceReRender: true})}>
<Child1 />
<Child2>
<NestedChild1 />
<NestedChild2 />
</Child2>
</ComplexContainer>
)
}
If you do this way, this will cause the whole render tree starting from ComplexContainer to re-render, this may have notable negative perf impacts, but you will need DevTools profiling to benchmark.
In fact, the real thing i wanna say is: it might not be that huge as you concern, avoid premature optimization can be more important. Give this awesome reading material a shot: React, Inline Functions, and Performance
A bit more info regarding react synthetic event system here, it's simply a wrapper of native DOM events to normalize the subtle differences of events among different browser vendors. The API would be the same event.preventDefault()/event.preventPropagation() etc works as it is, but you get cross-browser compatibility for free. Regarding how it works internally please see event delegation

React rendering delay

I'm coming from Angluar world, where change detection is way more aggressive than in React. I'm heaving issue with rendering component that asynchronously receives image URLs. Below is sinppet:
componentDidUpdate(){
this.els = this.props.imagesUrls.map(url => {
return (
<img src={url}></img>
)
})
console.log(this.els)
}
render(){
return(
<div className="image-list">
IMAGE LIST
{this.props.imagesUrls.map(el => <img src={el}></img>)} // Method 1
{this.els} //Method 2
</div>
)
}
}
Method 1 works like charm, method 2 is delayed (i.e. component must recieve second time props to render provious props urls.
I assume this is simple issue related with asynchronosity, but I will appriciate any help and/or leadning material to help me avoid sucj pitfals.
In the second method, two things cause the delay,
First: componentDidUpdate is called after render(not called on the first time render) and hence the call is executed after the component is rendered
Second: You are setting the returned data to a class variable which doesn't cause a re-render, any other change which causes a re-render will only result in the data being displayed. You must use setState instead.
However, the first method is the right way to handle such a render

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