How to get a last element of an oversized array? - c

#include <stdio.h>
#include <stdlib.h>
int main(void)
{
int capacity = 5;
int used = 0;
int *arr = (int *)malloc(sizeof(int) * capacity);
printf("Insert numbers one by one, send -999 to break input flow: \n");
for (;;)
{
int num;
scanf("%d", &num);
if (num == -999)
{
break;
}
if (used == capacity)
{
capacity *= 2;
arr = (int *)realloc(arr, sizeof(int) * capacity);
}
arr[used] = num;
used++;
}
return 0;
}
Imagine, that "used" variable is unknown and so is "capacity".
You get an array of an unknown length.
How would you get last "useful" element of the array?

Nothing in standard C tracks any distinction between the values of elements set by default initialization versus the values set explicitly by the program, and nothing in standard C tracks which elements have been set explicitly by the program. The only way for a program to detect the last element of an array that it has assigned a value is to maintain whatever information is necessary for that.
One way to do that is to remember the index of the last element that has been assigned a value.
Another way to do that is to initialize all elements of the array to a value that is not used for any other purpose. Then the contents of the array can be examined to see what the last element without that marker value is.
There are other ways, but all involve the program maintaining its own information. C does not provide any such service.

It sounds like you want a Javascript style encapsulated array functionality. You will have to make your own in C. Check out this link, describes in detail...
https://www.happybearsoftware.com/implementing-a-dynamic-array

Related

How can I shorten an array?

I wanted to create a function that deletes from an array of segments the ones that are longer than a given number, by freeing the memory I don't need anymore. The problem is that the function I've created frees also all the memory allocated after the given point. How can I limit it, so that it frees just one pointer without compromising the others?
Here is the code I've written so far:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
typedef struct
{
double x1;
double y1;
double x2;
double y2;
} Segment;
double length(Segment* s)
{
return sqrt(pow(s->x1 - s->x2, 2) + pow(s->y1 - s->y2, 2));
}
// HERE IS THE PROBLEM!!
void delete_longer(Segment* as[], int n, double max_len)
{
for(int i = 0; i < n; i++)
{
if(length(as[i]) > max_len)
{
as[i] = NULL; // Those two lines should be swapped, but the problem remains
free(as[i]);
}
}
}
int main()
{
const int SIZE = 5;
Segment** arr = (Segment**)calloc(SIZE, sizeof(Segment*));
for(int i = 0; i < SIZE; i++)
{
arr[i] = (Segment*)malloc(sizeof(Segment));
}
srand(time(0));
for(int i = 0; i < SIZE; i++)
{
arr[i]->x1 = rand() % 100;
arr[i]->x2 = rand() % 100;
arr[i]->y1 = rand() % 100;
arr[i]->y2 = rand() % 100;
printf("Lungezza: %d\n", (int)length(arr[i]));
}
delete_longer(arr, SIZE, 80);
for(int i = 0; i < SIZE && arr[i]; i++)
{
printf("Lunghezza 2: %d\n", (int)length(arr[i]));
}
return 0;
}
First of all the free function should come after the instruction that sets the pointer to NULL, but that's not the main cause of the problem.
What causes the behaviour I described was the fact that the second for loop in the main stops after finding the first NULL pointer. Instead I should have written:
for(int i = 0; i < SIZE ; i++)
{
if(arr[i])
printf("Lunghezza 2: %d\n", (int)length(arr[i]));
}
You have two main problems:
In the delete function you write:
as[i] = NULL;
free(as[i]);
This is the wrong order. You must first free the memory and then set the element to null. But note that this is not the cause of your perceived problem, it only causes a memory leak (i.e. the memory of as[i] becomes inaccessible). You should write:
free(as[i]);
as[i] = NULL;
Your second problem is in your for loop, which now stops at the first null element. So not all the memory after it is deleted, you just don't print it. The loop should be for example:
for(int i = 0; i < SIZE; i++)
{
printf("Lunghezza 2: %d\n", arr[i]?(int)length(arr[i]):0);
}
Note: I agree with the discussion that free(NULL) may be implementation dependent in older implementations of the library function. In my personal opinion, never pass free a null pointer. I consider it bad practice.
There's no way to change the size of an array at runtime. The compiler assigns the memory statically, and even automatic arrays are fixed size (except if you use the last C standard, in which you can specify a different size at declaration time, but even in that case, the array size stands until the array gets out of scope). The reason is that, once allocated, the memory of an array gets surrounded of other declarations that, being fixed, make it difficult ot use the memory otherwise.
The other alternative is to allocate the array dynamically. You allocate a fixed number of cells, and store with the array, not only it's size, but also its capacity (the maximum amount of cell it is allow to grow) Think that erasing an element of an array requires moving all the elements behind to the front one place, and this is in general an expensive thing to do. If your array is filled with references to other objects, a common technique is to use NULL pointers on array cells that are unused, or to shift all the elements one place to the beginning.
Despite the technique you use, arrays are a very efficient way to access multiple objects of the same type, but they are difficult to shorten or enlengthen.
Finally, a common technique to handle arrays in a way you can consider them as variable length is to allocate a fixed amount of cells (initially) and if you need more memory to allocate double the space of the original (there are other approaches, like using a fibonacci sequence to grow the array) and use the size of the array and the actual capacity of it. Only in case your array is full, you call a function that will allocate a new array of larger size, adjust the capacity, copy the elements to the new copy, and deallocate the old array. This will work until you fill it again.
You don't post any code, so I shall do the same. If you have some issue with some precise code, don't hesitate to post it in your question, I'll try to provide you with a working solution.

looping over an array in C

Say I want to loop over an array, so I used a basic for loop and accessed each element in it with the index but what happens if I don't know how long my array is?
#include <stdio.h>
#include <stdlib.h>
int main(){
int some_array[] = {2,3,5,7,2,17,2,5};
int i;
for (i=0;i<8;i++){
printf("%d\n",some_array[i]);
}
return 0;
}
This is just a simple example but if I don't know how big the array is, then how can I place a correct stopping argument in the loop?
In Python this is not needed since the StopIteration exception kicks in, but how can I implement it in C?
Just do like this:
for (i=0; i<sizeof(some_array)/sizeof(some_array[0]); i++){
printf("%d\n",some_array[i]);
}
But do beware. It will not work if you pass the array to a function. If you want to use it in a function, then write the function so that you also pass the size as argument. Like this:
void foo(int *arr, size_t size);
And call it like this:
foo(some_array, sizeof(some_array)/sizeof(some_array[0]));
But if you have a function that just take a pointer, there is absolutely no standard way to find out the size of it. You have to implement that yourself.
You have to know the size of the array. That's one of the most important rules of C programming. You, the programmer, are always responsible for knowing how large your array is. Sure, if you have a stack array or a static array, you can do this:
int array[size];
int size_of_array = sizeof array / sizeof *array;
for (int i = 0; i < size_of_array; i++) {
// do something with each array[i]
}
But as you can see, you needed the variable size in the first place. So what's the point of trying to discover the size if you were forced to know it already?
And if you try to pass this array to any function
some_function(array); /
you have to pass the size of the array too, because once the array is no longer in the same function that declared it, there is no mechanism to find its size again (unless the contents of the array indicate the size somehow, such as storing the number of elements in array[0] or using a sentinel to let you count the number of elements).
void some_function(int *array) {
/* Iterate over the elements until a sentinel is found.
* In this example, the sentinel is a negative number.
* Sentinels vary from application to application and
* implicitly tell you the size of the array.
*/
for (int i = 0; array[i] >= 0; i++) {
// do something with array[i]
}
}
And if it is a dynamically-allocated array, then you need to explicitly declare the number of elements anyway:
int size = 10;
int *array = malloc(sizeof *array * 10);
So, to summarize, you must always know the size of the array. There is no such thing in C as iterating over an array whose size you don't know.
You can use sizeof() to get the size of the array in bytes then divide the result by the size of the data type:
size_t n = sizeof(some_array)/sizeof(some_array[0]);
In general, you can calculate the size of the array with:
sizeof(ArrayName)/sizeof(ArrayType)
but this does not work with dynamically created arrays

Muti-dimensional Array

I have a trouble regarding to multi-dimensional array in C.
We have to make a multi-dimensional array in which in which the user has to input the size of the array. After that according to the size C has to create a multi-dimensional array. Remember, in the center there always has to be '1'.
At every side of one there should be '2'. on every side of '2' there should be '3', depends upon the size of array. Also shown in image.
can locate the mid point of an array but when i do this: int Array[size/2][size/2] it gives me error. and how i can adjust other 2,3 and and other numbers at the sides?
This is the code I have written for now:
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
int main(){
const size;
printf("Enter the size: ");
scanf("%d", &size);
int Grid[size][size];
Grid[size/2][size/2] = 1;
printf("%d", Grid[1][1]);
return 0;
}
Firstly, you shall not do such a thing in C :
int grid[size][size];
If you're interested in knowing why, look at C11's Initialization paragraph :
No initializer shall attempt to provide a value for an object not contained within the entity being initialized.
The type of the entity to be initialized shall be an array of unknown size or a complete object type that is not a variable length array type.
Then, I'm not a fan of
const size;
Since the type is not explicit and your variable isn't const here. Even if you're using scanf, you do modify the value of size during the function.
But then, let's hit the problem ;)
I suggest you use a function to allocate your array. It will help clarifying your code :
int** create_array(int size)
{
int i;
int** array;
i = 0;
// You allocate the first dimension of your array
// (the one that will contain other arrays)
array = malloc(size * sizeof(int *));
if (array != NULL)
{
while (i < size)
{
// You allocate each 'sub-array' that will contain... ints !
array[i] = malloc(size * sizeof(int));
i += 1;
}
}
return (array);
}
Now this function returns a well-allocated array of the size you want. Don't forget to check if it's NULL in your calling function, and to free it (if it has been allocated).
To free the array, I'll let you write the function yourself, since it is very similar to the initialization. But still, be careful considering some sub-array might be NULL!
Then the initialization. The most simple way I can think of is iterating on your array and calculating the delta from the center.
int most_far;
////
/// Insert the loop stuff here...
//
if (x == size/2 && y == size/2)
array[x][y] = 1;
else
{
// You could use a ternary here but I don't know if you're familiar with them
// You're getting the position that is the most far from center...
if (abs(x - size/2) > abs(y - size/2))
most_far = abs(x - size/2);
else
most_far = abs(y - size/2);
// With this position, you calculate the 'distance' between the center and your position.
// This distance is your number ! :D
array[x][y] = most_far;
}
//
/// End of the loop, interations, etc...
////
Little tip : I suggest you do the population stuff in some function that returns a boolean. This boolean will be false if one sub-array has been found NULL during the population. And if it's the case, you probably don't want to read/display it !
Pfiouh, what a massive answer I wrote !
Hope it won't scare you (and that you'll find some help in it)
If your targeted element is in position a[2][2] then the condition will be some what like this.
Consider i to be row and j to be column.
if(a[i+1][j]==a[i+1][j+1]==a[i+1][j-1]==a[i][j+1]==a[i][j-1]==a[i-1][j]==a[i-1][j+1]==a[i-1][j-1])
flag=1; \\any process you want
and you can only assign constant to an array while declaring it. You can't assign a value like
int array[size/2][size/2];
There are two ways of doing this you might consider:
Filling entries in a growing square. (i.e., filling all the 1s, then the 2s, then the 3s, ...)
Figuring out a "formula" or procedure for each row.
Looking at the first method:
void fillSquare(int **arr, int n, int size)
{
fillSquareTopSide(arr, n, size);
fillSquareLeftSide(arr, n, size);
fillSquareRightSide(arr, n, size);
fillSquareBottomSide(arr, n, size);
}
where n is the current number (1, 2, or 3) and size is 3. And then a possible implementation of fillSquareTopSide:
void fillSquareTopSide(int **arr, int n, int size)
{
for(int i = size - n; i < size + n; i++)
arr[size - n][i] = n;
}

To know the size of an array in c

I am learning C language. I want to know the size of an array inside a function. This function receive a pointer pointing to the first element to the array. I don't want to send the size value like a function parameter.
My code is:
#include <stdio.h>
void ShowArray(short* a);
int main (int argc, char* argv[])
{
short vec[] = { 0, 1, 2, 3, 4 };
short* p = &vec[0];
ShowArray(p);
return 0;
}
void ShowArray(short* a)
{
short i = 0;
while( *(a + i) != NULL )
{
printf("%hd ", *(a + i) );
++i;
}
printf("\n");
}
My code doesn't show any number. How can I fix it?
Thanks.
Arrays in C are simply ways to allocate contiguous memory locations and are not "objects" as you might find in other languages. Therefore, when you allocate an array (e.g. int numbers[5];) you're specifying how much physical memory you want to reserve for your array.
However, that doesn't tell you how many valid entries you have in the (conceptual) list for which the physical array is being used at any specific point in time.
Therefore, you're required to keep the actual length of the "list" as a separate variable (e.g. size_t numbers_cnt = 0;).
I don't want to send the size value like a function parameter.
Since you don't want to do this, one alternative is to use a struct and build an array type yourself. For example:
struct int_array_t {
int *data;
size_t length;
};
This way, you could use it in a way similar to:
struct int_array_t array;
array.data = // malloc for array data here...
array.length = 0;
// ...
some_function_call(array); // send the "object", not multiple arguments
Now you don't have to write: some_other_function(data, length);, which is what you originally wanted to avoid.
To work with it, you could simply do something like this:
void display_array(struct int_array_t array)
{
size_t i;
printf("[");
for(i = 0; i < array.length; ++i)
printf("%d, ", array.data[i]);
printf("]\n");
}
I think this is a better and more reliable alternative than another suggestion of trying to fill the array with sentinel values (e.g. -1), which would be more difficult to work with in non-trivial programs (e.g. understand, maintain, debug, etc) and, AFAIK, is not considered good practice either.
For example, your current array is an array of shorts, which would mean that the proposed sentinel value of -1 can no longer be considered a valid entry within this array. You'd also need to zero out everything in the memory block, just in case some of those sentinels were already present in the allocated memory.
Lastly, as you use it, it still wouldn't tell you what the actual length of your array is. If you don't track this in a separate variable, then you'll have to calculate the length at runtime by looping over all the data in your array until you come across a sentinel value (e.g. -1), which is going to impact performance.
In other words, to find the length, you'd have to do something like:
size_t len = 0;
while(arr[len++] != -1); // this is O(N)
printf("Length is %u\n", len);
The strlen function already suffers from this performance problem, having a time-complexity of O(N), because it has to process the entire string until it finds the NULL char to return the length.
Relying on sentinel values is also unsafe and has produced countless bugs and security vulnerabilities in C and C++ programs, to the point where even Microsoft recommends banning their use as a way to help prevent more security holes.
I think there's no need to create this kind of problem. Compare the above, with simply writing:
// this is O(1), does not rely on sentinels, and makes a program safer
printf("Length is %u\n", array.length);
As you add/remove elements into array.data you can simply write array.length++ or array.length-- to keep track of the actual amount of valid entries. All of these are constant-time operations.
You should also keep the maximum size of the array (what you used in malloc) around so that you can make sure that array.length never goes beyond said limit. Otherwise you'd get a segfault.
One way, is to use a terminator that is unique from any value in the array. For example, you want to pass an array of ints. You know that you never use the value -1. So you can use that as your terminator:
#define TERM (-1)
void print(int *arr)
{
for (; *arr != TERM; ++arr)
printf("%d\n", *arr);
}
But this approach is usually not used, because the sentinel could be a valid number. So normally, you will have to pass the length.
You can't use sizeof inside of the function, because as soon as you pass the array, it decays into a pointer to the first element. Thus, sizeof arr will be the size of a pointer on your machine.
#include <stdio.h>
void ShowArray(short* a);
int main (int argc, char* argv[])
{
short vec[] = { 0, 1, 2, 3, 4 };
short* p = &vec[0];
ShowArray(p);
return 0;
}
void ShowArray(short* a)
{
short i = 0;
short j;
j = sizeof(*a) / sizeof(short);
while( i < j )
{
printf("%hd ", *(a + i) );
++i;
}
printf("\n");
}
Not sure if this will work tho give it a try (I don't have a pc at the moment)

Return an array with all integers from a to b

The exercise says "Create a function with two parameters a and b which are integers and the function will return an array of integers with every number from a to b.
#include <stdio.h>
#include <stdlib.h>
void exc(int a, int b){
int i,k=0,d[k];
for(i=a;i<=b;i++){
d[k]=i;
k++;
printf("%d ",d[k]);
}
}
int main(void){
int c,d;
printf("Give first integer: ");
scanf("%d",&c);
printf("Give second integer: ");
scanf("%d",&d);
exc(c,d);
system("pause");
}
The problem is that if I put for example c=2 and d=5 the program returns something like 2088806975 16384 1 2293536 instead of 2 3 4 5. Where is the problem? Thanks
For starters
If your main() has return type int, don't forget to return a value from it!
int main(void)
{
/* code here */
return 0;
}
Problem 1
By
d[k]=i;
k++;
printf("%d ", d[k]);
I think you meant
d[k]=i;
printf("%d ", d[k]);
k++;
otherwise you're printing the "next" array element each time, which will be one-past-the-end of the array on the last loop iteration.
Problem 2
int i,k=0,d[k];
You make an array d of size k where k is 0. I think you intended for the array to automatically resize when you write k++, but this is not the case. The array is created with zero elements, and then that's its size for all time.
Your next instinct may be to create the array big enough in the first place:
int d[b-a+1];
Unfortunately, this is most likely wrong, too. It relies on a feature called Variable Length Arrays (or "VLAs"); although a GCC compiler extension (and, incidentally, C99) does allow this (and it's not clear whether you have that extension enabled and/or are allowed to use it in your homework — I will assume for this answer that you do not / are not), the language itself does not allow an array with a dynamic size.
What do I mean by dynamic size?
I mean that the variables a and b depend on user input: they are not known at compile-time. In general, the size of an array must be known at compile-time.
Note: If you use this, your code may compile without error, and your program may even appear to run and work correctly. However, you'd be relying on what's called "Undefined Behaviour", and your code could stop running or even crash at any time, due to any number of random, unpredictable factors. Even if it looks like it's okay, it's invalid. Don't do it!
Solution
Fortunately, there is a way to allocate a block of memory with the right size for your elements, when you don't know the elements until your program runs. It's called "dynamic allocation", and it involves a function call:
int *d = malloc(sizeof(int) * (b-a+1));
You can use the same syntax (d[k]) to access "elements" in this "array" or block of memory, but you must later manually free the memory:
free(d);
Possible problem 3
Your assignment says to return an array from the function, but you're not doing this. Instead, you're just creating, filling and printing the array all within the same function (which seems a bit pointless).
You can't actually return an array either, but since you're dynamically allocating the space for it, you have a pointer to work with. It's my opinion that your teacher may have wanted you to return a pointer to this array.
If so, the finished code looks a bit like this:
#include <stdio.h>
#include <stdlib.h>
int *exc(int a, int b)
{
int i, k = 0;
int *d = malloc(sizeof(int) * ((b-a)+1));
for (i=a; i<=b; i++) {
d[k]=i;
k++;
}
return d;
}
int main(void)
{
int a,b,i,*ar;
printf("Give first integer: ");
scanf("%d",&a);
printf("Give second integer: ");
scanf("%d",&b);
ar = exc(a,b);
for (i=0; i < (b-a+1); i++) {
printf("%d ", ar[i]);
}
free(ar);
system("pause");
return 0;
}
Disclaimer: I'm rusty on C, so the finished code might have a few syntax bugs.
Hope this helps!
The size of d is always 0. Since you are initializing it as d[k]. You should instead do something like d[b-a+1].
Update:
Furthermore, the order of your statements are wrong, see pmg's answer.
Update 2:
Your code doesn't actually return the array you are creating and it won't work unless you create the array on the heap (ie. using malloc / free).
The order of statements is not correct
d[k]=i; // d[0] = 42;
k++; // ...
printf("%d ",d[k]); // print d[1]
You need to allocate the memory for the array first, use malloc with the amount of integers you need to assign
Also, to be true to the problem statement, have the function return a pointer to the array so the main function can print it out instead of the exec function doing it directly.
Doing somebodys homework is always somewhat bad but obviously OP has no idea how to aproach this particular problem so here is a full example of dynamic memory allocation (overly commented).
#include <stdio.h>
#include <stdlib.h> /* required for malloc() and free() */
/* function that retuns a pointer to int type of data */
int *create_array(int a, int b)
{
int *array;
int array_size = b - a + 1; /* assuming that 'a' is always smaller than 'b' */
int i;
array = malloc( array_size * sizeof(int) ); /* allocate memory for the array */
if(array == NULL) exit(EXIT_FAILURE); /* bail out if allocation fails */
/* assign the values into array */
for(i = 0; i < array_size; ++i)
array[i] = a++;
/* return a pointer to our allocated array */
return array;
}
int main(void)
{
int *array;
int i, a = 42, b = 50;
/* and now we can call the function to create the array */
array = create_array(a, b);
/* print results */
for(i = 0; i < b - a + 1; ++i)
printf("%d\n", array[i]);
/* always remember to free the data after you are done with it */
free(array);
return 0;
}
You incorrectly declare d array in your code:
int d[k];
should be:
int d[b-a+1];
Edit::
Also, as others have posted, the statement order is wrong:
d[k]=i;
k++;
printf("%d ",d[k]);
should be:
d[k]=i;
printf("%d ",d[k]);
k++;
because otherwise you "lose" the first value when k==0.
You made an array of size zero and then started throwing data in without resizing the array. I'm a bit surprised that you aren't getting an error.
You're accessing data from memory outside the safety of defined data storage. It should be an error because the results are not defined. The data past the end of your array could be used for anything. And since your array is size zero, everything is past the end.
There are a couple problems. First, d is not returned from exc. Of course, you shouldn't just return it since it's allocated on the stack. Secondly, the printf is called after you increment k. That prints the next element in d, not the one whose value you just filled in. Finally, d doesn't have any space allocated for it, since k is always 0 when d is created.
It happens because you allocate memory for d on the stack. If you move the declaration of it outside the function, everything shoud be ok.

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