How to change a value inside array of object in Redux - reactjs

I have stored an array of object in Redux State and inside each object there is a key named price. Now when I increment the quantity button I need to access the object that has the key inside redux and change the price value. I was able to do that but it's not working properly the price is being changed but a new object is being added in the state of Redux you can see it in the screenshot below. hope I was able to explain the problem clearly. if not please let know so I can explain more.
Cart Component
increment(e, item){
let qty = e.target.previousElementSibling.textContent;
qty++;
e.target.previousElementSibling.textContent = qty;
this.props.changePrice(item);
}
<div>
<input onClick={(e) =>this.decrement(e)} type="submit" value="-"/>
<span>1</span>
<input onClick={(e) => this.increment(e, item)} type="submit" value="+"/>
</div>
function mapStateToProps(state){
return({
itemlist: state.rootReducer
})
}
function mapDispatchToProps(dispatch) {
return({
removeItem: (item)=>{
dispatch({type: 'removeCart', payload: item})
},
changePrice: (item)=>{
dispatch({type: 'changePrice', payload: item})
}
})
}
export default connect(mapStateToProps, mapDispatchToProps)(Cart);
Reducer Component
const changePrice = (itemArray, item)=>{
let newObject = {};
let filteredObject = itemArray.filter(reduxItem => reduxItem.id === item.id);
let newprice = filteredObject[0].price + filteredObject[0].price;
filteredObject[0].price = newprice;
newObject = filteredObject;
const something = ([...itemArray, newObject]);
return something;
}
const reducer = (state = [], action) =>{
switch (action.type) {
case 'Add':
return [...state, action.payload]
case 'removeCart':
const targetItemIndex = state.indexOf(action.payload);
return state.filter((item, index) => index !== targetItemIndex)
case 'changePrice':
return changePrice(state, action.payload)
default:
return state;
}
}
export default reducer;

filteredObject is an array. You override the newObject to be an array in this statement newObject = filteredObject. So the newObject is an array ( in [...itemArray, newObject] ) rather than an object. Keep things simple without unnecessary complexity.You can use Array.map. So do this instead
const changePrice = (itemArray, item) => {
return itemArray.map(reduxItem => {
if(reduxItem.id === item.id){
reduxItem.price = reduxItem.price + reduxItem.price
}
return reduxItem
});
};
See this for more info https://redux.js.org/recipes/structuring-reducers/immutable-update-patterns#inserting-and-removing-items-in-arrays
Hope this helps!

Instead of mutating the state.
// use this
const newState = Object.assign({},state);
We can create a new state and now if you do this, this works fine.
This avoids mutating state.

Related

react state not updating on input change

I have an array of objects in a useState hook with which i rendered input elements.
The state doesn't get updated when the input element changes.
Here Is My Code.
ProceduralResponseAnswerCreate Component
const ProceduralResponseAnswerCreate = () => {
const [proceduralAnswers, setProceduralAnswers] = useState([{ "value": "One" }, { "value": "two" }])
return <>
<ol>
{proceduralAnswers.map((answer, answer_index) => <input key={answer_index} style={inputStyle} onChange={(event) => updateAnswerValue({ event, setProceduralAnswers, answer_index })} value={answer.value} />)}
</ol>
</>
}
export default ProceduralResponseAnswerCreate
updateAnswerValue function
export const updateAnswerValue = ({ event, setProceduralAnswers, answer_index }) => {
setProceduralAnswers(state => {
var newState = state;
var currentAnswer = newState.filter((state_1, index) => index === answer_index)[0]
currentAnswer.value = event.target.value
return newState
})
}
I think it doesn't work because the next state has the same Reference as the previous state, you only change the value of one element. The useState hook will trigger a rerender, if the reference changes. So your Callback must look like this.
setProceduralAnswers(state => {
let newState = state;
let currentAnswer = newState.filter((state_1, index) => index === answer_index)[0]
currentAnswer.value = event.target.value
return [...newState]
})
try this
export const updateAnswerValue = ({ event, setProceduralAnswers, answer_index }) => {
setProceduralAnswers(state => {
var newState = state;
newState[answer_index].value = event.target.value
return newState
})
}
You are returning the newState instead of the currentAnswer.
First off, if you're only trying to find one item use [].find not filter.
var newState = state; does not give you a fresh copy, change newState, and you'll be changing state too, you need to do var newState = [...state]; (warning: this is a shallow copy only).
It looks like you think currentAnswer shares a reference with newState in some way, which it doesn't. Whenever you run map, find, filter or reduce you're getting a fresh copy of the array so there will not be a link between the 2.
A good bet here is to just map the state
export const updateAnswerValue = ({
event,
setProceduralAnswers,
answer_index
}) => {
setProceduralAnswers((state) => state.map((state_1, index) => {
if (index === answer_index) {
return {
...state_1,
value: event.target.value
}
}
return state_1;
}));
};

Why cant I remove element from array in Reactjs with redux

I am dynamically adding <div> elements to a component by adding them to an array. This is not a problem and works well. The issue I'm trying to solve here is removing the <div> on double click by passing the id of the <div> that was doubled clicked with props when the reducer is dispatched.
The main issue is the array filter function only works when I code hard the div id both on the div and in the filter function when I want to pass the id of e.target.id on dispatch of delDiv reducer.
Note: I can remove the div successfully by changing the addDivReducer like this:
case "ADD_DIV":
return state.concat(
<DivComponent
key={Math.floor(Math.random() * 100) + 1}
id={11} ***************************************************** Changed
/>
);
case "DELETE_DIV":
state = state.filter((elements) => {
return elements.props.id !== 11; *********************************** Changed
});
return state;
But the desired effect is to pass id as props on dispatch as seen in my code below
The reducer that adds a removes elements look like this:
import DivComponent from "../../components/AddDivComponent";
const addDivReducer = (state, action) => {
switch (action.type) {
case "ADD_DIV":
return state.concat(
<DivComponent
key={Math.floor(Math.random() * 100) + 1}
id={Math.floor(Math.random() * 100) + 1}
/>
);
case "DELETE_DIV":
state = state.filter((elements) => {
return elements.props.id !== action.payload;
});
return state;
default:
return (state = []);
}
};
export default addClipartReducer;
The actions index.js look like:
export const addDiv = (props) => {
return {
type: "ADD_DIV",
payload: props,
};
};
export const deleteDiv = (props) => {
return {
type: "DELETE_DIV",
payload: props,
};
};
The delete reducer is being dispatched when the div is double clicked on like this in AddDivComponent.js:
import { useDispatch } from "react-redux";
import { deleteDiv } from "../../store/actions";
const AddDivComponent = (props) => {
const dispatch = useDispatch();
const removeClipart = (e) => {
dispatch(deleteDiv(e.target.id));
};
return(
<div
id={props.id}
className="my-div"
onDoubleClick={removeDiv}
/>
);
};
export default DivComponent;
Finally the array of <div> elements is being shown here in Canvas.js:
import { useSelector } from "react-redux";
const Canvas = () => {
const divList = useSelector((state) => state.addDIV);
return(
<div className="canvas">
{divList}
</div>
);
};
export default Canvas;
you are mutating state at your DELETE_DIV reducer. If you need to handle state, create a copy a first:
// mutating state here to a new value, can lead to problems
state = state.filter((elements) => {
return elements.props.id !== action.payload;
});
I would suggest to return filter directly, given filter already returns the desired next state, while not mutating the original:
case "DELETE_DIV":
return state.filter((elements) => {
return elements.props.id !== action.payload;
});

why does my reducer hook ignore my if statment?

when running my reducer dispatch method here:
function reducer(state, action) {
switch (action.type) {
case "updateBox":
return state.map((input, index) => {
input.map((data, NextIndex)=>{
if (action.NextIndex === NextIndex) { data.comment = action.text } else {data.comment = data.comment}
})
});
the deve tools shows that regardless of if the action.Nextindex = NextIndex the data.comment will always be changed to the action.text.
other code:
let object = {
comment:""
}
let box = [object, object]
let list = [box, box]
const [listState, listDispatch] = useReducer(reducer, list);
{ listState.map((data, index)=> (
{data.map((input, NextIndex)=>(
<TextField value={data[NextIndex].comment}
onChange={(e)=>{listDispatch({type:"updateBox", text:e.target.value, field:"comment", NextIndex, index})}}
multiline fullWidth variant="outlined"/>
)})}
sandbox link
https://codesandbox.io/s/charming-sid-wdn0h?file=/src/App.js
Just because the variable is not in the React state does not mean it is copy by value.
When each variable is changed then the other variables are also changed.
better would also be to replace the mapped aspect as this:
let stateCopyr = [...listState];
stateCopyr[action.index][action.NextIndex].comment = action.text
console.log(stateCopyr)
console.log("update")
return stateCopyr

Redux -> How can I save multiple objects in a single store?

So I have an app that, whenever I push a button it adds objects to the redux store, the thing is that whenever I press that button the store doesn't really hold the items that I've added but it actually just replaces them, how can I make it so that when I press the button it saves the object inside of it, then on the second click it adds the next object and so on.
Here's my code:
That's where my button is:
{item.map(product => (
<div>
<h1>{product.name}</h1>
<h2>{product.Price}</h2>
<button onClick={() => buyProduct(product)}>
Buy
</button>
</div>
)}
That's where my buyProduct function is:
const buyProduct = (item) => {
store.dispatch({type:"buy", payload: item})
}
And that is all of my redux code:
const reducer = (state, action) => {
if (action.type === 'buy') {
return action.payload;
} else if (action.type === 'Decrease') {
return action.payload
}
return state;
}
const store = createStore(reducer, 0)
store.subscribe(()=>{
console.log('Store is now: ', store.getState())
})
const buyProduct = (item) => {
store.dispatch({type:"buy", payload: item})
}
How can I also make it so that I could loop over the store's stored objects
in the reducer you should add the new data to the current data. if your cart-data is an array of objects, you should push the new product object to the array. for example :
if(action.type==='buy')
{
return {...state, cartArray: [...state.cartArray, action.payload] };
}
and the same logic in the Decrease action.

Redux store is updated but UI is not

I'm having an issue with my vote score on comments. I can see in Redux Devtool that the value has changed but I need to force reload to update the UI.
Not sure why this is. I get my comments as an object with a key of the parent elements id as a key and an array inside of it.
This is then converted inside of mapStateToProps.
Heres an image showing different stages of comments.
Anyone have any idea why this is.
Cheers, Petter
Action
export function pushVoteComment(option, postId) {
const request = API.commentPostVote(option, postId)
return dispatch => {
request.then(({ data }) => {
dispatch({ type: COMMENTS_POST_VOTE, payload: data, meta: postId })
})
}
}
Reducer
const comments = (state = {}, action) => {
switch (action.type) {
case COMMENTS_GET_COMMENTS:
return {
...state,
[action.meta]: action.payload,
}
case COMMENTS_POST_VOTE:
console.log('An vote request was sent returning ', action.payload)
return { ...state, [action.payload.id]: action.payload }
default:
return state
}
}
PostDetailes ( its used here to render a PostComment )
renderComments() {
const { comments, post } = this.props
console.log('This post has these comments: ', comments)
return _.map(comments, comment => {
return (
<div key={comment.id} className="post-container">
{post ? (
<PostComment
key={comment.id}
postId={comment.id}
body={comment.body}
author={comment.author}
voteScore={comment.voteScore}
timestamp={comment.timestamp}
/>
) : (
''
)}
</div>
)
})
}
const mapStateToProps = (state, ownProps) => {
const { posts, comments } = state
return {
comments: comments[ownProps.match.params.postId],
post: posts.filter(
item => item.id === ownProps.match.params.postId && item.deleted !== true
)[0],
}
}
PostComment
<i
className="fa fa-chevron-up"
aria-hidden="true"
onClick={() => pushVoteComment('upVote', postId)}
/>
<span className="vote-amount">{voteScore}</span>
<i
className="fa fa-chevron-down"
onClick={() => pushVoteComment('downVote', postId)}
/>
export default connect(null, { pushVoteComment })(PostComment)
PS:
The reason it is built with a {parentId: [{comment1}, {comment2}]}
Is that I use it when showing all posts to see a number of comments.
return ({comments.length})
const mapStateToProps = (state, ownProps) => {
return {
comments: state.comments[ownProps.postId]
? state.comments[ownProps.postId]
: [],
}
}
Redux dev tool
Looks like this when I press the votebutton for the first time:
Then when I press again I get this:
The issue here is that it's changing the state, not thinking about the fact that I have my comment stored as
{
[postId]: [array of comments]
}
So in order to resolve it, I ended up rewriting my reducer doing it like this.
case COMMENTS_POST_VOTE:
const { parentId } = action.payload // get commentId
const commentList = [...state[parentId]] // get array of comments, but copy it
const commentIndex = commentList.findIndex(el => (el.id === payload.id)) // get index of comment
commentList[commentIndex] = action.payload // update the commentList
const updatedPost = {...state, [parentId]: commentList} // return new state
return updatedPost

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