Include assets in build (SDL-2 game project in C) - c

I am making game project with SDL-2, coding in C. IDE is Code::Blocks v17.12. I have an issue with my assets folder.
Including assets in the game is no problem. I put them in just like this:
SDL_Surface* temp_surface = IMG_Load("assets/player.png");
Naturally, this will only work if my project directory has a folder called "assets", which itself has a file called "player.png".
The issue is that this remains the case when the project is build. In my "Release" folder (or wherever I put the build,) "Assets" has to be there, sitting next to the '.dlls' and the '.exe'. This is very sub-optimal. I would not like for a casual user to so easily view the assets of my game.
I have attempted the problem solved by going to Project > Build Settings > Search Directories > Resource Compiler and then adding my assets folder. That did not work, and I'll admit to not knowing what "Resource compiler" actually does, I just took a guess based on the name.
I would be willing to switch to C++, were that to offer the only feasible means of solving this problem. I have not started any projects yet (just scoping out my environment and tools,) and so am willing to change much in order to get the facilities working correctly.

PhysicsFS & binary-embed the resulting archive into your executable using your favorite method.

Related

Changing Directory of STM32CubeIDE Projects

When I create a new STM32CubeIDE project, it default saves it to my /Documents directory. This isn't too bad except I like to have a folder for each application so that it isn't just a bunch of files. I tried creating a folder called "STM32CubeIDE" to save new projects to, put it gives me an error: "overlaps the location of another project".
I've done some googling and found that this issue also exists in Eclipse (which makes sense) but couldn't solve my problem from those solutions.
I was also wondering if there is a way to move all of my existing projects to this newly created folder? Last time I tried, the IDE flipped out on me and couldn't find my stuff.
First of all, do not call your folder "STM32CubeIDE" if this already exists. Use a different name, because this is normally used by default and it may cause issues (probably the reason why you are getting that error).
When you install or update STM32CubeIDE it gives you the option to choose where you want your default folder to be. For example, my default folder is
C:\Users\%USERPROFILE%\STM32CubeIDE\workspace_1.6.0\
Now if you want to use different folders for different projects, there are two options:
You can Export your project (application) to a desired folder and then Import it using the File tab. This is a good method if you want to make backups, or just want to make sure that all relevant files are transferred correctly to avoid "missing file" issues.
The other method (my favourite) is to simply copy you project folders and paste them to a different folder, wherever you want to put them. Then you simply open STM32CubeIDE, go to File > Open Projects from File System... and chose your project. You might get a pop-up about software compatibility issues (if you made an update), etc. but this should open up your project and show it in the Project Explorer.

How to put all the files used inside the winform application in the exe itself?

I am making a winform application whereby I am using some images to show .It works fine when run . But what if I want to take the exe out from the debug folder and use it in some other machine then it will give exceptions that it can't find images on the same path(its obvious as it is not there in that machine path).
Idea to overcome this is to make a setup out of it,but that too is a tedious task.
Can it be possible that we can accomodate all the other sources(like images) used in the project in such a way that it should go along with the exe ?
It's a kind of an odd error, because the *.exe file in the Debug folder is created after adding all the resources into it. And that's why the *.exe file gets lager in size. But it will be a problem if you have mentioned the paths of the resources (like images) manually.
To avoid that always use the properties panel to import resources to the project and this will create the Resoures.resx automatically. Then all the resources will stick to the *.exe file.
But if you have mentioned the paths manually you must provide them in the targeted computer which you are going to use the *.exe file. To make it more easier, give a path in the same folder where the *.exe file exist.
For example give simple paths like (#"image.jpg"), without giving paths like ("C:\Users\Sam\Pictures\image.jpg").
And create a setup including all the resources like images, databases, etc.

How to import files from computer?

I have been making a simple program on my computer using Dr. Java, and I would like to know how to move it to my android on AIDE. I can easily get the files onto the android, I just can't figure out how to make AIDE compile and run them.
Thanks!
Using My Files or the file browser you prefer, move your entire project directory into a folder call AppProjects. Should be fairly easy to open from there. Also you will want to make sure the directory is set up correctly. If all else fails, you can always recreate the project using AIDE and copy your java files into the java folder and XML files into the layout folder, and your images and icons into the drawable folders. These folders are automatically generated by AIDE so you don't have to create them.
You can copy the source files normally as you do with other files but Desktop's Java is not always same as Android's. So it needs some more coding and editing to make the code work as you want. But if the code is so simple, it can work.

NetBeans deletes my resources when cleaning or renaming the project

I have been having a troublesome issue working with NetBeans:
I have a program which uses big amounts of images, text files and sounds. I place them all on a "resources" folder inside the "build" folder. I have read that is the right way, since NetBeans uses this folder as "root" for the project. The BIG problem comes when I press by mistake "clean and build", or rename the project, since both actions ERASE THE WHOLE build directory. When this happens, I lose all of my data, and have to start over editing images, etc. Please notice that I make backups, but I still have to start over since last backup (the image files are changed very frequently), so this is not a definitive solution. Since this is a long-term Java project, it has happened several times, and it is very frustrating.
Is there a way to place my resources on a directory OUTSIDE of my project folder? In case there is not, can I somehow configure NetBeans so it places the deleted files somewhere (like trash bin or somewhere else)?
If it helps, I'm working under OSX system, but I think the same would apply for other operating systems.
I have seen similar questions have been posted, but not solved. Please help!!
I finally worked it out!
If you put the resources directory under the src folder of the proyect, when you clean and build the project, NetBeans will make a copy of this for you, on the build folder. This is not intuitive at all. I would still like to know if it is possible to access any folder out of the project folder, like the Desktop for example.

Copying a KDevelop project to another directory

What is the best way to copy an existing KDevelop project folder to another directory, so that the new project contains all the correct directory settings and configuration and there is as little manual editing (and thus less room for error) as possible?
There is some information about someone being successful here about copying the project and then editing every reference to the old path, but this is exactly what I'm hoping to avoid.
In fact, the Kdevelop manual specifically recommends against doing this (see manual, chapter 8, "Project Hacking" [would post a link but I'm nerfed for now]).
This project is shared on an SCM and should have as little dependency on a particular user as possible.
Project-files are project-related and therefore contain a lot of absolute paths etc. Its mostly easier to just import the sources again as a new project.
I'm using CMake which means that I just need to reset build-paths and the install-prefix. Sometimes environment variables needs to be added but thats just copy+paste.
I just had the same problem. An answer to a related question brought me to the following approach:
One can keep (and put under version control) the file <project name>.kdev4 in the top directory of the project. (At least in my case, it doesn't contain any absolute paths.)
The hidden directory .kdev4/ in the top directory of the project should be deleted after copying (and excluded from version control) while kdevelop has not loaded the project.
The project can now easily be reopened by kdevelop using Project -> Open / Import. After pointing kdevelop to the top directory of the project, the file <project name>.kdev4 is recognized and can be accepted. kdevelop then asks for the missing options.
This solution should be clean and cause minimal overhead when continuing work on a project in another directory. In my case, when reopening a cmake project, I could simply accept the proposed defaults. The hidden directory .kdev4/ is recreated when closing kdevelop.

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