Can not load personal font using XLoadFont - c

Hi I am new to X11 and I'm trying to load a font from a directory using XLoadFont and then printing some text with XDrawText but for some reason, I can't load the font (.ttf format) where I load the font:
static void setFont(
Object *_this,
const char *path)
{
mc_textPr *this = _this;
Display *display = getDisplay();
Font tmp = XLoadFont(display, path);
if (!tmp) {
raise("Invalid path to font\n");
return;
}
unloadFont(this->text.font, display);
this->text.font = tmp;
}
Before you, tell me that X11 is hard and should use something else it is for a school project which requires the use of X11.
I also know about this to resources
http://xopendisplay.hilltopia.ca/2009/Feb/Xlib-tutorial-part-4----Text.html
https://tronche.com/gui/x/
but I can't find why it freaks out.
here is the actual Error :
X Error of failed request: BadName (named color or font does not exist)
Major opcode of failed request: 45 (X_OpenFont)
Serial number of failed request: 17
Current serial number in output stream: 27

XLoadFont() can only load X11 bitmap fonts which are already available to the X server. It cannot load TTF font files, and it cannot load fonts from files you specify.
To find the names of fonts that are available on your system, run xfontsel.
Virtually all modern software uses external libraries, like Cairo, to draw text. X11 fonts are only used by a few very old applications, like xterm.

Related

SHCreateItemFromParsingName return FILE_NOT_FOUND when filename specified

I try get IShellItem for a file to copy it with IFileOperation COM interface from system directory to another directory. I must use exactly IFileOperation COM interface for this purpose.
When I specify full filename - return value from SHCreateItemFromParsingName() was ERROR_FILE_NOT_FOUND, but file present in the directory. When I delete filename from path below and use only folder path - all seems good, return value is S_OK.
//...
CoInitialize(NULL);
//...
WCHAR szSourceDll[MAX_PATH * 2];
wcscpy_s(szSourceDll, MAX_PATH, L"C:\\Windows\\System32\\sysprep\\cryptbase.dll");
r = CoCreateInstance(&CLSID_FileOperation, NULL, CLSCTX_INPROC_SERVER | CLSCTX_LOCAL_SERVER | CLSCTX_INPROC_HANDLER, &IID_IFileOperation, &FileOperation1);
if (r != S_OK) return;
FileOperation1->lpVtbl->SetOperationFlags(FileOperation1, FOF_NOCONFIRMATION | FOFX_NOCOPYHOOKS | FOFX_REQUIREELEVATION);
r = SHCreateItemFromParsingName(szSourceDll, NULL, &IID_IShellItem, &isrc);
//...
CoUninitialize();
//...
Why this code, written in C, not working with filenames. How can I create IShellItem instance for file in system folder to copy it?
P.S.
Windows 7 x64, C, Visual Studio 2015, v140 platform toolset, additional dependencies: Msi.lib;Wuguid.lib;ole32.lib;ntdll.lib
P.P.S
It's properly work with files in user`s directories...
Assuming your application is compiled as a 32-bit application and running on a 64-bit OS, a file not found error is probably correct because your application is redirected to the 32-bit system directory (%WinDir%\SysWoW64).
In most cases, whenever a 32-bit application attempts to access %windir%\System32, %windir%\lastgood\system32, or %windir%\regedit.exe, the access is redirected to an architecture-specific path.
For more information, see File System Redirector on MSDN.
You could temporarily turn off redirection in your thread but it is not really safe to do this when calling shell functions, only functions in kernel32. If the API you are calling internally uses LoadLibrary and/or COM then the API might fail because it will be unable to load from system32 while redirection is disabled.
You can also access the native system32 directory with the %WinDir%\SysNative backdoor. This only works in 32-bit applications on 64-bit Vista+ so you must do some version detection.

MING files running error

I am trying to run ADNI .mnc image in MATLAB
I added folder emma-master, niak-0.7.1-ammo, mia and niak-0.7.1-ammo to my path. All these folders are located in
D:\EMINA BURCH\PhD Thesis\MATLAB Packages
But when I want to open ._bq_t_15T.mnc located also in D:\EMINA BURCH\PhD Thesis\MATLAB Packages
that is h = openimage('._bq_n_15T.mnc')
I get the following error
Error using miinquire (line 145)
Error getting image dimensions from file D:\EMINA BURCH\PhD Thesis\MATLAB Packages._bq_n_15T.mnc
Error in openimage (line 173)
DimSizes = miinquire (filename, 'imagesize');
When I enter debug mode in minquire function after the line
[stat,out] = system(['mincinfo -vardims image ' minc_file]);
I get stat = 1 and out = 'mincinfo' is not recognized as an internal or external command, operable program or batch file.
May You, please help me with this issue.
system isn't able to automatically recognise the different requirements that might be needed to run the same system command on different operating systems. Using commands like ispc, isunix, ismac and computer, you can automatically check and call different versions of the commands as appropriate:
if ispc
[stat,out] = system(['mincinfo.exe -vardims image ' minc_file]);
else
[stat,out] = system(['mincinfo -vardims image ' minc_file]);
end
Of course, you also have to have the appropriate program on your MATLAB path for this to work.

Problems downloading expansion files

I've uploaded my app to google. It has been published. My main exp file was uploaded with app version code 2 and it still bears the same name. My main app is right now at version code 4 and is still using the main.2 exp file.
I've already tested the file with my app through debug.
I've created a test account and i'm signed in on the device with that account and tried downloading 20 minutes after creating that test account.
I believe my file size is correct too. I'm using the the size from the properties 155,630,535 bytes and set it to 155630535L. There is another one called as size on disk which I'm not using.
I've uploaded my apk over 12 hours ago.
Really don't know where I'm going wrong. The only thing I wonder about is my version name which is 1.13. Do I need to use this anywhere?
I'm having problems downloading my expansion files. Initially I was getting 'download failed because you may not have purchased this app'. Now after recompiling (export file) the apk file and uninstalling it and reinstalling it to my device, I've uploaded it to my publish account and now I get 'resources could not be found'. Please help...
ok. I've resolved my issues after a lot of struggling by myself.
First, it's the size of the file in bytes only and not the size of the file in bytes on the disk.
Secondly, they have moved the test account into settings. You need to create a test account.
Thirdly, the app needs to be saved in draft mode. The expansion files will not download while testing using the test account, if the app has been published.
I hope this will help someone.
Some helfull information for people that end up here in this post since there are some things that changed in the way apk expansions work and also if you are using Android Studio to make the libraries work.
NOTE 1
You can't use draft anymore as the link to get the expansion file won't be active yet. You have to upload a version to Alpha or Beta first with expansion file. (adding an expansion file is only possible from the second apk you upload and up) So make sure you see the apk expansion file listed when you click the details in the developer publish section under APK.
NOTE 2
If you are using android studio and want to make use of the downloader library don't just copy the package name and java files into your own app src directory. Import the downloader library in eclipse and choose export => gradle build files. Afterwards you can import the library as a module in android studio.
NOTE 3
Not sure of this but I also think it's neccesary to download the app atleast once through the play store and have access to it with the account on your test device. So if you are working with alpha create a google+ test group and add yourself or other test devices to it.
BTW
With these libraries it's pretty easy to implement the apk expansion download just make sure:
your activity (the one where you want to implement the downloading
of the expansion pack when the downloading has not been done
automatically) implements IDownloaderClient.
you set up the service & receiver and set them up in your manifest.
The BASE64_PUBLIC_KEY in the service class is correct. Upload the
first apk => look in Services and API's in the developer console
under your app => License code for this app.
This code is used to see if the expansion file can be found on the device:
boolean expansionFilesDelivered() {
for (XAPKFile xf : xAPKS) {
String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsMain, xf.mFileVersion);
Log.i(TAG, "Expansion filename " +fileName);
if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
return false;
}
return true;
}
It uses the class XAPKS wich represents an expansion file, be it either a main or patch file, having a certain filesize(bytes) and associated with a apk version (the one it was first added in).
private static class XAPKFile {
public final boolean mIsMain; // true
public final int mFileVersion; //example 4
public final long mFileSize; //example 126515695L
// example => main expansion that was first introduced in apk version 4 and is 126515695 bytes in size
XAPKFile(boolean isMain, int fileVersion, long fileSize) {
mIsMain = isMain;
mFileVersion = fileVersion;
mFileSize = fileSize;
}
}
Its also quite easy to read movie files and other stuff directly from the expansion file using the zip tools that google has provided (com.android.vending.zipfile).
First get the expansionfile using the methods provided in the library, the paremeters are integers that represent your main expansion apk version (the apk version where the expansion pack you need was first added) and the patch apk version.
ZipResourceFile expansionFile = APKExpansionSupport.getAPKExpansionZipFile(context, APKX_MAIN_APK, APKX_PATCH_APK);
Video
For playing video directly from this zipresourcefile:
AssetFileDescriptor a = expansionFile.getAssetFileDescriptor(pathToFileInsideZip);
Now from this assetFileDescriptor you can get a FileDescriptor and use this in your mediaplayer, the correct syntax to get your mediaplayer to play the video also needs the second and third parameter.. Be it the startoffset and length you can get from the AssetFileDescriptor.
player.setDataSource(a.getFileDescriptor(), a.getStartOffset(), a.getLength());
Other
For all the other stuff (like images) you can just get an inputstream of the zipresourcefile:
expansionFile.getInputStream(pathToFileInsideZip);`
ALSO make sure you don't compress the videos in the zip for this to work!
for example not to compress .mp4 files:
zip -n .mp4 -r zipfile.zip . -x ".*" -x "*/.*"

Execute a mapped file on Windows

Hello fellow developers,
I'm trying to map an executable binary file on Windows and then to execute the mapped file.
So far, I managed the mapping using CreateFileMapping and MapViewOfFile.
These functions gave me a HANDLE to the mapped file and a pointer to the mapped data but I have no clue how to execute the mapped binary.
I think I should use the CreateProcess function but what should it be given as parameters ?
char *binaryPath = "C:/MyExecutable.exe";
// Get the binary size
std::fstream stream(binaryPath, std::ios::in | std::ios::binary);
stream.seekg(0, std::ios::end);
unsigned int size = stream.tellg();
// Create a mapped file in the paging file system
HANDLE mappedFile = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_EXECUTE_READ, 0, size, NULL);
// Put the executable data into the mapped file
void* mappedData = MapViewOfFile(mappedFile, FILE_MAP_READ | FILE_MAP_EXECUTE, 0, 0, size);
stream.read((char*)mapping, size);
stream.close();
// What should I do now ?
There is no native way to run a raw executable image that resides in memory. CreateProcess() is the official way to run an executable image, but the image must reside on the file system instead. The OS loads the image into memory and then patches it as needed (resolves DLL references, etc) so it will actually run correctly.
With that said, I have seen third-party code floating around that duplicates what the OS does when it loads an executable image into memory. But I've only ever seen that used with DLLs (so code does not have to use LoadLibrary/Ex() to use a DLL in memory), not with EXEs.

What is causing the scaleX method of Imager class to fail?

This is a cross post from Perl Monks and Mahalo answers, where I have not received a satisfactory response yet. Thanks for your time and spirit:
Why do I get this error message from perl:
Can't call method "scaleY" on an undefined value at C:/strawberry/perl +/site/lib/ Image/Seek.pm line 137?
I am getting the error in the title when calling the Image::Seek module from my script. My script is basically a rehash of the module's suggested code.
Here's the error again:
Can't call method "scaleY" on an undefined value at C:/strawberry/perl +/site/lib/ Image/Seek.pm line 137.
Here's my code:
#!/usr/local/bin/perl
use Imager;
use Image::Seek qw(loaddb add_image query_id savedb);
loaddb("haar.db");
my $img = Imager->new("photo-1.jpg")
or die Imager->errstr;
# my $img = Imager->new();
# $img->open(file => "photo-1.jpg")or die Imager->errstr;
add_image($img, 1);
savedb("haar.db");
Here's the section of the Image::Seek module causing the issue:
sub add_image_imager {
my ($img, $id) = #_;
my ($reds, $blues, $greens);
require Imager;
my $thumb = $img->scaleX(pixels => 128)->scaleY(pixels => 128);
for my $y (0..127) {
my #cols = $thumb->getscanline(y => $y);
for (#cols) {
my ($r, $g, $b) = $_->rgba;
$reds .= chr($r); $blues .= chr($b); $greens .= chr($g);
}
}
addImage($id, $reds, $greens, $blues); }
Line 137 is:
my $thumb = $img->scaleX(pixels => 128)->scaleY(pixels => 128);
If I remove
->scaleY(pixels => 128)
then line 129:
my #cols = $thumb->getscanline(y => $y);
gives me essentially the same error.
At this point I'm just trying to add one image to the database. There is an image in the directory where I'm running the script to add the image, named "photo-216.jpg". If I change the name to "photo-1.jpg" or "photo-0.jpg" and change the corresponding "add_image" and "query_id" to respectively 1 or 0, it's the same result.
I do have a database that is 385 KB big that comes from running makedb.pl below, but it is filled with null characters. I renamed this "haar.db". This is the database that gives me the error. If I recreate the haar.db file as an empty one, then the script hangs and after a couple of minutes, it give this different message:
"This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
If there is no "haar.db" the file still gives me the error in this post's title and unlike running makedb.pl, gives me no database named "haar.db".
By the way I get multiple examples of this post's title error also when trying to run this database filling script: http://www.drk7.jp/pub/imgseek/t/makedb.pl.txt/, which I was alluding to before. I obviously removed the .txt extension before trying it. The makedb.pl script is from this Japanese site: http://www.drk7.jp/MT/archives/001258.html.
If I run makedb.pl in a directory of 2423 scanned collectible postage stamps images, I get 362 instances of the error. The 2423 stamps is the number I have after removing the "small" thumbnail versions which I orignally thought might be causing the issue.
Could it be, that some of the images are less than 128 pixels and that is the issue? However if this is true why does the database get filled with null characters?...Unless they are not really null even though the editor I'm using, Notebook++, says they are.
Also note my images are of stamps which are only sometimes perfect squares. Otherwise, sometimes they are "landscape" sometimes "portrait". Maybe the issue is when the "landscape" scaled images get an X axis of 128 pixels and then their Y axis ends up less or much less. Could this be?
Thanks much
Update: Answer completely re-organized.
Image::Seek is not checking if
scaleX returned error. In your case, for some images, scaleX is failing.
You seem to know for which images scaleX is failing. So, leave your current
code aside, and put together a short test script:
#!/usr/bin/perl
use strict;
use warnings;
use Imager;
die "Specify image file name\n" unless #ARGV;
my ($imgfile) = #ARGV;
my $img = Imager->new;
$img->read( file => $imgfile )
or die "Cannot read '$imgfile': ", $img->errstr;
my $x_scaled = $img->scaleX( pixels => 128 )
or die 'scaleX failed: ', $img->errstr;
my $thumb = $x_scaled->scaleY( pixels => 128 )
or die 'scaleY failed: ', $x_scaled->errstr;
__END__
Running this test script, you got the error message:
Cannot read 'photo-1.jpg': format 'jpeg' not supported - formats bmp,
ico, pnm, raw, sgi, tga available for reading
indicating the underlying problem: When you installed Imager via Strawberry
Perl's cpan, the libraries for png, jpg etc were not installed. One
solution is to build those libraries with the gcc compiler provided with
Strawberry Perl.
First, you will need zlib.
C:\Temp\zlib-1.2.3> copy win32\Makefile.gcc Makefile
Set prefix = /strawberry/c/local in the Makefile. Compile. You may have to
manually copy the files zlib.h and zconf.h to
C:\strawberry\c\local\include and zlib1.dll, libz.a and libzdll.a to
C:\strawberry\c\local\lib (I don't know because I do not use Strawberry Perl very often and my Strawberry environment is very neglected.)
Then, get libpng. I used the source archive without config script.
C:\Temp\libpng-1.2.38> copy scripts\makefile.mingw Makefile
C:\Temp\libpng-1.2.38> make prefix=/strawberry/c/local ZLIBLIB=/strawberry/c/local/lib ZLIBINC=/strawberry/c/local/include
This built the PNG library. Again, you may have to manually copy the .dll,
.a and .h files to the appropriate directories. I did because of my less
than perfect Strawberry environment.
Finally, get the JPEG library.
C:\Temp\jpeg-7> copy Makefile.ansi Makefile
Make sure to edit this file and set CC=gcc. Customize jconfig.h according
to the instructions in jconfig.txt. I used jconfig.dj as a basis.
You might also want to set
CFLAGS= -O2
SYSDEPMEM= jmemansi.o
in Makefile, and
#define DEFAULT_MAX_MEM 4*1024*1024
in jconfig.h. After running make, again copy the files as needed (and as explained by install.txt).
Once the libraries are installed, you can
C:\Temp> SET IM_INCPATH=C:\strawberry\c\local\include
C:\Temp> SET IM_LIBPATH=C:\strawberry\c\local\lib
C:\Temp> cpan
cpan> force install Imager
which yields:
gif: includes not found - libraries not found
ungif: includes not found - libraries not found
jpeg: includes found - libraries found
png: includes found - libraries found
tiff: includes not found - libraries not found
freetype2: includes not found - libraries not found
freetype2: not available
T1-fonts: includes not found - libraries not found
TT-fonts: includes not found - libraries not found
w32: includes found - libraries found
If all of this is too much work, it is ... sigh I just realized the
binaries are available at GnuWin32.

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