How should be a labelled image for semantic segmentation? - rgb

As I understand from the below explanation, there will be two types of images for semantic segmentation which are inputs and masks. Mask images are the images that contain a 'label' in pixel value which could be some integer (0 for ROAD, 1 for TREE or (100,100,100) for ROAD (0,255,0) for TREE).
Semantic segmentation describes the process of associating each pixel of an image with a class label, (such as flower, person, road, sky, ocean, or car).
https://se.mathworks.com/help/vision/ug/semantic-segmentation-basics.html
According to my research, there are lots of types of labelled images for semantic segmentation. Along with the different extensions(.png .jpg .gif .bmp...), some of them are RGB labelled (3-channel) images and some are GRAY (1-channel) images. Below, there are two examples to explain this situation better.
RGB labelled with the extension '.png'
https://github.com/divamgupta/image-segmentation-keras#user-content-preparing-the-data-for-training
GRAY scale labelled with the extension '.gif'
https://www.kaggle.com/kmader/vgg16-u-net-on-carvana/#data
If my image has labelled as GRAY scale, I basically make it RGB by copying each value of this GRAY channel for 3 RGB channel. Just the opposite, by averaging the RGB channels, I can make the labelled image as GRAY scale. What is the difference? Which one is more suitable for which task (binary segmentation or sth else)?
In my case, I have 4 classes and try to do multiclass semantic segmentation. I've already labelled about 600 images on DataTurks. That means, I just have the object's polygons, and I have to make my labelled image on my own. For now, the extension of my input images and the mask images are '.jpg' and '.png' respectively. How should I label my images along with the which extension?

You can save the mask as grayscale png images with the values being one of 0,1,2,3(since you have 4 classes) at each location corresponding to the class(tree, bush etc.) of the pixel values in the input images.
You can verify that the mask image is generated correctly by doing this.
import cv2
import numpy as np
lbl_img = '<path_to_mask_image>'
mask = cv2.imread(lbl_img, 0)
print(np.unique(mask))
[0 1 2 3] # this will vary based on number of classes present in mask image

Related

What do the channels do in CNN?

I am a newbie in CNN and I want to ask what does the channels do in SSD for example? For what reason they exist? For example 18X18X1024 (third number)?
Thanks for any answer.
The dimensions of an image can be represented using 3 numbers. For example, a color image in CIFAR-10 dataset has a height of 32 pixels, width of 32 pixels and is represented as 32 x 32 x 3. Here 3 represents the number of channels in your image. Color images have a channel size of 3 (usually RGB), while a grayscale image will have a channel size of 1.
A CNN will learn features of the images that you feed it, with increasing levels of complexity. These features are represented by the channels. The deeper you go into the network, the more channels you will have that represents these complex features. These features are then used by the network to perform object detection.
In your example, 18X18X1024 means your input image is now represented with 1024 channels, where each channel represents some complex feature/information about the image.
Since you are a beginner, I suggest you look into how CNNs work in general, before diving into object detection. A good start would be image classification using CNNs. I hope this answers your question. Happy learning!! :)

How to train a custom Object detector from scratch in tensorflow.js?

I followed multiple example, to train a custom object detector in TensorflowJS . The main problem I am facing every where it is using pretrained model.
Pretrained models are fine for general use cases, but custom scenario it fails. For example, take this this is example form official Tensorflowjs examples, here it is using mobilenet, and mobilenet and mobilenet has image size restriction 224x224 which defeats all the purpose, because my images are big and also not of same ratio so resizing is not an option.
I have tried multiple example, all follows same path oneway or another.
What I want ?
Any example by which I can train a custom objector from scratch in Tensorflow.js.
Although the answer sounds simple but trust me I searching for this for multiple days. Any help will be greatly appreciated. Thanks
Currently it is not yet possible to use tensorflow object detection api in nodejs. But the image size should not be a restriction. Instead of resizing, you can crop your image and keep only the part that contain your object to be detected.
One approach will be like partition the image in 224x224 and run for all partitions but what if the object is between two partitions
The image does not need to be partitioned for it. When labelling the image, you will need to know the x, y coordinates (from the top left) and the w, h of the detected box. You only need to crop a part of the image that will contain the box. Cropping at the coordinates x - (224-w)/2, y- (224-h)/2 can be a good start. There are two issues with these coordinates:
the detected boxes will always be in the center, so the training will be biaised. To prevent it, a randomn factor can be used. x - (224-w)/r , y- (224-h)/r where r can be randomly taken from [1-10] for instance
if the detected boxes are bigger than 224 * 224 maybe you might first choose to resize the video keeping it ratio before cropping. In this case the boxe size (w, h) will need to be readjusted according to the scale used for the resizing

Can this library detect if JPG is in RGB or CMYK format?

thanks for the metadata-extractor library, it's really helpful. It gives me all information I need except whether a JPG is RGB or CMYK format. Is the information there and am I just not seeing it, or is this library not returning this attribute?
Thanks
From this document on the Java ImageIO package:
https://docs.oracle.com/javase/7/docs/api/javax/imageio/metadata/doc-files/jpeg_metadata.html
When reading, the contents of the stream are interpreted by the usual JPEG conventions, as follows:
If a JFIF APP0 marker segment is present, the colorspace is known to be either grayscale or YCbCr. If an APP2 marker segment containing an embedded ICC profile is also present, then the YCbCr is converted to RGB according to the formulas given in the JFIF spec, and the ICC profile is assumed to refer to the resulting RGB space.
If an Adobe APP14 marker segment is present, the colorspace is determined by consulting the transform flag. The transform flag takes one of three values:
2 - The image is encoded as YCCK (implicitly converted from CMYK on encoding).
1 - The image is encoded as YCbCr (implicitly converted from RGB on encoding).
0 - Unknown. 3-channel images are assumed to be RGB, 4-channel images are assumed to be CMYK.
If neither marker segment is present, the following procedure is followed: Single-channel images are assumed to be grayscale, and 2-channel images are assumed to be grayscale with an alpha channel. For 3- and 4-channel images, the component ids are consulted. If these values are 1-3 for a 3-channel image, then the image is assumed to be YCbCr. Subject to the availability of the optional color space support described above, if these values are 1-4 for a 4-channel image, then the image is assumed to be YCbCrA. If these values are > 4, they are checked against the ASCII codes for 'R', 'G', 'B', 'A', 'C', 'c'. These can encode the following colorspaces:
RGB
RGBA
YCC (as 'Y','C','c'), assumed to be PhotoYCC
YCCA (as 'Y','C','c','A'), assumed to be PhotoYCCA
Otherwise, 3-channel subsampled images are assumed to be YCbCr, 3-channel non-subsampled images are assumed to be RGB, 4-channel subsampled images are assumed to be YCCK, and 4-channel, non-subsampled images are assumed to be CMYK.
All other images are declared uninterpretable.
Metadata Extractor doesn't perform these conversions, however the above approach gives a tested example of the steps you can take to determine the colour format.

Images and Filters in OpenCL

Lets say I have an image called Test.jpg.
I just figured out how to bring an image into the project by the following line:
FILE *infile = fopen("Stonehenge.jpg", "rb");
Now that I have the file, do I need to convert this file into a bmp image in order to apply a filter to it?
I have never worked with images before, let alone OpenCl so there is a lot that is going over my head.
I need further clarification on this part for my own understanding
Does this bmp image also need to be stored in an array in order to have a filter applied to it? I have seen a sliding window technique be used a couple of times in other examples. Is the bmp image pretty much split up into RGB values (0-255)? If someone can provide a link on this item that should help me understand this a lot better.
I know this may seem like a basic question to most but I do not have a mentor on this subject in my workplace.
Now that I have the file, do I need to convert this file into a bmp image in order to apply a filter to it?
Not exactly. bmp is a very specific image serialization format and actually a quite complicated one (implementing a BMP file parser that deals with all the corner cases correctly is actually rather difficult).
However what you have there so far is not even file content data. What you have there is a C stdio FILE handle and that's it. So far you did not even check if the file could be opened. That's not really useful.
JPEG is a lossy compressed image format. What you need to be able to "work" with it is a pixel value array. Either an array of component tuples, or a number of arrays, one for each component (depending on your application either format may perform better).
Now implementing image format decoders becomes tedious. It's not exactly difficult but also not something you can write down on a single evening. Of course the devil is in the details and writing an implementation that is high quality, covers all corner cases and is fast is a major effort. That's why for every image (and video and audio) format out there you usually can find only a small number of encoder and decoder implementations. The de-facto standard codec library for JPEG are libjpeg and libjpeg-turbo. If your aim is to read just JPEG files, then these libraries would be the go-to implementation. However you also may want to support PNG files, and then maybe EXR and so on and then things become tedious again. So there are meta-libraries which wrap all those format specific libraries and offer them through a universal API.
In the OpenGL wiki there's a dedicated page on the current state of image loader libraries: https://www.opengl.org/wiki/Image_Libraries
Does this bmp image also need to be stored in an array in order to have a filter applied to it?
That actually depends on the kind of filter you want to apply. A simple threshold filter for example does not take a pixel's surroundings into account. If you were to perform scanline signal processing (e.g. when processing old analogue television signals) you may require only a single row of pixels at a time.
The universal solution of course to keep the whole image in memory, but then some pictures are so HUGE that no average computer's RAM can hold them. There are image processing libraries like VIPS that implement processing graphs that can operate on small subregions of an image at a time and can be executed independently.
Is the bmp image pretty much split up into RGB values (0-255)? If someone can provide a link on this item that should help me understand this a lot better.
In case you mean "pixel array" instead of BMP (remember, BMP is a specific data structure), then no. Pixel component values may be of any scalar type and value range. And there are in fact colour spaces in which there are value regions which are mathematically necessary but do not denote actually sensible colours.
When it comes down to pixel data, an image is just a n-dimensional array of scalar component tuples where each component's value lies in a given range of values. It doesn't get more specific for that. Only when you introduce colour spaces (RGB, CMYK, YUV, CIE-Lab, CIE-XYZ, etc.) you give those values specific colour-meaning. And the choice of data type is more or less arbitrary. You can either use 8 bits per component RGB (0..255), 10 bits (0..1024) or floating point (0.0 .. 1.0); the choice is yours.

RGB value detection and implementation

I'm writing an application that displays different color swatches to help people with color coordination. How can I find the RGB values of real world objects?
For example, one of the colors is Red Apple but obviously a red apple isn't just red. It has hints of other colors in it.
Well, it's not an easy task to be honest, but a good place to start would be with a digital camera and/or a flatbed scanner.
Once you have an image in the computer then the task is somewhat easier beacuse all you need is to use a picture / photo editing package such as photoshop or the gimp to sample a selection of colours before using them in your application.
once you have a few different samples, then you need to average them, and that's quite easy to do. Lets say you took 5 samples of RGB values:
255,50,10
250,40,11
253,51,15
248,60,13
254,45,20
You simply need to add up each component and divide by how many samples you took so:
Red = (255 + 250 + 253 + 248 + 254) / 5
Green = (50 + 40 + 51 + 60 + 45) / 5
Blue = (10 + 11 + 15 + 13 + 20) / 5
Now, if what your asking is how do I do this automatically in program code, that's a whole different kettle of fish, first you'll need something like a web cam, then you'll need to write code to capture images from the web-cam, then once you have your image you'll need not just the ability to pick colour, but to actually figure out where in the image the object you want to pick the colour from actually is.
For now, I'd look at using the first method, it's a bit manual I agree, but far easier and will get you started.
The image processing required to do the second maths has given software engineers & comp scientists headaches for years and is still not a perfect science... and that's before we even start thinking about the maths.
For each object, I would do it this way:
Use goolge images to search pictures of the object you want.
Select the one that have the most accurate color, say, to your idea of a "red apple" for example.
--you can skip 1 and 2 if you have a digital picture of the object.
Open that image in Paint; you can do it stroking the "Impr Pant" key on your keyboard, opening Paint, and then "ctrl+v" will paste the screenshoot in paint.
Select the pick color tool on Paint (the one like a dropper) and click on the image, just in the place with the color you want.
Select from the menu, "Colors -> Edit colors" and then in the Colors palette that opens, clic on "Define Custom Colors".
You got it, there RGB values are at your right.
There must be an easier way, but this will work.
If your looking for a programmatic solution then you would look into bitwise operations. The general idea here is you would read the image in it's binary roots and then you could logically convert the bits into RGB values. There are several methods for doing this depending on programming language. Here is a method for Actionscript3.
http://www.flashandmath.com/intermediate/rgbs/explanations.html
also if your looking for the average color look here, (for AS3)
http://blog.soulwire.co.uk/code/actionscript-3/extract-average-colours-from-bitmapdata
a related method and explanation for Java
Bitwise version of finding RGB in java

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