Clarification about extern value in C - c

In C an extern variable gets the initial value of "zero".
however after reading about this particular class category.It says that declearing variable as an extern, means the value only passed the "decleration stage".How come a variable can get an initial value without procceding to the initialization stage and allocating a memory for the particular variable?
Please consider the following code:
extern int var;
int main(void)
{
var = 10;
return 0;
}
I understand why a problemetic sitution arises: we tried to initialize a value to a variable which is not allocated in the memory(the variable doesn't really exist).
My point is: why it's memory doesn't exist and followoing "extern's" terminology the variable has an initial value of "zero". In my mind it means that the memory does actually exist if it has an itial value....

For this code to be valid, another part of the program must contain the definition of var, e.g.:
int var = 0;
which is where the initial value comes from. If you don't provide an initializer then it behaves as if you initialized with = {0} (that is the rule for static storage duration variables).

Related

static variables in c file

So in my c file I have a variable:
static int32_t currentAddress = 0x00000000;
I was wondering if I use currentAddress to set fields within say struct A as 0.
Then say I increment currentAddress elsewhere, will the field within A also change?
Basically I don't understand what static does in this case and when to use it.
The field within A will get the current value of currentAddress, which is 0. Changing currentAddress later won't affect the field of A unless you assign the field with currentAddress again, at which point the field of A will have the new value of currentAddress.
The static declarator sets the scope and lifetime of the variable currentAddress. You haven'r specified whether currentAddress is in file scope or inside a function. Either way, the variable will retain its value unless you modify it.
In case you mentioned, the valie is copied from currentAddress into the variable you are assigning to. So, changing currentAddress's value, will not change other values.
In C, static limits the variable's visibility to the current translation unit (in simpler terms, in the current source file, if the project has multiple source files). Also, it does not destroy variables at exiting from their scope, as it would happen with non-static variables. For example:
int foo(){
int a = 0;
a++;
return a;
}
int bar(){
static int a = 0;
a++;
return a;
}
Every call to foo() returns 1, because variable a is created, incremented, returned and destroyed. But, every call to bar() increases the value returned (it returns 1 first time, then 2, 3, 4, and so on), because the a variable is not destroyed anymore. Also note that the variable accessing rules are preserved: the a from bar cannot be accessed outside the bar function.

Redeclaration of static variables in C... never happens?

I'm trying to fully understand how static variables work in C. I understand that using the static keyword makes the lifetime of the variable equal to the duration of the program. The following example has one thing that confuses me though...
My static_test.c file:
#include <stdio.h>
void foo(){
static int counter = 0;
counter++;
printf("This function has been called %i times.\n",counter);
return;
}
int main(){
int i;
for(i=0;i<10;i++){
foo();
}
return 0;
}
When I first read this example it makes me wonder why the function doesn't print out 0 every time since we are assigning 0 to the static variable.
Is this because once a static variable is declared the compiler ignores another declaration of the same variable on the next calls to my foo() function?
Thanks!
Despite the use of =, this is an initialization, NOT an assignment. So it happens when the variable is initialized and not when the 'statement' is apparently 'executed'. Since it is a static variable, it is initialized once when the program starts, rather than every time the function runs.
Static variables are initialized exactly once at program start, before your function is ever called. The fact that it's a local variable doesn't affect this rule.
In addition, static storage class variables are automatically initialized to zero if not explicitly initialized; the = 0 in your program is superfluous.
From the C11 drafts standard (ISO/IEC 9899:201x), section 6.2.4 Storage durations of objects, paragraph 3:
An object whose identifier is declared … with the storage-class specifier static has static storage duration. Its lifetime is the entire execution of the program and its stored value is initialized only once, prior to program startup.
Yes, the compiler looks for an initial assignment after declaring a static variable and only executes it once, when the program starts.
This only happens when you declare the variable though. For example,
void foo(){
static int counter;
counter = 0;
counter++;
printf("This function has been called %i times.\n",counter);
return;
}
Would print 1 every time.
Static means the variable exists outside of the life time of the function. Think of it as a slightly clever global variable.

Safe to pass pointer to auto variable to function?

Suppose I have a function that declares and initializes two local variables – which by default have the storage duration auto. This function then calls a second function, to which it passes the addresses of these two local variables. Can this second function safely use these pointers?
A trivial programmatic example, to supplement that description:
#include <stdio.h>
int adder(int *a, int *b)
{
return *a + *b;
}
int main()
{
auto int a = 5; // `auto' is redundant; included for clarity
auto int b = 3;
// adder() gets the addresses of two auto variables! is this an issue?
int result = adder(&a, &b);
printf("5 + 3 = %d\n", result);
return 0;
}
This program works as expected, printing 5 + 3 = 8.
Usually, when I have questions about C, I turn to the standard, and this was no exception. Specifically, I checked ISO/IEC 9899, §6.2.4. It says there, in part:
4
An object whose identifier is declared with no linkage and without
the storage-class specifier static has automatic storage duration.
5
For such an object that does not have a variable length array type,
its lifetime extends from entry into the block with which it is
associated until execution of that block ends in any way. (Entering an
enclosed block or calling a function suspends, but does not end,
execution of the current block.) If the block is entered recursively,
a new instance of the object is created each time. The initial value
of the object is indeterminate. If an initialization is specified for
the object, it is performed each time the declaration is reached in
the execution of the block; otherwise, the value becomes indeterminate
each time the declaration is reached.
Reading this, I reason the following points:
Variables a and b have storage duration auto, which I've made explicit using the auto keyword.
Calling the adder() function corresponds to the parenthetical in clause 5, in the partial quote above. That is, entering the adder() function "suspends, but does not end," the execution of the current block (which is main()).
Since the main() block is not "end[ed] in any way," storage for a and b is guaranteed. Thus, accessing them using the addresses &a and &b, even inside adder(), should be safe.
My question, then, is: am I correct in this? Or am I just getting "lucky," and accessing memory locations that, by happenstance, have not been overwritten?
P.S. I was unable to find an exact answer to this question through either Google or SO's search. If you can, mark this as a duplicate and I'll delete it.
Yes, it is safe and basically your assumptions are correct. The lifetime of an automatic object is from the entry in the block where it has been declared until the block terminates.
(C99, 6.2.4p5) "For such an object [...] its lifetime extends from entry into the block with which it is associated until execution of that block ends in any way.
Your reasoning is correct for your particular function call chain, and you have read and quoted the relevant portions of the standard. This is a perfectly valid use of pointers to local variables.
Where you have to be wary is if the function stores the pointer values in a structure that has a lifetime longer than its own call. Consider two functions, foo(), and bar():
int *g_ptr;
void bar (int *p) {
g_ptr = p;
}
void foo () {
int x = 10;
bar(&x);
}
int main () {
foo ();
/* ...do something with g_ptr? */
return 0;
}
In this case, the variable xs lifetime ends with foo() returns. However, the pointer to x has been stored in g_ptr by bar(). In this case, it was an error for foo() to pass a pointer to its local variable x to bar().
What this means is that in order to know whether or not it is valid to pass a pointer to a local variable to a function, you have to know what that function will do with it.
Those variables are allocated in the stack. As long as you do not return from the function that declared them, they remain valid.
As I'm not yet allowed to comment, I'd rather write another answer as amendment to jxh's answer above:
Please see my elaborate answer here for a similar question. This contains a real world example where the aliasing in the called function makes your code break even though it follows all the c-language rules.
Even though it is legal in the C-language I consider it as harmful to pass pointers to automatic variables in a function call. You never know (and often you don't want to know) what exactly the called function does with the passed values. When the called function establishes an alias, you get in big trouble.

What does the C compiler do with different types of declarations?

I understand this:
int i = 3; // declaration with definition
It tells the compiler to:
Reserve space in memory to hold integer value.
Associate name with memory location.
Store the value 3 at this location.
But what does this declaration tell the compiler:
int i; // declaration
The declaration tells the compiler to reserve space for the variable i and associate the name i with that space (your points 1. and 2.).
If i is a global variable it is initialized to 0.
If it is local the value of i is undefined (probably garbage, ie. some random value) and you should assign to it before reading it.
There are two cases: at file scope (i.e. for a global declaration), and in a function.
In a function, the declaration int i; does two things: it declares a variable called i whose type is int, and it reserves some storage in memory to put a value of type int. What it does not do is give the variable a value. The storage used by i will still contain whatever garbage was there before. You need to initialize the variable, i.e. assign a value to it, before you can read a value from it. Good compilers will warn you if you don't initialize the variable.
At file scope, int i also declares a variable called i. The rest depends on other things: this is known as a tentative definition. You can have multiple such declarations in your file. At most one of these is allowed to have an initializer, making it a full-fleged definition. If none of the declarations of i at file scope have an initializer, the declaration is also a definition, and there is an implicit initialization to 0. Thus:
int i;
/* ... more code ...*/
int i;
is valid, and i will be initialized to 0 (assuming these are the only declarations of i at file scope). Whereas:
int i;
int i = 3;
is also valid, and i will be initialized to 3 when the program starts.
In practice, at file scope, there's often a difference between leaving the initialization implicit and explicitly initializing to 0. Many compilers will store an explicit 0 in the binary, but let the operating system initialize implicit zeroes automatically when the program is loaded. Don't worry about this unless you have a large global array (which shouldn't happen often) or you work on tiny embedded systems.
It says to reserve space for an integer called i. As far as what is in there is up to the compiler and is undefined.
It does the same thing as your previous declaration:
allocates space on the stack for the integer
the compiler associates a name with the space (your running program won't do this, necessarily)
the integer is not initialized.
Others have pretty much answered the question, but I will mention two points that (I think ) haven't been mentioned so far:
int i;
defines i to be an int, with garbage in it (unless i is "global"). Such garbage might be a trap representation, which means that using it could be "bad":
A trap representation is a set of bits which, when interpreted as a value of a specific type, causes undefined behavior. Trap representations are most commonly seen on floating point and pointer values, but in theory, almost any type could have trap representations. An uninitialized object might hold a trap representation. This gives the same behavior as the old rule: access to uninitialized objects produces undefined behavior.
Also, int i; could also be a tentative definition, which means that you're telling the compiler: "i is an int, and I will define it later. If I don't, then define it for me.". Here is a very good explanation of why C has tentative definitions.
There are three kinds of memory for objects:
1) external (often called "global" but that really refers to scope). Objects here are created before running the program; 2) stack (created during run time); 3) heap (eg malloced).
"int i;" either creates the object in the external memory or on the stack. If it's in a function, it's created on the stack (if "static" isn't also used.
Objects created in external memory are initialized to zero if they are not explicitly initialized (e.g, "int i = 3";
You can create an external object in a function by using the "static" keyword.
int a; // external memory with "global" scope. Initialized to 0 implicitly.
static int b; // external memory with file (module) scope. Initialized to 0 implicitly.
int c = 3; // external memory initialized to 3.
f()
{
int d; // created on the stack. Goes away when the block exits. Filled with random trash because there is no initialization.
int e = 4; // stack object initialized to 3.
static int f; // "f" is external but not global. Like all externals, it's implicitly initialized to zero.
static int g = 3; // An external like f but initialized to 3.
}

Initializer element code error

When I run this piece of code:
void main(){
int a = 5;
static int i = a+5;
printf("%d", i);
}
I get the error: initializer element is not constant
What does this mean?
Static variables in function scope go in data segment. Data segment is initialized at compile time. That means the initial value has to be known at compile time. In your case, the initial value (value of a) comes from a variable on stack which is available only at runtime.
In C Initializer should be some constant. however you can do something like this...
int a = 5;
static int i;
i = a + 5;
printf("%d", i);
this will not generate any error...
You can not assign a variable to a static.
since you initialize the variable i not with a constant number (like int a = 5;) but with an expression (a+5) which is illegal.
The keyword static mean that there will be exactly one instance of the variable i, and that instance will live throughout the life of the program. This is useful, for example, if you want to store values between function calls.
As the variable is initialized when the application is started, the value must be constant.
In your case, there is no need to declare the "static", as it will get a new value every time the function is called.

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