mousemove event, access to this context - reactjs

Fisrt of all I'm using D3js inside a React component so I use some variable of my class to save datas e.g.: this.graphicalId = 'test';
I have two items in my d3 element, svgViewport which is a g element and streams which are path elements. I have .on('mousemove' event handle for each.
In the streams event I would like save the name of the current stream using d3.select(this) (note I'm in a function() and not an arrow function so this is local) in a global variable in order to use it in the svgViewport event.
My problem is that like I'm in a function() this is local and not link to my class instance so I can't save the value in a member variable this.currentStreamName.
A bit of code :
svgViewport.on('mousemove', function (d, i) {
if (mouseIsOverStream) {
let mousex = d3.mouse(this);
mousex = mousex[0];
// here I want this of the class instance context
this.nearestTickPosition, this.currentStreamName = findNearestTickPosition(mousex);
}
});
Do you have some advices to deal with it ?
Thanks.

You can use arrow functions to get access to the instance's this context and still acquire the current DOM element. For the DOM element you resort to the little-known and often overlooked third parameter of the event listener. As the docs have it (emphasis mine):
the specified listener will be evaluated for the element, being passed the current datum (d), the current index (i), and the current group (nodes)
Since the current index i is the pointer into the current group nodes you can refer to the current DOM element as nodes[i].
Your code thus becomes:
svgViewport.on('mousemove', (d, i, nodes) => {
if (mouseIsOverStream) {
let mousex = d3.mouse(nodes[i]); // get the current element as nodes[i]
mousex = mousex[0];
// this now refers to your instance
this.nearestTickPosition, this.currentStreamName = findNearestTickPosition(mousex);
}
});

Store the class context in a variable out of the event binding. Then, make an IIFE and bind it's context to the stored one.
componentDidMount() {
const ctx = this;
svgViewport.on('mousemove', function (d, i) {
if (mouseIsOverStream) {
let mousex = d3.mouse(this);
mousex = mousex[0];
!function () {
// here I want this of the class instance context
this.nearestTickPosition, this.currentStreamName = findNearestTickPosition(mousex);
}.bind(ctx)();
}
});
}
Also, this should work too:
componentDidMount() {
svgViewport = ...;
svgViewport.on('mousemove', (d, i) => {
if (mouseIsOverStream) {
let mousex = d3.mouse(svgViewport); // here
mousex = mousex[0];
this.nearestTickPosition, this.currentStreamName = findNearestTickPosition(mousex);
}
});
}

Related

createInput() doesn't behave as expected when called from within imported model

I'm trying to call createInput() from within an imported class, however, from within the class I lose access to input.style() and the dom element becomes non-responsive(can't click it).
I imagine this is some sort of scope problem as calling createInput() on the same level as my canvas works without issue.
From my canvas component:
s.setup = () => {
...
search = new Search(s.width/2, s.height/3, 500, 1, world, s);
...
}
s.draw = () => {
...
search.show(s)
...
}
And my Search Model:
export class Search {
...
show(p5) {
p5.push();
search = p5.createInput().addClass('search');
search.position(pos.x, pos.y);
search.style('width', this.width + 'px');
search.style('height', this.height + 'px');
p5.pop();
}
}
And to clarify,
search = s.createInput().addClass('search');
search.position(s.width/2-250, s.height/3);
search.style('width', '500px');
search.style('height', '40px');
works fine called directly from canvas component.

ANGULAR2: Detecting Change in static variable of a class

I am writing a dragDirective. Eements are dragged in dragZones. On mouse releases I do a hitTest against all availabe dragZones. I am maintaining a static boolean flag which ends up being false if all hittests return false. In such a situation I would like to resposition the element in the dragZone it originally belonged to. How do I check against this change in variable value?
this._messageBus.listen("dragStart", (obj, event) => {
DragZoneDirective.HITTEST = false;
});
this._messageBus.listen("dragStop", (obj, event) => {
if (this.hitTest(event.x, event.y))
{
//clone object
let clone: Object = JSON.parse(JSON.stringify(obj));
this.dragZoneElems.push(clone);
DragZoneDirective.HITTEST = true;
}
let index = this.dragZoneElems.indexOf(obj);
if (index > -1)
this.dragZoneElems.splice(index, 1);
});
You can't use Angular binding that is checked by Angular change detection on static fields.
You could add a getter on a component that forwards to that static field, then a binding to that getter would be checked by Angulars change detection.
IMHO the preferred way is to use an Observable that emits an event on change. Interested code can subscribe and get notified about updates.

what is purpose of bind in reactJS [duplicate]

What is the use of bind() in JavaScript?
Bind creates a new function that will force the this inside the function to be the parameter passed to bind().
Here's an example that shows how to use bind to pass a member method around that has the correct this:
var myButton = {
content: 'OK',
click() {
console.log(this.content + ' clicked');
}
};
myButton.click();
var looseClick = myButton.click;
looseClick(); // not bound, 'this' is not myButton - it is the globalThis
var boundClick = myButton.click.bind(myButton);
boundClick(); // bound, 'this' is myButton
Which prints out:
OK clicked
undefined clicked
OK clicked
You can also add extra parameters after the 1st (this) parameter and bind will pass in those values to the original function. Any additional parameters you later pass to the bound function will be passed in after the bound parameters:
// Example showing binding some parameters
var sum = function(a, b) {
return a + b;
};
var add5 = sum.bind(null, 5);
console.log(add5(10));
Which prints out:
15
Check out JavaScript Function bind for more info and interactive examples.
Update: ECMAScript 2015 adds support for => functions. => functions are more compact and do not change the this pointer from their defining scope, so you may not need to use bind() as often. For example, if you wanted a function on Button from the first example to hook up the click callback to a DOM event, the following are all valid ways of doing that:
var myButton = {
... // As above
hookEvent(element) {
// Use bind() to ensure 'this' is the 'this' inside click()
element.addEventListener('click', this.click.bind(this));
}
};
Or:
var myButton = {
... // As above
hookEvent(element) {
// Use a new variable for 'this' since 'this' inside the function
// will not be the 'this' inside hookEvent()
var me = this;
element.addEventListener('click', function() { me.click() });
}
};
Or:
var myButton = {
... // As above
hookEvent(element) {
// => functions do not change 'this', so you can use it directly
element.addEventListener('click', () => this.click());
}
};
The simplest use of bind() is to make a function that, no matter
how it is called, is called with a particular this value.
x = 9;
var module = {
x: 81,
getX: function () {
return this.x;
}
};
module.getX(); // 81
var getX = module.getX;
getX(); // 9, because in this case, "this" refers to the global object
// create a new function with 'this' bound to module
var boundGetX = getX.bind(module);
boundGetX(); // 81
Please refer to this link on MDN Web Docs for more information:
Function.prototype.bind()
bind allows-
set the value of "this" to an specific object. This becomes very helpful as sometimes this is not what is intended.
reuse methods
curry a function
For example, you have a function to deduct monthly club fees
function getMonthlyFee(fee){
var remaining = this.total - fee;
this.total = remaining;
return this.name +' remaining balance:'+remaining;
}
Now you want to reuse this function for a different club member. Note that the monthly fee will vary from member to member.
Let's imagine Rachel has a balance of 500, and a monthly membership fee of 90.
var rachel = {name:'Rachel Green', total:500};
Now, create a function that can be used again and again to deduct the fee from her account every month
//bind
var getRachelFee = getMonthlyFee.bind(rachel, 90);
//deduct
getRachelFee();//Rachel Green remaining balance:410
getRachelFee();//Rachel Green remaining balance:320
Now, the same getMonthlyFee function could be used for another member with a different membership fee. For Example, Ross Geller has a 250 balance and a monthly fee of 25
var ross = {name:'Ross Geller', total:250};
//bind
var getRossFee = getMonthlyFee.bind(ross, 25);
//deduct
getRossFee(); //Ross Geller remaining balance:225
getRossFee(); //Ross Geller remaining balance:200
From the MDN docs on Function.prototype.bind() :
The bind() method creates a new function that, when called, has its
this keyword set to the provided value, with a given sequence of
arguments preceding any provided when the new function is called.
So, what does that mean?!
Well, let's take a function that looks like this :
var logProp = function(prop) {
console.log(this[prop]);
};
Now, let's take an object that looks like this :
var Obj = {
x : 5,
y : 10
};
We can bind our function to our object like this :
Obj.log = logProp.bind(Obj);
Now, we can run Obj.log anywhere in our code :
Obj.log('x'); // Output : 5
Obj.log('y'); // Output : 10
This works, because we bound the value of this to our object Obj.
Where it really gets interesting, is when you not only bind a value for this, but also for its argument prop :
Obj.logX = logProp.bind(Obj, 'x');
Obj.logY = logProp.bind(Obj, 'y');
We can now do this :
Obj.logX(); // Output : 5
Obj.logY(); // Output : 10
Unlike with Obj.log, we do not have to pass x or y, because we passed those values when we did our binding.
Variables has local and global scopes. Let's suppose that we have two variables with the same name. One is globally defined and the other is defined inside a function closure and we want to get the variable value which is inside the function closure. In that case we use this bind() method. Please see the simple example below:
var x = 9; // this refers to global "window" object here in the browser
var person = {
x: 81,
getX: function() {
return this.x;
}
};
var y = person.getX; // It will return 9, because it will call global value of x(var x=9).
var x2 = y.bind(person); // It will return 81, because it will call local value of x, which is defined in the object called person(x=81).
document.getElementById("demo1").innerHTML = y();
document.getElementById("demo2").innerHTML = x2();
<p id="demo1">0</p>
<p id="demo2">0</p>
Summary:
The bind() method takes an object as an first argument and creates a new function. When the function is invoked the value of this in the function body will be the object which was passed in as an argument in the bind() function.
How does this work in JS anyway
The value of this in javascript is dependent always depends on what Object the function is called. The value of this always refers to the object left of the dot from where is the function is called. In case of the global scope this is window (or global in nodeJS). Only call, apply and bind can alter the this binding differently. Here is an example to show how the this keyword works:
let obj = {
prop1: 1,
func: function () { console.log(this); }
}
obj.func(); // obj left of the dot so this refers to obj
const customFunc = obj.func; // we store the function in the customFunc obj
customFunc(); // now the object left of the dot is window,
// customFunc() is shorthand for window.customFunc()
// Therefore window will be logged
How is bind used?
Bind can help in overcoming difficulties with the this keyword by having a fixed object where this will refer to. For example:
var name = 'globalName';
const obj = {
name: 'myName',
sayName: function () { console.log(this.name);}
}
const say = obj.sayName; // we are merely storing the function the value of this isn't magically transferred
say(); // now because this function is executed in global scope this will refer to the global var
const boundSay = obj.sayName.bind(obj); // now the value of this is bound to the obj object
boundSay(); // Now this will refer to the name in the obj object: 'myName'
Once the function is bound to a particular this value we can pass it around and even put it on properties on other objects. The value of this will remain the same.
The bind() method creates a new function instance whose this value is bound to the value that was passed into bind().
For example:
window.color = "red";
var o = { color: "blue" };
function sayColor(){
alert(this.color);
}
var objectSayColor = sayColor.bind(o);
objectSayColor(); //blue
Here, a new function called objectSayColor() is created from sayColor() by calling bind() and passing in the object o. The objectSayColor() function has a this value equivalent to o, so calling the function, even as a global call, results in the string “blue” being displayed.
Reference : Nicholas C. Zakas - PROFESSIONAL JAVASCRIPT® FOR WEB DEVELOPERS
I will explain bind theoretically as well as practically
bind in javascript is a method -- Function.prototype.bind . bind is a method. It is called on function prototype. This method creates a function whose body is similar to the function on which it is called but the 'this' refers to the first parameter passed to the bind method. Its syntax is
var bindedFunc = Func.bind(thisObj,optionsArg1,optionalArg2,optionalArg3,...);
Example:--
var checkRange = function(value){
if(typeof value !== "number"){
return false;
}
else {
return value >= this.minimum && value <= this.maximum;
}
}
var range = {minimum:10,maximum:20};
var boundedFunc = checkRange.bind(range); //bounded Function. this refers to range
var result = boundedFunc(15); //passing value
console.log(result) // will give true;
Creating a new Function by Binding Arguments to Values
The bind method creates a new function from another function with one or more arguments bound to specific values, including the implicit this argument.
Partial Application
This is an example of partial application. Normally we supply a function with all of its arguments which yields a value. This is known as function application. We are applying the function to its arguments.
A Higher Order Function (HOF)
Partial application is an example of a higher order function (HOF) because it yields a new function with a fewer number of argument.
Binding Multiple Arguments
You can use bind to transform functions with multiple arguments into new functions.
function multiply(x, y) {
return x * y;
}
let multiplyBy10 = multiply.bind(null, 10);
console.log(multiplyBy10(5));
Converting from Instance Method to Static Function
In the most common use case, when called with one argument the bind method will create a new function that has the this value bound to a specific value. In effect this transforms an instance method to a static method.
function Multiplier(factor) {
this.factor = factor;
}
Multiplier.prototype.multiply = function(x) {
return this.factor * x;
}
function ApplyFunction(func, value) {
return func(value);
}
var mul = new Multiplier(5);
// Produces garbage (NaN) because multiplying "undefined" by 10
console.log(ApplyFunction(mul.multiply, 10));
// Produces expected result: 50
console.log(ApplyFunction(mul.multiply.bind(mul), 10));
Implementing a Stateful CallBack
The following example shows how using binding of this can enable an object method to act as a callback that can easily update the state of an object.
function ButtonPressedLogger()
{
this.count = 0;
this.onPressed = function() {
this.count++;
console.log("pressed a button " + this.count + " times");
}
for (let d of document.getElementsByTagName("button"))
d.onclick = this.onPressed.bind(this);
}
new ButtonPressedLogger();
<button>press me</button>
<button>no press me</button>
As mentioned, Function.bind() lets you specify the context that the function will execute in (that is, it lets you pass in what object the this keyword will resolve to in the body of the function.
A couple of analogous toolkit API methods that perform a similar service:
jQuery.proxy()
Dojo.hitch()
Bind Method
A bind implementation might look something like so:
Function.prototype.bind = function () {
const self = this;
const args = [...arguments];
const context = args.shift();
return function () {
return self.apply(context, args.concat([...arguments]));
};
};
The bind function can take any number of arguments and return a new function.
The new function will call the original function using the JS Function.prototype.apply method.The apply method will use the first argument passed to the target function as its context (this), and the second array argument of the apply method will be a combination of the rest of the arguments from the target function, concat with the arguments used to call the return function (in that order).
An example can look something like so:
function Fruit(emoji) {
this.emoji = emoji;
}
Fruit.prototype.show = function () {
console.log(this.emoji);
};
const apple = new Fruit('🍎');
const orange = new Fruit('🍊');
apple.show(); // 🍎
orange.show(); // 🍊
const fruit1 = apple.show;
const fruit2 = apple.show.bind();
const fruit3 = apple.show.bind(apple);
const fruit4 = apple.show.bind(orange);
fruit1(); // undefined
fruit2(); // undefined
fruit3(); // 🍎
fruit4(); // 🍊
/**
* Bind is a method inherited from Function.prototype same like call and apply
* It basically helps to bind a function to an object's context during initialisation
*
* */
window.myname = "Jineesh";
var foo = function(){
return this.myname;
};
//IE < 8 has issues with this, supported in ecmascript 5
var obj = {
myname : "John",
fn:foo.bind(window)// binds to window object
};
console.log( obj.fn() ); // Returns Jineesh
Consider the Simple Program listed below,
//we create object user
let User = { name: 'Justin' };
//a Hello Function is created to Alert the object User
function Hello() {
alert(this.name);
}
//since there the value of this is lost we need to bind user to use this keyword
let user = Hello.bind(User);
user();
//we create an instance to refer the this keyword (this.name);
Simple Explanation:
bind() create a new function, a new reference at a function it returns to you.
In parameter after this keyword, you pass in the parameter you want to preconfigure. Actually it does not execute immediately, just prepares for execution.
You can preconfigure as many parameters as you want.
Simple Example to understand bind:
function calculate(operation) {
if (operation === 'ADD') {
alert('The Operation is Addition');
} else if (operation === 'SUBTRACT') {
alert('The Operation is Subtraction');
}
}
addBtn.addEventListener('click', calculate.bind(this, 'ADD'));
subtractBtn.addEventListener('click', calculate.bind(this, 'SUBTRACT'));
The bind function creates a new function with the same function body as the function it is calling .It is called with the this argument .why we use bind fun. : when every time a new instance is created and we have to use first initial instance then we use bind fun.We can't override the bind fun.simply it stores the initial object of the class.
setInterval(this.animate_to.bind(this), 1000/this.difference);
function.prototype.bind() accepts an Object.
It binds the calling function to the passed Object and the returns
the same.
When an object is bound to a function, it means you will be able to
access the values of that object from within the function using
'this' keyword.
It can also be said as,
function.prototype.bind() is used to provide/change the context of a
function.
let powerOfNumber = function(number) {
let product = 1;
for(let i=1; i<= this.power; i++) {
product*=number;
}
return product;
}
let powerOfTwo = powerOfNumber.bind({power:2});
alert(powerOfTwo(2));
let powerOfThree = powerOfNumber.bind({power:3});
alert(powerOfThree(2));
let powerOfFour = powerOfNumber.bind({power:4});
alert(powerOfFour(2));
Let us try to understand this.
let powerOfNumber = function(number) {
let product = 1;
for (let i = 1; i <= this.power; i++) {
product *= number;
}
return product;
}
Here, in this function, this corresponds to the object bound to the function powerOfNumber. Currently we don't have any function that is bound to this function.
Let us create a function powerOfTwo which will find the second power of a number using the above function.
let powerOfTwo = powerOfNumber.bind({power:2});
alert(powerOfTwo(2));
Here the object {power : 2} is passed to powerOfNumber function using bind.
The bind function binds this object to the powerOfNumber() and returns the below function to powerOfTwo. Now, powerOfTwo looks like,
let powerOfNumber = function(number) {
let product = 1;
for(let i=1; i<=2; i++) {
product*=number;
}
return product;
}
Hence, powerOfTwo will find the second power.
Feel free to check this out.
bind() function in Javascript
The bind() method creates a new function that, when called, has its this keyword set to the provided value, with a given sequence of arguments preceding any provided when the new function is called.
An example for the first part
grabbed from react package useSt8
import { useState } from "react"
function st8() {
switch(arguments.length) {
case 0: return this[0]
case 1: return void this[1](arguments[0])
default: throw new Error("Expected 0 or 1 arguments")
}
}
function useSt8(initial) {
// this in st8 will be something like [state, setSatate]
return st8.bind(useState(initial))
}
// usage
function Counter() {
const count = useSt8(0);
return (
<>
Count: {count()}
<button onClick={() => count(0)}>Reset</button>
<button onClick={() => count(prevCount => prevCount + 1)}>inc</button>
</>
);
}
An example for the second part
const add = (a, b) => a+b
someThis = this
// new function with this value equal to someThis
add5 = add.bind(someThis, 5)
add5(10) // 15
// we don't use this in add decelartion so this will work too.
add10 = add.bind(null, 10)
add10(5) // 15
Here's the simplest possible explanation:
Say you have a function
function _loop(n) { console.log("so: " + n) }
obviously you can call it like _loop(69) as usual.
Rewrite like this:
var _loop = function() { console.log("so: " + this.n) }
Notice there are now
no arguments as such
you use "this. " to get to the named arguments
You can now call the function like this:
_loop.bind( {"n": 420} )
That's it.
Most typical use case:
A really typical use is when you need to add an argument to a callback.
Callbacks can't have arguments.
So just "rewrite" the callback as above.
Simple example
function lol(second, third) {
console.log(this.first, second, third);
}
lol(); // undefined, undefined, undefined
lol('1'); // undefined, "1", undefined
lol('1', '2'); // undefined, "1", "2"
lol.call({first: '1'}); // "1", undefined, undefined
lol.call({first: '1'}, '2'); // "1", "2", undefined
lol.call({first: '1'}, '2', '3'); // "1", "2", "3"
lol.apply({first: '1'}); // "1", undefined, undefined
lol.apply({first: '1'}, ['2', '3']); // "1", "2", "3"
const newLol = lol.bind({first: '1'});
newLol(); // "1", undefined, undefined
newLol('2'); // "1", "2", undefined
newLol('2', '3'); // "1", "2", "3"
const newOmg = lol.bind({first: '1'}, '2');
newOmg(); // "1", "2", undefined
newOmg('3'); // "1", "2", "3"
const newWtf = lol.bind({first: '1'}, '2', '3');
newWtf(); // "1", "2", "3"
Another usage is that you can pass binded function as an argument to another function which is operating under another execution context.
var name = "sample";
function sample(){
console.log(this.name);
}
var cb = sample.bind(this);
function somefunction(cb){
//other code
cb();
}
somefunction.call({}, cb);
In addition to what have been said, the bind() method allows an object to borrow a method from another object without making a copy of that method. This is known as function borrowing in JavaScript.
i did not read above code but i learn something in simple so want to share here about bind method after bind method we can use it as any normal method.
<pre> note: do not use arrow function it will show error undefined </pre>
let solarSystem = {
sun: 'red',
moon : 'white',
sunmoon : function(){
let dayNight = this.sun + ' is the sun color and present in day and '+this.moon + ' is the moon color and prenet in night';
return dayNight;
}
}
let work = function(work,sleep){
console.log(this.sunmoon()); // accessing the solatSystem it show error undefine sunmmon untill now because we can't access directly for that we use .bind()
console.log('i work in '+ work +' and sleep in '+sleep);
}
let outPut = work.bind(solarSystem);
outPut('day','night')
bind is a function which is available in java script prototype, as the name suggest bind is used to bind your function call to the context whichever you are dealing with for eg:
var rateOfInterest='4%';
var axisBank=
{
rateOfInterest:'10%',
getRateOfInterest:function()
{
return this.rateOfInterest;
}
}
axisBank.getRateOfInterest() //'10%'
let knowAxisBankInterest=axisBank.getRateOfInterest // when you want to assign the function call to a varaible we use this syntax
knowAxisBankInterest(); // you will get output as '4%' here by default the function is called wrt global context
let knowExactAxisBankInterest=knowAxisBankInterest.bind(axisBank); //so here we need bind function call to its local context
knowExactAxisBankInterest() // '10%'

What's a nice pattern for ExtJS View Component to have own private Controller?

I've some ExtJS 4 MVC apps that share certain custom view components. A shared component has its own namespace and is often sufficiently complex (e.g. with a large tree of descendant components that must be managed) that it warrants its own controller. I want this 'component specific controller' to be properly encapsulated (private) within the component (i.e. nothing outside the component should have to know or care that the component is using an embedded controller). Of course, it should be possible for an app to have multiple instances of the component (each encapsulating a separate instance of its component controller).
To this end, I've developed the following mixin (this version for ExtJS 4.1), but I'm keen to know if anyone has solved the same problem more elegantly:
/**
* A mixin that provides 'controller' style facilities to view components.
*
* This is for 'view' components that also serve as the 'controller' for the component.
* In such situations where an embedded controller is required we would have preferred to use a separate
* Ext.app.Controller derived controller but it looks like Ext.app.Controllers are global things,
* i.e. their refs can't be scoped to within the component (allowing multiple instances on the component to be used,
* each with their own controller each with its own set of refs).
*
* Usage:
* - Declare a 'refs' config just as in an Ext.app.Controller.
* - Call this.setupControllerRefs() from your initComponent() template function.
* - Call this.control(String/Object selectors, Object listeners) just as you would in a Ext.app.Controller.init()
* template function.
* - Any events fired from within a Window need special treatment, because Ext creates Windows as floated
* (top-level) components, so our usual selector scoping technique doesn't work. The trick is to give each Window
* an itemId prefixed with this component's itemId, e.g. itemId: me.itemId + '-lookup-window'
* Then, in the 'this.control({...})' block, define selectors as necessary that begin with "#{thisItemId}-", e.g.
* '#{thisItemId}-lookup-window aux-filter-criteria': ...
*
* It is also recommended to keep the 'view' aspect of the component minimal. If there is a significant proportion of
* view code, push it down into a new component class. Ideally, the component/controller should be just a Container.
*/
Ext.define('Acme.CmpController', {
setupControllerRefs: function() {
var me = this,
refs = me.refs;
// Copied from Ext.app.Controller.ref
refs = Ext.Array.from(refs);
Ext.Array.each(refs, function(info) {
var ref = info.ref,
fn = 'get' + Ext.String.capitalize(ref);
if (!me[fn]) {
me[fn] = Ext.Function.pass(me.getRef, [ref, info], me);
}
});
},
/** #private (copied from Ext.app.Controller.ref) */
getRef: function(ref, info, config) {
this.refCache = this.refCache || {};
info = info || {};
config = config || {};
Ext.apply(info, config);
if (info.forceCreate) {
return Ext.ComponentManager.create(info, 'component');
}
var me = this,
selector = info.selector,
cached = me.refCache[ref];
if (!cached) {
//me.refCache[ref] = cached = Ext.ComponentQuery.query(info.selector)[0];
/**** ACME ****/ me.refCache[ref] = cached = Ext.ComponentQuery.query(info.selector, this)[0];
if (!cached && info.autoCreate) {
me.refCache[ref] = cached = Ext.ComponentManager.create(info, 'component');
}
if (cached) {
cached.on('beforedestroy', function() {
me.refCache[ref] = null;
});
}
}
return cached;
},
control: function(selectors, listeners) {
var me = this,
selectorPrefix,
thisIemIdPrefix = '#{thisItemId}',
newSelectors = {};
if (listeners)
throw "Support for the optional 'listeners' param (which we had thought was rarely used) has not yet been coded.";
// Since there could be multiple instances of the controller/component, each selector needs to be
// prefixed with something that scopes the query to within this component. Ensure each instance has
// an itemId, and use this as the basis for scoped selectors.
me.itemId = me.itemId || me.id;
if (!me.itemId)
throw "We assume the component will always have an 'id' by the time control() is called.";
selectorPrefix = '#' + me.itemId + ' ';
Ext.Object.each(selectors, function(selector, listeners) {
if (selector.indexOf(thisIemIdPrefix) === 0)
selector = '#' + me.itemId + selector.substring(thisIemIdPrefix.length);
else
selector = selectorPrefix + selector;
newSelectors[selector] = listeners;
});
selectors = newSelectors;
// Real Controllers use the EventBus, so let's do likewise.
// Note: this depends on a hacked EventBus ctor. See ext-fixes.js
Ext.app.EventBus.theInstance.control(selectors, listeners, me);
}
});
As referred to in that last comment, ExtJS must be patched as follows:
Ext.override(Ext.app.EventBus, {
/**
* Our CmpController mixin needs to get a handle on the EventBus, as created by the Ext.app.Application instance. Analysis
* of the ExtJS source code shows that only one instance of EventBus gets created (assuming there's never more than one
* Ext.app.Application per app). So we hack the ctor to store a reference to itself as a static 'theInstance' property.
*/
constructor: function() {
this.callOverridden();
/**** ACME ****/ this.self.theInstance = this;
},
/**
* Had to patch this routine on the line labelled **** ACME ****. Events intercepted by Pv were being received by the Pv
* instance first created by appPv. appPv created a new Pv instance every time a 'to.AcmeViewer.View' message is received.
* Even though the old Pv had isDestroyed:true, the routine below was dispatching the event to it.
*
* It's possible this surprising behaviour is not unconnected with our (mis?)use of EventBus in Acme.CmpController.
*
* This patched function is from ExtJS 4.1.1
*/
dispatch: function(ev, target, args) {
var bus = this.bus,
selectors = bus[ev],
selector, controllers, id, events, event, i, ln;
if (selectors) {
// Loop over all the selectors that are bound to this event
for (selector in selectors) {
// Check if the target matches the selector
if (selectors.hasOwnProperty(selector) && target.is(selector)) {
// Loop over all the controllers that are bound to this selector
controllers = selectors[selector];
for (id in controllers) {
if (controllers.hasOwnProperty(id)) {
// Loop over all the events that are bound to this selector on this controller
events = controllers[id];
for (i = 0, ln = events.length; i < ln; i++) {
event = events[i];
/**** ACME ****/ if (!event.observable.isDestroyed)
// Fire the event!
if (event.fire.apply(event, Array.prototype.slice.call(args, 1)) === false) {
return false;
}
}
}
}
}
}
}
return true;
}
});
Although I'm currently on ExtJS 4.1 I'm also interested to hear about solutions that depend on 4.2, as this may help motivate me to migrate.

Array.some() and Array.every() - how to search for an element?

The examples in the Adobe Array doc are not very intuitive...
If I have a Card object with properties str and visible, how do I rewrite this piece of code looking for a visible card with the certain str value?
FOUND:
for each (var str:String in newHand) {
for each (card in hand) {
if (card.visible && str == card.str)
continue FOUND;
}
// there is a new card - redraw the whole hand
redrawHand(owner);
break;
}
The some(), every() (and forEach()) methods of the Array class have two parameters:
callback a function that is executed on each item, it should return true or false based on your criteria
thisObject is an optional object you can supply to the callback function, inside the function you can refer to the object with the this keyword. You can form a closure with the callback function if you omit this parameter.
The signature of the callback function is as follows:
private var callback:Function = function(currentItem:Object, currentIndex:int, theEntireArray:Array):Boolean
{
// your logic here returns true/false based on your critera
}
For your scenario, perhaps you could use the some() method like this:
private var comparisonString:String;
private function showTheExampleCode()
{
for each (var str:String in newHand)
{
// comparisonString will be used in the closure
// maybe you can just use str in the closure instead?
comparisonString=str;
if (hand.some(callback))
{
// at least one match was found, do something
}
}
}
private var callback:Function(currentItem:Object, currentIndex:int, array:Array):Boolean
{
// current item is a Card object (you probably do not have to cast it)
return Card(currentItem).visible && Card(currentItem).str == comparisonString;
}

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