I can't build my app anymore.
I could do it this afternoon, but tonight it crashes on Codename One server
Dex: The number of method references in a .dex file cannot exceed 64K.
Learn how to resolve this issue at https://developer.android.com/tools/building/multidex.html
UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536
com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536
On another topic I read I can put "codename1.arg.android.multidex=true" in properties.
After that I can build my app but Google reject if because "the debug mode is enable".
What should I do ?
Thank you !
Android was launched with a 64k method limit and slowly ballooned in part due to Google Play Services. As a solution Google introduced multi-dex which makes the build slightly slower but adds support for more methods. You can enable it for your Codename One app with the build hint:
android.multidex=true
I added codename1.arg.android.debug=false and Google accept the apk. It's strange : I could built and send my app to Google last two years without that. Anyway, it works, I'm happy =)
Related
When deploying using gcloud app deploy I get the following error:
Timed out waiting for the app infrastructure to become healthy gcp
I contacted GCP Support and they told me the same thing I had read in other threads:
the error you are referring to may be related to the Compute Engine “In-Use IP Addresses” Quota limit. You can view your current quota limit information by accessing from your GCP menu “IAM & Admin > Quotas”.
I checked the "In-Use IP Addresses" and it doesn't seem like I have a problem with quotas:
Looking for the error, I found that in the Activity tab, when deploying, I get an error. Apparently , when App Engine is trying to delete a VM, the process starts to loop trying to delete it. You can see the error:
(I intentionally covered the project ID)
Edit: It seem like the problem is only with southamerica-east1. I created a new project in southamerica-east1 but I kept getting the same error, so then I created a new project with the App Engine in us-west2 and worked like a charm (I used the same application and app.yaml). I wonder if the problem is GCP southamerica-east1 or a unknown bad configuration by my side.
This is probably related to this issue: https://issuetracker.google.com/u/2/issues/73583699. It does mentioned the "in-use IP Address" quota, but many people have posted in recent days (Nov 2018) indicating that they are seeing the error and have verified that they have not hit their quota.
Unfortunately, no solution has been posted and there hasn't been any recent comment from the devs.
First, our apologies that you’ve experienced this issue. Be assured that we are aware of the situation and the team works hard to resolve it.
Our goal is to make sure that there are available resources in all zones. This
type of issue is rare. When a situation like this occurs, or is about to
occur, our team is notified immediately and the issue is investigated.
We recommend deploying and balancing your workload across multiple zones or
regions to reduce the likelihood of an outage. Please review our documentation
which outlines how to build resilient and scalable architectures on Google
Cloud Platform.
For the time being, you can try relaxing your requirements (e.g. requesting a smaller instance or one with fewer resources) or removing the external IP requirement.
If that proves not to be enough, you can try deploying your application to another region
Again, we want to offer our sincerest apologies.
Thanks for understanding.
At the end we didn't find a real solution so we moved all our services from Brazil to US-2. I'm not sure if the Region is the problem, but there in US-2 all works like a charm
My application generates many, many log messages. I would like to download only messages in a specific time interval. I looked around and LogQuery seems to be a good choice.
It seems like LogQuery, as specified here:
https://developers.google.com/appengine/docs/java/javadoc/com/google/appengine/api/log/LogQuery.Builder
, let one specify a start and end time in milliseconds.
However, there is no such method withStartTimeMillis or withEndTimeMillis in the GAE library that I downloaded from the web. I'm using GAE SDK 1.7.1. There are only withStartTimeUSec and withEndTimeUsec which deal in microsecond.
What's amiss here?
LogQuery.Builder has both methods: withStartTimeMillis(long startTimeMillis) and withStartTimeUsec(long startTimeUsec).
Also, the current version is 1.8.1, so you should upgrade to that before starting to resolve errors.
I am using this link to build a simple chat application using GCM, and I found this great feature "Google Cloud Endpoints" which makes things easier. But I am afraid to depend on it as I noticed it is still experimental. Can I trust it or should I use Java Servlets instead?
It is true that the tag 'experimental' is a bit scary. If you are concerned, you could consider holding back a bit until Google IO 2013, which is the middle of May. They often make announcement and introduce new technologies there.
They first announced endpoints at last years' Google IO (in July) and if there any significant changes pending for endoints they would likely announce them at this years'.
If you do start using Endpoints, just for Android, and w/o user authentication, I don't think it would be too hard to revert to using a Servlet instead, if you had to (i.e. due to a change in terms that was off-putting). The user authentication stuff would be harder to replace IMO.
As far as I have used Google Cloud Endpoints they work perfectly. Furthermore many interesting features are already implemented, such as integration with Google Eclipse Plugin and testing through the Google APIs Explorer, even in localhost, using the Development Server.
I understand they're still experimental maybe because they're just a new technology not really thoroughly tested yet and are subject to updates. Anyway I've not found significant bugs so far and you should be able to reuse your endpoints with the sucesive versions that will exist. It doesn't seem to be something that will dissapear in the near future...
This is an older question, but for further references I want to say that my short experience was not so pleasant.
I tried "Mobile Backend App". In the beginning, everything worked fine, but after a few days (without changing anything) I received:
GoogleJsonResponseException 404 Not Found
I sow other posts on stackoverflow and manage to solve it by creating another project. I changed the code and it still worked. But again I had problems I played a bit with the 2 projects, I redeployed and changed the settings (tips found on other posts) and it worked. Now it is no longer working, no matter what I do.
I hope that the problem is specific to this project, but nevertheless it is frustrating.
Is there a good solution for A|B Testing in mobile apps like online? I know with iOS it's against the TOS to have different user experiences with identical actions, but what about Android? And what about firms like Apsalar which claim to offer A|B Testing in their analytics for apps? How would one implement that?
Artisan mobile makes an A/B testing solution for iOS and Android.
The basic idea is that you drop the SDK in your app and then put it out in the app store. You can use the service to create A/B tests and optimize your application without having to touch the code or go back through the app store for each test.
For mobile apps, A/B testing basically works by replacing static, hard-coded objects with dynamic objects that can be controlled from a remote server.
This methodology raises a potential performance issue: What if the end user's device is not connected to pull configuration data for an object being tested? We've built Splitforce (http://splitforce.com) to seamlessly setup and manage A/B testing in mobile apps while controlling for performance risk.
Los details
Once the SDK and experiment has been integrated, non-technical product or marketing folks can setup new tests or tweak existing tests on-the-fly - without having to resubmit to the app stores or hassle engineers.
On first app launch, the mobile app requests configuration data from the server and then caches that data locally on the device. This is to both ensure a consistent user experience on subsequent app launches, and prevent corrupt test results by guaranteeing accurate attribution of conversion events to variations.
If the end user's connection fails or is timed-out on first app launch, the library displays a hard-coded 'default' variation. And to make sure that everything is looking good before you go live, we've built a 'shake to preview' functionality in debug mode that does just that :-)
Once the app is deployed with Splitforce event data are stored locally and sent back to the website to be displayed for each variation alongside measurements of observed improvement and statistical confidence.
Instructions on integration of the SDKs and new tests can be found at https://splitforce.com/documentation.
And how is it used?
We've seen Splitforce used to A/B test:
UI elements + layouts (color, text, images, ad/menu placements)
UX workflows
Game dynamics + rules
Prices + promotions
We've also seen the tool used to control mobile apps remotely, by essentially setting one variation of a test subject to 100%.
Yes there is: E.g. the company Leanplum offers a Visual Interface Editor for iOS and Android: This requires no coding, and Leanplum will automatically detect the elements and allow you to change them. No engineers or app store resubmissions required.
Apple must have updated their TOS (https://developer.apple.com/app-store/review/guidelines/#user-interface) - At least I am not aware of anything that prohibits altering the UI in a way that the Leanplum Visual Editor is doing it.
Generally that is achieved by method swizzling (iOS) and reflection (Android).
To learn more about the Leanplum Visual Interface Editor, check out leanplum.com. They offer a free 30-day trial.
(Disclaimer: I am an Engineer at Leanplum.)
I wrote a small open source project called Switchboard.
It let's you A/B test, remote configure and stage rollout things in your native mobile app. It contains a server component that specifies what information the application should have and 2 native clients for android and iOS.
You can find the codebase at github.com/keepsafe/switchboard and a blog post about how you can use it HERE
The new kid around the block is Arise.io. They provide an A/B testing service for iOS and Android.
I wrote MSActiveConfig, an extremely flexible framework to do remote configuration + A/B testing on iOS, with a portable format to be able to implement clients on other platforms: https://github.com/mindsnacks/MSActiveConfig.
This framework is being used in applications with more than 5 million users.
There have been a spate of new entrants in this field...you could check out Swerve, Appiterate, leanplum...all of them seem to be having SDKs for iOS as well, not really sure whether and how Apple TOS allows for that, but since there are some many of them doing it, there must be a way.
Yes, new entrants are showing up in app A/B testing practically every week! But, I think Appiterate has gone two steps ahead of other competitors by creating a visual interface, without any need to re-write code. I have seen their platform (you can ask for an invite. I got a demo within 12 hours) and believe me, it is actual WYSIWYG that they are providing.
Since ColdFusion is itself Java-based, I would imagine it's not too much of a stretch to suggest that CFML code could be deployed on Google App Engine.
BlueDragon is a commercial solution for deploying CFML code on Java servers.
It's described in this thread how someone got OpenBD (Blue Dragon) running on App Engine:
OpenBD on Google App Engine for Java
Are there any open source alternatives
that could be used for App Engine?
Railo is another obvious candidate here, and some people appear to be trying to tweak it for use on Google App Engine.
I am putting together some demos that run on Open BlueDragon, which in turn is running on Google App Engine. The list is small at the moment, but eventually it should give you a good idea of what is opssible with OpenBD and GAE.
http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2010/05/12/cold-fusion-demos.aspx
Check out
http://www.stax.net/ - Stax networks made by a former Allaire(r)?
Works great, supports coldfusion out of the ..cloud. You download a precompiled source file, put your stuff in, upload it and it all works, no fighting with it.
I know google app engine is quite restrictive, it will involve opening up the source and removing everything that attempts to write to the file system, and changing your database interaction.
You can checkout this thread and group as a resource for Open BlueDragon as well as the wiki. Looks like they have a branch already which is working towards GAE compatibility.
On the Railo side of the CFML open source pond you can reference this article from help compiling Railo on your own from the source.
Joining both of their respective google groups and asking questions should yield fruitful as well.
Good Luck!