I build a simple ClipboardManager that hold all last Copy item.
So i have this simple ClipboardItem class:
public class ClipboardItem : INotifyPropertyChanged
{
private string _text { get; set; }
private int _index { get; set; }
public string Text
{
get { return _text; }
set
{
_text = value;
NotifyPropertyChanged();
}
}
public int Index
{
get { return _index; }
set
{
_index = value;
NotifyPropertyChanged();
}
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
And my ViewModel class that hold ObservableCollection<ClipboardItem>:
public class ViewModel : INotifyPropertyChanged
{
private ObservableCollection<ClipboardItem> _clipboards;
public ViewModel()
{
if (_clipboards == null)
{
_clipboards = new ObservableCollection<ClipboardItem>();
_clipboards.CollectionChanged += _clipboards_CollectionChanged;
}
}
private void _clipboards_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
for (int i = 0; i < _clipboards.Count; i++)
_clipboards[i].Index = i + 1;
}
public ObservableCollection<ClipboardItem> Clipboards
{
get { return _clipboards; }
set
{
_clipboards = value;
NotifyPropertyChanged();
}
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
So every Copy create new ClipboardItem object inside list but when i restart the application all the records gone so i wonder if there any way to store all my ClipboardItem object inside the application settings.settings file.
//Variable Creation
private string _dataFileName = #"ClipData.xml";
DataTable _clipDataTable = new DataTable();
Inside ViewModel constructor.
public ViewModel()
{
if (_clipboards == null)
{
_clipboards = new ObservableCollection<ClipboardItem>();
_clipboards.CollectionChanged += _clipboards_CollectionChanged;
}
InitDataTable();
ReadDataFile();
}
Create new Methods
/// <summary>
/// Initialize Data Table considering you have only 1 column data.
/// If you have more then you need to create more columns
/// </summary>
private void InitDataTable()
{
_clipDataTable = new DataTable();
_clipDataTable.Columns.Add("ClipHeader");
_clipDataTable.AcceptChanges();
}
//the clipboard Data is saved in xml file.
private void WriteDataFile()
{
DataSet ClipDataSet = new DataSet();
ClipDataSet.Tables.Add(_clipDataTable);
ClipDataSet.WriteXml(_dataFileName);
}
// if file exits then read the xml file and add it to the Collection, which will be reflected in UI.
private void ReadDataFile()
{
DataSet ClipDataSet = new DataSet();
if (File.Exists(_dataFileName))
{
ClipDataSet.ReadXml(_dataFileName);
foreach (DataRow item in ClipDataSet.Tables[0].Rows)
{
Clipboards.Add(new ClipboardItem { Text = Convert.ToString(item["ClipHeader"]) });
}
}
}
Using Command you can bind Method of ViewModel to Window Closing event. So whenever the user closes the window, the data in the collection will be written into the Xml file.
Data from the Collection is copied into DataTable.
private void WindowCloseCommadn(object o)
{
foreach (var item in Clipboards)
{
DataRow dataRow = _clipDataTable.NewRow();
dataRow["ClipHeader"] = item.Text;
_clipDataTable.Rows.Add(dataRow);
}
WriteDataFile();
}
Update:-
Same Code without ViewModel, by making the codebehind class has the DataContext for binding Collection.
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private ClipboardMonitor clipboardMonitor;
private string _dataFileName = #"ClipData.xml";
DataTable _clipDataTable = new DataTable();
public ObservableCollection<ClipboardItem> Clipboards { get; set; }
public MainWindow()
{
InitializeComponent();
Clipboards = new ObservableCollection<ClipboardItem>();
Clipboards.CollectionChanged += Clipboards_CollectionChanged;
Loaded += MainWindow_Loaded;
InitiateClipboardMonitor();
this.Closing += MainWindow_Closing1;
this.DataContext = this;
}
private void MainWindow_Closing1(object sender, CancelEventArgs e)
{
foreach (var item in Clipboards)
{
DataRow dataRow = _clipDataTable.NewRow();
dataRow["ClipHeader"] = item.Text;
_clipDataTable.Rows.Add(dataRow);
}
WriteDataFile();
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
InitDataTable();
ReadDataFile();
}
/// <summary>
/// Initialize Data Table considering you have only 1 column data.
/// If you have more then you need to create more columns
/// </summary>
private void InitDataTable()
{
_clipDataTable = new DataTable();
_clipDataTable.Columns.Add("ClipHeader");
_clipDataTable.AcceptChanges();
}
private void WriteDataFile()
{
DataSet ClipDataSet = new DataSet();
ClipDataSet.Tables.Add(_clipDataTable);
ClipDataSet.WriteXml(_dataFileName);
}
private void ReadDataFile()
{
DataSet ClipDataSet = new DataSet();
if (File.Exists(_dataFileName))
{
ClipDataSet.ReadXml(_dataFileName);
foreach (DataRow item in ClipDataSet.Tables[0].Rows)
{
Clipboards.Add(new ClipboardItem { Text = Convert.ToString(item["ClipHeader"]) });
}
}
}
private void Clipboards_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
for (int i = 0; i < Clipboards.Count; i++)
{
Clipboards[i].Index = i + 1;
}
}
private void InitiateClipboardMonitor()
{
clipboardMonitor = new ClipboardMonitor();
clipboardMonitor.OnClipboardContentChanged += ClipboardMonitor_OnClipboardContentChanged; ;
}
private void ClipboardMonitor_OnClipboardContentChanged(object sender, EventArgs e)
{
string clipboardText = Clipboard.GetText(TextDataFormat.Text);
Clipboards.Add(new ClipboardItem { Text = clipboardText });
}
}
to know about Command, refer the article
https://www.codeproject.com/Articles/274982/Commands-in-MVVM
Related
I'am new to WPF and MVVM and I was given the task to continue working on one of the unfinished project that is made using the said technology. I've written a sample code below that is similar to the structure of the project.
My concern is, the loop used in GetBookPages() to display the details on the grid might take some time to finish.
public class BookModel
{
public string BookTitle { get; set; }
public List<BookDetailModel> BookDetails { get; set; }
}
public class BookDetailModel
{
public int Pages { get; set; }
public string Others { get; set; }
// ....
}
public class BookViewModel : INotifyPropertyChanged
{
private BookModel _model;
private ObservableCollection<BookDetailViewModel> _bookDetailSource;
private BookService _service;
public BookViewModel()
{
_model = new BookModel();
_service = new BookService();
GetBookPages();
}
/// <summary>
/// This is the item source of datagrid that is located in view
/// </summary>
public ObservableCollection<BookDetailViewModel> BookDetailSource
{
get { return _bookDetailSource; }
set
{
if (value == _bookDetailSource)
return;
_bookDetailSource = value;
OnPropertyChanged();
}
}
private void GetBookPages()
{
BookModel bookModel = _service.GetBookData();
var listOf = new List<BookDetailViewModel>();
bookModel.BookDetails.ForEach(e =>
{
// This is were the system's bottle neck is.
// can someone please suggests me a good work around.
listOf.Add(
new BookDetailViewModel
{
Others = e.Others,
// ....
});
});
BookDetailSource = new ObservableCollection<BookDetailViewModel>(listOf);
}
public string BookTitle
{
get { return _model.BookTitle; }
set
{
if (value == _model.BookTitle)
return;
_model.BookTitle = value;
OnPropertyChanged();
}
}
#region Property Change
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
public class BookDetailViewModel : INotifyPropertyChanged
{
private BookDetailModel _model;
#region Constructor
public BookDetailViewModel()
{
_model = new BookDetailModel();
ViewPageDataCommand = new RelayCommand(x => ViewPageData());
RemovePageCommdand = new RelayCommand(x => RemovePage());
}
#endregion
#region Properties
public int Page
{
get { return _model.Pages; }
set
{
if (value == _model.Pages)
return;
_model.Pages = value;
OnPropertyChanged();
}
}
public string Others
{
get { return _model.Others; }
set
{
if (value == _model.Others)
return;
_model.Others = value;
OnPropertyChanged();
}
}
#endregion
// These are the button command inside the grid's row
public ICommand ViewPageDataCommand { get; private set; }
public ICommand RemovePageCommdand { get; private set; }
private void ViewPageData()
{
// view the page data by clicking the row button inside the grid
}
private void RemovePage()
{
// will remove the currently selected row inside the grid
}
#region Property Change
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
}
public class BookService
{
public BookModel GetBookData()
{
var data = GetBookData(99);
data.BookDetails = GetBookDetail(99);
return data;
}
private BookModel GetBookData(int bookId)
{
// return 1 row only
}
private List<BookDetailModel> GetBookDetail(int bookId)
{
// return List<BookDetailModel> that might consists of more than 100 index's
}
}
I hope you understand what I mean. Your suggestion will be much appreciated. Thanks in advance!
In the following example the temp variable in RaisePropertyChanged() is always null. How do I subscribe to the event?
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations.Schema;
using System.Runtime.CompilerServices;
using System.Text;
namespace TestProject.Module.BusinessObjects
{
public class ContactPerson : INotifyPropertyChanged
{
public string FirstName { get; set; }
public string LastName { get; set; }
[NotMapped]
public string PersonFullName
{
set
{
if (PersonFullName != value)
{
var stringArray = value.Split();
var firstIndex = 0;
var lastIndex = stringArray.Length - 1;
if (lastIndex >= firstIndex)
{
FirstName = stringArray[firstIndex];
}
if (lastIndex > firstIndex)
{
LastName = stringArray[lastIndex];
}
RaisePropertyChanged();
}
}
get
{
var sb = new StringBuilder();
sb.Append(FirstName);
sb.Append(" ");
sb.Append(LastName);
var stringArray = sb.ToString().Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
var s = string.Join(" ", stringArray);
return s;
}
}
public event PropertyChangedEventHandler PropertyChanged;
public ContactPerson Clone()
{
var obj = new ContactPerson { FirstName = FirstName, LastName = LastName };
return obj;
}
public override string ToString()
{
return PersonFullName;
}
protected void RaisePropertyChanged([CallerMemberName] string propertName = "")
{
var temp = PropertyChanged;
if (temp != null)
{
temp(this, new PropertyChangedEventArgs(propertName));
}
}
}
}
from reading This question it seems that PropertyChanged has not been subscribed to. How do I do this subscription?
Like this:
private void Form1_Load(object sender, EventArgs e)
{
ContactPerson p = new ContactPerson();
p.PropertyChanged += P_PropertyChanged;
}
private void P_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
throw new NotImplementedException();
}
EDIT: expanding the sample code:
public partial class Form1 : Form
{
ContactPerson p;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
p = new ContactPerson();
p.PersonFullName = "Mary Jane";
p.PropertyChanged += P_PropertyChanged;
label1.Text = p.PersonFullName;
// If you use databinding instead, you get the same result in this case.
//label1.DataBindings.Add(new Binding("Text", p, "PersonFullName"));
}
private void P_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
label1.Text = p.PersonFullName;
}
private void button1_Click(object sender, EventArgs e)
{
p.PersonFullName = "John Doe";
}
}
I need to know, if the SelectedItems got filled when Ctrl or Shift was pressed or not. Is there an easy way (without creating a new controltemplate) to get this info? I prefer solutions without code behind.
Best regards
Yannik
You can wire up selection changed event, and check if Modifier Keys are pressed for Selection.
void listBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
var isCtrlorShiftDown = (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl) || Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift));
if (isCtrlorShiftDown)
{
// Write your Logic Here;
}
}
I found a solution with minimal code behind.
The main concept is, that I attach to KeyDown and KeyUp events in the MainWindow and set a property "CurrentKeyboardKeyPressed" on the MainViewModel, which propagates the pressed key info to the child view models, which in turn fire a custom event with a special Selection class that has the currently pressed key info.
The posted source code is heavyli shortened and does not run at all. If somebody is interested in the working solution, just ask me and I will email it.
MainWindow.xaml.cs
public partial class MainWindow : Window
{
private readonly MainWindowViewModel _mainWindowViewModel;
public MainWindow()
{
_mainWindowViewModel = new MainWindowViewModel();
InitializeComponent();
DataContext = _mainWindowViewModel;
}
private void MainWindow_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.LeftCtrl || e.Key == Key.RightCtrl)
{
_mainWindowViewModel.CurrentKeyboardKeyPressed = PressedKeyboardKey.Ctrl;
return;
}
if (e.Key == Key.LeftShift || e.Key == Key.RightShift)
{
_mainWindowViewModel.CurrentKeyboardKeyPressed = PressedKeyboardKey.Shift;
}
}
private void MainWindow_OnKeyUp(object sender, KeyEventArgs e)
{
_mainWindowViewModel.CurrentKeyboardKeyPressed = PressedKeyboardKey.None;
}
}
MainWindowViewModel.cs
public class MainWindowViewModel : ViewModelBase
{
// child view models
private readonly ObservableCollection<TTSViewModel> _ttsViewModels;
private PressedKeyboardKey _currentKeyboardKeyPressed;
public EventHandler<KeyboardKeyPressedEventArgs> CurrentKeyboardKeyPressedChanged;
public MainWindowViewModel()
{
_ttsViewModels = new ObservableCollection<TTSViewModel>();
}
public PressedKeyboardKey CurrentKeyboardKeyPressed
{
get { return _currentKeyboardKeyPressed; }
set
{
if (_currentKeyboardKeyPressed != value)
{
_currentKeyboardKeyPressed = value;
OnCurrentKeyboardKeyPressedChanged(_currentKeyboardKeyPressed);
}
}
}
// create child view models
public void PopulateTTSList(int itemsToCreated)
{
for (int i = 0; i < itemsToCreated; i++)
{
var tts = new TTSViewModel("TTS " + i);
tts.FractionSelectionChanged += OnTTSFractionSelectionChanged;
CurrentKeyboardKeyPressedChanged += tts.CurrentKeyboardKeyPressedChanged;
_ttsViewModels.Add(tts);
}
}
private void OnCurrentKeyboardKeyPressedChanged(PressedKeyboardKey currentKeyboardKeyPressed)
{
var handler = CurrentKeyboardKeyPressedChanged;
if (handler != null)
{
handler(this, new KeyboardKeyPressedEventArgs(currentKeyboardKeyPressed));
}
}
// selection changed handler for each child view model
private void OnTTSFractionSelectionChanged(object sender, ItemSelectionChangedEventArgs fractionSelectionChangedEventArgs)
{
var sendingTTS = sender as TTSViewModel;
if (fractionSelectionChangedEventArgs.Selection.PressedKeyOnSelection == PressedKeyboardKey.None)
{
// single selection action goes here
// ....
}
else
{
// multi selection action goes here
// ....
}
}
}
TTSViewModel.cs (child view model)
public class TTSViewModel : ViewModelBase
{
private readonly SmartObservableCollection<FractionViewModel> _currentlySelectedfractions;
public EventHandler<ItemSelectionChangedEventArgs> FractionSelectionChanged;
private PressedKeyboardKey _currentKeyboardKeyPressed;
public TTSViewModel()
{
_currentlySelectedfractions = new SmartObservableCollection<FractionViewModel>();
_currentlySelectedfractions.CollectionChanged += CurrentlySelectedfractionsOnCollectionChanged;
}
public void CurrentKeyboardKeyPressedChanged(object sender, KeyboardKeyPressedEventArgs currentKeyboardKeyPressedEventArgs)
{
_currentKeyboardKeyPressed = currentKeyboardKeyPressedEventArgs.CurrentKeyboardKeyPressed;
}
private void CurrentlySelectedfractionsOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs notifyCollectionChangedEventArgs)
{
if (FractionSelectionChanged != null)
{
if (notifyCollectionChangedEventArgs.Action == NotifyCollectionChangedAction.Replace && notifyCollectionChangedEventArgs.NewItems != null)
{
var removed = _oldSelectedfractions.Except(_currentlySelectedfractions);
var added = _currentlySelectedfractions.Except(_oldSelectedfractions);
var selection = new Selection<FractionViewModel>(added, removed, _currentKeyboardKeyPressed);
_oldSelectedfractions.Clear();
foreach (var currentlySelectedfraction in _currentlySelectedfractions)
{
_oldSelectedfractions.Add(currentlySelectedfraction);
}
var selectionChangedArgs = new ItemSelectionChangedEventArgs(selection);
FractionSelectionChanged(this, selectionChangedArgs);
}
}
}
}
Selection.cs
public sealed class Selection<T>
{
private readonly List<T> _added;
private readonly List<T> _removed;
private readonly PressedKeyboardKey _currentKeyboardKeyPressed;
public Selection()
{
_added = new List<T>();
_removed = new List<T>();
}
/// <summary>
/// Initializes a new instance of the <see cref="Selection{T}" /> class.
/// </summary>
/// <param name="addedItems">[NotNull]</param>
/// <param name="removedItems">[NotNull]</param>
/// <param name="currentKeyboardKeyPressed">The current keyboard key pressed.</param>
public Selection(IEnumerable<T> addedItems, IEnumerable<T> removedItems, PressedKeyboardKey currentKeyboardKeyPressed)
: this()
{
_added.AddRange(addedItems);
_removed.AddRange(removedItems);
_currentKeyboardKeyPressed = currentKeyboardKeyPressed;
}
public IReadOnlyList<T> Added
{
get { return _added; }
}
public IReadOnlyList<T> Removed
{
get { return _removed; }
}
public PressedKeyboardKey PressedKeyOnSelection
{
get { return _currentKeyboardKeyPressed; }
}
}
KeyboardKeyPressedEventArgs.cs
public sealed class KeyboardKeyPressedEventArgs : EventArgs
{
public KeyboardKeyPressedEventArgs(PressedKeyboardKey currentKeyboardKeyPressed)
{
CurrentKeyboardKeyPressed = currentKeyboardKeyPressed;
}
public PressedKeyboardKey CurrentKeyboardKeyPressed { get; private set; }
}
ItemSelectionChangedEventArgs.cs
public sealed class ItemSelectionChangedEventArgs : EventArgs
{
public ItemSelectionChangedEventArgs(Selection<FractionViewModel> newSelection)
{
Selection = newSelection;
}
public Selection<FractionViewModel> Selection { get; private set; }
}
PressedKeyboardKey.cs
public enum PressedKeyboardKey
{
None,
Ctrl,
Shift
}
I have a custom UserControl subclassing from RichTextBox. This class has a dependency property, Equation, that is bound two-way.
When the user drops an item onto the control I change Equation. This properly propagates the change to the other end of the binding, which triggers a property changed notification, but the UI is not changing. If I change the binding to a different object and back it then displays the updated Equation.
How can I force the refresh without changing the binding? Right now I'm setting Equation=null and then back which works, but that seems hackish. There must be something more elegant.
Here are relevant portions of the control. What I would like to happen is for the OnEquationChanged callback to be called after I change Equation (Equation.Components.Add(txt)).
public class EquationTextBox : RichTextBox
{
protected override void OnDrop(DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.StringFormat))
{
string str = (string)e.Data.GetData(DataFormats.StringFormat);
EquationText txt = new EquationText(str);
//// Preferred /////
Equation.Components.Add(txt);
//// HACK /////
Equation eqn = this.Equation;
eqn.Components.Add(txt);
this.Equation = null;
this.Equation = eqn;
///////////////
Console.WriteLine("Dropping " + str);
}
}
public Equation Equation
{
get { return (Equation)GetValue(EquationProperty); }
set { SetValue(EquationProperty, value); }
}
private static void onEquationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
string prop = e.Property.ToString();
EquationTextBox txtBox = d as EquationTextBox;
if(txtBox == null || txtBox.Equation == null)
return;
FlowDocument doc = txtBox.Document;
doc.Blocks.Clear();
doc.Blocks.Add(new Paragraph(new Run(txtBox.Equation.ToString())));
}
public static readonly DependencyProperty EquationProperty =
DependencyProperty.Register("Equation",
typeof(Equation),
typeof(EquationTextBox),
new FrameworkPropertyMetadata(null,
FrameworkPropertyMetadataOptions.AffectsRender,
new PropertyChangedCallback(onEquationChanged)));
private bool mIsTextChanged;
}
}
Here is the property on the other end of the two-way binding. The equation_PropertyChanged event is getting called in the above code as a result of Equation.Components.Add(txt);
public Equation Equation
{
get{ return mEquation; }
set { mEquation = value; NotifyPropertyChanged(); }
}
private void equation_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
NotifyPropertyChanged("Equation");
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
Edit --------------------------
Per the comments, I tried using a dispatcher like this (note that this is my first attempt at using a dispatcher)
string str = (string)e.Data.GetData(DataFormats.StringFormat);
EquationText txt = new EquationText(str);
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() =>
{
Equation.Components.Add(txt);
NotifyPropertyChanged("Equation");
}));
but still no UI update.
Edit 2 --------------------------
The 2-way binding is done in XAML
<l:EquationTextBox x:Name="ui_txtVariableEquation" Grid.Row="0" Grid.Column="2"
Grid.RowSpan="3" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
AllowDrop="True"
Equation="{Binding SelectedVariableVM.Variable.Equation, Mode=TwoWay}">
</l:EquationTextBox>
Info relevant to the Components object (with in the Equation class)
public class Equation : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public Equation()
{
mComponents = new ObservableCollection<EquationComponent>();
mComponents.CollectionChanged += new NotifyCollectionChangedEventHandler(components_CollectionChanged);
}
public Equation(string eqn) : this()
{
mComponents.Add(new EquationText(eqn));
}
public ObservableCollection<EquationComponent> Components
{
get{ return mComponents; }
set{ mComponents = value; NotifyPropertyChanged();}
}
public override string ToString()
{
string str = "";
for(int i=0; i<mComponents.Count; i++)
str += mComponents[i].ToString();
return str;
}
private void components_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
NotifyPropertyChanged("Components");
}
private ObservableCollection<EquationComponent> mComponents;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
public class Variable : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public Variable(string name = "var", VariableType type = VariableType.UnknownType) :
this(name, "", 0, type)
{
}
and ...
public class Variable : INotifyPropertyChanged
{
public Variable(string name, string unit, object val, VariableType type)
{
mEquation = new Equation(name + " = " + val.ToString() +
mEquation.PropertyChanged += new PropertyChangedEventHandler(equation_PropertyChanged);
}
...
public Equation Equation
{
get{ return mEquation; }
set { mEquation = value; NotifyPropertyChanged(); }
}
private void equation_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
NotifyPropertyChanged("Equation");
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
private Equation mEquation;
...
}
Variable.equation_PropertyChanged is called when the event is raised inside of the Equation class
I think the problem is that the value produced by the binding is not actually changing (it's still the same Equation object). If the DP value doesn't change, then your DP change handler will not be called.
Perhaps, in your DP change handler, you should subscribe to the new equation's PropertyChanged event and then rebuild your document when an underlying property changes:
private static void onEquationChanged(
DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var txtBox = d as EquationTextBox;
if (txtBox == null)
return;
var oldEquation = e.OldValue as Equation;
if (oldEquation != null)
oldEquation.PropertyChanged -= txtBox.OnEquationPropertyChanged;
var newEquation = e.NewValue as Equation;
if (newEquation != null)
newEquation.PropertyChanged += txtBox.OnEquationPropertyChanged;
txtBox.RebuildDocument();
}
private void OnEquationPropertyChanged(object sender, EventArgs e)
{
RebuildDocument();
}
private void RebuildDocument()
{
FlowDocument doc = this.Document;
doc.Blocks.Clear();
var equation = this.Equation;
if (equation != null)
doc.Blocks.Add(new Paragraph(new Run(equation.ToString())));
}
How do I capture a key down event in WPF even if my application is not focused?
For me, the best way is this:
public MainWindow()
{
InitializeComponent();
CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);
}
void CompositionTarget_Rendering(object sender, EventArgs e)
{
if ((Keyboard.GetKeyStates(Key.W) & KeyStates.Down) > 0)
{
player1.walk();
}
}
The rendering event runs every time.
Global keyboard hook can slow down your debugging.
I prefer to use this approach:
Create KeyboardListener class
public class KeyboardListener : IDisposable
{
private readonly Thread keyboardThread;
//Here you can put those keys that you want to capture
private readonly List<KeyState> numericKeys = new List<KeyState>
{
new KeyState(Key.D0),
new KeyState(Key.D1),
new KeyState(Key.D2),
new KeyState(Key.D3),
new KeyState(Key.D4),
new KeyState(Key.D5),
new KeyState(Key.D6),
new KeyState(Key.D7),
new KeyState(Key.D8),
new KeyState(Key.D9),
new KeyState(Key.NumPad0),
new KeyState(Key.NumPad1),
new KeyState(Key.NumPad2),
new KeyState(Key.NumPad3),
new KeyState(Key.NumPad4),
new KeyState(Key.NumPad5),
new KeyState(Key.NumPad6),
new KeyState(Key.NumPad7),
new KeyState(Key.NumPad8),
new KeyState(Key.NumPad9),
new KeyState(Key.Enter)
};
private bool isRunning = true;
public KeyboardListener()
{
keyboardThread = new Thread(StartKeyboardListener) { IsBackground = true };
keyboardThread.Start();
}
private void StartKeyboardListener()
{
while (isRunning)
{
Thread.Sleep(15);
if (Application.Current != null)
{
Application.Current.Dispatcher.Invoke(() =>
{
if (Application.Current.Windows.Count > 0)
{
foreach (var keyState in numericKeys)
{
if (Keyboard.IsKeyDown(keyState.Key) && !keyState.IsPressed) //
{
keyState.IsPressed = true;
KeyboardDownEvent?.Invoke(null, new KeyEventArgs(Keyboard.PrimaryDevice, PresentationSource.FromDependencyObject(Application.Current.Windows[0]), 0, keyState.Key));
}
if (Keyboard.IsKeyUp(keyState.Key))
{
keyState.IsPressed = false;
}
}
}
});
}
}
}
public event KeyEventHandler KeyboardDownEvent;
/// <summary>
/// Состояние клавиши
/// </summary>
private class KeyState
{
public KeyState(Key key)
{
this.Key = key;
}
public Key Key { get; }
public bool IsPressed { get; set; }
}
public void Dispose()
{
isRunning = false;
Task.Run(() =>
{
if (keyboardThread != null && !keyboardThread.Join(1000))
{
keyboardThread.Abort();
}
});
}
}
Subscribe to KeyboardDownEvent in code-behind (or where you need it).
public partial class MainWindow : Window
{
private KeyboardListener listener;
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
listener = new KeyboardListener();
listener.KeyboardDownEvent += ListenerOnKeyPressed;
}
private void ListenerOnKeyPressed(object sender, KeyEventArgs e)
{
// TYPE YOUR CODE HERE
}
private void Window_OnUnloaded(object sender, RoutedEventArgs e)
{
listener.KeyboardDownEvent -= ListenerOnKeyPressed;
}
}
Done
See this questions for hooking the keyboard Using global keyboard hook (WH_KEYBOARD_LL) in WPF / C#