Different error messages while freeing allocated memory - c

I created a struct, called ArrayCount, that contains a double array and an integer that should count how often an array occurs.
If the size of the double-array is n, the idea is, to create an array of the struct ArrayCount of the size n! (n! is called m in my code).
The idea is to safe each permutation in the ArrayCount-array, counting the occurrences of each permutation, for a given algorithm. But that's just the background information and not part of the problem.
I am having issues while freeing the memory that was allocated for the double-Arrays.
Oddly enough, ~ 1/10 times my code compiles without an error message and sometimes different error messages appear.
error message:
munmap_chunk(): invalid pointer
Aborted (core dumped)
error message:
free(): invalid size
Aborted (core dumped)
error message:
Segmentation fault (core dumped)
Part of the code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
double* array_copy(const double* a, int n) {
srand(time(NULL));
double* copy = calloc(n, 8);
for(int i = 0; i < n; i++) {
copy[i] = a[i];
}
return copy;
}
void shuffle(double* a, int n) {
for(int i = n - 1; i >= 0; i--) {
time_t t;
/* Intializes random number generator */
srand((unsigned) time(&t));
double* copy = array_copy(a, i + 1);
//Generates random numbers in the closed intervall [0,i].
int random = rand() % (i + 1);
a[i] = a[random];
a[random] = copy[i];
free(copy);
}
}
// Refers to a double array and counts how often this array has
occurred yet.
typedef struct {
double* array;
int counter;
} ArrayCount;
// Computes the factorial of n: n!.
int factorial(int n) {
int result = 1;
for (int i = 2; i <= n; i++) {
result *= i;
}
return result;
}
/*
Saves all permutations in array_counts, for a given double array of
the length n and counts how often each permutations occurs.
(Hint given by our supervisor: Save a copy of a in array_counts)
*/
void update_array_counts(/*INOUT*/ ArrayCount* array_counts, int m,
/*IN*/ const double* a, int n) {
double* copy_a = array_copy(a, n);
//Increases the counter by 1, if a is already listed in
array_counts
for(int i = 1; i <= m; i++) {
int count = 0;
for(int j = 0; j < n; j++) {
if(array_counts[i].array[j] == a[j]) count++;
}
if(count == n) {
array_counts[i].counter++;
free(copy_a);
return;
}
}
//Saves a in array_counts and sets the counter to 1, if a is not
listed in array_counts, yet
for(int i = 1; i <= m; i++) {
int count = 0;
for(int j = 0; j < n; j++) {
if(array_counts[i].array[j] == 0) count++;
}
if(count == n) {
for(int j = 0; j < n; j++) {
array_counts[i].array[j] = a[j];
}
array_counts[i].counter = 1;
free(copy_a);
return;
}
}
}
// Gibt die Häufigkeit der verschiedenen Permutationen eines Arrays
der Länge n aus.
void shuffle_frequency(int n) {
double a[n];
for (int i = 0; i < n; i++) {
a[i] = i;
}
int m = factorial(n);
ArrayCount* array_counts = calloc(m, sizeof(ArrayCount));
for(int i = 1; i <= m; i++){
array_counts[i].array = calloc(n, sizeof(double));
}
for (int i = 0; i < 1000 * m; i++) {
shuffle(a, n);
update_array_counts(array_counts, m, a, n);
}
for (int i = 1; i <= m; i++) {
printf("%4d%8d ", i, array_counts[i].counter);
}
//The next free-statement is causing problems.
for(int i = 1; i <= m; i++) {
printf("i = %d\n", i);
free(array_counts[i].array);
}
free(array_counts);
}
int main(void) {
shuffle_frequency(4);
return 0;
}
What am I doing wrong?

I am having issues while freeing the memory that was allocated for the
double-Arrays. Oddly enough, ~ 1/10 times my code compiles without an
error message and sometimes different error messages appear.
complies without error message or runs without error message? I see runtime errors ( Segfault or Abort signals, to be exact ) not compile time. kl
for (int i = 1; i <= m; i++) {
The correct way to iterate through an array of m elements is
for(int i=0; i < m; i++){
As pointed out in the comments, offsets start at 0 and to to m-1, not m. That makes free(array_counts[i].array) becomes free(array_counts[m].array) What's at array_counts[m]? Could be various things, which might be deterministic or nondeterministic at runtime, but it is outside the memory you allocated. Behavior of free is undefined in this case, as it is whenever passed an address that wasn't allocated with malloc and friends.
Consider http://man7.org/linux/man-pages/man3/malloc.3.html, a copy of the manpage for free:
The free() function frees the memory space pointed to by ptr, which
must have been returned by a previous call to malloc(), calloc(), or
realloc(). Otherwise, or if free(ptr) has already been called
before, undefined behavior occurs.

Related

Why do I get a segmentation fault by declaring a 2d array in c?

I am new to threads and I have a program that uses threads to find the minimum number out of a 2d array and later on, it finds the distance that the other elements of the array have from the minimum number and stores them in another array.
The user should enter the size of the array and the number of threads he wants to use.
I tried the program below for 1d array and it worked just fine. When I converted it to work for a 2d array it started crashing and throwing a segmentation fault. I, however, cannot find which part of the 2d declaration is wrong.
Any help is really appreciated.
Here is my code:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/wait.h>
#include <string.h>
#include <pthread.h>
struct Parameters
{
// input
int s,p; //n is size of array, p is number of threads
int** array; //array with elements
int start;
int end;
// output
int smallest;
int pos; //position if minimum
int** B; //array that holds the distances
};
void* min(void* args)
{
struct Parameters* p = (struct Parameters*)args;
int **array = p->array;
int **B1 = p->B;
int start = p->start;
int end = p->end;
int smallest = array[start][start];
int pos = p->pos;
int distance;
//find the smallest
for (int i = start; i < end; i++)
{
for(int j = start; j < end; j++)
{
if (array[i][j] < smallest)
{
smallest = array[i][j];
pos = i;
}
}
}
//find the distances
for(int i = 0; i < ((struct Parameters*)args) -> s; i++)
{
for(int j = 0; j < ((struct Parameters*)args) -> s; j++)
{
distance = abs(pos - i);
B1[i][j] = distance;
}
}
params->smallest = smallest;
params->B = B1;
return NULL;
}
int main()
{
int smallest,pos;
int s,p;
struct Parameters *ptr = (struct Parameters *)malloc(sizeof(struct Parameters));
if(ptr == NULL)
{
printf("Not enough. Try again \n");
exit(0);
}
printf("Type s\n");
scanf("%d",&(ptr->s));
printf("Type p\n");
scanf("%d", &(ptr->p));
// declare an array of threads and associated parameter instances
pthread_t threads[(ptr->p)];
struct Parameters thread_parameters[(ptr->p)] ;
int arr[ptr->s][ptr->s];
int B2[ptr->s][ptr->s];
// intialize the array
for(int i=0; i< ptr->s; i++)
{
for(int j=0; j< ptr->s; j++)
{
printf("Type a \n");
scanf("%d",&arr[i][j]);
}
}
// smallest needs to be set to something
smallest = arr[0][0];
// start all the threads
for (int i = 0; i < ptr->p; i++)
{
memcpy(arr, thread_parameters[i].array, sizeof(arr));
thread_parameters[i].s = ptr->s;
memcpy(Bb, thread_parameters[i].B, sizeof(B2));
thread_parameters[i].start = i * (ptr->s / ptr->p);
thread_parameters[i].end = (i+1) * (ptr->s / ptr->p);
pthread_create(&threads[i], NULL, min, &thread_parameters[i]);
}
// wait for all the threads to complete
for (int i = 0; i < ptr->p; i++)
{
pthread_join(threads[i], NULL);
}
// Now aggregate the "smallest" and "largest" results from all thread runs
for (int i = 0; i < ptr->p; i++)
{
if (thread_parameters[i].smallest < smallest)
{
smallest = thread_parameters[i].smallest;
}
}
printf("Smallest is %d\n", smallest);
thread_parameters[ptr->p].B[ptr->s][ptr->s];
for (int i = 0; i < 1; i++)
{
for(int j = 0; j < ptr->s;j++)
{
for(int k = 0; k < ptr->s; k++)
{
printf("Element %d is %d away from min\n",j,thread_parameters[i].B[j][k]);
}
}
}
return 0;
}
Thank you!!
The issue with your code might also come from :
memcpy(arr, thread_parameters[i].array, sizeof(arr));
...
memcpy(Bb, thread_parameters[i].B, sizeof(B2));
as thread_parameters[i].array and thread_parameters[i].B are not allocated, if you are only reading the array it might b fine to only pass them by address
thread_parameters[i].array = arr
but for thread_parameters[i].B you would need to allocate the arrays and perform a deep copy (memcpy would not work)
The below text does not answer the question but does provide some insight on VLA usage
One reason for causing the segmentation with a declaration of a Variable Length Array is that the value is to large to allocate the array on the stack (some compiler choose this option, this choice might have performance reason).
The is not much option to recover cleanly from failure to allocate memory on the stack as there is little way to clean up stack memory during runtime within the same stack context.
You can mitigate the issue by allocating your 2D arrays on the heap instead, some of the strategies are available here(thanks #Lundin) and here.
int** alloc_2d_int_array(size_t rows, size_t cols) {
int **result = malloc(rows * sizeof(int *));
if(result == NULL) {
// could not allocate more memory
return NULL;
}
size_t row_size = cols * sizeof(int);
for(int i=0; i < rows; ++i) {
result[i] = malloc(row_size);
if(result[i] == NULL) {
// could not allocate more memory
// cleanup
return NULL;
}
}
return result;
}
the above implementation have not been tested, but does compile, there are still risk of integer overflow.
Then use the above define function as following:
int **arr = alloc_2d_int_array(ptr->s, ptr->s);
int **B2 = alloc_2d_int_array(ptr->s, ptr->s);
easier implementation (see here(thanks #Lundin))
int **arr = malloc(sizeof(int[ptr->s][ptr->s]);
int **B2 = malloc(sizeof(int[ptr->s][ptr->s]);

2D arrays using arrays of pointers or pointers to pointers in C?

I'm writing a C for which I need to create a 2D array. I've found a solution to my problem using double pointers (pointers to pointers) in the following way:
#include <stdio.h>
#include <stdlib.h>
int d = 3;
#define DIM_MAX 9
void changeArray(int d, int *array[d]);
int main()
{
//alocate array of 'd' colummns and 'd' row using malloc using array of pointers
int **array = malloc(d*sizeof(int *));
for(int count = 0; count < d; count++)
{
array[count] = malloc(d*sizeof(int *));
}
/* Call changeArray function */
changeArray(d, array);
for(int i = 0; i < d; i++)
{
for(int j = 0; j < d; j++)
{
printf("%d ", array[i][j]);
}
printf("\n");
}
for(int count = 0; count < d; count++)
{
free(array[count]);
}
return 0;
}
void changeArray(int n, int *array[d])
{
for(int i =0; i < n; i++)
{
for(int j = 0; j < n; j++)
{
array[i][j] = i*j;
}
}
return;
}
The code above works pretty well (it seems), but I've read in the web that using pointer to pointer is not the correct way to create 2D arrays. So I've come up with the following code, which also works:
#include <stdio.h>
#include <stdlib.h>
#define DIM_MAX 9
int d = 3;
void changeArray(int d, int *array[d]);
int main()
{
//alocate array of 'd' colummns and 'd' row using malloc using array of pointers
int *array[DIM_MAX] = {0};
for(int count = 0; count < d; count++)
{
array[count] = (int *)malloc(d*sizeof(int *));
}
/* Call changeArray function */
changeArray(d, array);
for(int i = 0; i < d; i++)
{
for(int j = 0; j < d; j++)
{
printf("%d ", array[i][j]);
}
printf("\n");
}
for(int count = 0; count < d; count++)
{
free(array[count]);
}
return 0;
}
void changeArray(int n, int *array[d])
{
for(int i =0; i < n; i++)
{
for(int j = 0; j < n; j++)
{
array[i][j] = i*j;
}
}
return;
}
What is the difference in using any of the two ways above to write this code?
[Not an answer, but an alternative approach to achieve the desired result, namely defining a user-defined 2D array.]
Assuming the compiler in use supports VLAs you could do this:
#include <stddef.h> /* for size_t */
void init_a(size_t x, size_t y, int a[x][y]); /* Order matters here!
1st give the dimensions, then the array. */
{
for (size_t i = 0; i < x; ++i)
{
for (size_t j = 0; j < y; ++j)
{
a[i][j] = (int) (i * j); /* or whatever values you need ... */
}
}
}
int main(void)
{
size_t x, y;
/* Read in x and y from where ever ... */
{
int a[x][y]; /* Define array of user specified size. */
init_a(x, y, a); /* "Initialise" the array's elements. */
...
}
}
It is actually pretty simple. All you have to do is this:
int i[][];
You are overthinking it. Same as a normal array, but has two indexes.
Let's say you want to create a "table" of 4 x 4. You will need to malloc space for 4 pointers, first. Each of those index points will contain a pointer which references the location in memory where your [sub] array begins (in this case, let's say the first pointer points to the location in memory where your first of four arrays is). Now this array needs to be malloc for 4 "spaces" (in this case, let's assume of type INT). (so array[0] = the first array) If you wanted to set the values 1, 2, 3, 4 within that array, you'd be specifying array[0][0], array[0][1], array[0][2], array[0][3]. This would then be repeated for the other 3 arrays that create this table.
Hope this helps!

Segmentation Fault on Last Iteration

I am trying to randomly fill a 2d array with values then multiply them, but for some odd reason when I run my code, on the last iteration, I get a segmentation fault. I have tried decreasing the number I am passing it and everything, but the fault still persists. Here is the code I am trying to execute, any help is much appreciated, thanks.
#include <stdlib.h>
#include <stdio.h>
int main(int argc, char *argv[])
{
FILE *matrixFile;
int n = atoi(argv[1]); // the number of matrices
int i, j; // must declare outside of for loop due to resolve C99 mode error
double arrA[n][n];// = CreateRandomMatrix(n);
double arrB[n][n];
double sumArr[n][n];
matrixFile = fopen("home/acolwell/Documents/CPE631_HW2_Number1/results.txt", "w+");
printf("Usage: %s <size of nxn matrices>\n", argv[1]);
// randomly populate arrA and arrB
for(i = 0; i < n; i++)
{
printf("%d\n", i);
for(j = 0; j < n; j++)
{
printf("%4d", j);
arrA[i][j] = (double)rand()/(double)RAND_MAX;
arrB[i][j] = (double)rand()/(double)RAND_MAX;
}
}
printf("Exiting Matrix randomization");
// multiply the matrices and write them to the file
for(i = 0; i < n; i++)
{
for(j = 0; j < n; j++)
{
sumArr[i][j] = arrA[i][j] * arrB[i][j];
printf("Writing matrix ");
fprintf(matrixFile, "%0.3lf\n", sumArr[i][j]);
}
}
if(matrixFile)
{
fclose(matrixFile);
}
matrixFile = NULL;
return 0;
}
This error is going to come down to writing off the end of your array or failure to open your file. I would suggest running gdb to check out your program when it is running, but from a quick glance I wonder if you don't mean to have
"/home/acolwell/Documents/CPE631_HW2_Number1/results.txt"
as the file to write instead of
"home/acolwell/Documents/CPE631_HW2_Number1/results.txt"
I would suggest checking the result of your fopen call before calling fprintf.
If n is large enough, you'll generate a stack overflow using VLAs. I've verified this experimentally with your code (e.g. use n of 5000).
So, you'll need to use malloc to allocate from heap. But, that would require a bit of a rewrite.
Here's a way to use heap allocation and get the benefit of a VLA [using some slight trickery]:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define C(_arr) (double (*)[(size_t)(n)]) _arr
void
docalc(FILE *fout,int n,double arrA[n][n],double arrB[n][n],double sumArr[n][n])
{
// must declare outside of for loop due to resolve C99 mode error
int i,
j;
// randomly populate arrA and arrB
for (i = 0; i < n; i++) {
printf("%d\n", i);
for (j = 0; j < n; j++) {
printf("%4d", j);
arrA[i][j] = (double) rand() / (double) RAND_MAX;
arrB[i][j] = (double) rand() / (double) RAND_MAX;
}
}
printf("Exiting Matrix randomization");
// multiply the matrices and write them to the file
for (i = 0; i < n; i++) {
for (j = 0; j < n; j++) {
sumArr[i][j] = arrA[i][j] * arrB[i][j];
printf("Writing matrix\n");
fprintf(fout, "%0.3lf\n", sumArr[i][j]);
}
}
}
int
main(int argc, char *argv[])
{
FILE *matrixFile;
int n = atoi(argv[1]); // the number of matrices
printf("Usage: %s <size of nxn matrices>\n", argv[1]);
matrixFile = fopen("/tmp/results.txt", "w+");
if (matrixFile == NULL) {
perror("fopen");
exit(1);
}
double *arrA = malloc(sizeof(double) * n * n);
double *arrB = malloc(sizeof(double) * n * n);
double *sumArr = malloc(sizeof(double) * n * n);
docalc(matrixFile,n,C(arrA),C(arrB),C(sumArr));
if (matrixFile)
fclose(matrixFile);
matrixFile = NULL;
return 0;
}
I just compiled and tested your code. The file name you are giving is incorrect; you need a "/" in front of "home".
Not sure what the requirements are, but write your matrixFile like a matrix: add a new line after each row of the matrix is "multiplied", not after every element:
for(i = 0; i < n; i++) {
for(j = 0; j < n; j++) {
sumArr[i][j] = arrA[i][j] * arrB[i][j];
printf("Writing matrix ");
fprintf(matrixFile, "%0.3lf ", sumArr[i][j]);
}
fprintf(matrixFile, "\n");
}
Also, take Craig Easley's comment seriously. Stack Overflow can happen, even off the premises this website ;) Consider allocating your matrix dynamically on the heap.

Knapsack algorithm for large input

I have developed this knapsack algorithm based on pseudo-code found on wikipedia. It works fine for small number of items and capacity (n=6, v=2014), but it crashes for large numbers (n=5, v=123456789).
Additional problem is, that my program is tested by makefile with time limit set at 1 second.
What can i do to save time and memory?
v - Knapsack capacity
n - Number of items
weight[] - Weights
value[] - Values
int knapSack(int v, int weight[], int value[], int n){
int a, i, j;
int **ks;
ks = (int **)calloc(n+1, sizeof(int*));
for(a = 0; a < (n+1); a++) {
ks[a] = (int *)calloc(v+1, sizeof(int));
}
for (i = 1; i <= n; i++){
for (j = 0; j <= v; j++){
if (weight[i-1] <= j){
ks[i][j] = max(value[i-1] + ks[i-1][j-weight[i-1]], ks[i-1][j]);
} else {
ks[i][j] = ks[i-1][j];
}
}
}
int result = ks[n][v];
for(i = 0; i < (n+1); i++) {
free(ks[i]);
}
free(ks);
return result;
}
An array of 123456789 integer elements declared on the stack will crash many implementations of C. Sounds like this is your problem. Did you declare your arrays inside of a function (on the stack)?
// on heap
static int v[123456789]={0};
// on the stack (inside a function like main() )
int foo()
{
int v[123456789]={0};
}

Manipulating a global array in a recursive function

I'm working through an algorithms MOOC and have a small program that takes an array A of ints in arbitrary order, counts the number of inversions (an inversion being the number of pairs (i,j) of array indices with i<j and A[i] > A[j]).
Below is the code I've written. I'm trying to tackle it using a "divide and conquer" approach where we recursively split the input array into two halves, sort each half individually while counting the inversions and then merge the two halves.
The trick is I need to keep track of the number of inversions and sort the arrays, so I pass the original array around the various recursive calls as an argument to the function and pass the count of inversions as a return value.
The code executes correctly through the first set of recursive calls that successively divide and sort [1,5,3], however when I get to the 3rd invocation of mergeAndCountSplitInv it crashes at the line:
sortedArrayLeft = realloc(sortedArrayLeft, sizeof(int)*(rightLen + leftLen));
with the error:
malloc: *** error for object 0x100103abc: pointer being realloc'd was not allocated
I can't see where I'm not using malloc correctly and I've combed through this checking to see I'm doing the pointer arithmetic correctly and can't spot any errors, but clearly error(s) exist.
Any help is appreciated.
// main.c
// inversionInC
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// function to help with debugging array/pointer arithmetic
void logArrayLenAndContents (char *arrayName, int arrayToPrint[], int arrayLen){
printf("%s\n", arrayName);
printf("len:%d\n", arrayLen);
for (int idx = 0; idx < arrayLen; idx++) {
printf("array[%d]: %d\n", idx, arrayToPrint[idx]);
}
}
int mergeAndCountSplitInv(int sortedArrayLeft[], int leftLen, int sortedArrayRight[], int rightLen)
{
printf("Calling mergeAndCount with sortedArrayLeft:\n");
logArrayLenAndContents("left Array", sortedArrayLeft, leftLen);
printf("...and sortedArrayRight:\n");
logArrayLenAndContents("right Array", sortedArrayRight, rightLen);
int i = 0;
int j = 0;
int k = 0;
int v = 0; // num of split inversions
int* outArray;
outArray = malloc((leftLen + rightLen) * sizeof(int));
while (i < leftLen && j < rightLen) {
if (sortedArrayLeft[i] < sortedArrayRight[j]) {
outArray[k] = sortedArrayLeft[i];
i++;
} else{
outArray[k] = sortedArrayRight[j];
v += leftLen - i;
j++;
}
k++;
}
// if at the end of either array then append the remaining elements
if (i < leftLen) {
while (i < leftLen) {
outArray[k] = sortedArrayLeft[i];
i++;
k++;
}
}
if (j < rightLen) {
while (j < rightLen) {
outArray[k] = sortedArrayRight[j];
j++;
k++;
}
}
printf("Wrapping up mergeAndCount where outArray contains:\n");
logArrayLenAndContents("outArray", outArray, k);
sortedArrayLeft = realloc(sortedArrayLeft, sizeof(int)*(rightLen + leftLen));
return v;
}
int sortAndCount(int inArray[], int inLen){
printf("Calling sortAndCount with:\n");
logArrayLenAndContents("inArray", inArray, inLen);
if (inLen < 2) {
return 0;
}
int inArrayLenPart1 = ceil(inLen/2.0);
int inArrayLenPart2 = inLen - inArrayLenPart1;
int* rightArray = malloc(sizeof(int) * inArrayLenPart2);
rightArray = &inArray[inArrayLenPart1];
int x = sortAndCount(inArray, inArrayLenPart1);
printf("sortAndCount returned x = %d\n\n", x);
int y = sortAndCount(rightArray, inArrayLenPart2);
printf("sortAndCount returned y = %d\n\n", y);
int z = mergeAndCountSplitInv(inArray, inArrayLenPart1, rightArray, inArrayLenPart2);
printf("mergeAndCount returned z = %d\n", z);
return x+y+z;
}
int main(int argc, const char * argv[])
{
static int* testArray;
testArray = malloc(5 * sizeof(int));
for (int i = 0; i<=4; i++) {
testArray[0] = 1;
testArray[1] = 5;
testArray[2] = 3;
testArray[3] = 2;
testArray[4] = 4;
}
int x = sortAndCount(testArray, 5);
printf("x = %d\n", x);
return 0;
}
This happens because the value of sortedArrayLeft gets lost as soon as the function returns. The realocated value does not make it to the caller, so inArray of the sortAndCount may be pointing to freed memory if realloc needs to reallocate and copy.
In order to fix this, pass a pointer to the pointer, letting sortedArrayLeft to propagate back to inArray of sortAndCount:
int mergeAndCountSplitInv(int **sortedArrayLeft, int leftLen, int sortedArrayRight[], int rightLen) {
...
*sortedArrayLeft = realloc(*sortedArrayLeft, sizeof(int)*(rightLen + leftLen));
return v;
}
...
int sortAndCount(int **inArray, int inLen) {
...
int z = mergeAndCountSplitInv(inArray, inArrayLenPart1, rightArray, inArrayLenPart2);
}
...
int x = sortAndCount(&testArray, 5);

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