I am using WPF with Prism.
I have a Custom Canavs DrawingCanvas.cs in Module A where i have set ApplicationCommands.Delete as commandbinding as follows.
this.CommandBindings.Add(newCommandBinding(ApplicationCommands.Delete, Delete_Executed, Delete_Enabled));
I have another Module B where i have a MenuItem delete, and another Button for delete. I have set command from xaml for both as follows.
<MenuItem Header="Delete" x:Name="menuItemDelete" Command="{x:Static ApplicationCommands.Delete}"
<Button x:Name="buttonDelete" Background="Black" Height="25" Width="25" ToolTip="Delete" Command="{x:Static ApplicationCommands.Delete}"/>
Here MenuItem for Delete works fine as expected.(MenuItem will be enabled when some drawing is selected in DrawingCanvas from UI and "Delete_Executed" in DrawingCanvas.cs will be called when on Delete menu item click)
But Delete button is always Disabled. It doesn't get enabled when some drawing is selected in DrawingCanvas from UI.
I am wondering why the same command working for MenuItem but not for Button in same view and same Module.
Can anybody help me with this? Am i doing anything wrong?
Thanks in advance.
The problem here is that the CanExecute for the ApplicationCommands.Delete returns false all the time. There is one way to solve this - through the Window's command bindings:
<Window.CommandBindings>
<CommandBinding Command="ApplicationCommands.Delete" CanExecute="CommandBinding_CanExecute"/>
</Window.CommandBindings>
The event handler would look like:
private void CommandBinding_CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
It can always be true if you want it to be enabled all the time or just add your condition as in when you want it enabled.
Related
I have a xaml with a button like this:
Button.xaml
<Grid x:Name="LayoutRoot" >
<StackPanel >
<Button Content="Button1" Click="Button1_Click" />
</StackPanel >
</Grid>
and Button.xaml.cs:
private void Button1_Click(object sender, RoutedEventArgs e)
{
// Get a instance of ClientOversikt
CustomerView childWindow = m_container.Resolve<CustomerView >();
childWindow.Show();
}
It's working fine. But I want to use Databinding in Button.xaml instead of Click="Button1_Click". How could I do it?
I appreciate all the help
Since you're using Silverlight 4, you can use commands. You bind the Command property of the Button to an instance of ICommand, which will open the child window when executed. Then, when you click on the button, the command will be executed.
This page contains a reasonably good introduction to commanding.
Is there any way to effectively "alias" commands in WPF ? My situation is this : I've created an application that uses ApplicationCommands.Delete in the context of a graphical editor that has a number of customized canvases. Some of the controls that are on these canvases use TextBoxes, but here's the problem : TextBox doesn't respond to ApplicationCommands.Delete, it responds to EditorCommands.Delete. Is there any way to cleanly get TextBox to respond to ApplicationCommands.Delete without subclassing or manually setting bindings on every TextBox instance ?
To answer your specific question, I know of no way to cause two separate routed commands to be treated as the same command. But because ApplicationCommands.Delete is a routed command, after it is delivered to its target, the TextBox and there is no command binding, it will begin bubbling up. So the simplest solution that meets your requirements is to install a command binding for ApplicationCommands.Delete somewhere inbetween the TextBox all the way up to and possibly including the Window, that implements the behavior you desire.
Here's an example that installs a handler on a parent Grid that sends the "right" command the the focused element which in this case will be a TextBox:
<Grid>
<Grid.CommandBindings>
<CommandBinding Command="ApplicationCommands.Delete" CanExecute="CommandBinding_CanExecute" Executed="CommandBinding_Executed"/>
</Grid.CommandBindings>
<DockPanel>
<Menu DockPanel.Dock="Top">
<MenuItem Header="_Edit">
<MenuItem Header="_Delete" Command="ApplicationCommands.Delete"/>
</MenuItem>
</Menu>
<StackPanel>
<TextBox Text="Some text"/>
</StackPanel>
</DockPanel>
</Grid>
and here's the code-behind:
private void CommandBinding_CanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
private void CommandBinding_Executed(object sender, ExecutedRoutedEventArgs e)
{
EditingCommands.Delete.Execute(null, Keyboard.FocusedElement);
}
I need a simple way to set a shortcut for menu items.
But this donĀ“t work with shortcut, just with click:
<MenuItem Header="Editar">
<MenuItem Header="Procurar" Name="MenuProcurar"
InputGestureText="Ctrl+F"
Click="MenuProcurar_Click">
<MenuItem.ToolTip>
<ToolTip>
Procurar
</ToolTip>
</MenuItem.ToolTip>
</MenuItem>
</MenuItem>
I am using WPF 4.0
H.B. was right... I just wanted to add more precisions.
Remove the Click event on your MenuItem and associate it with a Command instead.
1 - Add/create your commands:
<Window.CommandBindings>
<CommandBinding Command="Open" Executed="OpenCommandBinding_Executed"/>
<CommandBinding Command="SaveAs" Executed="SaveAsCommandBinding_Executed"/>
</Window.CommandBindings>
The commands are refering to the following code:
private void OpenCommandBinding_Executed(object sender, ExecutedRoutedEventArgs e)
{
Open();//Implementation of open file
}
private void SaveAsCommandBinding_Executed(object sender, ExecutedRoutedEventArgs e)
{
SaveAs();//Implementation of saveAs
}
2 - Associate the commands with the wanted keys:
<Window.InputBindings>
<KeyBinding Key="O" Modifiers="Control" Command="Open"/>
<KeyBinding Key="S" Modifiers="Control" Command="SaveAs"/>
</Window.InputBindings>
3 - Finally assign the commands with you menu item (InputGestureText is just a decorating text):
<Menu Name="menu1">
<MenuItem Header="_File">
<MenuItem Name="menuOpen" Header="_Open..." Command="Open" InputGestureText="Ctrl+O"/>
<MenuItem Name="menuSaveAs" Header="_Save as..." Command="SaveAs" InputGestureText="Ctrl+S"/>
</MenuItem>
</Menu>
That way multiple inputs may be associated to the same command.
You need to use KeyBindings (and CommandBindings if you (re)use RoutedCommands such as those found in the ApplicationCommands class) for that in the controls where the shortcuts should work.
e.g.
<Window.CommandBindings>
<CommandBinding Command="New" Executed="CommandBinding_Executed" />
</Window.CommandBindings>
<Window.InputBindings>
<KeyBinding Key="N" Modifiers="Control" Command="New"/>
</Window.InputBindings>
For custom RoutedCommands:
static class CustomCommands
{
public static RoutedCommand DoStuff = new RoutedCommand();
}
usage:
<Window
...
xmlns:local="clr-namespace:MyNamespace">
<Window.CommandBindings>
<CommandBinding Command="local:CustomCommands.DoStuff" Executed="DoStuff_Executed" />
</Window.CommandBindings>
<Window.InputBindings>
<KeyBinding Key="D" Modifiers="Control" Command="local:CustomCommands.DoStuff"/>
</Window.InputBindings>
...
</Window>
(It is often more convenient to implement the ICommand interface rather than using RoutedCommands. You can have a constructor which takes delegates for Execute and CanExecute to easily create commands which do different things, such implementations are often called DelegateCommand or RelayCommand. This way you do not need CommandBindings.)
In my humble opinion is much easier just to use _ at the Header. This will create automatically the desired HotKey.
For example:
<MenuItem Header="_Editar">
<MenuItem Header="_Procurar" Name="MenuProcurar"
InputGestureText="Ctrl+F"
Click="MenuProcurar_Click">
<MenuItem.ToolTip>
<ToolTip>
Procurar
</ToolTip>
</MenuItem.ToolTip>
</MenuItem>
</MenuItem>
I'm overly biased by Windows.Forms & gulp VB 6, so I kind of agree with Jonathan and Jase that there's got to be a more straightforward/procedural method to statically wire up event handlers that aren't necessarily CommandBindings. And there is, I think.
A good tutorial for using non-CommandBinding handlers like this, but with an emphasis on buttons, can be found in this MSDN blog post, I believe. I'll distill and target MenuItems...
Creating the ICommand
First, create a class implementing ICommand. You can put this anywhere, of course, even in your MainWindow.xaml.cs file if you wanted, to keep your demo code insanely simple. You'll probably want to make CanExecute more complicated when you want to dis/en/able menu items later, but for now, we'll just always have our menu items enabled.
public class HelloWorldCommand : ICommand
{
public void Execute(object parameter)
{
MessageBox.Show(#"""Hello, world!"" from "
+ (parameter ?? "somewhere secret").ToString());
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
}
As the tutorial helpfully points out, you could call this command from anywhere already, with code like...
var hwc = new HelloWorldCommand();
if (hwc.CanExecute(this))
hwc.Execute(this);
Declaring your command in the Window
So let's add a sort of "declaration" for the HelloWorldCommand to our Window so that we can use it later. Inside of your Window tags, register the command as a resource:
<Window.Resources>
<local:HelloWorldCommand x:Key="hwc"/>
</Window.Resources>
Now we have a neat shortcut for linking to this "locally namespaced" command, "hwc", though you can obviously use any string you want. We'll use that a lot in our xaml.
Wiring up (and reusing!) the command
Let's add our MenuItems to our xaml. I've replaced the stock Grid with a DockPanel because that's the easiest way (for me) to have equi-spaced widgets that fill the Window, though I've left all of the rest of my UI out.
Note the Command="{StaticResource hwc}"s sprinkled into each MenuItem declaration. The key is the hwc in there - remember that that's our shortcut for the HelloWorldCommand that we set up at the Window level. And, of course, StaticResource says just to look it up the Window's resources. We're not binding anything; we're just using our shortcut.
<DockPanel LastChildFill="True">
<Menu DockPanel.Dock="Top">
<MenuItem Header="_File">
<MenuItem
Header="_Open"
Command="{StaticResource hwc}"
>
<MenuItem.CommandParameter>
<!-- so you could make this object as complex as you wanted,
like, say, your entire Window. See magic incantation, below. -->
<Binding RelativeSource="{RelativeSource FindAncestor, AncestorType=Window}" />
</MenuItem.CommandParameter>
</MenuItem>
<MenuItem
Header="_Close"
Command="{StaticResource hwc}"
CommandParameter="Close"
InputGestureText="Ctrl+G" />
<MenuItem
Header="_Save"
Command="{StaticResource hwc}"
CommandParameter="Save" />
<Separator />
<MenuItem
Header="_Quit"
Command="{StaticResource hwc}"
CommandParameter="Quit" />
</MenuItem>
</DockPanel>
CommandParameters to distinguish event sources
Note that we're using the same Command for everything! But how can we tell which widget threw the event? For that, you need to use the CommandParameter -- remember our Execute method's signature: Execute(object parameter). That CommandParameter parameter is what we can use to know how to handle the event. Try running this and note that the MessageBox will use whatever's in CommandParameter to let you know the source of the event. We're doing it all manually, but that's not too bad.
Also note that you can make these objects as complicated as you'd like. You can use a property in the MenuItem tag to define the parameter, or can use "real" <MenuItem.CommandParameter> tags, like in the Open menu item, above, to define something complex. In this case, we're passing the entire parent Window object, which was the easiest (though not the cleanest) way to throw our VB6-ish context into the event handler code.
Adding keyboard shortcuts to MenuItems (aka, "Answering the OP")
And now we can finally answer the original question! Let's finally wire up a keyboard shortcut for the Close menu item. You'll note that we've already declared an InputGestureText. By itself, InputGestureText is only cosmetic. If we were overly picky, we could argue the mechanism for creating the keyboard shortcut doesn't have any direct, inherent relationship with the MenuItem at all!
We need to instead (or additionally) register a listener for Ctrl-G at the Window level to catch the keystroke. So at the top level of your Window tags, insert this (taken essentially from here):
<Window.InputBindings>
<KeyBinding Modifiers="Control"
Key="G"
Command="{StaticResource hwc}"
CommandParameter="window input binding"
/>
</Window.InputBindings>
Note that you could put CommandParameter tags in your KeyBinding by moving it from a self-closing piece of XML to "real" open and close KeyBinding tags.
And we're done. Run your app, and press Ctrl-G. Whaddup.
Pretty straightforward, once you've got the players straight, and much less magic binding-y than most intros to commands and MenuItems, I think.
Possible pro tip:
The whole CommandBinding thing confused me for a while. This is just for specific command types, I believe. That is, you can't just wire up any Command you like. Stuff like what's bragged about here (in what's admittedly a decent intro tutorial!)...
It might not be completely obvious, but by using commands, we just got a whole bunch of things for free: Keyboard shortcuts, text and InputGestureText on the items and WPF automatically enables/disables the items depending on the active control and its state. In this case, Cut and Copy are disabled because no text is selected, but Paste is enabled, because my clipboard is not empty!
... is kind of magic-y and not necessarily good, and can be confusing when you're new to WPF menus.
You can also declare RoutedUICommand in XAML:
<Window.Resources>
<RoutedUICommand x:Key="BuildCmd" Text="Build">
<RoutedUICommand.InputGestures>
<KeyGesture>CTRL+SHIFT+B</KeyGesture>
</RoutedUICommand.InputGestures>
</RoutedUICommand>
</Window.Resources>
Do the binding
<Window.CommandBindings>
<CommandBinding Command="{StaticResource BuildCmd}" Executed="BuildCmdExecuted"/>
</Window.CommandBindings>
And in MenuItem
<MenuItem Command="{StaticResource BuildCmd}"/>
Another solution is discussed here.
Here is solution in PowerShell:
Define your XAML file:
<Window x:Class="WpfApp1.Window1"
xmlns:local="clr-namespace:WpfApp1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="My App" Height="620" Width="950" >
<Window.InputBindings>
<KeyBinding Key="S" Modifiers="Ctrl"/>
</Window.InputBindings>
<Grid x:Name="MainGrid">
<!--Your GUI is here-->
<Menu Margin="0">
<MenuItem Header="_File">
<MenuItem x:Name="SaveProfile" Header="_Save Profile" InputGestureText="Ctrl+S"/>
</MenuItem>
</Menu>
</Grid>
</Window>
Add new type to be able to create Command(s)
Add-Type #"
public class DelegateCommand : System.Windows.Input.ICommand
{
private System.Action<object> _action;
public DelegateCommand(System.Action<object> action)
{
_action = action;
}
public bool CanExecute(object parameter)
{
return true;
}
public event System.EventHandler CanExecuteChanged = delegate { };
public void Execute(object parameter)
{
_action(parameter);
}
}
"#
Create and assign new Command to the previously defined KeyBinding, it is first key binding, that is why I'm addressing it with [0].
Note:in my case I saved the handle to the main Window in $hash.Window variable, you should put here the link to your main window object, that you created with [Windows.Markup.XamlReader]::Load($xamlXmlNodeReader) command or other window creation command.
$hash.Window.InputBindings[0].Command = New-Object DelegateCommand( { Save-Profile } )
Create your function that you put into command
function Save-Profile {
Write-Host "Save Profile"
# Your logic goes here
}
Thanks to Nicholas Wolverson for the tips on how to create the Type for Command.
This work for me
<ContextMenu PreviewKeyUp="ContextMenu_PreviewKeyUp">
<MenuItem Header="Delete" Click="DeleteID" />
</ContextMenu>
Code behind:
private void ContextMenu_PreviewKeyUp(object sender, KeyEventArgs e)
{
ContextMenu contextMenu = sender as ContextMenu;
if (e.Key == Key.D)
{
//DELETE ID
}
contextMenu.IsOpen = false;
}
I have a custom command and I try to execute them from the context menu, but they are always displayed as disabled unless I click any button on the UI (buttons do not have anything to do with commands).
After clicking a button, commands start to be displayed correctly (when they are unavailable they get disabled and enabled if available).
Edit: it turns out that it is not the button click which makes command work correctly, but button or other controls in focus (e.g. if I tab into a control this also enables my commands).
Here is the code for commands:
<Window.InputBindings>
<KeyBinding Command="{x:Static local:MainWindow.Quit}" Key="Q" Modifiers="Ctrl"/>
<KeyBinding Command="{x:Static local:MainWindow.Disconnect}" Key="D" Modifiers="Ctrl"/>
</Window.InputBindings>
<Window.ContextMenu>
<ContextMenu Opacity="95">
<MenuItem Header="Quit Application Ctrl + Q" Command="{x:Static local:MainWindow.Quit}"/>
<MenuItem Header="Disconnect from the pump Ctrl + D" Command="{x:Static local:MainWindow.Disconnect}"/>
</ContextMenu>
</Window.ContextMenu>
Here is the commands CanExecuteMethod:
public static RoutedCommand Quit = new RoutedCommand();
private void QuitCanExecute(object sender, CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
e.Handled = true;
}
This issue is due to the ContextMenu being on a separate Visual and Logical Tree to that of the Window and its Controls.
For anyone still looking for an answer to this issue - After trawling the internet I have found the most effective answer to be to include the following in any declaration of a MenuItem that needs its commands to be heard by it's "owner".
In layman's terms; if you want the commands of your context menu to be heard by the thing you're right clicking on. Add this code:
CommandTarget="{Binding Path=PlacementTarget,
RelativeSource={RelativeSource AncestorType=ContextMenu}
}"
Example:
<ContextMenu>
<MenuItem Header="Close" Command="Application.Close"
CommandTarget="{Binding Path=PlacementTarget, RelativeSource={RelativeSource AncestorType=ContextMenu}}" />
</ContextMenu>
This will also work within Templates (something I found a lot of another solutions not to support). Here is an explanation of the meaning of the statement taken from elsewhere (I'm appalling at explaining things):
Every FrameworkElement has a DataContext that is an arbitrary object. The default source for a data binding is that DataContext. You can use RelativeSource.Self to change the source for a binding to the FrameworkElement itself instead of its DataContext. So the RelativeSource part just moves you "up one level" from the DataContext of the FrameworkElement to the FrameworkElement itself. Once you are at the FrameworkElement you can specify a path to any of its properties. If the FrameworkElement is a Popup, it will have a PlacementTarget property that is the other FrameworkElement that the Popup is positioned relative to.
In short, if you have a Popup placed relative to a TextBox for example, that expression sets the DataContext of the Popup to the TextBox and as a result {Binding Text} somewhere in the body of the Popup would bind to the text of the TextBox.
I honestly hope that this information saves someone who's new to WPF the headache I've gone through this weekend... though it did teach me a lot!
Completely different track, now:
there is indeed something special about the ContextMenu as the carrier for commands:
the menu is not regarded as part of the window and therefore does not behave like an element in its visual tree would.
There are different solutions for your problems defined here:
http://www.wpftutorial.net/RoutedCommandsInContextMenu.html
The easiest approach seems to be adding this to your XAML (for the window):
FocusManager.FocusedElement="{Binding RelativeSource={x:Static RelativeSource.Self}, Mode=OneTime}"
I just ran into this while trying to implement a custom context menu for AvalonDock. None of the solutions suggested above worked for me.
I got the context menu working by explicitly registering my command handlers on the ContextMenu class in addition to the main widow. The function below is a helper I used for command registration.
void RegisterCmd(RoutedCommand command, ExecutedRoutedEventHandler handler, CanExecuteRoutedEventHandler canExecute)
{
var binding = new CommandBinding(command, handler, canExecute);
this.CommandBindings.Add(binding);
CommandManager.RegisterClassCommandBinding(typeof(ContextMenu), binding);
}
There is probably some change "behind the scenes" that would normally enable the commands, but the view is not aware of this change.
One would need to see the Command-implementations to give more precise hints.
You can either make anything that changes your command-enable-state notify the view or manually trigger a command-refresh via CommandManager.InvalidateRequerySuggested(), for example when the context-menu opens.
WPF ICommands work that way; they requery their CanExecute function whenever something in the view changes (e.g. PropertyChanged-event is fired or a button is clicked), but they don't requery if they have no reason to.
This is a known bug. If there is no focused element in the window's main focus scope, the CanExecute routing will stop at the ContextMenu, so it will not reach to the CommandBinding on the Window, one workaround is to bind MenuItem's CommandTarget to the main window, as following code demonstrates:
<Window.ContextMenu>
<ContextMenu >
<ContextMenu.Items>
<MenuItem Command="ApplicationCommands.Open"
CommandTarget="{Binding Path=PlacementTarget,RelativeSource={RelativeSource AncestorType={x:Type ContextMenu}}}"/>
</ContextMenu.Items>
</ContextMenu>
</Window.ContextMenu>
I'm trying to use the navigation command framework in WPF to navigate between Pages within a WPF application (desktop; not XBAP or Silverlight).
I believe I have everything configured correctly, yet its not working. I build and run without errors, I'm not getting any binding errors in the Output window, but my navigation button is disabled.
Here's the app.xaml for a sample app:
<Application x:Class="Navigation.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="First.xaml">
</Application>
Note the StartupUri points to First.xaml. First.xaml is a Page. WPF automatically hosts my page in a NavigationWindow. Here's First.xaml:
<Page x:Class="Navigation.First"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="First">
<Grid>
<Button
CommandParameter="/Second.xaml"
CommandTarget="{Binding RelativeSource=
{RelativeSource
FindAncestor,
AncestorType={x:Type NavigationWindow}}}"
Command="NavigationCommands.GoToPage"
Content="Go!"/>
</Grid>
</Page>
The button's CommandTarget is set to the NavigationWindow. The command is GoToPage, and the page is /Second.xaml. I've tried setting the CommandTarget to the containing Page, the CommandParameter to "Second.xaml" (First.xaml and Second.xaml are both in the root of the solution), and I've tried leaving the CommandTarget empty. I've also tried setting the Path to the Binding to various navigational-related public properties on the NavigationWindow. Nothing has worked so far.
What am I missing here? I really don't want to do my navigation in code.
Clarification.
If, instead of using a button, I use a Hyperlink:
<Grid>
<TextBlock>
<Hyperlink
NavigateUri="Second.xaml">Go!
</Hyperlink>
</TextBlock>
</Grid>
everything works as expected. However, my UI requirements means that using a Hyperlink is right out. I need a big fatty button for people to press. That's why I want to use the button to navigate. I just want to know how I can get the Button to provide the same ability that the Hyperlink does in this case.
According to the documentation, only DocumentViewer and FlowDocumentViewer implement this command specifically. You'll need to either find a command for navigation that NavigationWindow implements, or set up a CommandBinding for this command and handle it yourself.
In XAML:
<Button Command="{x:Static Views:Commands.NavigateHelp}" Content="Help"/>
In Views (We have a Commands.cs file that contains all of these):
public static RoutedCommand NavigateHelp = new RoutedCommand();
In the Page contstructor, you can connect the two:
CommandBindings.Add(new CommandBinding(Commands.NavigateHelp, NavigateHelpExecute));
NavigateHelpExecute can be in the code behind (which is what we do), hook into a ViewModel event handler, or whatever. The beauty of this is that you can disable other navigation like so:
CommandBindings.Add(new CommandBinding(NavigationCommands.Refresh, null));
Hope this helps.
You will want to use the NavigationService of your NavigationWindow as follows:
XAML:
<Button HorizontalAlignment="Right" Name="continueButton" Width="75" Margin="0,0,8,11" Height="23" VerticalAlignment="Bottom" Click="continueButton_Click">
Continue
</Button>
C#:
private void continueButton_Click(object sender, RoutedEventArgs e)
{
this.NavigationService.GoForward();
//or
this.NavigationService.Navigate("Second.xaml")
}
With either of this you can use use this, I only show the NavigationService here for clarity
public class NavigateButton : Button
{
public Uri NavigateUri { get; set; }
public NavigateButton()
{
Click += NavigateButton_Click;
}
void NavigateButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
var navigationService = NavigationService.GetNavigationService(this);
if (navigationService != null)
navigationService.Navigate(NavigateUri);
}
}
And then you can put the following in your xaml:
<local:NavigateButton Content="NavigateButton" NavigateUri="Page2.xaml"/>
Then you still don't need code behind your pages, and you don't need to add commands to your viewmodel.