Translate into Apple Events AppleScript - c

I have an very simple applescript:
tell application "Opera"
get URL of active tab of window 1
end tell
I want to see Apple Events underlying. So I have launched it with these two environment variables enabled:
export AEDebugSends=1;
export AEDebugReceives=1
Now I am getting this output:
osascript browser.scpt
{core,getd target='psn '[Opera] {----={form=prop,want=prop,seld=URL ,from={form=prop,want=prop,seld=acTa,from={form=indx,want=cwin,seld=1,from=NULL-impl}}}} attr:{csig=65536 returnID=15130}
I would expect to see calls to functions defined here: https://developer.apple.com/documentation/coreservices/apple_events?language=objc
My final goal is to translate that Applescript into c or Obj-C code.
Could someone help me to understand the meaning of the output?
Thanks in advance

would expect to see calls to functions defined here
Well, stop expecting that. What you have is the Apple event itself, expressed in AEPrint notation, as explained here:
https://developer.apple.com/library/archive/technotes/tn/tn2045.html
You can use that to construct the same Apple event, or you can form it in pieces using higher level commands. But either way, it is not up to the system to write your code for you! That is the Apple event, built for you by AppleScript. Learning to read AEPrint notation, learning the structure of an Apple event, learning to build the same Apple event by hand, is all something you must do yourself.
Just to give an example of the reasoning you will use:
Your Apple event starts with the verb coregetd. That is the Apple event equivalent of get (the first word in your AppleScript), as you learn from looking in the application's SDEF dictionary.
OK, now we know the verb; what's the direct object? It's an URL  (note the space, these are four-letter codes); that is the Apple event equivalent of your URL (again, we learn this through the dictionary).
OK, but what URL? It's the URL of the acTa, which is the active tab (again, the dictionary shows us this equivalence).
OK, but the acTa of what? ...
And so on. Once you have broken down the Apple event into properties and elements and objects specifiers in this way, you can build it up again through Carbon or Cocoa commands.
You have chosen, for reasons that escape me, to embark on a very long journey. You have elected to throw away the simplicity of AppleScript notation and construct an Apple event yourself. You have chosen a long road involving much learning. There is no shortcut; the runtime is not going to write your code for you. The longest journey begins with the first step. Begin!

Related

Touch moviment in godot

I'm not able with any youtube tutorial and blogs to make a joystick movement for my topdown 2d game on godot
as I said, follow step by step several tutorials on the internet / youtube and I couldn't get my joystick for my topdown2d game
You should not need any special code to use a joystick with Godot. Run of the mill code like this should work:
extends KinematicBody2D
var speed := 500.0
func _physics_process(_delta:float) -> void:
var velocity := Vector2(
Input.get_axis("left", "right"),
Input.get_axis("forward", "backward")
) * speed
move_and_slide(velocity)
Either that or something similar you might find in most tutorials. Which probably use "ui_left", "ui_right", "ui_up" and "ui_down" which are pre-defined actions. And yes, there are also pre-defined joystick inputs for those actions, but they might not be correct for your device.
Before configuring the actions, make sure the device is recognized by the operating system (you might need to install/update drivers). You might also want to run a diagnostic tool to check if it can send input.
Now, configure the actions on Project Settings -> Input Map. You can add new actions or modify the pre-existing ones. Once you have the action defined, click on the "+" icon on the right, and there you will find the "Joy Button" and "Joy Axis" options which will let you configure the joystick input for the action. Double click will allow you to modify the existing ones.
There is always the chance you configured the wrong input on the wrong action. You could figure it out by trial an error or with the help of a diagnostic tool.
If your device works, the configuration is correct and it still does not work. We could be talking of a compatibility issue. You might want to report a bug on github.
I can't help you further without knowing what did you try and the results you got.

Where does React's `scryRenderedDOMComponentsWithClass` method name come from?

Working on testing a React component, I was reading the docs and found scryRenderedDOMComponentsWithClass. I'm having trouble understanding the function of this component because it's unpronounceable, so I don't understand how it's naming maps to a mental model of what it's doing. (There are a number of related names, such as scryRenderedDOMComponentsWithTag.)
What does the scry part of this method name refer to? Scary? Scurry? What concept is this name trying to illustrate?
Short answer
"Scry" in this context just means "find all". See this comment on ReactTestUtils.scryRenderedComponentsWithClass. It's a single word, not an abbreviation, and it's pronounced like "cry" but with an "s" at the beginning.
Longer (and nerdier) answer
Elsewhere in that same file, you'll see a reference to DOM.scry:
/**
* Todo: Support the entire DOM.scry query syntax. For now, these simple
* utilities will suffice for testing purposes.
* #lends ReactTestUtils
*/
zpao explains in a comment on a GitHub issue:
That's a reference to an internal Facebook module. It's basically querySelectorAll with fallback behavior for handling old browsers and special cases. It is pretty unremarkable and doesn't actually translate super well here (except maybe a scryRenderedDOMComponentsWithQSA or something, but meh). We're working on improving the testing in other ways so I don't think there's anything we really want to do with this right now.
jimfb takes it a bit further in another GitHub issue, explaining that the name is a reference to Dungeons & Dragons:
Back in the day, we had a bunch of D&D fans on the team.
For reference:
http://www.dandwiki.com/wiki/SRD:Scrying
http://www.dandwiki.com/wiki/SRD3e:Scry_Skill
https://en.wikipedia.org/wiki/Scrying
Historically, we've used scry to indicate a helper that finds a set of results. As the framework matures, we should start choosing function names based on what the functions actually do instead of fantasy words that have very little meaning to the typical developer.
Though I would agree that the word has very little meaning to most, it's worth noting that "scry" is a real English word:
scry
[skrahy]
verb (used without object), scried, scrying.
to use divination to discover hidden knowledge or future events, especially by means of a crystal ball.
Interestingly, according to the data from Google's Ngram Viewer, it seems that the word fell out of normal usage in the early 19th century and then wallowed in obscurity until the 1980s, presumably after D&D gained popularity:
So I can't say I object to jimfb calling it a "fantasy word", especially considering the kind of imagery my imagination conjures up when I hear it.

Autocompletion in joe or jed editor

I want to use joe or jed to code in C language. Any way to have autocompletion?
joe and jed are two completely different programs, but the answer is "not really" for both:
jed: theoretically yes, but practically no. The home page claims that jed is "extensible in the C-like S-Lang language making the editor completely customizable". You might be able to hack in autocompletion this way, but it'd probably be more work than learning to use a better text editor.
joe's documentation claims that you can "complete word in edit buffer by hitting ESC Enter (uses other words in buffer for dictionary)". Which is something, but it's not full autocompletion.
Ok. In the last hours I have learned the following (Only for jed):
Checking at Guido Gonzato's excellent Quick Reference Guide. we found:
Completion is the automatic expansion of partially-typed words. If
your text contains the word frobnication', typingfro' followed by
M-/ (M-X dabbrev) will either expand the whole word, or cycle amongst
all possible completions.
It works for previously typed keywords.
A better autocompletion can be obtained through complete mode. you will need:
Installing modes from Jedmodes.

look up input field webbrowser C language

This is in C Language
I want to know how i can write a program to lookup all the input fields of a website. Any website. and then can fill them in. I can write the simple webbrowser in vbs but how can i analyse the input fields. even better would be is i could click the lookup field and it puts the name of it in a box..... that would be ideal.
Anyone can help? thanks :)
Are you sure you want to do this in C?
I ask because it is not easy. First of all, you need to be able to run the HTTP GET request against the webpage you wish to view. For this, you probably need libcurl; you definitely don't want to be writing from scratch at any rate.
Next, you need to process the html you get, finding all input fields. You do NOT want to do this using regular expressions, if anything for the sake of bobince's blood pressure. HTML is not a regular language is the bit you need to take away - you need an xml parser. Enter libxml. I'm sure there are other xml libraries out there, and even libraries for parsing html.
Finally, having done that (got the fields etc) you need to be able to populate them and submit the correct request as per the ACTION and METHOD parameters of the FORM.
This is of course assuming you know what the fields should be formatted with. And it also assumes nothing else is going on. If you have a javascript validated web form (I sincerely hope they're validating on the request too, but they might provide feedback via JS) you won't benefit from that (unless you're going to integrate JS, in which case you might as well write a browser).
This is not a trivial task and it is the reason there are accessibility standards for HTML, because otherwise it becomes tricky to interpret the form without human interaction.
Of course, this all assumes said html is well formed, which isn't always the case...
I might suggest another approach. BeautifulSoup is a well known Python web scraping library that works very well. Python as a language allows easier string manipulation too, which will dramatically cut down your development time. I'd suggest giving the need to use C some serious thought given the size and complexity of the task you want to undertake vs your need to get a result quickly. If you have a lot of time, by all means go for C.

Internationalizing Desktop App within a couple years... What should we do now?

So we are sure that we will be taking our product internationally and will eventually need to internationalize it. How much internationalizing would you recommend we do as we go along?
I guess in other words, is there any internationalization that is easy now but can be much worse if we let the code base mature and that won't slow us down very much if we choose to start doing it now?
Tech used: C#, WPF, WinForms
Prepare it now, before you write all the strings in the codebase itself.
Everything after now will be too late. It's now or never!
It's true that it is a bit of extra effort to prepare well now, but not doing it will end up being a lot more expensive.
If you won't follow all the guidelines in the links below, at least heed points 1,2 and 7 of the summary which are very cheap to do now and which cause the most pain afterwards in my experience.
Check these guidelines and see for yourself why it's better to start now and get everything prepared.
Developing world ready applications
Best practices for developing world ready applications
Little extract:
Move all localizable resources to separate resource-only DLLs. Localizable resources include user interface elements such as strings, error messages, dialog boxes, menus, and embedded object resources. (Moving the resources to a DLL afterwards will be a pain)
Do not hardcode strings or user interface resources. (If you don't prepare, you know you will hardcode strings)
Do not put nonlocalizable resources into the resource-only DLLs. This causes confusion for translators.
Do not use composite strings that are built at run time from concatenated phrases. Composite strings are difficult to localize because they often assume an English grammatical order that does not apply to all languages. (After the interface design, changing phrases gets harder)
Avoid ambiguous constructs such as "Empty Folder" where the strings can be translated differently depending on the grammatical roles of the strings' components. For example, "empty" can be either a verb or an adjective, and this can lead to different translations in languages such as Italian or French. (Same issue)
Avoid using images and icons that contain text in your application. They are expensive to localize. (Use text rendered over the image)
Allow plenty of room for the length of strings to expand in the user interface. In some languages, phrases can require 50-75 percent more space. (Same issue, if you don't plan for it now, redesign is more expensive)
Use the System.Resources.ResourceManager class to retrieve resources based on culture.
Use Microsoft Visual Studio .NET to create Windows Forms dialog boxes, so they can be localized using the Windows Forms Resource Editor (Winres.exe). Do not code Windows Forms dialog boxes by hand.
IMHO, to claim something is going to happens "in a few years" literally translates to "we hope one day" which really means "never". Although I would still skim over various tutorials to make sure you don't make any horrendous mistakes. Doing correct internationalization support now will mean less work in the future, and once you get use to it, it won't have any real affect on today's productivity. But if you can measure the goal in years, maybe it's not worth doing at all right now.
I have worked on two projects that did internationalization: a C# ASP.NET (existed before I joined the project) app and a PHP app (homebrewed my own method using a free Internationalization control and my own management app).
You should store all the text (labels, button text, etc etc) as data inside a database. Reference these with keys (I prefer to use the first 4 words, made uppercase, spaces converted to underscores and non alpha-numerics stripped out) and when you have a duplicate, append a number to the end. The benefit of this key method is the programmer has a pretty strong understanding of the content of the text just by looking at the key.
Write a utility to extract the data and build .NET resource files that you add into your project for compile. Create a separate resource file for each language. In your code, use the key to point to the proper entry.
I would skim over the MS documents on the subject:
http://www.microsoft.com/globaldev/getwr/dotneti18n.mspx
Some basic things to avoid:
never ever ever use translation software, hire a pro or an intern taking that language at a local college
never try to create text by appending two existing entries, because grammar differs greately in each language, this will never work. So if you have a string that says "Click" and want one that says "Click Now", do not try to create a setup that merges two entries, or during translation, copy the word for click and translate the word now. Treat every string as a totally new translation from scratch
I will add to store and manipulate string data as Unicode (NVARCHAR in MS SQL).
Some questions to think about…
How match can you afford to delay the shipment of the English version of your application to save a bit of cost internationalize later?
Will you still be trading if you don’t get the cash flow from shipping the English version quickly?
How will you get the UI right, if you don’t get feedback quickly from some customers about it?
How often will you rewrite the UI before you have to internationalize it?
Do you English customers wish to be able to customize strings in the UI, e.g. not everyone calls a “shipping note” the same think.
As a large part of the pain of internationalize is making sure you don’t break the English version, is automated system testing of the UI a better investment?
The only thing I think I will always do is: “Do not use composite strings that are built at run time from concatenated phrases” and if you do so, don’t spread the code that builds up the a single string over lots of methods.
Having your UI automatically resize (and layout) to cope with length of labels etc will save you lots of time over the years if you can do it cheaply. There a lots of 3rd party control sets for Windows Forms that lets you label text boxes etc without having to put the labels on as separate controls.
I just starting to internationalize a WinForms application, we hope to mostly be able to use the “name” of each control as the lookup key, without having to move lots into resource files etc. It is not always as hard as you think at first….
You could use NGettext.Wpf (it can be installed from NuGet, and yes I am the author, but I made it out of the frustrations listed in the other answers).
It is hosted this github repository, and here is the getting started section at the time of writing:
NGettext.Wpf is intended to work with dependency injection. You need to call the following at the entry point of your application:
NGettext.Wpf.CompositionRoot.Compose("ExampleDomainName");
The "ExampleDomainName" string is the domain name. This means that when the current culture is set to "da-DK" translations will be loaded from "Locale\da-DK\LC_MESSAGES\ExampleDomainName.mo" relative to where your WPF app is running (You must include the .mo files in your application and make sure they are copied to the output directory).
Now you can do something like this in XAML:
<Button CommandParameter="en-US"
Command="{StaticResource ChangeCultureCommand}"
Content="{wpf:Gettext English}" />
Which demonstrates two features of this library. The most important is the Gettext markup extension which will make sure the Content is set to the translation of "English" with respect to the current culture, and update it when the current culture is changed. The other feature it demonstrates is the ChangeCultureCommand which changes the current culture to the given culture, in this case "en-US".
I also highly recommend reading Preparing Strings from the gettext utilities manual.
Internationalization will let your product be usable in other countries, it's easy and should be done from the start (this way English speaking people all over the world can use your software), those 3 rules will get you most of the way there:
Support international characters - use only Unicode data types in files and databases.
Support international date, time and number formats - use CultureInfo.InvariantCulture when storing data to file or computer readable storage, use CultureInfo.CurrentCulture when displaying data or parsing user input, never do your own parsing, never use any other culture objects.
textual data entered by the user should be considered a black box, don't try to break it up into words or letters, especially when displaying it to the user - different languages have diffract rules and the OS knows how to display left-to-right text, you don't.
Localization is translating the software into different languages, this is difficult and expensive, a good start is to never hard code strings and never build sentences out of smaller strings.
If you use test data, use non-English (e.g.: Russian, Polish, Norwegian etc) strings.
Encoding peeks it's little ugly head at every corner. If not in your own libraries, then in external ones.
I personally favor Russian because although I don't speak a word Russian (despite my name's origin) it has foreign chars in it and it takes way more space then English and therefor tests your spacing too.
Don't know if that is something language specific, or just because our Russian translator likes verbose strings.

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