alarm() stop randomly after some time - c

I implemented a timer for a Linux user-space application using an old fashion way.
int main(){
//do some things
signal(SIGALRM, do_things);
alarm(1);
while(1) {
//other things
}
}
void do_things()
{
tic++;//global variable
printf("time: %d...", tic);
if (tic%30 == 0) {
printf("hha\n ");
do_calculation();
}
alarm(1);
}
It runs random times and stop print out anything, The application still alive but my timer seems gone. I have no idea where should I start to check. Any suggestion is appreciated.
Edit: Did some googling, Signal handlers are not supposed to contain "business logic" or make library calls such as printf.
All the signal handler should do is set a flag to be acted upon by non-interrupt code.
Though I still don't know what really happens to cause message disappear..

Related

Rerunning cancelled pthread

My problem is that I cannot reuse cancelled pthread. Sample code:
#include <pthread.h>
pthread_t alg;
pthread_t stop_alg;
int thread_available;
void *stopAlgorithm() {
while (1) {
sleep(6);
if (thread_available == 1) {
pthread_cancel(alg);
printf("Now it's dead!\n");
thread_available = 0;
}
}
}
void *algorithm() {
while (1) {
printf("I'm here\n");
}
}
int main() {
thread_available = 0;
pthread_create(&stop_alg, NULL, stopAlgorithm, 0);
while (1) {
sleep(1);
if (thread_available == 0) {
sleep(2);
printf("Starting algorithm\n");
pthread_create(&alg, NULL, algorithm, 0);
thread_available = 1;
}
}
}
This sample should create two threads - one will be created at the program beginning and will try to cancel second as soon it starts, second should be rerunned as soon at it was cancelled and say "I'm here". But when algorithm thread cancelled once it doesn't start once again, it says "Starting algorithm" and does nothing, no "I'm here" messages any more. Could you please tell me the way to start cancelled(immediately stopped) thread once again?
UPD: So, thanks to your help I understood what is the problem. When I rerun algorithm thread it throws error 11:"The system lacked the necessary resources to create another thread, or the system-imposed limit on the total number of threads in a process PTHREAD_THREADS_MAX would be exceeded.". Actually I have 5 threads, but only one is cancelled, others stop by pthread_exit. So after algorithm stopped and program went to standby mode I checked status of all threads with pthread_join - all thread show 0(cancelled shows PTHREAD_CANCELED), as far as I can understand this means, that all threads stopped successfully. But one more try to run algorithm throws error 11 again. So I've checked memory usage. In standby mode before algorithm - 10428, during the algorithm, when all threads used - 2026m, in standby mode after algorithm stopped - 2019m. So even if threads stopped they still use memory, pthread_detach didn't help with this. Are there any other ways to clean-up after threads?
Also, sometimes on pthread_cancel my program crashes with "libgcc_s.so.1 must be installed for pthread_cancel to work"
Several points:
First, this is not safe:
int thread_available;
void *stopAlgorithm() {
while (1) {
sleep(6);
if (thread_available == 1) {
pthread_cancel(alg);
printf("Now it's dead!\n");
thread_available = 0;
}
}
}
It's not safe for at least reasons. Firstly, you've not marked thread_available as volatile. This means that the compiler can optimise stopAlgorithm to read the variable once, and never reread it. Secondly, you haven't ensured access to it is atomic, or protected it by a mutex. Either declare it:
volatile sig_atomic_t thread_available;
(or similar), or better, protect it by a mutex.
But for the general case of triggering one thread from another, you are better using a condition variable (and a mutex), using pthread_condwait or pthread_condtimedwait in the listening thread, and pthread_condbroadcast in the triggering thread.
Next, what's the point of the stopAlgorithm thread? All it does is cancel the algorithm thread after an unpredictable amount of time between 0 and 6 seconds? Why not just sent the pthread_cancel from the main thread?
Next, do you care where your algorithm is when it is cancelled? If not, just pthread_cancel it. If so (and anyway, I think it's far nicer), regularly check a flag (either atomic and volatile as above, or protected by a mutex) and pthread_exit if it's set. If your algorithm does big chunks every second or so, then check it then. If it does lots of tiny things, check it (say) every 1,000 operations so taking the mutex doesn't introduce a performance penalty.
Lastly, if you cancel a thread (or if it pthread_exits), the way you start it again is simply to call pthread_create again. It's then a new thread running the same code.

c SIGINT acting up?

I'm experimenting with SIGINT. I basically want my program to start as soon as the user hits control-c. When this happens, I'm going to then get the program to make a pipe.
Now, I decided that when control-c is pressed in the signal handler it will call a function to create the pipe. Yet this is messing up. It's fine running a printf command but refuses to carry out the if statement until you press control-c again. Anyone able to assist?
Realistically, I want to disable control-C after it has been pressed once.
#include <stdio.h>
#include <signal.h>
void catchme(int signal);
void Setup();
int main()
{
if (signal(SIGINT, catchme) == SIG_ERR)
{
write(2, "Error catching signal C\n", 26);
}
printf("To begin, please press CTRL + C\n");
for(;;);
return 0;
}
void catchme(int signal)
{
write(1, "\n Caught Signal from Control C\n", 33);
Setup();
}
void Setup()
{
int firstPipe[2];
printf("Lets set up...\n");
if (pipe(firstPipe) < 0)
{
printf("Error creating pipe 1\n");
//abort program
}
else
{
printf("working so far");
}
}
You should get a debugger working. It would provide you with the answer to your question within seconds, and it's essential for trying to track down these kinds of problems. What seems very mystifying and unclear, when you're trying to interpret the output, will seem very easy when you're stepping through it, and you can see everything.
This will probably lead to pipe() not doing what you expect, you'll check errno, and presumably get a useful answer.
The commenter's advise about avoiding doing stuff in signal handlers is good, as it's not portable. However, most modern OSs are quite permissive, so I'm not sure if that's your problem in this case.

C: SIGALRM - alarm to display message every second

So I'm trying to call an alarm to display a message "still working.." every second.
I included signal.h.
Outside of my main I have my function: (I never declare/define s for int s)
void display_message(int s); //Function for alarm set up
void display_message(int s) {
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
Then, in my main
while(1)
{
signal(SIGALRM, display_message);
alarm(1); //Alarm signal every second.
That's in there as soon as the loop begins. But the program never outputs the 'still working...' message. What am I doing incorrectly? Thank you, ver much appreciated.
Signal handlers are not supposed to contain "business logic" or make library calls such as printf. See C11 ยง7.1.4/4 and its footnote:
Thus, a signal handler cannot, in general, call standard library functions.
All the signal handler should do is set a flag to be acted upon by non-interrupt code, and unblock a waiting system call. This program runs correctly and does not risk crashing, even if some I/O or other functionality were added:
#include <signal.h>
#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
volatile sig_atomic_t print_flag = false;
void handle_alarm( int sig ) {
print_flag = true;
}
int main() {
signal( SIGALRM, handle_alarm ); // Install handler first,
alarm( 1 ); // before scheduling it to be called.
for (;;) {
sleep( 5 ); // Pretend to do something. Could also be read() or select().
if ( print_flag ) {
printf( "Hello\n" );
print_flag = false;
alarm( 1 ); // Reschedule.
}
}
}
Move the calls to signal and alarm to just before your loop. Calling alarm over and over at high speed keeps resetting the alarm to be in one second from that point, so you never reach the end of that second!
For example:
#include <stdio.h>
#include <signal.h>
#include <unistd.h>
void display_message(int s) {
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
int main(void) {
signal(SIGALRM, display_message);
alarm(1);
int n = 0;
while (1) {
++n;
}
return 0;
}
Do not call alarm() twice, just call it once in main() to initiate the callback, then once in display_message().
Try this code on Linux (Debian 7.8) :
#include <stdio.h>
#include <signal.h>
void display_message(int s); //Function for alarm set up
void display_message(int s)
{
printf("copyit: Still working...\n" );
alarm(1); //for every second
signal(SIGALRM, display_message);
}
int main()
{
signal(SIGALRM, display_message);
alarm(1); // Initial timeout setting
while (1)
{
pause();
}
}
The result will be the following one :
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
copyit: Still working...
The alarm() call is for a one off signal.
To repeat an alarm, you have to call alarm() again each time the signal occurs.
Another issue, also, is that you're likely to get EINTR errors. Many system functions get interrupted when you receive a signal. This makes for much more complicated programming since many of the OS functions are affected.
In any event, the correct way to wait for the next SIGALRM is to use the pause() function. Something the others have not mentioned (instead they have tight loops, ugly!)
That being said, what you are trying to do would be much easier with a simple sleep() call as in:
// print a message every second (simplified version)
for(;;)
{
printf("My Message\n");
sleep(1);
}
and such a loop could appear in a separate thread. Then you don't need a Unix signal to implement the feat.
Note: The sleep() function is actually implemented using the same timer as the alarm() and it is clearly mentioned that you should not mix both functions in the same code.
sleep(3) may be implemented using SIGALRM; mixing calls to alarm() and sleep(3) is a bad idea.
(From Linux man alarm)
void alarm_handler(int)
{
alarm(1); // recurring alarm
}
int main(int argc, char *argv[])
{
signal(SIGALRM, alarm_handler);
alarm(1);
for(;;)
{
printf("My Message\n");
// ...do other work here if needed...
pause();
}
// not reached (use Ctrl-C to exit)
return 0;
}
You can create variations. For example, if you want the first message to happen after 1 second instead of immediately, move the pause() before the printf().
The "other work" comment supposes that your other work does not take more than 1 second.
It is possible to get the alarm signal on a specific thread if work is required in parallel, however, this can be complicated if any other timers are required (i.e. you can't easily share the alarm() timer with other functions.)
P.S. as mentioned by others, doing your printf() inside the signal handler is not a good idea at all.
There is another version where the alarm() is reset inside main() and the first message appears after one second and the loop runs for 60 seconds (1 minute):
void alarm_handler(int)
{
}
int main(int argc, char *argv[])
{
signal(SIGALRM, alarm_handler);
for(int seconds(0); seconds < 60; ++seconds)
{
alarm(1);
// ...do other work here if needed...
pause();
printf("My Message\n");
}
// reached after 1 minute
return 0;
}
Note that with this method, the time when the message will be printed is going to be skewed. The time to print your message is added to the clock before you restart the alarm... so it is always going to be a little over 1 second between each call. The other loop is better in that respect but it still is skewed. For a perfect (much better) timer, the poll() function is much better as you can specify when to wake up next. poll() can be used just and only with a timer. My Snap library uses that capability (look for the run() function, near the bottom of the file). In 2019. I moved that one .cpp file to the eventdispatcher library. The run() function is in the communicator.cpp file.
POSIX permits certain of its functions to be called from signal handling context, the async-signal safe functions, search for "async-sgnal safe" here. (These may be understood as "system calls" rather than library calls). Notably, this includes write(2).
So you could do
void
display_message (int s) {
static char const working_message [] = "copyit: Still working...\n";
write (1, working_message, sizeof working_message - sizeof "");
alarm(1); /* for every second */
}
By the way, precise periodic alarms are better implemented using setitimer(2),
since these will not be subject to drift. Retriggering the alarm via software, as done here, will unavoidably accumulate error over time because of the time spent executing the software as well as scheduling latencies.
In POSIX sigaction(2) superceedes signal(2) for good reason:
the original Unix signal handling model was simple. In particular,
a signal handler was reset to its original "deposition" (e.g., terminate
the process) once it was fired. You would have to re-associate
SIGALRM with display_message() by calling signal() just before
calling alarm() in display_message().
An even more important reason for using sigaction(2) is the
SA_RESTART flag. Normally, system calls are interrupted when
a signal handler is invoked. I.e., when then signal handler returns,
the system call returns an error indication (often -1) and errno is
set to EINTR, interrupted system call. (One reason for this
is to be able to use SIGALRM to effect time outs, another is
to have a higher instance, such as a user, to "unblock" the
current process by sending it a signal, e.g.,
SIGINT by pressing control-C at the terminal).
In your case, you want signal handling to be transparent
to the rest of the code, so you would set the SA_RESTART flag
when invoking sigaction(2). This means the kernel should
restart the interrupted system call automatically.
ooga is correct that you keep reloading the alarm so that it will never go off. This works. I just put a sleep in here so you don't keep stepping on yourself in the loop but you might want to substitute something more useful depending on where you are headed with this.
void display_message(int s)
{
printf("copyit: Still working...\n" );
// alarm(1); //for every second
// signal(SIGALRM, display_message);
}
int main(int argc, char *argv[])
{
int ret;
while(1)
{
signal(SIGALRM, display_message);
alarm(1);
if ((ret = sleep(3)) != 0)
{
printf("sleep was interrupted by SIGALRM\n");
}
}
return (0);
}

Checking the last signal sent to your application

I want to be able to break out of the while loop when a signal is sent. I'm unsure how to accomplish this without using a global variable or writing to a file. Would my best bet to be using a semaphore?
#include <stdio.h>
#include <signal.h>
void random()
{
printf("random!");
}
int main(void) {
signal(SIGINT, random);
// I want this while loop to break if random executes
while (1)
{
pause();
}
// do more stuff after loop
return 0;
}
pause blocks until a signal is received that calls a signal handler, so you could just add a break; after the pause(); to exit the loop. So you might as well get rid of the loop altogether.
If what you want to do is NOT wait, but instead loop doing something and only exit when the signal occurs, you can't use pause. The obvious way is to use a global variable, but you say you want to avoid that. An alternative that isn't really any simpler is to use sigprocmask/sigpending instead of a signal handler:
int main()
{
setset_t signals;
sigemptyset(&signals);
sigaddset(&signals, SIGINT);
sigprocmask(SIG_BLOCK, &signals, 0); /* block SIGINT */
while (1) {
/* do stuff */
sigpending(&signals);
if (sigismember(&signals, SIGINT)) {
/* got a SIGINT */
break;
}
}
}
Your main function isn't doing anything after the loop, except exiting. I understand this may be simplified code to ask the question. But if you're actually not doing anything after the loop you want to break from, then just change your sig handler function to this:
void random(int sig)
{
printf("random!");
exit(sig); // or exit(0); as in your main()
}
On the other hand, if you need to communicate between random (handler) and main then why are you reluctant to use a variable?
The correct answer really depends on what you're going to be doing in the loop. I'll assume pause() is simply fake code as an example since it's not useful.
If your loop is an event loop that waits with select or poll, you could switch to pselect (standard in POSIX) or ppoll (a nonstandard extension, but better since the select API is so bad) that which will also let you wait for signals. But you're still stuck with how to get the notification that the signal occurred. With just one signal, you could use the fact that EINTR was returned to infer that SIGINT happened, but this doesn't work so well if there could be other signal handlers too. Basically, signal handling is fundamentally global, and as such, global variables/global state have to be involved in some way. You could store a flag that the signal happened in a global variable and check it each time pselect/ppoll returns, or you could just stick with plain standard poll and use the self-pipe trick since you need to be doing something with global state in your signal handler anyway.
If your loop is not waiting for events but constantly spinning (e.g. a computational loop) then just blocking the signal (with sigprocmask or pthread_sigmask) and periodically checking for it with sigispending or sigwaitinfo is a simple solution that doesn't require any code in the signal handler.

Signal handler for SIGALRM does not work even if resetting in the handler

The example code of section 10.6, the expected result is:
after several iterations, the static structure used by getpwnam will be corrupted, and the program will terminate with SIGSEGV signal.
But on my platform, Fedora 11, gcc (GCC) 4.4.0, the result is
[Langzi#Freedom apue]$ ./corrupt
in sig_alarm
I can see the output from sig_alarm only once, and the program seems hung up for some reason, but it does exist, and still running.
But when I try to use gdb to run the program, it seems OK, I will see the output from sig_alarm at regular intervals.
And from my manual, it said the signal handler will be set to SIG_DEF after the signal is handled, and system will not block the signal. So at the beginning of my signal handler I reset the signal handler.
Maybe I should use sigaction instead, but I only want to know the reason about the difference between normal running and gdb running.
Any advice and help will be appreciated.
following is my code:
#include "apue.h"
#include <pwd.h>
void sig_alarm(int signo);
int main()
{
struct passwd *pwdptr;
signal(SIGALRM, sig_alarm);
alarm(1);
for(;;) {
if ((pwdptr = getpwnam("Zhijin")) == NULL)
err_sys("getpwnam error");
if (strcmp("Zhijin", pwdptr->pw_name) != 0) {
printf("data corrupted, pw_name: %s\n", pwdptr->pw_name);
}
}
}
void sig_alarm(int signo)
{
signal(SIGALRM, sig_alarm);
struct passwd *rootptr;
printf("in sig_alarm\n");
if ((rootptr = getpwnam("root")) == NULL)
err_sys("getpwnam error");
alarm(1);
}
According to the standard, you're really not allowed to do much in a signal handler. All you are guaranteed to be able to do in the signal-handling function, without causing undefined behavior, is to call signal, and to assign a value to a volatile static object of the type sig_atomic_t.
The first few times I ran this program, on Ubuntu Linux, it looked like your call to alarm in the signal handler didn't work, so the loop in main just kept running after the first alarm. When I tried it later, the program ran the signal handler a few times, and then hung. All this is consistent with undefined behavior: the program fails, sometimes, and in various more or less interesting ways.
It is not uncommon for programs that have undefined behavior to work differently in the debugger. The debugger is a different environment, and your program and data could for example be laid out in memory in a different way, so errors can manifest themselves in a different way, or not at all.
I got the program to work by adding a variable:
volatile sig_atomic_t got_interrupt = 0;
And then I changed your signal handler to this very simple one:
void sig_alarm(int signo) {
got_interrupt = 1;
}
And then I inserted the actual work into the infinite loop in main:
if (got_interrupt) {
got_interrupt = 0;
signal(SIGALRM, sig_alarm);
struct passwd *rootptr;
printf("in sig_alarm\n");
if ((rootptr = getpwnam("root")) == NULL)
perror("getpwnam error");
alarm(1);
}
I think the "apue" you mention is the book "Advanced Programming in the UNIX Environment", which I don't have here, so I don't know if the purpose of this example is to show that you shouldn't mess around with things inside of a signal handler, or just that signals can cause problems by interrupting the normal work of the program.
According to the spec, the function getpwnam is not reentrant and is not guaranteed to be thread safe. Since you are accessing the structure in two different threads of control (signal handlers are effectively running in a different thread context), you are running into this issue. Whenever you have concurrent or parallel execution (as when using pthreads or when using a signal handler), you must be sure not to modify shared state (e.g. the structure owned by 'getpwnam'), and if you do, then appropriate locking/synchronization must be used.
Additionally, the signal function has been deprecated in favor of the sigaction function. In order to ensure portable behavior when registering signal handlers, you should always use the sigaction invocation.
Using the sigaction function, you can use the SA_RESETHAND flag to reset the default handler. You can also use the sigprocmask function to enable/disable the delivery of signals without modifying their handlers.
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
void sigalrm_handler(int);
int main()
{
signal(SIGALRM, sigalrm_handler);
alarm(3);
while(1)
{
}
return 0;
}
void sigalrm_handler(int sign)
{
printf("I am alive. Catch the sigalrm %d!\n",sign);
alarm(3);
}
For example, my code is runing in main doing nothing and every 3 seconds my program says im alive x)
I think that if you do as i done calling in the handler function alarm with value 3, the problem is resolved :)

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