So as part of a computer science course I've been doing a little bit of C. One of the challenges was to create a program that would tell a hypothetical cashier how many coins they would need in order to give change to a customer. I accomplished this with a set of while loops, the entire program looking like this:
#include <stdio.h>
#include <cs50.h>
int main(void)
{
float f;
int i;
i=0;
do
{
f = get_float("Input Change: \n");
}
while(f<0);
// This do-while loop uses a get_float operator to get a postive input from the user.
while(f>=0.25)
{
f=f-0.25;
i=i+1;
}
// Each one of these loops represents using one kind of coin. For this one, every time it runs it adds
// one coin to the final tally and removes 25 cents from the change owed.
while(f>=0.10)
{
f=f-0.10;
i=i+1;
}
// Dime loop, subtracts ten from change owed.
while(f>=0.05)
{
f=f-0.0500000;
i=i+1;
}
// Nickel loop, subtracts five from change owed.
while(f>0)
{
f=f-0.01;
i=i+1;
}
// Penny loop, subtracts one from change owed.
printf("You need %i coins.%f\n", i, f);
//This just prints the number of coins needed.
}
The issue is that the last while loop we execute randomly even when there is no reason to do so. For example, $0.42 returns a correct value while $0.15 causes the last while loop to add an extra penny for no reason.
while(f>0)
{
f=f-0.01;
i=i+1;
}
(The problematic while loop in question)
I'm new to programming in general, so this is probably just a problem borne of me doing something stupid, but exactly what I'm doing wrong I do not know. Anyone encountered this before?
It's a precision problem. Equality with floats can be rather problematic. Even though in theory f=0 when you get to the last loop, this fails, and it enters the loop.
A possible workaround is to change it to some number between 0 and 0.01. E.g.
while(f>0.005)
But a better approach would be to use type int to represent money, each unit corresponding to a cent.
With floating point values it gets "weird" comparing them to other floats, like 5, 0.63, and 0.0 because your value may actually be 0.4999999999 or 0.000000000001, which is essentially zero, and in your case fails the condition test and thus adds a final penny when the value then truly goes negative. When comparing floats you must account for this by comparing the difference to some small epsilon value.
float epsilon = 0.0000001;
if ((f - testVal) < epsilon) {
...
}
Related
I was making a little program to test floats in the C: The program itself is very simple, I just want to based on the User's input, return how much Dollar(s), Quarter(s)... etc, his number has.
//------------------------------> First Part: All the necessary Variables <-----------------------------
int main (void)
{
//Getting the user Input
float number = get_float("Number: ");
//Checking if is a positive number
if (number < 0)
{
printf("A positive number, Please: ");
}
//Declaring my Constant/Temporary variables.
float coinValues[] = {1.00, 0.25, 0.10, 0.5, 0.01};
char *coinNames[] = {"Dollar(s): ", "Quarter(s): ", "Dime(s): ", "Nickel(s): ", "Penny(ies): "};
int i = 0;
int tmp = 0;
//-----------------------------------> Second Part: The code Itself <-----------------------------------
//Checking/Printing the necessary coins.
while (number > 0)
{
//Until the loop stops, check if the number can be divided by the CoinValue.
if (number >= coinValues[i])
{
//Print the current Coin Name from the divided value.
printf("%s", coinNames[i]);
//Check if the Current Number still contains Coin Values inside of it, if True counts one in your "Coin Score".
while (number >= coinValues[i])
{
number -= coinValues[i];
tmp++;
}
//Print the Current "Coin Score", then resets TMP.
printf("%i\n", tmp);
tmp = 0;
}
else
{
//Updating the Coin value
i++;
}
}
}
My program was running very well as long I use Integers, but when I converted this code for Floats the values (Dime(s), Nickel(s), and Penny(ies)) start to return non-expected results in the Int variable tmp.
An expected result for a number like 2.6, will be 2 Dollars, 2 Quarters, and 1 Dime, but sometimes, instead of use the Dime(s), the program skips them entire and make the operation with the Nickel(s), however, what is bugging me is that the program is always returning AWL=+ without any value and then the program stay froze forever.
Considering that my only thought is that I'm "suffering" from Float Imprecision, and I don't know how to solve it, so can anyone Help me?
Ps. The program needs to always return the maximum value from each coin before pass forward.
Floating-point arithmetic is designed to approximate real-number arithmetic. IEEE 754-2008 says “Floating-point arithmetic is a systematic approximation of real arithmetic…” So there is no way to “lock” decimal digits in binary floating-point. It is intended to be used where you want an approximation, such as modeling physics. That even includes some financial applications, such as options evaluation. Although floating-point arithmetic can be used for exact calculations in some situations, these require particular care and are generally only pursued in special circumstances.
So the answer to your question on how to lock decimal places is there is no good way to do that with binary floating-point. Attempting to do so generally just yields the same effects as integer arithmetic but less efficiently and with more difficult code. So use integer arithmetic and scale the amounts according to the smallest unit of currency desired, such as a penny.
Just screwing around in C... wanted to make a program that calculated the average of whatever numbers the user input.
The program works fine, I just can't 'logic' out how to do the next part.
I need to be able to take each number they input and average them, using the number they input for the first scanf to divide by. I only assigned one variable for each number they input, but after about a second of looking at the code I realized I would need to use calculus or some programming trick to be able to do this (effectively) infinitely. Basically, the variable needs to change each time so the sum can be taken then divided over the total number of numbers. I'm ranting...
Can anyone who can understand my stupid problem give me some pointers? That'd be great...
My includes and the int main () are there, don't worry. Just felt no need to clutter it with already known stuff. Also, I don't do shorthand anything- I feel no need to as of now.
// Base variables
int iUserReq, iNumCounter = 0;
// Each individual number
double dUserNum = 0.0;
// Calculation
double dNumSum = 0.0, dNumAvg = 0.0;
// Ask user for the number of variables to be averaged... will come in handy
printf("Please input how many numbers you would like to average together, as a number. For example, 10.\nTry to keep it low, because you're going to be putting them all in manually. > ");
scanf("%d", &iUserReq);
// If user inputs 0 or negative number, keep asking until they put in a positive number
while(iUserReq <= 0)
{
printf("Please input a number greater than 0. > ");
scanf("%d", &iUserReq);
}
// This adds a counter, so for the number of numbers the user wants to average, it will loop that many times and ask for an input that many times
// I.e. they want to average 10 numbers, it asks for 10 numbers
// THIS IS WHERE I'M STUCK... HELP?
while(iNumCounter < iUserReq)
{
printf("Please input number. > ");
scanf("%lf", &dUserNum);
iNumCounter = iNumCounter + 1;
}
return 0;
Thanks...
Bagger
OK, I'm going to bite and give you the solution.
At the top of your program:
double sum = 0.0;
After you scanf() for each number:
sum += dUserNum;
Just before return 0:
printf("%f\n", sum / iUserReq);
Do you understand why this works?
So, as someone who is fairly new to C, I came across my first SIGSEGV Error.
It appeared in a short C program that is meant to be a "guess the number" game. It consists of a self-defined function that compares two numbers and a do-while loop with an input inside it.
The start and the do-while loop:
#include<stdio.h>
int checkNum(int num1, int num2); //See below for explanation
int main(void) {
int input=0, rand=3; //"Random" number has fixed value for testing
do {
printf("Enter number from 0-10: "); //There is not actual range yet
scanf("%d",input); //Get input
} while(checkNum(input, rand)); //Checks if difference != 0
}
The function for comparing:
//Function for comparing input with "random" number
int checkNum(int num1,int num2) { //The two numbers that get compared; First one: input, Second one: "random" rumber
if(num1==num2) {
printf("Correct. The random number was %d",num2);
} else if(num1<num2) {
printf("Wrong. The random number is bigger.");
} else if(num1>num2) {
printf("Wrong. The random number is smaller.");
}
return num2-num1; //Return the difference, leads to 0 if equal
}
I suspect the error to be in the function, caused by a missing use of a pointer, but as far as I understand pointers, they don't seem necessary here: I don't change a single variable in the function, and the return only subtracts two values (which are given I assume).
I hope my error isn't too stupid, and I'd like to thank everyone who can help or tries to.
(I can post my processor values, altough I am not sure if that will help; If any more information is needed for debugging, please tell me)
This:
scanf("%d",input); //Get input
should be:
scanf("%d",&input); //Get input
^^^
Pro tip: always compile with warnings enabled (e.g. gcc -Wall ...) and the compiler will happily point out simple mistakes such as this, saving you a lot of time and grief.
I'm trying to write a code that asks from the user to give 5 coefficients for a 5th-degree polynomial, and it also asks to give a range (two values) that the programs checks if there is a solution in it or not (I'm asked to find only one), and the solution must be an integer, while the coefficients can be floats.
I'm thinking of writing a code that runs over every integer in the range and substitute it in a description of a polynomial than I define, and check if its equal to zero, but I got stuck at deciding how to make the loops.
And another thing, if there are more than one root in the interval that the user enters, then we must print the minimal value of the roots (but I have no direction how to do that either).
I will show you what I wrote so far, and any kind of help would be appreciated:
#include <stdio.h>
#define zero 0.00001
int main()
{
double a, b, c , d , e , f , y , beginning_of_range, end_of_range;
int x;
printf("please enter the coefficients of the polynomial:\n");
scanf("%lf%lf%lf%lf%lf", &a, &b, &c, &d, &e);
printf("please enter two values to indicate the beginning and end of range:\n");
scanf("%lf%lf", &beginning_of_range, &end_of_range);
while (beginning_of_range > end_of_range)
{
printf("ERROR: the range you have entered isn't valid, please try again:");
scanf("%lf%lf", &beginning_of_range, &end_of_range);
}
while (beginning_of_range < end_of_range)
{
x = beginning_of_range;
y = a + b*x + c*x*x + d*x*x*x + e*x*x*x*x + f*x*x*x*x*x;
if (y == zero)
{
printf("the root is:%d", x);
}
else
{
x = x+1;
}
break;
}
return 0;
}
Your task as written is very questionable, so much so that there is perhaps a mis-interpretation or mis-communication.
A randomly given polynomial with floating point coefficients will have integer roots with probability so close to zero that it is practically impossible.
Even with integer coefficients it requires carefully reverse-engineered coefficients to get an integer root. Just change one coefficient by one and in most cases all roots will be irrational.
What you can do in your framework is to find intervals with a sign change so that there is at least one root inside the interval that can be found using one of bisection, regula falsi, Illinois, secant or Mullers methods. All of them derivative free.
Without identifying all roots, also the complex ones, it is rather hard to guarantee that all real roots have been found. Thus it is only approximately possible to find the smallest real root inside the given interval. There might be an integer interval with two real roots inside so that at the boundaries the sign is the same. You would have to analyse the signs of all derivatives at the integer points to make more reliable guesses in this case, see Descartes rule and Budan-Fourier theorem.
Your first while loop should probably be an if statement instead of a loop.
Your second (main) while loop never increments the beginning of range. This is probably causing an endless loop for you.
I'm quite a beginner in this topic, and couldn't find out the reason: sometimes the program works, sometimes not (after asking the question, it simply doensn't want to take in my answers, than I can write in as much as I want, it doesn't respond, just list out the numbers, I tiped in)
#include <stdio.h>
float abszolut (float szam)
{
float abszoluterteke;
if (szam >=0)
abszoluterteke = szam;
else
abszoluterteke = -szam;
return abszoluterteke;
}
float negyzetgyok (float szam)
{
float pontossag = 0.000001;
float tipp = 1;
if (szam <0)
{
printf ("Megszakítás elfogadva! \nKöszönjük, hogy programunkat választotta!\n");
return -1;
}
else
{while (abszolut (tipp*tipp-szam) >= pontossag)
tipp = (szam/tipp + tipp)/2;
return tipp;
}
}
int main (void)
{
float alap, eredmeny;
for (;;)
{
printf ("Melyik számnak szeretnéd meghatározni a négyzetgyökét ilyen módszerrel?\n");
scanf ("%f", &alap);
eredmeny = negyzetgyok (alap);
if (eredmeny == -1)
return 1;
else
printf ("A(z) %f négyzetgyöke megfelelő közelítéssel: %f\n", alap, eredmeny);
}
return 0;
}
Change for abszolut (tipp*tipp-szam) >= pontossag*szam
The while loop must stop once tipp*tipp is close to szam. But IEEE floating point computations have a limited precision : about 7 digits for float and 15 digits for double.
So the error on float szam is about 0.0000001*szam. It's the same for tipp. Consequently, the error on tipp*tipp-szam is higher than 0.0000001*szam. If szam is large, this error will hardly become lower than 0.000001. Even if double precision is used, it is likely that while (abszolut (tipp*tipp-szam) >= pontossag) triggers an infinite loop for very large numbers.
On the other side, what happens if szam is very small, say 1e-10 ? The while loop prematurely exits and the square root of 1e-10 is computed as something about 1e-3, instead of 1e-5... The relative error is about 10000%... And using double does not change anything !
To avoid this, you can change for abszolut (tipp*tipp-szam) >= pontossag*szam.
Notice that both sides have the same dimension. If szam were in square feet, tipp would be in feet and pontossag, the precision, is dimensionless. It is a good practice to compare things having the same dimension.
If you keep noticing infinite loops, switch to double precision or increase pontossag.
To avoid infinite loop, add a counter int i; and exit the while loop if the number of iteration is 100. 100 should be sufficient, since your Newton-Raphson iteration features a quadratic convergence.
There are a number of problems with your code.
The exit condition in your loop is flawed.
The problem with your square root algorithm is the use of the error limit pontossag. Your algorithm will give erroneous results for very small numbers and it will loop forever for numbers larger than 20 or so. To fix this, change the loop test from abszolut (tipp*tipp-szam) >= pontossag to abszolut (tipp*tipp-szam) >= pontossag*szam.
You aren't checking for all the problem cases.
If your computer uses IEEE 754 floating point, your algorithm happens to work. That's just luck. Never rely on luck when doing numerical programming. It's easy to input an infinity. For example, 3.5e38 (350000000000000000000000000000000000000) does the trick with single precision numbers (float). Your function negyzetgyok should check for infinity:
if (isinf (szam))
{
return szam;
}
You can do much better than an initial guess of 1.0 as the square root.
An initial guess of 1.0 against 3.4e38 means a lot of needless looping. A fast and easy way to form a good initial guess is to take advantage of the fact that floating point numbers are represented internally as (1+fractional_part)*2^exponent. A good first guess is 1*2^(exponent/2). With single precision numbers,
int expo;
float tipp;
frexpf (szam, &expo);
tipp = ldexpf (1.0f, n/2);
You are using %f rather than %g to parse floating point numbers.
The %g format can parse anything that can be parsed with the %f format, plus a whole lot more.
You aren't checking the status of fscanf.
Enter x when prompted to enter a number. The scanner will read that character, which stops the scan. The scanner will put that character (x) back into the input buffer, and return 0, indicating that nothing was scanned. The next time around, the scanner will read the character x again, once again put that character back into the input buffer, and once again return 0. Infinite loop! Always check the status of any of the scanf family of functions to see if the scanner scanned the number of items expected.
You are using fscanf.
There are a number of existing questions and answers at this site that address the many problems with using fscanf to read from a file. This is particularly so when reading human-generated input. People make mistakes. Ignoring that people do make mistakes on entering data is a programming error. A better approach would be to read a line into a buffer using frets and parse that line with sscanf.