Flutter Application localization approaches - mobile

This article shows 2 approaches for implementing the localization for Flutter apps
https://flutter.io/docs/development/accessibility-and-localization/internationalization
One is using creating files for the l10n and other is simple and direct.
I see that the l10n with the intl dependency is little bit complicated and frustrating for creating files for each lang and 2 terminal commands
and if I need to add a new term I have to go through the commands and files creations.
But anyway both work.
Is one is better than the other?

The variant using the intl package makes it easy to work with translate https://translate.google.com/toolkit.
If you want to use the same code for a web client tree-shaking will work better with this approach for smaller download sizes. I don't think this makes much difference in Flutter.
The downside as you mentioned is, that it needs more boilerplate to get going.

Related

Can typescript be used only in a few files in React project?

Given there is a React project that uses plain javascript, is there a way to use typescript partially only to define models?
So, lets say there are a few models that map to server responses, can only those be defined in typescript while the rest of the project remains in javascript.
If its possible, how to do it?
Typescript can definitely be implemented gradually into an existing JS project, and I know a few people who have gone through the process on some monoliths, it can be a really boring process but usually low risk.
I'll link you straight away to this:
https://www.typescriptlang.org/docs/handbook/migrating-from-javascript.html
The key is to understand what your goal is, and how to set everything up properly to accommodate for it, as you go it's as simple as toggling a few settings to unblock/check work as you go.
As for your question about some files being JS and some being TS, typescript handles pure JS perfectly fine, so you can switch every file to TS and even if it's pure js there won't be an issue :)
Have a read and if you need any more help on some specifics feel free to comment

'Find Usages' IDE functionality for Angularjs (Directives, Services)

I'm starting to wonder what is the best way to work with a moderately sized AngularJS project. I'm wanting to find where a directive or service is used without having to do a 'Ctrl+F' and search the project manually. Are there any IDEs that offer this feature, or does anyone have some approaches for working with these projects that they could share?
I didn't try it personally, so my answer is going to be pretty short, but I think you should look at TypeScript (http://www.typescriptlang.org/). I've seen many mentions of it being a good fit for Angular, and it allows for "Intellisense" features in IDE that should meet your needs.
Basically it means rewriting your code in an "augmented" version of JavaScript that makes your code typed and therefore should make it easier to handle a large codebase and run static analysis.
Here's some information about TypeScript support in IntelliJ, if that's your IDE: https://www.jetbrains.com/idea/help/typescript-support.html

Using qooxdoo desktop without having to "build" it

in qooxdoo desktop you usually have to develop using the SDK and then "build" your app.
Is there a way to generate something like a qooxdoo.js file with the whole library inside so that you can script script it as you like (like jqueryui or dojo)?
Actually it could be nice to have every widget loaded at runtime like dojo's require("dojo.button") but both the approaches would be nice, just avoiding the build phase.
I hope the question is understandable :)
Thank you everybody!
Don't use the output of the build job to run your code as you develop - as among other things - will minify your code and make debugging very difficult.
If you want to code freely without needing to rebuild when you reference new classes then source-all is the build job for you.
In the root directory of your application, type:
python generate.py source-all
If will include the entire framework in the HTML file generated (you'll find it under source/index.html). This would work well if you are composing the UI from scratch and referencing many new qooxdoo widgets with each browser refresh.
If you add a completely new class of your own, you will need to run the source-all job again to include it.
I use the source build job however for a few reasons:
Habit: source-all didn't exist when I started using qooxdoo
Speed: You can notice a bit of lag it when you refresh the browser to view
your app
References: For a mature app, enough of the framework is
included in the application and its rare to add a new reference and
when you do, its probably in a new class of your own which would
require a re-run of the source job anyway.
I suggest you also look at Default Action Jobs as all the possibilities are explained in detail. Hope this helps.
Please check that thread for a detailed answer: http://qooxdoo.678.n2.nabble.com/Using-qooxdoo-desktop-without-having-to-build-it-td7585015.html;cid=1387453759247-228

implementing localization from database instead of properties file in springs

I am new to spring-mvc.
localization is working fine using properties file.But
I have translations in the database(Key,Value_en,value_native)how to implement localizations from database.I saw the answers implementing abstractmessagesource,didn't get that.I didn't get that how to switch languages and configure in dispatcher servlet.
Help me little bit clear about to get the idea.
A simple googlins took me to this article you should take a look at:
http://blog.javaforge.net/post/32188367580/database-driven-message-source-in-spring
The base idea is extending AbstractMessageSource with a couple of alternative classes: you choose which to use depending how your application grows (fixed languages vs fixed keys).

Making development with Ext JS fast

Ext JS is a nice framework for web UI, but I found that building and putting stuff together takes a long time and painfully slow.
This might be a general problem when working with JavaScript, but does anybody have any way to speed things up?
What can I use? Better IDE with good JavaScript suppport? GUI designers? Code generators?
I need some way to speed up common things like building grids and forms but yet let me do complex things like creating custom components easily.
I'm using ASP.NET MVC. Coolite seems nice at first, but I feel that I'll be having trouble when creating any custom components later on.
There's always Ext GWT, which lets you use Eclipse tooling (and all of the advantages that gives you, such as refactoring, swift code navigation, etc.) to create your Ext/JavaScript app.
When you download the ExtJs library, you find lot of sample applications for common requirements like Grid panel, forms, form elements etc.
Regarding IDEs, you dont find mature productive tools, but check the below link and wish it could be of help to you
http://www.extjs.com/blog/2008/02/01/ides-plugins-and-tools-for-ext-js-20/
But if you really wish to develop custom components, you need to get through knowledge,start approaching with ExtJs-provided sample apps.
If you want to get faster at anything, practice it until you fully understand how it works and how to make it do what you want. If you are just starting out, why would expect to be able to work as quickly as you do when you are working on something that you are very familiar with?
Things I use to make ExtJS less painful
Chrome, for it's developer tools, or Firefox with Firebug.
snipMate: snippets for Vim, so I can quickly produce boiler plate code for classes.
JSLint as a command line tool. Especially good for detecting rogue commas.
Sencha forums.
ExtJS IRC chat (Server: irc.freenode.net Room: #extjs).
API documentation.
Sencha and Saki's ExtJS examples.
Beer.
ExtJS is building a designer right know so you can look forward it, the only problem I think is not gonna be free.
you can see a video demo there, in term of release date I think this is due to the first quarter of this year.
I say learn the framework. But to develop apps, I use IntelliJ IDEA, which has partial code completion, etc. It costs money though.
Once you have some practice and understanding of how ExtJS works, you'll get faster at it. By using the examples for reference, and building up my application in small pieces, I've gotten much better (and faster) at developing stuff with ExtJS. A great way to get started is to find an example (or two) that kind of do what you need, and modify (or combine) them to see how they work together.

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