Toggle state of object key value in an array - reactjs

I need to create a reducer that toggles the state of done using the id or index of the todo
state = {
todos: [
{
title: "eat rice",
done: false,
id: 1
},
{
title: "go fishing",
done: true,
id: 2
},
{
title: "drink coffee",
done: false,
id: 3
}
]
}
I tried this but it mutates the state, the payload being the index of the object in the array.
case "DONE":
const todos = [...state.todos];
todos[action.payload].done = !todos[action.payload].done;
return {
...state,
todos: todos
};

You could use a map function instead. The function will generate a new array which you can use to replaces todos with.
case "DONE":
const newTodos = state.todos.map((todo, index) => {
// Based on your code, I assume action.payload is the index of the todo in the array of todos
if (index === action.payload) {
const newTodo = {...todo};
todo.done = !todo.done;
return todo;
}
return todo;
});
return {
...state,
todos: newTodos,
};
If you don't want to iterate over every todo, you could do something else such as using slice to create a copy of the array and then change the one value:
case "DONE":
const newTodos = todos.slice();
const updatedTodo = {...newTodos[action.payload]};
updatedTodo.done = !updatedTodo.done;
newTodos[action.payload] = updatedTodo;
return {
...state,
todos: newTodos,
};

Found the answer. Thanks for the contributions.
case "DONE":
const newTodos = state.todos.map((todo, index) => {
if (index === action.payload) {
const newTodo = { ...todo };
newTodo.done = !newTodo.done;
return newTodo;
}
return todo;
});
return {
...state,
todos: newTodos
};

Using the spread operator or map will create a new array but will not automatically clone the contained objects, as JavaScript follows "pass by reference". You'd have to clone the object as well. So maybe something like
case "DONE":
const todos = state.todos.map((todo, index) => {
const newTodo = {...todo};
if (action.payload === index) {
newTodo.done = !todo.done;
}
return newTodo;
});
return {
...state,
todos,
};
Of course you could also use a clone utility or something like Immutable.js.

Related

How do I check if an item exists and modify it or return the original object

export const basketReducer = (state = { total:0, items:[]}, action) => {
switch (action.type) {
case "ADD_ITEM":
const item = [...state.items, action.payload]
const updateBasket = state.items.map(el => {
if (el._id === action.payload._id) {
return {
...el,
quantity: el.quantity + action.payload.quantity
}
}
return item
})
It seems your code is close.
First check if state.items array already contains some element with a matching _id property.
If there is a match then shallow copy the state and shallow copy the items array and update the matching element.
If there is no match then shallow copy the state and append the new data to the items array.
Reducer case logic:
case "ADD_ITEM":
const hasItem = state.items.some(el => el._id === action.payload._id);
if (hasItem) {
// update item
return {
...state:
items: state.items.map(el => {
if (el._id === action.payload._id) {
return {
...el,
quantity: el.quantity + action.payload.quantity
}
}
return el; // <-- return current mapped element if no change
}),
};
} else {
// add item
return {
...state,
items: state.items.concat(action.payload),
};
}

Reducer doesn't update state

I am trying to create a reducer to update a property in object, but i cant be able to update and store the new state information
Reducer
export default function hideCardNumber(state = INITIAL_STATE, action: Action) {
if (action.type === 'HIDE_CARDNUMBER') {
return {
...state,
data: {...state.data, action }}
}
else
return state
}
Action
export const toggleViewNumberCard = (cardId: number, hideCardNumber: boolean) => {
return {
type: 'HIDE_CARDNUMBER',
cardId,
hideCardNumber,
}
}
dispatch to action
function handleToggleViewCardNumber() {
cards.map((card: Card) => {
if (card.cardId === props.activeCard ) {
dispatch(toggleViewNumberCard(
card.cardId,
!card.hideCardNumber,
))
}
})
}
Initial State
export const INITIAL_STATE = {
activeCard: 0,
data: [
{
cardId: 0,
cardName: 'Card',
cardUsername: 'Name',
cardNumber: '1234 1234 1234 1234',
hideCardNumber: false, <-- Trying to replace this property when reducer update
},
]
}
You need to update reducer like this:
const {hideCardNumber, cardId} = action;
return {
...state,
data: state.data.map(item => item.cardId === cardId ? {...item, hideCardNumber} : item )
}
In real-world scenarios, cardID will be a hash. Also to easily maintain the store data when the application grows INITIAL_STATE should be like this.
export const INITIAL_STATE = {
activeCard: 0,
data: {
123456: {
cardId: 123456,
cardName: 'Card',
cardUsername: 'Name',
cardNumber: '1234 1234 1234 1234',
hideCardNumber: false,
},
}
}
Then the Reducer will be like this.
export default function hideCardNumber(state = INITIAL_STATE, action) {
if (action.type === 'HIDE_CARDNUMBER') {
return {
...state,
data: {
...state.data,
[action.cardId]: {
...state.data[action.cardId],
hideCardNumber: action.hideCardNumber
}
}
}
}
else
return state
}
If the activeCard matches one of the IDs in the cards, the code will work perfectly.
first of all it's better to put you data in payload like:
export const toggleViewNumberCard = (cardId: number, hideCardNumber: boolean) => {
return {
type: 'HIDE_CARDNUMBER',
payload : {
cardId,
hideCardNumber,
}
}
}
looks like you have array of cards ,first of all you must have find your current card that you wanna replace using cardid like this:
const index = state.data.findIndex(
(card) => cardId === action.payload.cardId
);
then copy your old array :
const newArray = [...state.data];
then replace that index of newarray with your new hideCardNumber value like this:
newArray[index] = {
...newArray[index],
action.payload.hideCardNumber
};
return {
...state,
data: newArray,
};
i hope it would help you

Delete multiple item from array - Redux State

I'm working on react app with redux. I want to delete multiple item from array. I write below code in my reducer which delete single item from array but i want to delete multiple item.
case DELETE_LINK:
let dltLink = state.filter(item => {
return item._id !== action.data._id
})
return {
...state,
parentFolderlinks: dltLink
};
It seems you want to filter links from state.parentFolderlinks, say you have the ids in action.data.ids, you could
case DELETE_LINK:
const parentFolderlinks = state.parentFolderlinks.filter(item => {
return !action.data.ids.includes(item._id);
});
return {
...state,
parentFolderlinks
};
On what basis would you like to filter items? I assume that multiple items will not have the same id.
Below example shows how we can filter multiple items in redux. In this case, foods state with items that has type as fruit and removes everything else.
// initial state with all types of foods
const initialState = {
"foods": [
{
name: "apple",
type: "fruit"
},
{
name: "orange",
type: "fruit"
},
{
name: "broccoli",
type: "vegetable"
},
{
name: "spinach",
type: "vegetable"
},
]
}
// sample reducer that shows how to delete multiple items
export default (state = initialState, { type, payload }) => {
switch (type) {
// delete multiple items that does not have type fruit
// i.e both brocolli and spinach are removed because they have type vegetable
case DELETE_ITEMS_WITHOUT_TYPE_FRUIT:
const onlyFruits = state.foods.filter(food => food.type === "fruit");
return {
...state,
foods: onlyFruits
}
}
}
you could map over the state and run it through a function that works out if you want to keep it or not (I don't know what your logic is for that) then return the array at the end
const keepThisItem =(item) => {
return item.keep
}
case DELETE_LINK:
let itemsToKeep = []
let dltLink = state.map(item => {
if(keepThisItem(item){
itemsToKeep.push(item)
}
return itemsToKeep
})

Replacing object for another in state React

I have an array of objects. I find the object I need to replace but can't replace it in state. The original object stays untouched and the object I want to replace it with is added to the end of the array. I'm use React hooks. Thanks
case types.ADD_USERNAME:
let task = action.payload
let assignedTask = state.tasks.find(el => el.id === task.id)
let index = state.tasks.indexOf(assignedTask)
return {
...state,
tasks: [
...state.tasks,
assignedTask = {
...assignedTask,
user: task.user.name
}
]
}
You can make use of map instead of going by index and find element to update the state which in my opinion is a cleaner approach
case types.ADD_USERNAME:
let task = action.payload;
return {
...state,
tasks: state.tasks.map(el => {
if(el.id == task.id) {
return { ...el, user: task.user.name}
}
return el;
});
}
However if you wish to go by the index and find element approach, you need to slice the task array and update the specific index element
case types.ADD_USERNAME:
let task = action.payload
let index= state.tasks.findIndex(el => el.id === task.id);
return {
...state,
tasks: [
...state.tasks.slice(0, index - 1),
{
...state.tasks[index],
user: task.user.name
}
...state.tasks.slice(index + 1)
]
}
You could achieve this by using map and matching your object by id or any other unique identifier:
case types.ADD_USERNAME:
let task = action.payload;
return {
...state,
tasks: state.tasks.map(t => {
if (t.id === task.id) {
return {
...t,
user: task.user.name
};
}
return t;
})
};

Composing a redux reducer for nested objects in an array

I'm new to Redux and am having some difficulty composing a working reducer for my situation.
My current state looks like this
export const userData = {
userID: '12345678',
userDetails: {
firstName: 'Joe',
surname: 'Bloggs'
},
currentGames: [
{
gameId: 'G-00000001',
gameSelections: [
{
subgameId: '',
selection: ''
}
]
}
]
};
My action looks like this
function selectWinner (gameId, subgameId, selection) {
return {
type: SELECT_WINNER,
gameId,
subgameId,
selection
}
}
The aim is to be able to add/update the objects in the gameSelections array.
There may be more than one Object in the currentGames array also.
I've heard I should use .map but I'm not really sure how.
You're on the right track for using .map() to iterate over the array of objects. It also looks like your action-creator has all the necessary parameters to update your reducer state.
Your reducer can look something like this:
const userReducer = (state=userData, action) => {
switch(action.type){
case SELECT_WINNER:
return {
...state,
currentGames: [...state.currentGames].map((game) => {
if(game.gameId == action.gameId){
return {
...game,
gameSelections: [...game.gameSelections].map((gameSelection) => {
if(gameSelection.subgameId == action.subgameId){
return {
...gameSelection,
selection: action.selection
}
} else {
return gameSelection
}
})
}
} else {
return game
}
})
}
default:
return state
}
}
Kind of messy, but would get the job-done with a deeply nested state.
Add item to array:
case'ADD_ITEM':
return {
...state,
some_arr: [...state.some_arr, action.payload]
}
update spicific item in array:
case 'UPDATE_ITEM':
return {
...state,
some_arr: state. some_arr.map(
(item, index) => index === specific_index
? {...item, ...action.payload}
: content
)
}
Deep cloning of the state is required.
useful link-https://redux.js.org/recipes/structuring-reducers/immutable-update-patterns
const reducer = (state = userData, action) => {
switch (action.type) {
case CASENAME:
return {
userID: state.userID,
userDetails: {
...state.userdetails
},
currentGames: [
{
gameId: action.gameId,
gameSelections: [
{
subgameId: action.subgameId,
selection: action.selection
}
]
}
]
};
}
}

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