Compare two 64 bit variables on 32 bit microcontroller - c

I have the following issue: I have two 64 bit variables and they have to be compared as quick as possible, my Microcontroller is only 32bit.
My thoughts are that it is necessary to divide 64 bit variable into two 32 bit variables, like this
uint64_t var = 0xAAFFFFFFABCDELL;
hiPart = (uint32_t)((var & 0xFFFFFFFF00000000LL) >> 32);
loPart = (uint32_t)(var & 0xFFFFFFFFLL);
and then to compare hiParts and loParts, but I am sure that this approach is slow and there is much better solution

The first rule should be: Write your program, so that is readable to a human.
When in doubt, don't assume anything, but measure it. Let's see, what godbolt gives us.
#include <stdint.h>
#include <stdbool.h>
bool foo(uint64_t a, uint64_t b) {
return a == b;
}
bool foo2(uint64_t a, uint64_t b) {
uint32_t ahiPart = (uint32_t)((a & 0xFFFFFFFF00000000ULL) >> 32);
uint32_t aloPart = (uint32_t)(a & 0xFFFFFFFFULL);
uint32_t bhiPart = (uint32_t)((b & 0xFFFFFFFF00000000ULL) >> 32);
uint32_t bloPart = (uint32_t)(b & 0xFFFFFFFFULL);
return ahiPart == bhiPart && aloPart == bloPart;
}
foo:
eor r1, r1, r3
eor r0, r0, r2
orr r0, r0, r1
rsbs r1, r0, #0
adc r0, r0, r1
bx lr
foo2:
eor r1, r1, r3
eor r0, r0, r2
orr r0, r0, r1
rsbs r1, r0, #0
adc r0, r0, r1
bx lr
As you can see, they result in the exact same assembly code, but you decide, which one is less error prone and easiert to read?

There was a time some years ago where you need to do tricks to be more smart than a compiler. But in 99.999% the compiler will be more smart than you.
And your variables are unsigned. So use ULL instead of LL.

The fastest way is to let the compiler do it. Most compilers are much better than humans at micro-optimization.
uint64_t var = …, other_var = …;
if (var == other_var) …
There aren't many ways to go about it. Under the hood, the compiler will arrange to load the upper 32 bits and the lower 32 bits of each variables into registers, and compare the two registers that contain upper 32 bits and the two registers that contain lower 32 bits. The assembly code might look something like this:
load 32 bits from &var into r0
load 32 bits from &other_var into r1
if r0 != r1: goto different
load 32 bits from &var + 4 into r2
load 32 bits from &other_var + 4 into r3
if r2 != r3: goto different
// code for if-equal
different:
// code for if-not-equal
Here are some things the compiler knows better than you:
Which registers to use, based on the needs of the surrounding code.
Whether to reuse the same registers to compare the upper and lower parts, or to use different registers.
Whether to process one part and then the other (as above), or to load one variable then the other. The best order depends on the pressure on registers and on the memory access times and pipelining of the particular processor model.

If you work with a union you could compare Hi and Lo Part without any extra calculations:
typedef union
{
struct
{
uint32_t loPart;
uint32_t hiPart;
};
uint64_t complete;
}uint64T;
uint64T var.complete = 0xAAFFFFFFABCDEULL;

Related

How can I use arm adcs in loop?

In arm assembly language, the instruction ADCS will add with condition flags C and set condition flags.
And the CMP instruction do the same things, so the condition flags will be recovered.
How can I solve it ?
This is my code, it is doing BCD adder with r0 and r1 :
ldr r8, =#0
ldr r9, =#15
adds r7, r8, #0
ADDLOOP:
and r4, r0, r9
and r5, r1, r9
adcs r6, r4, r5
orr r7, r6, r7
add r8, r8, #1
mov r9, r9, lsl #4
cmp r8, #3
bgt ADDEND
bl ADDLOOP
ADDEND:
mov r0, r7
I tried to save the state of condition flags, but I don't know how to do.
To save/restore the Carry flag, you could create a 0/1 integer in a register (perhaps with adc reg, zeroed_reg, #0?), then next iteration cmp reg, #1 or rsbs reg, reg, #1 to set the carry flag from it.
ARM can't materialize C as an integer 0/1 with a single instruction without any setup; compilers normally use movcs r0, #1 / movcc r0, #0 when not in a loop (Godbolt), but in a loop you'd probably want to zero a register once outside the loop instead of using two instructions predicated on carry-set / carry-clear.
Loop without modifying C
Use teq r8, #4 / bne ADDLOOP as the loop branch, like the bottom of a do{}while(r8 != 4).
Or count down from 4 with tst r8,r8 / bne ADDLOOP, using sub r8, #1 instead of add.
TEQ updates N and Z but not C or V flags. (Unless you use a shifted source operand, then it can update C). docs - unlike cmp, it sets flags like eors. The eq / ne conditions work the same: subtraction and XOR both produce zero when the inputs are equal, and non-zero in every other case. But teq doesn't even set C or V flags, and greater / less wouldn't be meaningful anyway.
This is what optimized BigInt code like GMP does, for example in its mpn_add_n function (source) which adds two bigint inputs (arrays of 32-bit chunks).
IDK why you were jumping forwards over a bl (branch-and-link) which sets lr as a return address. Don't do that, structure your asm loops like a do{}while() because it's more efficient, especially when the trip-count is known to be non-zero so you don't have to worry about running the loop zero times in some cases.
There are cbz/cbnz instructions (docs) that jump on a register being zero or non-zero without affecting flags, but they can only jump forwards (out of the loop, past an unconditional branch). They're also only available in Thumb mode, unlike teq which was probably specifically designed to give ARM an efficient way to write BigInt loops.
BCD adding
Your algorithm has bugs; you need base-10 carry, like 0x05 + 0x06 = 0x11 not 0x0b in packed BCD.
And even the binary Carry flag isn't set by something like 0x0005000 + 0x0007000; there's no carry-out from the high bit, only into the next nibble. Also, adc adds the carry-in at the bottom of the register, not at nibble your mask isolated.
So maybe you need to do something like subtract 0x000a000 from the sum (for that example shift position), because that will carry-out. (ARM sets C as a !borrow on subtraction, so maybe rsb reverse-subtract or swap the operands.)
NEON should make it possible to unpack to 8-bit elements (mask odd/even and interleave) and do all nibbles in parallel, but carry propagation is a problem; ARM doesn't have an efficient way to branch on SIMD vector conditions (unlike x86 pmovmskb). Just byte-shifting the vector and adding could generate further carries, as with 999999 + 1.
IDK if this can be cut down effectively with the same techniques hardware uses, like carry-select or carry-lookahead, but for 4-bit BCD digits with SIMD elements instead of single bits with hardware full-adders.
It's not worth doing for binary bigint because you can work in 32 or 64-bit chunks with the carry flag to help, but maybe there's something to gain when primitive hardware operations only do 4 bits at a time.

Struct and bitfield strange behaviour

I am trying to modify bitfields in register. Here is my struct with bitfields defined:
struct GROUP_tag
{
...
union
{
uint32_t R;
struct
{
uint64_t bitfield1:10;
uint64_t bitfield2:10;
uint64_t bitfield3:3;
uint64_t bitfield4:1;
} __attribute__((packed)) B;
} __attribute__((aligned(4))) myRegister;
...
}
#define GROUP (*(volatile struct GROUP_tag *) 0x400FE000)
When I use the following line:
GROUP.myRegister.B.bitfield1 = 0x60;
it doesn't change only bitfield1, but bitfield2 as well. The register has value 0x00006060.
Code gets compiled to the following assembly code:
ldr r3,[pc,#005C]
add r3,r3,#00000160
ldrb r2,[r3,#00]
mov r2,#00
orr r2,#00000060
strb r2,[r3,#00]
ldrb r2,[r3,#01]
bic r2,r2,#00000003
strb r2,[r3,#01]
If I try with direct register manipulation:
int volatile * reg = (int *) 0x400FE160;
*reg = 0x60
the value of register is 0x00000060.
I am using GCC compiler.
Why is the value duplicated when I use struct and bitfields?
EDIT
I found another strange behaviour:
GROUP.myRegister.R = 0x12345678; // value of register is 0x00021212
*reg = 0x12345678; // value of register is 0x0004567, this is correct (I am programming microcontroller and some bits in register can't be changed)
My approach to change register value (with struct and bitfield) gets compiled to:
ldr r3,[pc,#00B4]
ldrb r2,[r3,#0160]
mov r2,#00
orr r2,#00000078
strb r2,[r3,#0160]
ldrb r2,[r3,#0160]
mov r2,#00
orr r2,#00000056
strb r2,[r3,#0161]
ldrb r2,[r3,#0162]
mov r2,#00
orr r2,#00000034
strb r2,[r3,#0162]
ldrb r2,[r3,#0163]
mov r2,#00
orr r2,#00000012
strb r2,[r3,#0163]
Ah, I get it. The compiler is using strb twice to write the two least significant bytes to a Special Function Register. But the hardware is performing a word write (presumably 32 bits) each time, because byte writes to Special Function Registers are unsupported. No wonder it doesn't work!
As to how you can fix this, that depends on your compiler, and how much it knows about SFRs. As a quick and dirty fix, you can just use bit manipulation on R; instead of
GROUP.myRegister.B.bitfield1 = 0x60;
use e.g.
GROUP.myRegister.R = (GROUP.myRegister.R & ~0x3FF) | 0x60;
PS Another possibility: it looks like you have turned off optimisation (I see a redundant ldrb r2,[r3,#00] instruction in there). Perhaps if you turn it on, the compiler will come to its senses? Worth a try...
PPS Please change uint64_t to uint32_t. It's making my teeth hurt!
PPPS Come to think of it, that packed may be throwing the compiler off, causing it to assume that the bitfield struct may not be word-aligned (and thus forcing byte-by-byte acesss). Have you tried removing it?

Can an x86_64 and/or armv7-m mov instruction be interrupted mid-operation?

I am wondering whenever I would need to use a atomic type or volatile (or nothing special) for a interrupt counter:
uint32_t uptime = 0;
// interrupt each 1 ms
ISR()
{
// this is the only location which writes to uptime
++uptime;
}
void some_func()
{
uint32_t now = uptime;
}
I myself would think that volatile should be enough and guarantee error-free operation and consistency (incremental value until overflow).
But it has come to my mind that maybe a mov instruction could be interrupted mid-operation when moving/setting individual bits, is that possible on x86_64 and/or armv7-m?
for example the mov instruction would begin to execute, set 16 bits, then would be pre-empted, the ISR would run increasing uptime by one (and maybe changing all bits) and then the mov instruction would be continued. I cannot find any material that could assure me of the working order.
Would this also be the same on armv7-m?
Would using sig_atomic_t be the correct solution to always have an error-free and consistent result or would it be "overkill"?
For example the ARM7-M architecture specifies:
In ARMv7-M, the single-copy atomic processor accesses are:
• All byte accesses.
• All halfword accesses to halfword-aligned locations.
• All word accesses to word-aligned locations.
would a assert with &uptime % 8 == 0 be sufficient to guarantee this?
Use volatile. You compiler does not know about interrupts. It may assume, that ISR() function is never called (do you have in your code anywhere a call to ISR?). That means that uptime will never increment, that means that uptime will always be zero, that means that uint32_t now = uptime; may be safely optimized to uint32_t now = 0;. Use volatile uint32_t uptime. That way the optimizer will not optimize uptime away.
Word size. uint32_t variable has 4bytes. So on 32-bit processor it will take 1 instruction to fetch it's value, but on 8-bit processor it will take at least 4 instructions (in general). So on 32-bit processor you don't need to disable interrupt before loading the value of uptime, because interrupt routine will start executing before or after the current instruction is executed on the processor. Processor can't branch to interrupt routing mid-instruction, that's not possible. On 8-bit processor we need to disable interrupts before reading from uptime, like:
DisableInterrupts();
uint32_t now = uptime;
EnableInterrupts();
C11 atomic types. I have never seen a real embedded code which uses them, still waiting, I see volatile everywhere. This is dependent on your compiler, because the compiler implements atomic types and atomic_* functions. This is compiler dependent. Are 100% sure that when reading from atomic_t variable your compiler will disable ISR() interrupt? Inspect the assembly output generated from atomic_* calls, you will know for sure. This was a good read. I would expect atomic* C11 types to work for concurrency between multiple threads, which can switch execution context anytime. Using it between interrupt and normal context may block your cpu, because once you are in IRQ you get back to normal execution only after servicing that IRQ, ie. some_func sets mutex up to read uptime, then IRQ fires up and IRQ will check in a loop if mutex is down, this will result in endless loop.
See for example HAL_GetTick() implementation, from here, removed __weak macro and substituted __IO macro by volatile, those macros are defined in cmsis file:
static volatile uint32_t uwTick;
void HAL_IncTick(void)
{
uwTick++;
}
uint32_t HAL_GetTick(void)
{
return uwTick;
}
Typically HAL_IncTick() is called from systick interrupt each 1ms.
You have to read the documentation for each separate core and/or chip. x86 is a completely separate thing from ARM, and within both families each instance may vary from any other instance, can be and should expect to be completely new designs each time. Might not be but from time to time are.
Things to watch out for as noted in the comments.
typedef unsigned int uint32_t;
uint32_t uptime = 0;
void ISR ( void )
{
++uptime;
}
void some_func ( void )
{
uint32_t now = uptime;
}
On my machine with the tool I am using today:
Disassembly of section .text:
00000000 <ISR>:
0: e59f200c ldr r2, [pc, #12] ; 14 <ISR+0x14>
4: e5923000 ldr r3, [r2]
8: e2833001 add r3, r3, #1
c: e5823000 str r3, [r2]
10: e12fff1e bx lr
14: 00000000 andeq r0, r0, r0
00000018 <some_func>:
18: e12fff1e bx lr
Disassembly of section .bss:
00000000 <uptime>:
0: 00000000 andeq r0, r0, r0
this could vary, but if you find a tool on one machine one day that builds a problem then you can assume it is a problem. So far we are actually okay. because some_func is dead code the read is optimized out.
typedef unsigned int uint32_t;
uint32_t uptime = 0;
void ISR ( void )
{
++uptime;
}
uint32_t some_func ( void )
{
uint32_t now = uptime;
return(now);
}
fixed
00000000 <ISR>:
0: e59f200c ldr r2, [pc, #12] ; 14 <ISR+0x14>
4: e5923000 ldr r3, [r2]
8: e2833001 add r3, r3, #1
c: e5823000 str r3, [r2]
10: e12fff1e bx lr
14: 00000000 andeq r0, r0, r0
00000018 <some_func>:
18: e59f3004 ldr r3, [pc, #4] ; 24 <some_func+0xc>
1c: e5930000 ldr r0, [r3]
20: e12fff1e bx lr
24: 00000000 andeq r0, r0, r0
Because of cores like mips and arm tending to have data aborts by default for unaligned accesses we might assume the tool will not generate an unaligned address for such a clean definition. But if we were to talk about packed structs, that is another story you told the compiler to generate an unaligned access and it will...If you want to feel safe remember a "word" in ARM is 32 bits so you can assert address of variable AND 3.
x86 one would also assume a clean definition like that would result in an aligned variable, but x86 doesnt have the data fault issue by default and as a result compilers are a bit more free...focusing on arm as I think that is your question.
Now if I do this:
typedef unsigned int uint32_t;
uint32_t uptime = 0;
void ISR ( void )
{
if(uptime)
{
uptime=uptime+1;
}
else
{
uptime=uptime+5;
}
}
uint32_t some_func ( void )
{
uint32_t now = uptime;
return(now);
}
00000000 <ISR>:
0: e59f2014 ldr r2, [pc, #20] ; 1c <ISR+0x1c>
4: e5923000 ldr r3, [r2]
8: e3530000 cmp r3, #0
c: 03a03005 moveq r3, #5
10: 12833001 addne r3, r3, #1
14: e5823000 str r3, [r2]
18: e12fff1e bx lr
1c: 00000000 andeq r0, r0, r0
and adding volatile
00000000 <ISR>:
0: e59f3018 ldr r3, [pc, #24] ; 20 <ISR+0x20>
4: e5932000 ldr r2, [r3]
8: e3520000 cmp r2, #0
c: e5932000 ldr r2, [r3]
10: 12822001 addne r2, r2, #1
14: 02822005 addeq r2, r2, #5
18: e5832000 str r2, [r3]
1c: e12fff1e bx lr
20: 00000000 andeq r0, r0, r0
the two reads results in two reads. now there is a problem here if the read-modify-write can get interrupted, but we assume since this is an ISR it cant? If you were to read a 7, add a 1 then write an 8 if you were interrupted after the read by something that is also modifying uptime, that modification has limited life, its modification happens, say a 5 is written, then this ISR writes an 8 on top if it.
if a read-modify-write were in the interruptable code then the isr could get in there and it probably wouldnt work the way you wanted. This is two readers two writers you want one responsible for writing a shared resource and the others read-only. Otherwise you need a lot more work not built into the language.
Note on an arm machine:
typedef int __sig_atomic_t;
...
typedef __sig_atomic_t sig_atomic_t;
so
typedef unsigned int uint32_t;
typedef int sig_atomic_t;
volatile sig_atomic_t uptime = 0;
void ISR ( void )
{
if(uptime)
{
uptime=uptime+1;
}
else
{
uptime=uptime+5;
}
}
uint32_t some_func ( void )
{
uint32_t now = uptime;
return(now);
}
Isnt going to change the result. At least not on that system with that define, need to examine other C libraries and/or sandbox headers to see what they define, or if you are not careful (happens often) the wrong headers are used, the x6_64 headers are used to build arm programs with the cross compiler. seen gcc and llvm make host vs target mistakes.
going back to a concern though which based on your comments you appear to already understand
typedef unsigned int uint32_t;
uint32_t uptime = 0;
void ISR ( void )
{
if(uptime)
{
uptime=uptime+1;
}
else
{
uptime=uptime+5;
}
}
void some_func ( void )
{
while(uptime&1) continue;
}
This was pointed out in the comments even though you have one writer and one reader
00000020 <some_func>:
20: e59f3018 ldr r3, [pc, #24] ; 40 <some_func+0x20>
24: e5933000 ldr r3, [r3]
28: e2033001 and r3, r3, #1
2c: e3530000 cmp r3, #0
30: 012fff1e bxeq lr
34: e3530000 cmp r3, #0
38: 012fff1e bxeq lr
3c: eafffffa b 2c <some_func+0xc>
40: 00000000 andeq r0, r0, r0
It never goes back to read the variable from memory, and unless someone corrupts the register in an event handler, this can be an infinite loop.
make uptime volatile:
00000024 <some_func>:
24: e59f200c ldr r2, [pc, #12] ; 38 <some_func+0x14>
28: e5923000 ldr r3, [r2]
2c: e3130001 tst r3, #1
30: 012fff1e bxeq lr
34: eafffffb b 28 <some_func+0x4>
38: 00000000 andeq r0, r0, r0
now the reader does a read every time.
same issue here, not in a loop, no volatile.
00000020 <some_func>:
20: e59f302c ldr r3, [pc, #44] ; 54 <some_func+0x34>
24: e5930000 ldr r0, [r3]
28: e3500005 cmp r0, #5
2c: 0a000004 beq 44 <some_func+0x24>
30: e3500004 cmp r0, #4
34: 0a000004 beq 4c <some_func+0x2c>
38: e3500001 cmp r0, #1
3c: 03a00006 moveq r0, #6
40: e12fff1e bx lr
44: e3a00003 mov r0, #3
48: e12fff1e bx lr
4c: e3a00007 mov r0, #7
50: e12fff1e bx lr
54: 00000000 andeq r0, r0, r0
uptime can have changed between tests. volatile fixes this.
so volatile is not the universal solution, having the variable be used for one way communication is ideal, need to communicate the other way use a separate variable, one writer one or more readers per.
you have done the right thing and consulted the documentation for your chip/core
So if aligned (in this case a 32 bit word) AND the compiler chooses the right instruction then the interrupt wont interrupt the transaction. If it is an LDM/STM though you should read the documentation (push and pop are also LDM/STM pseudo instructions) in some cores/architectures those can be interrupted and restarted as a result we are warned about those situations in arm documentation.
short answer, add volatile, and make it so there is only one writer per variable. and keep the variable aligned. (and read the docs each time you change chips/cores, and periodically disassemble to check the compiler is doing what you asked it to do). doesnt matter if it is the same core type (another cortex-m3) from the same vendor or different vendors or if it is some completely different core/chip (avr, msp430, pic, x86, mips, etc), start from zero, get the docs and read them, check the compiler output.
TL:DR: Use volatile if an aligned uint32_t is naturally atomic (it is on x86 and ARM). Why is integer assignment on a naturally aligned variable atomic on x86?. Your code will technically have C11 undefined behaviour, but real implementations will do what you want with volatile.
Or use C11 stdatomic.h with memory_order_relaxed if you want to tell the compiler exactly what you mean. It will compile to the same asm as volatile on x86 and ARM if you use it correctly.
(But if you actually need it to run efficiently on single-core CPUs where load/store of an aligned uint32_t isn't atomic "for free", e.g. with only 8-bit registers, you might rather disable interrupts instead of having stdatomic fall back to using a lock to serialize reads and writes of your counter.)
Whole instructions are always atomic with respect to interrupts on the same core, on all CPU architectures. Partially-completed instructions are either completed or discarded (without committing their stores) before servicing an interrupt.
For a single core, CPUs always preserve the illusion of running instructions one at a time, in program order. This includes interrupts only happening on the boundaries between instructions. See #supercat's single-core answer on Can num++ be atomic for 'int num'?. If the machine has 32-bit registers, you can safely assume that a volatile uint32_t will be loaded or stored with a single instruction. As #old_timer points out, beware of unaligned packed-struct members on ARM, but unless you manually do that with __attribute__((packed)) or something, the normal ABIs on x86 and ARM ensure natural alignment.
Multiple bus transactions from a single instruction for unaligned operands or narrow busses only matters for concurrent read+write, either from another core or a non-CPU hardware device. (e.g. if you're storing to device memory).
Some long-running x86 instructions like rep movs or vpgatherdd have well-defined ways to partially complete on exceptions or interrupts: update registers so re-running the instruction does the right thing. But other than that, an instruction has either run or it hasn't, even a "complex" instruction like a memory-destination add that does a read/modify/write.) IDK if anyone's ever proposed a CPU that could suspend/result multi-step instructions across interrupts instead of cancelling them, but x86 and ARM are definitely not like that. There are lots of weird ideas in computer-architecture research papers. But it seems unlikely that it would be worth the keeping all the necessary microarchitectural state to resume in the middle of a partially-executed instruction instead of just re-decoding it after returning from an interrupt.
This is why AVX2 / AVX512 gathers always need a gather mask even when you want to gather all the elements, and why they destroy the mask (so you have to reset it to all-ones again before the next gather).
In your case, you only need the store (and load outside the ISR) to be atomic. You don't need the whole ++uptime to be atomic. You can express this with C11 stdatomic like this:
#include <stdint.h>
#include <stdatomic.h>
_Atomic uint32_t uptime = 0;
// interrupt each 1 ms
void ISR()
{
// this is the only location which writes to uptime
uint32_t tmp = atomic_load_explicit(&uptime, memory_order_relaxed);
// the load doesn't even need to be atomic, but relaxed atomic is as cheap as volatile on machines with wide-enough loads
atomic_store_explicit(&uptime, tmp+1, memory_order_relaxed);
// some x86 compilers may fail to optimize to add dword [uptime],1
// but uptime+=1 would compile to LOCK ADD (an atomic increment), which you don't want.
}
// MODIFIED: return the load result
uint32_t some_func()
{
// this does need to be an atomic load
// you typically get that by default with volatile, too
uint32_t now = atomic_load_explicit(&uptime, memory_order_relaxed);
return now;
}
volatile uint32_t compiles to the exact same asm on x86 and ARM. I put the code on the Godbolt compiler explorer. This is what clang6.0 -O3 does for x86-64. (With -mtune=bdver2, it uses inc instead of add, but it knows that memory-destination inc is one of the few cases where inc is still worse than add on Intel :)
ISR: # #ISR
add dword ptr [rip + uptime], 1
ret
some_func: # #some_func
mov eax, dword ptr [rip + uptime]
ret
inc_volatile: // void func(){ volatile_var++; }
add dword ptr [rip + volatile_var], 1
ret
gcc uses separate load/store instructions for both volatile and _Atomic, unfortunately.
# gcc8.1 -O3
mov eax, DWORD PTR uptime[rip]
add eax, 1
mov DWORD PTR uptime[rip], eax
At least that means there's no downside to using _Atomic or volatile _Atomic on either gcc or clang.
Plain uint32_t without either qualifier is not a real option, at least not for the read side. You probably don't want the compiler to hoist get_time() out of a loop and use the same time for every iteration. In cases where you do want that, you could copy it to a local. That could result in extra work for no benefit if the compiler doesn't keep it in a register, though (e.g. across function calls it's easiest for the compiler to just reload from static storage). On ARM, though, copying to a local may actually help because then it can reference it relative to the stack pointer instead of needing to keep a static address in another register, or regenerate the address. (x86 can load from static addresses with a single large instruction, thanks to its variable-length instruction set.)
If you want any stronger memory-ordering, you can use atomic_signal_fence(memory_order_release); or whatever (signal_fence not thread_fence) to tell the compiler you only care about ordering wrt. code running asynchronously on the same CPU ("in the same thread" like a signal handler), so it will only have to block compile-time reordering, not emit any memory-barrier instructions like ARM dmb.
e.g. in the ISR:
uint32_t tmp = atomic_load_explicit(&idx, memory_order_relaxed);
tmp++;
shared_buf[tmp] = 2; // non-atomic
// Then do a release-store of the index
atomic_signal_fence(memory_order_release);
atomic_load_explicit(&idx, tmp, memory_order_relaxed);
Then it's safe for a reader to load idx, run atomic_signal_fence(memory_order_acquire);, and read from shared_buf[tmp] even if shared_buf is not _Atomic. (Assuming you took care of wraparound issues and so on.)
volatile is only sugestion for compiler, where value should be stored. typically with this flat this is stored in any CPU register. But if compiler will not take this space because it is busy for other operation, it will be ignored and traditionally stored in memory. this is the main rule.
then let's look at the architecture. all native CPU instruction with all native types are atomic. But many operation can be splited into two steps, when value should be copied from memory to memory. in that situation can be done some cpu interrupt. but don't worry, it is normal. when value will not be stored into prepared variable, you can understand this as not fully commited operation.
problem is when you use words longer than implemented in CPU, for example u32bit in 16 or 8 bit processor. In that situation reading and writting value will be splited into many steps. then it will be sure, then some part of value will be stored, other not, and you will get wrong damaged value.
in this scenario it is not allways good aproach for disabling interrupts, because this can take big time. of course you can use locking, but this can do the same.
but you can make some structure, with first field as data, and second field as counter that suit in architecture. then when you reading that value, you can at first get counter as first value, then get value, and at last get counter second time. when counter differs, you should repeat this process.
of course it doesn't guarantee all will be proper, but typically it saves a lot of cpu cycles. for example you will use 16bit additional counter for verification, it is 65536 values. then when you read this second counter first time, you main process must be frozen for very long cycles, in this example it should be 65536 missed interrupts, for making bug for main counter or any other stored value.
of course if you using 32bit value in 32bit architecture, it is not a problem, you don't need specially secure that operation, independed or architecture. of course except if architecture do all its operation as atomic :)
example code:
struct
{
ucint32_t value; //us important value
int watchdog; //for value secure, long platform depended, usually at least 32bits
} SecuredCounter;
ISR()
{
// this is the only location which writes to uptime
++SecuredCounter.value;
++SecuredCounter.watchdog;
}
void some_func()
{
uint32_t now = Read_uptime;
}
ucint32_t Read_uptime;
{
int secure1; //length platform dependee
ucint32_t value;
int secure2;
while (1) {
longint secure1=SecuredCounter.watchdog; //read first
ucint32_t value=SecuredCounter.value; //read value
longint secure2=SecuredCounter.watchdog; //read second, should be as first
if (secure1==secure2) return value; //this is copied and should be proper
};
};
Different approach is to make two identical counters, you should increase it both in single function. In read function you copy both values to local variables, and compare it is identical. If is, then value is proper and return single one. If differs, repeat reading. Don't worry, if values differs, then you reading function has been interrupted. It is very fiew chance, after repeated reading it will happen again. But if it will happen, it is no chance it will be stalled loop.

What is the use of SBC instruction in arm?

I understand how the SBC instruction in ARM works.
But, I don't seem to understand how it will be useful, as the intended answer is always less by 1.
Example:
MOV r1, #0x88
MOV r2, #0x44
SUB r3, r1, r2
SBC r4, r1, r2
After this operation, r3 has 0x44 (correct) and r4 has 0x43 (incorrect).
I don't see in which case SBC is a more relevant operation than SUB.
Thanks.
This operation is a substration that adds the carry (PSTATE.C) to the result:
r4 = r1 - r2 - (1-CPSR.C)
CPSR.NZCV has been set by a previous operation that sets flags (For example CMP orADDS).
This type of operation can be useful for large integer additions.
For example, in Aarch32 if you want to calculate a 64-bit addition, you add the 32-bit bottom bits (ADDS) then use ADDC to do the top 32-bit with carry propagation.

Reversing bits in a register Thumb-2

So my problem is one I though was rather simple and I have an algorithm, but I can't seem to make it work using thumb-2 instructions.
Amway, I need to reverse the bits of r0, and I thought the easiest way to do this would be to Logically shift the number right into a temporary register and then shift that left into the result register. However LSL, LSR don't seem to allow you to store the shifted bit that is lost to the Most significant bit or least significant bit(while also shifting the bits of that register). Is there some part of the instruction I am miss understanding.
This is my ARM reference:
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0204j/Cjacbgca.html
The bit being shifted out can be copied into the C bit (carry flag) if you use the S suffix ("set flags"). And the RRX instruction uses C to set the bit 31 of the result. So you can probably do something like:
; 32 iterations
MOV R2, #32
; init result
MOV R1, #0
loop
; copy R0[31] into C and shift R0 to left
LSLS R0, R0, #1
; shift R1 to right and copy C into R1[31]
RRX R1, R1
; decrement loop counter
SUBS R2, #1
BNE loop
; copy result back to R0
MOV R0, R1
Note that this is a pretty slow way of reversing bits. If RBIT is available, you should use it, otherwise check some bit twiddling tricks.
How about using the rbit instruction? My copy of the ARMARM shows it having a Thumb-2 Encoding in ARMv6T2 and above.
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0489c/Cihjgdid.html

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