Issues with tfjs on iPhone/Safari (not behaving as expected) - tensorflow.js

I have trained a model that works OK predicting on Desktop browsers (Chrome & Safari on Mac) but it fails on Safari on IPhone (I get loads of NaN).
I have identified that a basic generation of a oneHot, has differences on both platforms:
For example
tf.oneHot([1],5)
creates:
[0,1,0,0,0] on my desktop browser (as expected)
[0,0,0,0,0] on iphone / Safari
I have created a demo page that shows this behaviour on https://beta.observablehq.com/#elaval/issue-with-tensorflowjs-on-iphone-safari
(please try it and tell me if you get [0,1,0,0,0] or [0,0,0,0,0] in different platforms - e.g. Android).
Any idea on what is the root cause for this? Does this fails in all mobile phones or is it only in Safari? How can we overcome the issue?
Thanks

Related

responsive design modes seem to fail

I created a website for a customer: https://marie-gon.com
As always I tested it for various screen sizes using Firefox, Safari and Chrome inbuild responsive design tools.
I own a macbook 11inch, and ipad and iPhone 5/SE so for those devices I can check if the tests are the same in real live.
My customer has a macbook 16 inch retina, her partner a macbook 13inch and her graphic designer an iMac 5k retina. All 3 see sent me screen shots and none of them reflect the test results. I am trying to figure out for weeks now what's wrong and I can't solve the problem.
Can anyone help me?
It appears all is well, except for the customer.
Probably something to do with settings of the device.

Desktop web version and mobile web version in Opera Mini

So I have a website and I mean to make 2 version of it, the desktop version (with full features) and mobile version (simplification of the desktop version). I'm using media query in CSS to adjust the style. It works well in native browser. When I open my web using native browser it will show the mobile version style. But somehow when I open my web using Opera Mini, it keeps showing the desktop version instead.
I have googled it and didn't found any clue. Any idea how does it happen?
Thanks!
I finally found what's wrong with it. Turns out I was stupidly using #media screen only and Opera Mini doesn't seem handle it well. I've googled it for hours. Someone said actually Opera Mini supports #media screen but other people said that the right media property for Opera Mini is #media handheld. Well, I tried to play safe by simply changing it to #media all. And it works!
There are a number of reasons why Opera Mini is showing the desktop version of the site. The most likely is that your website is not properly detecting Opera Mini as a mobile site and is not returning the correct content. If you're using some plugin or other piece of software that is automatically handling the routing of desktop vs. mobile for you, that might be the culprit. Also, it's possible that this is happening by design, because of how Opera Mini works.
Opera Mini runs web content through Opera's own proxy servers and attempts to 'optimize' the content before delivering it to the user. That is, content is rendered first on the proxy server and then delivered to the device. This of course creates all kinds of complications for someone who is trying to deliver a consistent mobile web experience to their users. Fortunately, Opera provides a development guide to help give you a better sense of what's going on and how to cope with it.
Opera Mini is, in my experience, a very difficult browser to work with. At the Wikimedia Foundation, we server a very limited Wikipedia (and sibling project) experience when we detect someone's using Opera Mini.
You should definitely read through the opera mini development guide and make sure that any device detection you're doing is correctly recognizing opera mini as a mobile browser. If you're just using media queries, you may either want to reconsider a more robust approach to mobile detection, or adjust your design accordingly to work for opera mini. Good luck!

CoreClr hosting within different browsers

As I understand, When you run a silverlight application (atleast for case of IE), there is a mini-CLR that build within IE that run as part of the silverlight application.
What happen if I am using some other browser like FireFox, Chrome or Safari. Does these browsers also have CoreCLR embedded within? May be I am just no clear about the architecture as how CoreCLR engine is hosted within different browswers and any info/links will be helpful to understand it.
Silverlight is run in browsers using a browser plug-in, in much the same way as with Flash. To quote the Wikipedia page for Silverlight:
The run-time environment for Silverlight is available as a plug-in for most web browsers.
Once you've installed the plug-in, you can use Silverlight in IE, Firefox and Chrome. The Wikipedia page I linked to above suggests Safari might not support Silverlight, but I haven't tested that.

Mobile Phone emulator

Is there a good all in one emulator for testing mobile websites. Just using 'media queries and need to test on predominantly iphone, blackberry, android, and windows 7 phones.
Many thanks,
C
There is no one solution that will work on all these platforms however the SDKs for all include simulators/emulators and the best part is that all but for the iPhone are free.
BlackBerry Simulators
Android Emulator
Windows Phone 7 Emulator
The iPhone SDK also includes a simulator (Mac only) but if you need to test on a PC, you can do a pretty good job using http://iphone4simulator.com/ running in Safari for Windows.
As with all simulator/emulator usage, these are good for initial testing but you need to use an actual device to get true results.
Also note that different BlackBerry devices use different default browsers. Android devices also use varying versions of WebKit so you may see some variation between actual devices which isn't shown in the emulator.
In addition to Matt's reply, I think you should also test the different browsers available for smartphones.
For example the popular Opera mobile: http://www.opera.com/mobile/demo/
You might find http://quirktools.com/screenfly/ very useful for testing mobile websites on different screen sizes. It's not as true as a native emulator, but it allows you to test several phones, tablets, etc. at one site and you don't have to install any software.
try http://www.browserstack.com/. This one is not free, but it gives a trial period of 30 minutes for each account we create
Try Mobile web browser emulator this free tools help you testing mobile websites
If you just want to simulate the mobile device user agent and screen resolutions, also check out chrome's mobile device simulator https://developer.chrome.com/devtools/docs/device-mode#enable-device-mode

Websites for the iPhone - but what about other platforms?

I recently did the Chris Coyier tutorial from the css-tricks.com weblog #38: Basics & Tips on Designing for the iPhone. Needless to say I got very excited and suggested to a guy that I do some code monkey work for that we could now offer iPhone websites to his clients. He said cool, but what about other mobile devices? good question. So what is the low down on designing websites for Android, Blackberry, WindowsMobile, etc? Are people bothering with the other platforms? Thanks.
Recent Webkit and Opera:
For iPhone Safari, Opera Mobile, and Webkit on Android development are similar (but not identical), and development for those is quite simple.
You can rely on CSS2.1 and JavaScript+DOM (but be careful with UI events). You might get away with serving your regular website with just few changes to stylesheets.
The trick is in serving of these stylesheets. Don't use User-Agent string.
Because some mobile browsers read handheld media, and some insist on screen styles and pretend to have 960px-wide screen (iPhone :/), you'll need to serve mobile stylesheet with both:
<link media="handheld" ...>
<link media="screen and max-device-width:480px" ...>
The latter is CSS3 Media Query – very useful and works with other mobile browsers too (you can use it in stylesheets with #media {}).
Don't rely on :hover or onmouseover because these events don't work on touch screens.
onclick is delayed, mousemove may not work. Custom DHTML widgets (dropdowns, sliders) and drag'n'drop won't work on touchscreens, unless you use touch events (which thankfully all newest browsers adopted).
Viewport
In addition to Apple's proprietary (and IMHO inflexible and violating separation between markup and layout) <meta name=viewport> have a look at CSS3 #viewport, which currently is supported in latest Opera as #-o-viewport and hopefully others will follow.
Simulators/Emulators
To test page in Opera Mobile, get the simulator (or just older desktop version and choose View → Small Screen).
Opera Mini is special, as CSS is re-formatted a bit and DHTML is executed on server-side, which doesn't always give results you'd expect. There's simulator available.
Android
You need Android SDK, fiddle with commandline to launch its clunky UI, download bunch of packages, create virtual device with dozen of irrelevant obscure settings, have patience for this monster to load and turn computer's fans into a quadcopter, and then you can sss..sss..slooowlyyyy test in the "Browser" (my Intel i5 is too slow to simulate Galaxy Tab - browser "stops responding" even before I finish typing URL)
It's easier to get a phone/tablet with Android and test on a real device (but avoid Samsung's Player "iPod" equivalent, as it's rubbish with obsolete software).
Android browser is really painful for anyone who doesn't love Linux way of doing things — just to read JS console you need to fiddle with remote debug connections and log filtering on commandline.
Firefox Mobile (previously Fennec)
There's simulator available (links for "Windows / Mac OS X / Linux" below mobile downloads are not the desktop version, but mobile-for-desktop-OS).
Simulator is very basic, Mobile Firefox itself is IMHO really good, e.g. overflow:scroll works great, while on WebKit-based browsers overflow implementation varies between very unintuitive and totally broken.
Pocket IE:
PIE for Windows Mobile < 7 is not the same engine as IE on Windows. It's mostly as primitive and buggy as IE4 was, but (barely) supports some surprisingly advanced properties like display:table.
It reads both handheld and screen stylesheets at the same time, violating the standard and shooting itself in the foot. If you're going to suppot PIE, then put link to handheld stylesheet last and reverse/override all the rules from screen styles in it.
Anyway, it's dead and it's hard to get an emulator.
Windows Phone 7 currently ships with IE7-alike, and Microsoft promised something of IE9 level later.
New (minority) BlackBerry
The latest WebKit-based BlackBerry browser is quite good, you can treat it as 1st-class citizen (see WebKits comparison linked at the top).
Currently most popular BlackBerry & OpenWave, Blazer, etc.:
Before the BB OS6, it's a nightmare. Only basic HTML works. CSS works on some models, but is primitive and broken. JavaScript works only on some models and it's incredibly slow and lacking (forget about even basic DHTML).
There's free BB simulator available from RIM (annoying registration required). If you're unlucky, it'll launch properly once and then you'll have to completely reinstall it :)
The same thing is with hundreds of other mobile browsers on low-end phones (powered by likes of OpenWave, which has decent simulator) . You'll have to prepare 1-column basic HTML stripped down website for them.
Google Wireless Transcoder
Even if you create nifty (X)HTML optimized for every mobile device out there, users of Google Mobile Search will never see it!
Instead, every page will be proxied through "Wireless Transcoder" which brutally chops the code, stripping all stylesheets and scripts (regardless whether browser supports them or not), and even <font> :(

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