Recursive Call to Clear Linked List? - c

I'm looking for a solution to clear a linked list, and this is what I am given.
I'm not sure as how I can complete this:
void clearRecursively(LIST **presentNode, LIST **endNode){
if (*presentNode == NULL)
return;
LIST *nextNode;
clearRecursively(&nextNode, endNode);
*presentNode = NULL;
*endNode = NULL;
}

You are passing a pointer which points to nothing: clearRecursively(&nextNode, endNode);
Apart from this assigning pointers to NULL will not delete the memory which is being pointed by them - free(POINTER_NAME) is for that.
By clear I think you mean delete - since complete code hasn't been provided, here is a way (for example purpose) to do it with assumption that it is a singly linked list:
//THIS TRAVERSES DOWN THE LINKED-LIST AND THEN DELETES THAT LAST NODE
//RECURSIVELY IT DELETES THE ENTIRE LIST
void clear_recursively(LIST **head)
{
if(*head!=NULL)
{
clear_recursively(&((*head)->next));
free(*head);
*head=NULL;
}
}
You just need to pass the address of the head pointer (pointer to the first node) and it will be finished.
If by clear you mean just to set the data field of the entire linked list to some value then:
void clear_recursively(LIST *head)
{
if(head!=NULL)
{
clear_recursively(head->next);
head->data = //SOME VALUE;
}
}

Related

How to dequeue a linked list in c if the element to be returned is not of primitive type?

I have this data structure:
typedef struct task
{
void (*function)(void *p);
void *data; // in my case, this is a struct with two integers
struct task *next;
}Task;
I want to have a dequeue function that returns the first element of type Task:
struct task* dequeue()
{
if (!head) {
return NULL;
}
Task *taskToReturn = head;
/********************
* PROBLEM'S HERE
********************/
head = head->next;
return taskToReturn;
}
Now, the problem is straightforward. I can't assign head to taskToReturn for the simple reason that I am changing the value pointed by head right after. How can I return an element that holds a struct and a function pointer and dequeue it?
Is it at all possible to get the element with a call like that?
Task *taskToDo = dequeue();
What you're doing to return the node you want is correct. The error here is that you're freeing the current head of the list. Stepping through the code:
Task *taskToReturn = head;
Here you're saving the current head in taskToReturn.
head = head->next;
Here you're repointing head to the second node in the list. Now head no longer points to the same node that taskToReturn points to.
free(head);
By doing this, you've lost you link to the rest of the list. Get rid of this line and you should be fine.

Create a queue linked list in linear time

I came up with this way of creating a linked list in C:
void queue(Node ** head, Node * object)
{
Node * tmp = (Node *)malloc(sizeof(Node));
*tmp = *object;
Node *last = get_Last((*head));
if (last) {
last->next = tmp;
tmp->next = NULL;
}
else {
(*head) = tmp;
tmp->next = NULL;
}
}
The idea is rather simple, pass a pointer to an object to queue(...) then traverse the list to find the last node and then edit a few pointers. However what I don't exactly like is the get_Last(...) function:
Node * get_Last(Node * head)
{
if (!head) {
return NULL;
}
while (head->next) {
head = head->next;
}
return head;
}
This function means that should queue(...) ever find itself in a loop then the algorithm I came up with has O(n²) time complexity which is just too much for something as simple as creating a linked list. What can be done to bring down the complexity to O(n)? I guess queue(...) still needs the address of the last node, but how do I obtain it without a loop?
Are you sure that items need to be inserted at the end of the list? Inserting/removing at the front of a linked list is O(1) for free.
If you do in fact want an efficient FIFO list, the best way to do this by far is to keep the address of the tail element. It requires only constant memory and allows O(1) inserts to the tail.
The most clear way to accomplish this would likely be to make a Queue struct that keeps a pointer to the head and tail, with utility functions accepting a pointer to Queue for enqueue and dequeue operations.

Adding and Deleting nodes from linked list

2 Questions:
I'm writing a function to prepend a node to a list. Currently I have it like this:
void addList( NODE_TYPE** head, NODE_TYPE** d_name )
{
(*d_name)->next = *head;
*head = *d_name;
}
and inside main(), I call it like this:
addList( &head, &node_3);
My question is, is there another way to do this with a function prototype such as:
void addList( NODE *head, NODE *node);
?
This was a class problem, and I don't understand how prepending can be done with the above function prototype since calling the function would only pass in the value of the address, the caller would be unable to see any changes made to the head nor the node.
I'm unsure if my deleteList function is right. I want it so that the temp points to where head (anchor) points to. Then the next_free points to the 2nd node linked with the head. Then I free the first node. Then repeat for the second, third and so on, until all of them are freed.
void deleteList( NODE_TYPE** head )
{
NODE_TYPE* temp = *head;
NODE_TYPE* next_free = NULL;
while ( temp->next != NULL )
{
next_free = temp->next;
free( temp );
temp = next_free;
}
*head = NULL;
}
Is this the correct approach?
To answer number 1, you can use what's called a dummy head. That is an empty node whose next pointer points to the first element in your list. So you create your empty list as a single node, and then pass that node around knowing that its pointer won't change. This is useful if you intend to store pointers to the head of your list in multiple places but allow the list to change.
For number 2, it's almost right, but you want to make sure that *head is not NULL initially. Also, it won't delete a list containing only one element. Do this instead:
while ( temp != NULL )
And leave everything else the same.
Oh, another note about your first question. You are wrong when you say this:
calling the function would only pass in the value of the address, the
caller would be unable to see any changes made to the head nor the
node.
The contents of the node can change. You don't need a double pointer to it. The double pointer means the pointer can change.
You can avoid the extra "next_free" variable by directly assigning to *head:
void deleteList( NODE_TYPE **head )
{
NODE_TYPE *temp;
while ( (temp = *head) )
{
*head = temp->next;
free( temp );
}
}
"My question is, is there another way to do this with a function prototype such as:
void addList( NODE *head, NODE *node)"
Well you are right. If you just "pass by value" the changes you reflect will not apply to the original subroutine. What you can do is this:
Node_type * addList(Node_type *head, Node_type *d_name)
{
d_name->next=head;
return d_name;
}
In the caller function call in this format
head = addList( head, node_3);
This would reflect the change you want to see
For Q2
Just put the condition
while(temp!=NULL)
This would take care of the condition where there is an empty list or a list with single node

Pointers in c: Function which deletes every second element of linked list

I want to write a function which gets a pointer to a header of a linked list and deletes from the list every second member of it. The List is a linked elements of type element:
typedef struct element{
int num;
struct element* next;
}element;
I'm new to all these pointers arithmetic so I'm not sure I write it correctly:
void deletdscnds(element* head) {
element* curr;
head=head->next; //Skipping the dummy head//
while (head!=NULL) {
if (head->next==NULL)
return;
else {
curr=head;
head=head->next->next; //worst case I'll reach NULL and not a next of a null//
curr->next=head;
}
}
}
I kept changing it since I kept finding errors. Can you please point out any possible errors?
The algorithm is a lot simpler if you think of your linked list in terms of node pairs. Each iteration of your loop should process two nodes - head and head->next, and leave head equal to head->next->next upon exit. It is also important to not forget deleting the middle node, if you are cutting it out of the list, otherwise you are going to see memory leaks.
while (head && head->next) {
// Store a pointer to the item we're about to cut out
element *tmp = head->next;
// Skip the item we're cutting out
head->next = head->next->next;
// Prepare the head for the next iteration
head = head->next;
// Free the item that's no longer in the list
free(tmp);
}
It might be most straightforward to visualize this problem in recursive terms, like this:
// outside code calls this function; the other functions are considered private
void deletdscnds(element* head) {
delete_odd(head);
}
// for odd-numbered nodes; this won't delete the current node
void delete_odd(element* node) {
if (node == NULL)
return; // stop at the end of the list
// point this node to the node two after, if such a node exists
node->next = delete_even(node->next);
}
// for even-numbered nodes; this WILL delete the current node
void delete_even(element* node) {
if (node == NULL)
return NULL; // stop at the end of the list
// get the next node before you free the current one, so you avoid
// accessing memory that has already been freed
element* next = node->next;
// free the current node, that it's not needed anymore
free(node);
// repeat the process beginning with the next node
delete_odd(next);
// since the current node is now deleted, the previous node needs
// to know what the next node is so it can link up with it
return next;
}
For me, at least, this helps clarify what needs to be done at each step.
I wouldn't advise actually using this method because, in C, recursive algorithms may take up a lot of RAM and cause stack overflows with compilers that don't optimize them. Rather, dasblinkenlight's answer has the code that you should actually use.

Deleting a middle node from a single linked list when pointer to the previous node is not available

Is it possible to delete a middle node in the single linked list when the only information available we have is the pointer to the node to be deleted and not the pointer to the previous node?After deletion the previous node should point to the node next to deleted node.
It's definitely more a quiz rather than a real problem. However, if we are allowed to make some assumption, it can be solved in O(1) time. To do it, the strictures the list points to must be copyable. The algorithm is as the following:
We have a list looking like: ... -> Node(i-1) -> Node(i) -> Node(i+1) -> ... and we need to delete Node(i).
Copy data (not pointer, the data itself) from Node(i+1) to Node(i), the list will look like: ... -> Node(i-1) -> Node(i+1) -> Node(i+1) -> ...
Copy the NEXT of second Node(i+1) into a temporary variable.
Now Delete the second Node(i+1), it doesn't require pointer to the previous node.
Pseudocode:
void delete_node(Node* pNode)
{
pNode->Data = pNode->Next->Data; // Assume that SData::operator=(SData&) exists.
Node* pTemp = pNode->Next->Next;
delete(pNode->Next);
pNode->Next = pTemp;
}
Mike.
Let's assume a list with the structure
A -> B -> C -> D
If you only had a pointer to B and wanted to delete it, you could do something like
tempList = B->next;
*B = *tempList;
free(tempList);
The list would then look like
A -> B -> D
but B would hold the old contents of C, effectively deleting what was in B. This won't work if some other piece of code is holding a pointer to C. It also won't work if you were trying to delete node D. If you want to do this kind of operation, you'll need to build the list with a dummy tail node that's not really used so you guarantee that no useful node will have a NULL next pointer. This also works better for lists where the amount of data stored in a node is small. A structure like
struct List { struct List *next; MyData *data; };
would be OK, but one where it's
struct HeavyList { struct HeavyList *next; char data[8192]; };
would be a bit burdensome.
Not possible.
There are hacks to mimic the deletion.
But none of then will actually delete the node the pointer is pointing to.
The popular solution of deleting the following node and copying its contents to the actual node to be deleted has side-effects if you have external pointers pointing to nodes in the list, in which case an external pointer pointing to the following node will become dangling.
I appreciate the ingenuity of this solution (deleting the next node), but it does not answer the problem's question. If this is the actual solution, the correct question should be "delete from the linked list the VALUE contained in a node on which the pointer is given". But of course, the correct question gives you a hint on solution.
The problem as it is formulated, is intended to confuse the person (which in fact has happened to me, especially because the interviewer did not even mention that the node is in the middle).
One approach would be to insert a null for the data. Whenever you traverse the list, you keep track of the previous node. If you find null data, you fix up the list, and go to the next node.
The best approach is still to copy the data of the next node into the node to be deleted, set the next pointer of the node to the next node's next pointer, and delete the next node.
The issues of external pointers pointing to the node to be deleted, while true, would also hold for the next node. Consider the following linked lists:
A->B->C->D->E->F and G->H->I->D->E->F
In case you have to delete node C (in the first linked list), by the approach mentioned, you will delete node D after copying the contents to node C. This will result in the following lists:
A->B->D->E->F and G->H->I->dangling pointer.
In case you delete the NODE C completely, the resulting lists will be:
A->B->D->E->F and G->H->I->D->E->F.
However, if you are to delete the node D, and you use the earlier approach, the issue of external pointers is still there.
The initial suggestion was to transform:
a -> b -> c
to:
a ->, c
If you keep the information around, say, a map from address of node to address of the next node then you can fix the chain the next time to traverse the list. If need to delete multiple items before the next traversal then you need to keep track of the order of deletes (i.e. a change list).
The standard solution is consider other data structures like a skip list.
Maybe do a soft delete? (i.e., set a "deleted" flag on the node) You can clean up the list later if you need to.
Not if you want to maintain the traversability of the list. You need to update the previous node to link to the next one.
How'd you end up in this situation, anyway? What are you trying to do that makes you ask this question?
You'll have to march down the list to find the previous node. That will make deleting in general O(n**2). If you are the only code doing deletes, you may do better in practice by caching the previous node, and starting your search there, but whether this helps depends on the pattern of deletes.
Given
A -> B -> C -> D
and a pointer to, say, item B, you would delete it by
1. free any memory belonging to members of B
2. copy the contents of C into B (this includes its "next" pointer)
3. delete the entire item C
Of course, you'll have to be careful about edge cases, such as working on lists of one item.
Now where there was B, you have C and the storage that used to be C is freed.
Considering below linked list
1 -> 2 -> 3 -> NULL
Pointer to node 2 is given say "ptr".
We can have pseudo-code which looks something like this:
struct node* temp = ptr->next;
ptr->data = temp->data;
ptr->next = temp->next;
free(temp);
yes, but you can't delink it. If you don't care about corrupting memory, go ahead ;-)
Yes, but your list will be broken after you remove it.
In this specific case, traverse the list again and get that pointer! In general, if you are asking this question, there probably exists a bug in what you are doing.
In order to get to the previous list item, you would need to traverse the list from the beginning until you find an entry with a next pointer that points to your current item. Then you'd have a pointer to each of the items that you'd have to modify to remove the current item from the list - simply set previous->next to current->next then delete current.
edit: Kimbo beat me to it by less than a minute!
You could do delayed delinking where you set nodes to be delinked out of the list with a flag and then delete them on the next proper traversal. Nodes set to be delinked would need to be properly handled by the code that crawls the list.
I suppose you could also just traverse the list again from the beginning until you find the thing that points to your item in the list. Hardly optimal, but at least a much better idea than delayed delinking.
In general, you should know the pointer to the item you just came from and you should be passing that around.
(Edit: Ick, with the time it took me to type out a fullish answer three gazillion people covered almost all the points I was going to mention. :()
The only sensible way to do this is to traverse the list with a couple of pointers until the leading one finds the node to be deleted, then update the next field using the trailing pointer.
If you want to delete random items from a list efficiently, it needs to be doubly linked. If you want take items from the head of the list and add them at the tail, however, you don't need to doubly link the whole list. Singly link the list but make the next field of the last item on the list point to the first item on the list. Then make the list "head" point to the tail item (not the head). It is then easy to add to the tail of the list or remove from the head.
You have the head of the list, right? You just traverse it.
Let's say that your list is pointed to by "head" and the node to delete it "del".
C style pseudo-code (dots would be -> in C):
prev = head
next = prev.link
while(next != null)
{
if(next == del)
{
prev.link = next.link;
free(del);
del = null;
return 0;
}
prev = next;
next = next.link;
}
return 1;
The following code will create a LL, n then ask the user to give the pointer to the node to be deleted. it will the print the list after deletion
It does the same thing as is done by copying the node after the node to be deleted, over the node to be deleted and then delete the next node of the node to be deleted.
i.e
a-b-c-d
copy c to b and free c so that result is
a-c-d
struct node
{
int data;
struct node *link;
};
void populate(struct node **,int);
void delete(struct node **);
void printlist(struct node **);
void populate(struct node **n,int num)
{
struct node *temp,*t;
if(*n==NULL)
{
t=*n;
t=malloc(sizeof(struct node));
t->data=num;
t->link=NULL;
*n=t;
}
else
{
t=*n;
temp=malloc(sizeof(struct node));
while(t->link!=NULL)
t=t->link;
temp->data=num;
temp->link=NULL;
t->link=temp;
}
}
void printlist(struct node **n)
{
struct node *t;
t=*n;
if(t==NULL)
printf("\nEmpty list");
while(t!=NULL)
{
printf("\n%d",t->data);
printf("\t%u address=",t);
t=t->link;
}
}
void delete(struct node **n)
{
struct node *temp,*t;
temp=*n;
temp->data=temp->link->data;
t=temp->link;
temp->link=temp->link->link;
free(t);
}
int main()
{
struct node *ty,*todelete;
ty=NULL;
populate(&ty,1);
populate(&ty,2);
populate(&ty,13);
populate(&ty,14);
populate(&ty,12);
populate(&ty,19);
printf("\nlist b4 delete\n");
printlist(&ty);
printf("\nEnter node pointer to delete the node====");
scanf("%u",&todelete);
delete(&todelete);
printf("\nlist after delete\n");
printlist(&ty);
return 0;
}
void delself(list *list)
{
/*if we got a pointer to itself how to remove it...*/
int n;
printf("Enter the num:");
scanf("%d",&n);
while(list->next!=NULL)
{
if(list->number==n) /*now pointer in node itself*/
{
list->number=list->next->number; /*copy all(name,rollnum,mark..)
data of next to current, disconnect its next*/
list->next=list->next->next;
}
list=list->next;
}
}
If you have a linked list A -> B -> C -> D and a pointer to node B. If you have to delete this node you can copy the contents of node C into B, node D into C and delete D. But we cannot delete the node as such in case of a singly linked list since if we do so, node A will also be lost. Though we can backtrack to A in case of doubly linked list.
Am I right?
void delself(list *list)
{
/*if we got a pointer to itself how to remove it...*/
int n;
printf("Enter the num:");
scanf("%d",&n);
while(list->next!=NULL)
{
if(list->number==n) /*now pointer in node itself*/
{
list->number=list->next->number;
/*copy all(name,rollnum,mark..) data of next to current, disconect its next*/
list->next=list->next->next;
}
list=list->next;
}
}
This is a piece of code I put together that does what the OP was asking for, and can even delete the last element in the list (not in the most elegant way, but it gets it done). Wrote it while learning how to use linked lists. Hope it helps.
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <string>
using namespace std;
struct node
{
int nodeID;
node *next;
};
void printList(node* p_nodeList, int removeID);
void removeNode(node* p_nodeList, int nodeID);
void removeLastNode(node* p_nodeList, int nodeID ,node* p_lastNode);
node* addNewNode(node* p_nodeList, int id)
{
node* p_node = new node;
p_node->nodeID = id;
p_node->next = p_nodeList;
return p_node;
}
int main()
{
node* p_nodeList = NULL;
int nodeID = 1;
int removeID;
int listLength;
cout << "Pick a list length: ";
cin >> listLength;
for (int i = 0; i < listLength; i++)
{
p_nodeList = addNewNode(p_nodeList, nodeID);
nodeID++;
}
cout << "Pick a node from 1 to " << listLength << " to remove: ";
cin >> removeID;
while (removeID <= 0 || removeID > listLength)
{
if (removeID == 0)
{
return 0;
}
cout << "Please pick a number from 1 to " << listLength << ": ";
cin >> removeID;
}
removeNode(p_nodeList, removeID);
printList(p_nodeList, removeID);
}
void printList(node* p_nodeList, int removeID)
{
node* p_currentNode = p_nodeList;
if (p_currentNode != NULL)
{
p_currentNode = p_currentNode->next;
printList(p_currentNode, removeID);
if (removeID != 1)
{
if (p_nodeList->nodeID != 1)
{
cout << ", ";
}
cout << p_nodeList->nodeID;
}
else
{
if (p_nodeList->nodeID !=2)
{
cout << ", ";
}
cout << p_nodeList->nodeID;
}
}
}
void removeNode(node* p_nodeList, int nodeID)
{
node* p_currentNode = p_nodeList;
if (p_currentNode->nodeID == nodeID)
{
if(p_currentNode->next != NULL)
{
p_currentNode->nodeID = p_currentNode->next->nodeID;
node* p_temp = p_currentNode->next->next;
delete(p_currentNode->next);
p_currentNode->next = p_temp;
}
else
{
delete(p_currentNode);
}
}
else if(p_currentNode->next->next == NULL)
{
removeLastNode(p_currentNode->next, nodeID, p_currentNode);
}
else
{
removeNode(p_currentNode->next, nodeID);
}
}
void removeLastNode(node* p_nodeList, int nodeID ,node* p_lastNode)
{
node* p_currentNode = p_nodeList;
p_lastNode->next = NULL;
delete (p_currentNode);
}
Void deleteMidddle(Node* head)
{
Node* slow_ptr = head;
Node* fast_ptr = head;
Node* tmp = head;
while(slow_ptr->next != NULL && fast_ptr->next != NULL)
{
tmp = slow_ptr;
slow_ptr = slow_ptr->next;
fast_ptr = fast_ptr->next->next;
}
tmp->next = slow_ptr->next;
free(slow_ptr);
enter code here
}

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