I am trying to work with Proteus library but i am not getting how to implement the functionalities of the library.
Can somebody please explain or share some java code to get me understand it better.
The best way to play around with Proteus is to clone the open source repo and run the demo. You will find instructions in the readme.
If there is something else in particular you should ask it as a question on SO.
Related
I'm newer in Web developpement (I have modest knowledge about it).
I'm asked in my university-project to develop a webapp that generates a UML class diagram using ReactJS.
I've installed nodeJS, webstorm, I tested a "hello world" code, it works but I don't know how to generate this digram, from where start.
In reality, I've tested the library storm-react-diagram, but I didn't get any result.
Please , someone can help me, orient me or propse me any template, any code that works to be inspired. really I'm lost.
Thanks
Try to check mxgraph or jointjs this two libraries will help you in your project also you need to be more clear specifying your project because it depends if you are going to generate the diagrams by using drag and drop method or something else
I am currently messing around a bit with libvlc on android using the NDK.
Well, I understand how to use native C code in an android app.
Now I would like to use the libvlc library to make a simple player which would read data from a socket.
Is it possible to use libvlc at that level? The problem I see is when it comes to set a window handler for libvlc to draw the image on.
Has anyone experienced with this that could give me some feedback?
Thank you.
You might be interested in this - https://bitbucket.org/tewilove/nyan.tv-jni/src
Edit: Looks like the nyan.tv link doesn't exist anymore. A possibly more 'official' sample is here -> https://bitbucket.org/edwardcw/libvlc-android-sample
I know there are a lot of posts related to this particular error but nothing seems to be helpful in ,my case, So please forgive me for that I am posting question after almost 2 days of research on google:(
I am working on a game for blackberry playbook, and for sound/audio I am using openal along with OggVorbis, I have downloaded blackberry port of OggVorbis from following source
https://github.com/blackberry/OggVorbis
but its integration with game is creating issue like it says undefined reference to ov_clear that is in vorbisfile.h and vorbisfile.c is compiled and I can see ov_clear in libvorbis.a qnx momentics IDE, and I have added libvorbis in my game but still I am getting these errors
Please help
Somehow I did figure it out what was the problem. I am a C#.net programmer where it does not matter you are adding reference to a library project or main project, but here you can't add a reference to a static library in an other static library, that was the reason for these errors. Thats my understanding may be someone could guide me in a better detail way.
Regards
Ahsan
Unfortunately I'm neither able to write C-code nor to implement available (and proven) libraries like the common libxml and libxslt used by PHP. I wonder if it is so hart to implement them in node.js? As far as I know C libraries could (easily) be implemented for a usage in node.js.
I'm looking forward to see something like this http://www.w3schools.com/xsl/xsl_client.asp on the server's JS.
I'd love to contribute and migrate / implement these two libs into node. Does anyone know how to do this or is there a quick link explaining this? Remember I've never worked with C, but I'm a PHP-, Java- and JS-developer for about 8 years now.
Maybe someone wants to join me and realize this.
If you take a look at the node_xslt source code. You can see it's already interacting with libxslt.
So either use that module, or draw inspiration from it and improve it.
For future reference I used the npm search registry and searched for "xslt"
Umm, I've been using Eclipse for Java development and I am trying to use it now for making C apps.
The problem is that I don't feel too comfortable with it. Namely:
I need to include headers by hand, i.e. not automatically.
I've never seen a 'quickfix' to be available for any problem.
I can't spot the problem before it has been compiled.
Any ideas on how I could make myself feel a bit better?
Sorry if my questions are rather stupid, but getting the way down from Java to C is rather hard on me.
Thanks!
Yeah its a little harder to go from Java to C, Java didn't exist when I was programming C.
Some comments:
Automatically including headers is difficult in C
See #include headers in C/C++
You could use lint to catch some errors...
http://syncor.blogspot.com/2010/03/using-lint-in-eclipse-with-netburner.html
Consider doing TDD using something like gTest, and automate your build process.
http://www.slideshare.net/amritayan/test-driven-development-in-c, might help you develop a different rhythm.
gtest in Eclipse ... https://github.com/ospector/gtest-gbar
Have fun!
On Mac OS XCode is an option.
On startup:
New Application -> Command Line Tool ->Type C
And Bob is your proverbial (aunty).
You get all the XCode short cuts & hit ESC in your editor window for code completion.
Hmmm.... think I'll start using it actually. ;-)
re:
I can't spot the problem before it has
been compiled.
You can get immediate feedback on syntax errors. They show up as question marks in the left gutter and yellow squiggly lines under the error. This happens immediately. Make sure under Window->Preferences-General->Editors->Text Editors->Annotations that you have the "Show in" checkboxes checked for the C/C++ Indexer Markers and C/C++ Occurrences.