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I'm trying to make a simple client-server API to be used for two of my machines. I made this simple program that uses the functions I made to test it. For some reason my client sends a message just fine, but my server can't (however, it receives the message from the client).
Server side output:
host name: my_host
Our port number is: 34440
Client msg: Client msg
Send failed: Invalid argument
Message from Server sent to Client
Client side output:
Connection established with server...
Message from Client sent to Server
Server side:
#include <sys/socket.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>
#include <stdlib.h>
#include "my_socket.h"
int main() {
server_init();
char *msg = "Server msg";
char buffer[100];
int n = read_from_client((char *)buffer);
buffer[n] = '\0';
printf("Client msg: %s\n", buffer);
write_to_client((char *)msg);
printf("Message from Server sent to Client \n");
return 0;
}
Client Side:
#include <sys/socket.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>
#include <stdlib.h>
#include "my_socket.h"
int main() {
client_init();
char *msg = "Client msg";
char buffer[100];
write_to_server((char*)msg);
printf("Message from Client sent to Server \n");
int n = read_from_server((char *)buffer);
buffer[n] = '\0';
printf("Server msg: %s\n", buffer);
close_socket();
return 0;
}
my_socket.c:
#include "my_socket.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
int sockfd1;
int sockfd2;
int MAX_BUFF = 1024;
struct sockaddr_in server;
struct sockaddr_in client;
struct hostent *host;
ssize_t write_to_server(const void *buffer){
int bytes_sent, server_size = sizeof(server), buf_len = strlen(buffer);
if ((bytes_sent = sendto(sockfd2, buffer, buf_len, 0,
(const struct sockaddr *)&server, server_size)) < 0){
perror("Send failed");
}
return bytes_sent;
}
ssize_t write_to_client(const void *buffer){
int bytes_sent, client_size = sizeof(client), buf_len = strlen(buffer);
if ((bytes_sent = sendto(sockfd1, buffer, buf_len, 0,
(const struct sockaddr *)&client, client_size)) < 0){
perror("Send failed");
}
return bytes_sent;
}
int read_from_server(void *buffer){
int bytes_rcv, len;
if ((bytes_rcv = recvfrom(sockfd2, buffer, MAX_BUFF, MSG_WAITALL,
(struct sockaddr *)&server, &len)) < 0){
perror("Read failed");
}
return bytes_rcv;
}
int read_from_client(void *buffer){
int bytes_rcv, len;
if ((bytes_rcv = recvfrom(sockfd1, buffer, MAX_BUFF, MSG_WAITALL,
(struct sockaddr *)&client, &len)) < 0){
perror("Read failed");
}
return bytes_rcv;
}
void close_socket() {
close(sockfd1);
close(sockfd2);
}
void server_init(){
if ( (sockfd1 = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror("socket creation failed");
}
char name[1024];
name[1023] = '\0';
gethostname(name, 1023);
printf("host name: %s \n", name);
host = gethostbyname("my_host");
if(host == NULL){
perror("Host is null");
exit(0);
}
bzero((char *)&server, sizeof(server));
bzero((char *)&client, sizeof(client));
server.sin_family = AF_INET;
bcopy((char *)host->h_addr,
(char *)&server.sin_addr.s_addr, host->h_length);
//server.sin_port = 0;
server.sin_port = htons(34440);
if ( (bind(sockfd1, (struct sockaddr *)&server, sizeof(server) ) ) < 0 ){
perror("bind failed");
}
socklen_t len = sizeof(server);
if (getsockname(sockfd1, (struct sockaddr *)&server, &len) == -1){
perror("getsockname");
}else{
printf("Our port number is: %d\n", ntohs(server.sin_port));
}
}
void client_init(){
if ( (sockfd2 = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror("socket creation failed");
}
host = gethostbyname("my_host");
if(host == NULL){
perror("Host is null");
exit(0);
}
bzero((char *)&server, sizeof(server));
server.sin_family = AF_INET;
bcopy((char *)host->h_addr,
(char *)&server.sin_addr.s_addr, host->h_length);
//server.sin_port = 0;
server.sin_port = htons(34440);
if(connect(sockfd2, (struct sockaddr *)&server, sizeof(server)) == 0){
printf("Connection established with server...\n");
}
}
my_socket.h:
#ifndef MY_SOCKET
#define MY_SOCKET
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
extern int sockfd1;
extern int sockfd2;
extern int MAX_BUFF;
extern struct sockaddr_in server;
extern struct sockaddr_in client;
extern struct hostent *host;
// Send a message over the socket
ssize_t write_to_server(const void *buffer);
ssize_t write_to_client(const void *buffer);
// Blocks until told it's ready; receives bytes from socket
int read_from_server(void *buffer);
int read_from_client(void *buffer);
// Close the socket
void close_socket();
void server_init();
void client_init();
#endif
Any advice or criticism is welcome. Thanks in advance.
At least one issue is that you are not initializing the len variable in read_from_client. The manual page for recvfrom says, in part (emphasis added):
... addrlen is a value-result argument. Before the call, it should be initialized to the size of the buffer associated with src_addr. Upon return, addrlen is updated to contain the actual size of the source address. The returned address is truncated if the buffer provided is too small; in this case, addrlen will return a value greater than was supplied to the call.
That means that, as an uninitialized stack variable, len has an indeterminate value. Probably zero, but at least something smaller than sizeof(struct sockaddr_in). As a result, client is not getting filled in correctly by the recvfrom.
Just before the recvfrom, you should initialize it with:
len = sizeof(client);
On the client side, write_to_server and read_from_server need not use recvfrom and sendto as you have already done a connect on the socket. They can simply use recv and send since the remote socket endpoint is already established by the connect. I believe the address is simply ignored for a connected socket, but I cannot find where that is documented right now.
(In any case, if you do continue to use recvfrom on the client side, you should make the same len initialization there.)
Related
I'm trying to learn UDP on C.
My goal is to send a message in console, in the client consol to the server, and sending the exact same message from the server to the client.
When I send a message from client to server, I do receive it, but the opposit is not working, and the waiting is infinite.
I don't have any problem in console.
The weird thing is that i'm using the exact same methode to send both messages.
Here's my client, Thanks to everyone helping me :)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFSIZE 4096
// Driver code
int main(int argc, char *argv[]) {
char buffer[BUFSIZE];
struct sockaddr_in servaddr, cliaddr;
int len, n;
char *adresse= argv[1];
if (argc<1){
perror("nb args not enough");
exit(EXIT_FAILURE);
}
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(adresse);
servaddr.sin_port = htons(PORT);
// Socket()
int udp_server = socket(AF_INET, SOCK_DGRAM, 0) ;
if(udp_server<0){
perror("socket creation failed \n");
exit(EXIT_FAILURE);
}
// Bind())
int errBind = bind(udp_server, (const struct sockaddr *)&servaddr, sizeof(servaddr));
if(errBind<0){
perror("errBind \n" );
exit(EXIT_FAILURE);
}
// recvfrom()
n = recvfrom(udp_server, (char *)buffer, BUFSIZE,0, ( struct sockaddr *) &cliaddr,&len);
if (n<0){
perror("recvfrom error\n" );
exit(EXIT_FAILURE);
}
buffer[n] = '\0';
printf("CLIENT: %s\n", buffer);
char *message ="caca";
sendto(udp_server, (const char *)message, strlen(message),
0, (const struct sockaddr *) &cliaddr,
len);
close(udp_server);
//////////////////////////This part below is never reached
printf("end");
return 0;
}
Also here's my server:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define PORT 8080
#define BUFSIZE 4096
// Driver code
int main(int argc, char *argv[]) {
char buffer[BUFSIZE];
// char *message = "AAAAAAAAAAAAAAAAAA";
struct sockaddr_in servaddr, cliaddr;
int len, n;
char *adresse= argv[1];
if (argc<1){
perror("nombre d'arguments insuffisents, veuillez entrer :\n ./serveur port_serveur \n");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(adresse);
// servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(PORT);
// Socket()
int udp_server = socket(AF_INET, SOCK_DGRAM, 0) ;
if(udp_server<0){
perror("socket creation failed \n");
exit(EXIT_FAILURE);
}
// Bind())
int errBind = bind(udp_server, (const struct sockaddr *)&servaddr, sizeof(servaddr));
if(errBind<0){
perror("errBind \n" );
exit(EXIT_FAILURE);
}
// recvfrom()
n = recvfrom(udp_server, (char *)buffer, BUFSIZE,0, ( struct sockaddr *) &cliaddr,&len);
if (n<0){
perror("recvfrom error\n" );
exit(EXIT_FAILURE);
}
buffer[n] = '\0';
printf("CLIENT: %s\n", buffer);
int l = sendto(udp_server, (const char *)buffer, strlen(buffer),
0, (const struct sockaddr *) &servaddr,
sizeof(servaddr));
close(udp_server);
printf("end");
//////////////// This is reached
return 0;
}
There are several issues. The main issue is that both the client and server first tries to receive, then send. Thus they cannot both receive the message from the other party. Also, the client need not explicitly bind the socket.
In principle, the client must know the server address, but the server does not know the client address. Hence, the flow of communication must be that the client first sends a message to the server which will make the client known to the server. The server can then send a message to the address of the client.
In summary, the server should:
Create socket
Bind socket
Wait for message (recvfrom())
Send message to sender of the received message (sendto())
Close socket
The client should:
Create socket
Send message to the server (sendto())
Wait for message (recvfrom())
Close socket
this maybe is a simple question but I'm trying to just read a server response using the sockets API adapting the code from Geeks for Geeks [site]1, when I try to read the data, it becomes blocked forever in the valread = read(server_fd, buffer, 2048); line, and doesn't execute any of the prints. Am I doing something wrong?
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <netdb.h>
#include <string.h>
#include <errno.h>
int send_request() {
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[512] = {0};
char *hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
// CONNECT TO HOST
struct hostent *he;
char* host = "www.columbia.edu";
he = gethostbyname(host);
if(!he) {
printf("Host doesn't exist!\n");
return 0;
}
address.sin_family = AF_INET;
bcopy(he->h_addr, &address.sin_addr, sizeof(struct in_addr));
address.sin_port = htons(80);
if(connect(server_fd, (struct sockaddr *) &address, sizeof(struct sockaddr_in)) < 0) {
printf("Error in the connection");
return 0;
}
valread = read(server_fd, buffer, 2048);
printf("%s\n", buffer);
printf("%d\n", valread);
printf("%d\n", errno);
return 0;
}
int main(int argc, char const *argv[]) {
send_request();
return 0;
}
You are connecting to an HTTP server. The HTTP protocol specifies that the client (that is, the side that makes the connection to the server) must send a request first. You aren't sending a request, so the server is not going to send you a reply.
Also, this is a bug:
valread = read(server_fd, buffer, 2048);
printf("%s\n", buffer);
The %s format specifier can only be used with C-style strings. It can't be used for arbitrary data. For one thing, how would it know how many bytes to output? The only place that information is currently contained is in valread, and you didn't pass it to printf.
I have made one server and one client communicating through UDP sockets. The work that I am trying to do is that client will pass a string in the arguments and that string will be send to the server using UDP sockets. After receiving the string server will again echo(send) the string back to the client.Below are the codes for both:
code for echoClient.c :
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define MAXLINE 4096
int main(int argc, char const *argv[])
{
int sockfd;
struct sockaddr_in servAddr;
char sendLine[MAXLINE],recvLine[MAXLINE];
if(argc!=3)
{
printf("echoClient <Ip addr. of the server> <String to be echoed> \n");
exit(1);
}
if((sockfd=socket(AF_INET,SOCK_DGRAM,0))<0)
{
printf("Error in creating the socket\n");
exit(2);
}
memset(&servAddr,0,sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(6565); // setting up the port
servAddr.sin_addr.s_addr = inet_addr(argv[1]); // using the given ip address of the server
printf("%s\n", argv[2]);
if((sendto(sockfd,(const char *)argv[2],strlen(argv[2]), MSG_CONFIRM,(struct sockaddr *) &servAddr, sizeof(servAddr))!=-1))
{
printf("data is sent to the server\n");
}
else
{
printf("can't send the data to the server\n");
exit(3);
}
int n = recvfrom(sockfd,(char * ) recvLine,MAXLINE,0,(struct sockaddr * )&servAddr,sizeof(servAddr));
if(n==-1)
{
printf("Can't receive the data from the server\n");
exit(4);
}
recvLine[n] = '\0'; // to terminate the received string
printf("%s\n",recvLine);
return 0;
}
code for echoServer.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define MAXLINE 4096
int main(int argc, char const *argv[])
{
int sockfd;
struct sockaddr_in servAddr,clientAddr;
char sendLine[MAXLINE],recvLine[MAXLINE];
if(argc!=1)
{
printf("echoServer\n");
exit(1);
}
if((sockfd=socket(AF_INET,SOCK_DGRAM,0))<0)
{
printf("Error in creating the socket\n");
exit(2);
}
memset(&servAddr,0,sizeof(servAddr));
memset(&clientAddr,0,sizeof(clientAddr));
// filling the details of the server ip and port
servAddr.sin_family = AF_INET;
servAddr.sin_port = htons(6565);
servAddr.sin_addr.s_addr = INADDR_ANY; // using the given ip address of the server
if(bind(sockfd,(struct sockaddr * )&servAddr,sizeof(servAddr))<0)
{
printf("Binding of the socket failed\n");
exit(1);
}
printf("Server is Up... Waiting for the client...\n");
int len;
int n = recvfrom(sockfd,(char *) recvLine,MAXLINE,MSG_WAITALL,(struct sockaddr * )&clientAddr,&len);
if(n==-1)
{
printf("can't get the message from the client\n");
exit(2);
}
recvLine[n] = '\0';
printf("Message received from the client is %s\n",recvLine);
if(sendto(sockfd,(char *) recvLine,n,MSG_CONFIRM,(struct sockaddr *)&clientAddr,len)<0)
{
printf("can't send the message to the client\n");
exit(3);
}
return 0;
}
Now the actual problen is that when I am executing the above codes client is able to send the string to the server but server is unable to send the string back to the client.Server gives the error can't send the message to the client.
I am not able to figure out the error which is stopping the server to send the message to the client.Please help me with this.
I am running the echoClient.c with the command :
./a.out 127.0.0.1 hellofromclientside
In the server, you overlooked that the argument len to recvfrom() is a value-result argument, which before the call you have to initialize to the size of the clientAddr in order to get this address, so change
int len;
to
int len = sizeof clientAddr;
Similarly in the client, change
int n = recvfrom(sockfd,(char * ) recvLine,MAXLINE,0,(struct sockaddr * )&servAddr,sizeof(servAddr));
to
int len = sizeof servAddr;
int n = recvfrom(sockfd, recvLine, MAXLINE, 0, (struct sockaddr *)&servAddr, &len);
I'm trying to complete a simple echo server. The goal is to repeat back the message to the client. The server and client both compile. The server runs, you just need to give it a port to run on. The client has the address, the port, and the message. When the client goes through the program to the sendto section, it stop and waits there. My goal it to have it sent to the server, and the server to send it back.
I believe that the server works, or it least is in the mode to receive as it enters the while loops to do that. That part can send notes back that it works.
For the client, I've tried sending the argument directly, but also through a c-string. I've tried one hard coded in, and none of them have worked. I've been at it for many hours, so I decided to ask for help because I can't think of anything else as a newbie.
Client
//argv[1] address, argv[2] port, argv[3] message
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <netdb.h>
int main(int argc, char *argv[]){
int BUF_LEN;
for (BUF_LEN = 0; argv[3][BUF_LEN] != '\0'; BUF_LEN++){
// printf("BUF_LEN = %i\n", BUF_LEN);
}
int s, n, port_no, r;
struct sockaddr_in server_addr;
char *haddr, *message;
char buf[BUF_LEN+1];
printf("Variables created\n");
s = socket(AF_INET, SOCK_DGRAM, 0); // create a socket for UDP
printf("Socket created as s: %i\n", s);
bzero((char *)&server_addr, sizeof(server_addr)); // clear
server_addr.sin_family = AF_INET; //IPv4 Internet family
server_addr.sin_addr.s_addr = inet_addr(argv[1]); //server address
server_addr.sin_port = htons(atoi(argv[2])); // server port number
printf("Server addr complete\n");
//Bind() - Not necessary
printf("Bind skipped\n");
//sendto()
r = sendto(s, argv[3], strlen(argv[3]), 0, (struct sockaddr *)&server_addr, BUF_LEN);
printf("Message Sent");
//recvfrom()
n = recvfrom (s, buf, BUF_LEN, 0, (struct sockaddr *)&server_addr, &BUF_LEN);
printf("Message Received: %s\n", buf);
close(s);
}
Server
//Argv[1] : port number
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
int main(int argc, char *argv[]){
int n;
int MAXLINE = 512;
int sock_server, sock_client, r, len;
char buf[MAXLINE];
struct sockaddr_in my_addr, client_addr;
//printf("Variables created\n");
sock_server = socket (PF_INET, SOCK_DGRAM, 0);
//printf("Socket created\n");
if (sock_server < 0){
perror("Bind failed");
exit(1);
}
bzero(&my_addr, sizeof(my_addr)); // clear
my_addr.sin_family = AF_INET; //Address Family INET
my_addr.sin_port = htons(atoi(argv[1])); //Server port number
my_addr.sin_addr.s_addr = htonl(INADDR_ANY); // Accept from anywhere
//printf("Addresses created\n");
r = bind(sock_server, (struct sockaddr*)(&my_addr), sizeof(my_addr));
if (r < 0) {
perror("Bind failed");
exit(1);
}
printf("Read to receive\n");
while(1) {
//printf("First while loop\n");
len = sizeof(struct sockaddr_in);
//recvfrom()
n = recvfrom (sock_client, buf, MAXLINE, 0, (struct sockaddr *)&client_addr, &len);
while (n > 1){
printf("Second while loop\n");
printf("Message Received: %s\n", buf);
//sendto()
sendto(sock_client, buf, n, 0, (struct sockaddr *)&client_addr, len);
n = 0;
}
}
close(sock_client); //close the client socket
//printf("Connection sock_client Closed");
}
Here is the fixed version of the client using sizeof(server_addr) in the client call of sendto:
//argv[1] address, argv[2] port, argv[3] message
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <netdb.h>
int main(int argc, char *argv[]){
int BUF_LEN;
for (BUF_LEN = 0; argv[3][BUF_LEN] != '\0'; BUF_LEN++){
// printf("BUF_LEN = %i\n", BUF_LEN);
}
int s, n, port_no, r;
struct sockaddr_in server_addr;
char *haddr, *message;
char buf[BUF_LEN+1];
printf("Variables created\n");
s = socket(AF_INET, SOCK_DGRAM, 0); // create a socket for UDP
printf("Socket created as s: %i\n", s);
bzero((char *)&server_addr, sizeof(server_addr)); // clear
server_addr.sin_family = AF_INET; //IPv4 Internet family
server_addr.sin_addr.s_addr = inet_addr(argv[1]); //server address
server_addr.sin_port = htons(atoi(argv[2])); // server port number
printf("Server addr complete\n");
//Bind() - Not necessary
printf("Bind skipped\n");
r = sendto(s, argv[3], strlen(argv[3]), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
printf("Message Sent");
n = recvfrom (s, buf, BUF_LEN, 0, (struct sockaddr *)&server_addr, &BUF_LEN);
printf("Message Received: %s\n", buf);
close(s);
}
This code is generating "Connection Failed error", (the error generating portion is commented below in the code) even when i am supplying the correct input format eg.
./Client ip text portno
./Client 127.0.0.1 "tushar" 7100
//AUTHOR: TUSHAR MAROO
//Client.c
//header files used
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <netinet/in.h>
//constants
#define RCVBUFFERSIZE 32
//functions used
void DieWithError(char *errorMessage);
//main program
int main(int argc, char *argv[]){
int sock;
struct sockaddr_in serverAddr;
unsigned short serverPort;
char *serverIp;
char *message;
unsigned int messageLength;
char buffer[RCVBUFFERSIZE];
//condition check deplyed for nuber of arguements not for data in arguements
if((argc<3) || (argc>4)){
fprintf(stderr,"Format: %s <Server's IP> <Your Message> <Port Number>\n",argv[0]);
exit(1);
}
serverIp = argv[1];
message = argv[2];
if(argc == 4){
serverPort = atoi(argv[3]);
} else {
serverPort = 7;
}
//create a socket and check success and handle error
if((sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0 )
fprintf(stderr, "Socket Creation Fail");
//server details
//bzero((struct sockaddr_in *)(&serverAddr),sizeof(serverAddr));
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr(serverIp);
serverAddr.sin_port = htons(serverPort);
printf("tusharmaroo");
//not working why??
//if (connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0)
//DieWithError("Connection Error..");
//fprintf(stderr,"Connection error");
//this snippet also not working
if (connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0)
DieWithError("connect() failed");
printf("connected....");
messageLength = strlen(message);
if(send(sock, message, messageLength, 0) > 0)
printf("message sent....");
close(sock);
exit(0);
}
//AUTHOR TUSHAR MAROO
//SERVER CODE
//header files
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <netinet/in.h>
//constants declared
#define ALLOWEDCONNECTIONS 5
//external functions
void DieWithError(char *error);
void ClientHandle(int sock);
//main code
int main(int argc, char argv[]){
int serverSock;
int clientSock;
struct sockaddr_in serverAddr;
struct sockaddr_in clientAddr;
unsigned int serverPort;
unsigned int clientLength;
if(argc != 2){
fprintf(stderr,"Format: %d <Port No.>", argv[0]);
//DieWithError("Pass Correct Number of Arguements...");
exit(1);
}
if((serverSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0){
DieWithError("Socket not Created");
exit(1);
}
serverPort = htons((argv[1]));
//assign address to the server
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddr.sin_port = htons(serverPort);
//socket has been created now bind it to some ip and port
if((bind(serverSock,(struct sockaddr *)&serverAddr,sizeof(serverAddr))) < 0){
DieWithError("Binding Failed");
}
if(listen(serverSock,5) < 0){
DieWithError("Listen Failed");
}
for(;;){
clientLength = sizeof(clientAddr);
if((clientSock = accept(serverSock, (struct sockaddr *) &clientAddr, &clientLength)) < 0){
DieWithError("Accept() failed");
exit(1);
}
printf("Handling Client %s ",inet_ntoa(clientAddr.sin_addr));
}
return 0;
}
This is wrong in the server code
serverPort = htons((argv[1]));
This should be
serverPort = htons(atoi(argv[1]));
Are you sure there are no firewall rules causing troubles for you? Ensure that.
If the connect fails you should be able to print out the error using perror or strerror:
perror("Could not connect:");
works for me
client and server are ubuntu 12.04
for server, run in a shell
nc -l 9999
This is on a host with the address "192.168.56.13"
for client, compile code above with "DieWithError" fixed up
void DieWithError(char *errorMessage) { printf("%s",errorMessage); exit(1); }
cc -o foo foo.c
./foo 192.168.56.13 "hello" 9999</strike>
replace the DieWithError() with perror() Then I would guess that it will print out "connection refused" as you seem to have a networking problem with getting the server running on the correct address.
However, if the address in your client is correct the nc program WILL print "hello"
you just altered your program the previous version worked for me. The current version, I don't know if it does.
Like everyone else is saying, use perror() to get proper diagnostics