What I want?
I want a mobx-react component to be binded on boxed observable primitive value from state. So I expect component to rerender if value changes.
Using lodash,
type BusinessData = { root: { path: { value: string } };
#observable state = buildInitialState();
const buildInitialState = () : BusinessData => {root: {}};
<BindedComponent value = {_.get(state, 'root.path.value')} />
const fetchState = () : BusinessData => { root: { path: { value: 'potato' } } };
What is the problem?
At the moment of first application rendering root.path is undefined. It will be fetched later on some stage of some internal component lifecycle or on user action. Furthermore, it might even not be fetched from server. Such path might not exist in data until user edits some input and this value will be set.
Supposable solution - initialize whole state explicitly:
const buildInitialState = () : BusinessData => { root: { path: { value: undefined } } };
Then BindedComponent can bind on boxed undefined and observe changes. This is bad, because when state is deep nested, I have to write such a boilerplate. And also in my case shape of business data can have a lof of implementations. So I have to initialize explicitly every one of them in all my projects.
Any ideas on how I can solve this without boilerplate?
Try to keep your state structure simple:
#observable state = { root: { path: { value: null } }
You can then create a simple update function:
async setStateValue(value) {
try {
this.state.root.path.value = await value
} catch (e) {
console.log(e)
}
}
Calling this at the rendering stage, will automatically update your component once the promise has been completed:
async updateFromComponent() {
await setStateValue('potato')
}
const {value} = prop.store.state.root.path
render (){
return (
<BindedComponent value = {value} />
)
}
Related
I created a hook to use a confirm dialog, this hook provides the properties to the component to use them like this:
const { setIsDialogOpen, dialogProps } = useConfirmDialog({
title: "Are you sure you want to delete this group?",
text: "This process is not reversible.",
buttons: {
confirm: {
onPress: onDeleteGroup,
},
},
width: "360px",
});
<ConfirmDialog {...dialogProps} />
This works fine, but also I want to give the option to change these properties whenever is needed without declaring extra states in the component where is used and in order to achieve this what I did was to save these properties in a state inside the hook and this way provide another function to change them if needed before showing the dialog:
interface IState {
isDialogOpen: boolean;
dialogProps: TDialogProps;
}
export const useConfirmDialog = (props?: TDialogProps) => {
const [state, setState] = useState<IState>({
isDialogOpen: false,
dialogProps: {
...props,
},
});
const setIsDialogOpen = (isOpen = true) => {
setState((prevState) => ({
...prevState,
isDialogOpen: isOpen,
}));
};
// Change dialog props optionally before showing it
const showConfirmDialog = (dialogProps?: TDialogProps) => {
if (dialogProps) {
const updatedProps = { ...state.dialogProps, ...dialogProps };
setState((prevState) => ({
...prevState,
dialogProps: updatedProps,
}));
}
setIsDialogOpen(true);
};
return {
setIsDialogOpen,
showConfirmDialog,
dialogProps: {
isOpen: state.isDialogOpen,
onClose: () => setIsDialogOpen(false),
...state.dialogProps,
},
};
};
But the problem here is the following:
Arguments are passed by reference so if I pass a function to the button (i.e onDeleteGroup) i will keep the function updated to its latest state to perform the correct deletion if a group id changes inside of it.
But as I'm saving the properties inside a state the reference is lost and now I only have the function with the state which it was declared at the beginning.
I tried to add an useEffect to update the hook state when arguments change but this is causing an infinite re render:
useEffect(() => {
setState((prevState) => ({
...prevState,
dialogProps: props || {},
}));
}, [props]);
I know I can call showConfirmDialog and pass the function to update the state with the latest function state but I'm looking for a way to just call the hook, declare the props and not touch the dialog props if isn't needed.
Any answer is welcome, thank you for reading.
You should really consider not doing this, this is not a good coding pattern, this unnecessarily complicates your hook and can cause hard to debug problems. Also this goes against the "single source of truth" principle. I mean a situation like the following
const Component = ({title}: {title?: string}) => {
const {showConfirmDialog} = useConfirmDialog({
title,
// ...
})
useEffect(() => {
// Here you expect the title to be "title"
if(something) showConfirmDialog()
}, [])
useEffect(() => {
// Here you expect the title to be "Foo bar?"
if(somethingElse) showConfirmDialog({title: 'Foo bar?'})
}, [])
// But if the second dialog is opened, then the first, the title will be
// "Foo bar?" in both cases
}
So please think twice before implementing this, sometimes it's better to write a little more code but it will save you a lot debugging.
As for the answer, I would store the props in a ref and update them on every render somehow like this
/** Assign properties from obj2 to obj1 that are not already equal */
const assignChanged = <T extends Record<string, unknown>>(obj1: T, obj2: Partial<T>, deleteExcess = true): T => {
if(obj1 === obj2) return obj1
const result = {...obj1}
Object.keys(obj2).forEach(key => {
if(obj1[key] !== obj2[key]) {
result[key] = obj2[key]
}
})
if(deleteExcess) {
// Remove properties that are not present on obj2 but present on obj1
Object.keys(obj1).forEach(key => {
if(!obj2.hasOwnProperty(key)) delete result[key]
})
}
return result
}
const useConfirmDialog = (props) => {
const localProps = useRef(props)
localProps.current = assignChanged(localProps.current, props)
const showConfirmDialog = (changedProps?: Partial<TDialogProps>) => {
localProps.current = assignChanged(localProps.current, changedProps, false)
// ...
}
// ...
}
This is in case you have some optional properties in TDialogProps and you want to accept Partial properties in showConfirmDialog. If this is not the case, you could simplify the logic a little by removing this deleteExcess part.
You see that it greatly complicates your code, and adds a performance overhead (although it's insignificant, considering you only have 4-5 fields in your dialog props), so I really recommend against doing this and just letting the caller of useConfirmDialog have its own state that it can change. Or maybe you could remove props from useConfirmDialog in the first place and force the user to always pass them to showConfirmDialog, although in this case this hook becomes kinda useless. Maybe you don't need this hook at all, if it only contains the logic that you have actually shown in the answer? It seems like pretty much the only thing it does is setting isDialogOpen to true/false. Whatever, it's your choice, but I think it's not the best idea
I'm working on my first React project and I have the following problem.
How I want my code to work:
I add Items into an array accessible by context (context.items)
I want to run a useEffect function in a component, where the context.items are displayed, whenever the value changes
What I tried:
Listing the context (both context and context.items) as a dependency in the useEffect
this resulted in the component not updating when the values changed
Listing the context.items.length
this resulted in the component updating when the length of the array changed however, not when the values of individual items changed.
wraping the context in Object.values(context)
result was exactly what I wanted, except React is now Complaining that *The final argument passed to useEffect changed size between renders. The order and size of this array must remain constant. *
Do you know any way to fix this React warning or a different way of running useEffect on context value changing?
Well, didn't want to add code hoping it would be some simple error on my side, but even with some answers I still wasn't able to fix this, so here it is, reduced in hope of simplifying.
Context component:
const NewOrder = createContext({
orderItems: [{
itemId: "",
name: "",
amount: 0,
more:[""]
}],
addOrderItem: (newOItem: OrderItem) => {},
removeOrderItem: (oItemId: string) => {},
removeAllOrderItems: () => {},
});
export const NewOrderProvider: React.FC = (props) => {
// state
const [orderList, setOrderList] = useState<OrderItem[]>([]);
const context = {
orderItems: orderList,
addOrderItem: addOItemHandler,
removeOrderItem: removeOItemHandler,
removeAllOrderItems: removeAllOItemsHandler,
};
// handlers
function addOItemHandler(newOItem: OrderItem) {
setOrderList((prevOrderList: OrderItem[]) => {
prevOrderList.unshift(newOItem);
return prevOrderList;
});
}
function removeOItemHandler(oItemId: string) {
setOrderList((prevOrderList: OrderItem[]) => {
const itemToDeleteIndex = prevOrderList.findIndex((item: OrderItem) => item.itemId === oItemId);
console.log(itemToDeleteIndex);
prevOrderList.splice(itemToDeleteIndex, 1);
return prevOrderList;
});
}
function removeAllOItemsHandler() {
setOrderList([]);
}
return <NewOrder.Provider value={context}>{props.children}</NewOrder.Provider>;
};
export default NewOrder;
the component (a modal actually) displaying the data:
const OrderMenu: React.FC<{ isOpen: boolean; hideModal: Function }> = (
props
) => {
const NewOrderContext = useContext(NewOrder);
useEffect(() => {
if (NewOrderContext.orderItems.length > 0) {
const oItems: JSX.Element[] = [];
NewOrderContext.orderItems.forEach((item) => {
const fullItem = {
itemId:item.itemId,
name: item.name,
amount: item.amount,
more: item.more,
};
oItems.push(
<OItem item={fullItem} editItem={() => editItem(item.itemId)} key={item.itemId} />
);
});
setContent(<div>{oItems}</div>);
} else {
exit();
}
}, [NewOrderContext.orderItems.length, props.isOpen]);
some comments to the code:
it's actually done in Type Script, that involves some extra syntax
-content (and set Content)is a state which is then part of return value so some parts can be set dynamically
-exit is a function closing the modal, also why props.is Open is included
with this .length extension the modal displays changes when i remove an item from the list, however, not when I modify it not changeing the length of the orderItems,but only values of one of the objects inside of it.
as i mentioned before, i found some answers where they say i should set the dependency like this: ...Object.values(<contextVariable>) which technically works, but results in react complaining that *The final argument passed to useEffect changed size between renders. The order and size of this array must remain constant. *
the values displayed change to correct values when i close and reopen the modal, changing props.isOpen indicating that the problem lies in the context dependency
You can start by creating your app context as below, I will be using an example of a shopping cart
import * as React from "react"
const AppContext = React.createContext({
cart:[]
});
const AppContextProvider = (props) => {
const [cart,setCart] = React.useState([])
const addCartItem = (newItem)=>{
let updatedCart = [...cart];
updatedCart.push(newItem)
setCart(updatedCart)
}
return <AppContext.Provider value={{
cart
}}>{props.children}</AppContext.Provider>;
};
const useAppContext = () => React.useContext(AppContext);
export { AppContextProvider, useAppContext };
Then you consume the app context anywhere in the app as below, whenever the length of the cart changes you be notified in the shopping cart
import * as React from "react";
import { useAppContext } from "../../context/app,context";
const ShoppingCart: React.FC = () => {
const appContext = useAppContext();
React.useEffect(() => {
console.log(appContext.cart.length);
}, [appContext.cart]);
return <div>{appContext.cart.length}</div>;
};
export default ShoppingCart;
You can try passing the context variable to useEffect dependency array and inside useEffect body perform a check to see if the value is not null for example.
I know lots of developers had similar kinds of issues in the past like this. I went through most of them, but couldn't crack the issue.
I am trying to update the cart Context counter value. Following is the code(store/userCartContext.js file)
import React, { createContext, useState } from "react";
const UserCartContext = createContext({
userCartCTX: [],
userCartAddCTX: () => {},
userCartLength: 0
});
export function UserCartContextProvider(props) {
const [userCartStore, setUserCartStore] = useState([]);
const addCartProduct = (value) => {
setUserCartStore((prevState) => {
return [...prevState, value];
});
};
const userCartCounterUpdate = (id, value) => {
console.log("hello dolly");
// setTimeout(() => {
setUserCartStore((prevState) => {
return prevState.map((item) => {
if (item.id === id) {
return { ...item, productCount: value };
}
return item;
});
});
// }, 50);
};
const context = {
userCartCTX: userCartStore,
userCartAddCTX: addCartProduct,
userCartLength: userCartStore.length,
userCartCounterUpdateCTX: userCartCounterUpdate
};
return (
<UserCartContext.Provider value={context}>
{props.children}
</UserCartContext.Provider>
);
}
export default UserCartContext;
Here I have commented out the setTimeout function. If I use setTimeout, it works perfectly. But I am not sure whether it's the correct way.
In cartItemEach.js file I use the following code to update the context
const counterChangeHandler = (value) => {
let counterVal = value;
userCartBlockCTX.userCartCounterUpdateCTX(props.details.id, counterVal);
};
CodeSandBox Link: https://codesandbox.io/s/react-learnable-one-1z5td
Issue happens when I update the counter inside the CART popup. If you update the counter only once, there won't be any error. But when you change the counter more than once this error pops up inside the console. Even though this error arises, it's not affecting the overall code. The updated counter value gets stored inside the state in Context.
TIL that you cannot call a setState function from within a function passed into another setState function. Within a function passed into a setState function, you should just focus on changing that state. You can use useEffect to cause that state change to trigger another state change.
Here is one way to rewrite the Counter class to avoid the warning you're getting:
const decrementHandler = () => {
setNumber((prevState) => {
if (prevState === 0) {
return 0;
}
return prevState - 1;
});
};
const incrementHandler = () => {
setNumber((prevState) => {
return prevState + 1;
});
};
useEffect(() => {
props.onCounterChange(props.currentCounterVal);
}, [props.currentCounterVal]);
// or [props.onCounterChange, props.currentCounterVal] if onCounterChange can change
It's unclear to me whether the useEffect needs to be inside the Counter class though; you could potentially move the useEffect outside to the parent, given that both the current value and callback are provided by the parent. But that's up to you and exactly what you're trying to accomplish.
I'm working an a react app with a few forms and I am trying to implement an edit form for input items. The function first opens the list item in a pre-populated form.
The editItem function currently looks like this:
editItem(event) {
event.preventDefault();
const target = event.target.parentNode.parentNode;
const { key } = target.dataset;
const { className } = target;
const currState = { ...this.state[className] };
const currItem = currState.list[key];
for (let i in currItem) {
if (i !== "list" && i !== "hidden") {
currState[i] = currItem[i]
}
}
this.setState({ [className]: currState });
this.hideUnhide({target: {name: className}});
}
I have confirmed with console logs that currState is correctly set with the values that I am looking for, and that I am not having an async issue. I am using this same format to set state in other functions in my app and all of the others are working properly. If I directly mutate state in the same place, I get the behavior I'm looking for (form fields populate), but nothing happens when I use setState.
Link to my github repo: here. The function in question is in App.js.
As Brian Thompson points out in his comment, it turns out that the hideUnhide function call directly after my setState uses setState as well and writes over the first setState call with the previous state:
hideUnhide(event) {
const { name } = event.target;
const currState = { ...this.state[name] };
if (currState.hidden === true) {
currState.hidden = false;
}
this.setState({ [name]: currState });
}
The way to prevent that was to use hideUnhide as a callback to the setState in editItem:
this.setState({ [className]: currState }, () =>
this.hideUnhide({ target: { name: className } })
);
and now everything functions as intended.
In one of my projects I am trying to use a single child of my component as a "template" to render a set of products. I am cloning the child like so
useEffect(() => {
if (!children) {
return;
}
setTemplate(React.Children.only(children));
}, [children, setTemplate]);
useEffect(() => {
if (loading || !products || !template) {
return;
}
const rc = [];
products.forEach((p, i) => {
rc.push(
React.cloneElement(template, {
product: p,
key: i,
})
);
});
setRenderedChildren(rc);
}, [products, loading, template, setRenderedChildren]);
When I render this, the clones are created, however the properties never arrive to the underlying component.
Can anyone tell me what I am doing wrong?
It turns out, that the child component had some bugs and hence the properties defined in cloneElement are never assigned to my expected Component.