Storing data in filename vs inside file - database

What is difference between, when I store any data on filename and not inside file.

I'm tempted to say that using a key-value store is the direction you want to take but without having broader context and going with the assumption that you do want to use files and not yet not consume data blocks, you could store these values as extended attributes of the file. If the number of attributes are small enough, they will fit into the inode and not use up data blocks.i.e. your file size will still be zero bytes.

I suggest you to use case B. Maybe you lose some same but it's the better thing.
In scientific implications: in the first case you memorize in an special portion of the memory that it is care to name of file in the second case you use the file itself. On widows you cannot memorie name major than 255 chars.
Why do you not create a file.json and inside a Json format?

Related

Read specific line from CSV efficiently, C

I have a large csv file in the following format:-
ID,Hash
abc,123
def,456
ghij,7890
I want to efficiently read a line corresponding to given ID and make changes to corresponding hash. I am allowed to store some information in an initial pass, but the changes need to be dynamic. What can I do?
I don't want to iterate over all lines while making changes. No assumptions can be made about size of any entry in general. It may also change. File has no order.
This seems difficult, but please provide me some code by which I can acess some part of file in constant time. I think I can figure out a heuristic. It would be best if the address can be iterated in both directions from a given point.
Michael Walz asks "Does the hash have a fixed size? The answer depends heavily on this. If the size is fixed, then it's easy to update the hash directly in the file, otherwise the file must be read and rewritten".
More general, if the records in the file have a fixed length, then you can seek to the record and replace it. If not, you have to spool the file. Assuming fixed length, you can sp[eed up a possible search process if the file has e.g. an order (is sorted) as then you can use binary search to quickly (O(log N)) find the record.
See Klas Lindbach's solution of a basic binary search at Fastest array lookup algorithm in C for embedded system?. The same idea holds for a file (an array of records, but on disk).

How to take numbers and words out of a txt file and assign them to int and char*

I am making a text based game and want the user to be able to save. When they save all the variables will be saved to a text file.
I can't figure out how to take them out of the file and assigning them to specific variables and pointers.
The file will look somewhat like this:
jesse
hello
yes
rifle
0
1
3
20
Is there anyway I can specify what line I want to take out with fscanf? Or do I have to take a different approach?
There is no way to specify what line to read from because the concept of a file stream in C does not explicitly distinguish new lines. They are simply treated as a character. To read from a specific line, you would have to loop forward with fseek and fgetc until you find '\n' at which point you can update some variable that holds the current line number the stream points to.
One way around this would be to have information at a fixed offset. For example, say you are storing player information then if you make player information a fixed size X and have the constituent data at fixed indexes into each structure, you can just fseek to the right location straight away.
However, if you have structured data, it may be more suitable to use a format which is able to represent these structures inherently such as XML or JSON.
Altough I can't exactly tell what you want, I'd do a few suggestions:
Use a SQLite file instead of a text file. This way you can use SQL to get exactly what you want. Shortcut for you: http://www.sqlite.org/
If you still want to use a text file, use it comma-separated instead of spaces-separated. It's more common of a practice.
I have created a simple settings reader for my C program, maybe it might be useful to you to know how to parse test files
https://codereview.stackexchange.com/questions/8620/coding-style-in-c

Temporary File in C

I am writing a program which outputs a file. This file has two parts of the content. The second part however, is computed before the first. I was thinking of creating a temporary file, writing the data to it. And then creating a permanent file and then dumping the temp file content into the permanent one and deleting that file. I saw some posts that this does not work, and it might produce some problems among different compilers or something.
The data is a bunch of chars. Every 32 chars have to appear on a different line. I can store it in a linked list or something, but I do not want to have to write a linked list for that.
Does anyone have any suggestions or alternative methods?
A temporary file can be created, although some people do say they have problems with this, i personally have used them with no issues. Using the platform functions to obtain a temporary file is the best option. Dont assume you can write to c:\ etc on windows as this isnt always possible. Dont assume a filename incase the file is already used etc. Not using temporary files correctly is what causes people problems, rather than temporary files being bad
Is there any reason you cannot just keep the second part in ram until you are ready for the first? Otherwise, can you work out the size needed for the first part and leave that section of the file blank to come back to fill in later on. This would eliminate the needs of the temporary file.
Both solutions you propose could work. You can output intermediate results to a temporary file, and then later append that file to the file that contains the dataset that you want to present first. You could also store your intermediate data in memory. The right data structure depends on how you want to organize the data.
As one of the other answerers notes, files are inherently platform specific. If your code will only run on a single platform, then this is less of a concern. If you need to support multiple platforms, then you may need to special case some or all of those platforms, if you go with the temporary file solution. Whether this is a deal-breaker for you depends on how much complexity this adds compared to structuring and storing your data in memory.

How to represent a random-access text file in memory (C)

I'm working on a project in which I need to read text (source) file in memory and be able to perform random access into (say for instance, retrieve the address corresponding to line 3, column 15).
I would like to know if there is an established way to do this, or data structures that are particularly good for the job. I need to be able to perform a (probably amortized) constant time access. I'm working in C, but am willing to implement higher level data structures if it is worth it.
My first idea was to go with a linked list of large buffer that will hold the character data of the file. I would also make an array, whose index are line numbers and content are addresses corresponding to the begin of the line. This array would be reallocated on need.
Subsidiary question: does anyone have an idea the average size of a source file ? I was surprised not to find this on google.
To clarify:
The file I'm concerned about are source files, so their size should be manageable, they should not be modified and the lines have variables length (tough hopefully capped at some maximum).
The problem I'm working on needs mostly a read-only file representation, but I'm very interested in digging around the problem.
Conlusion:
There is a very interesting discussion of the data structures used to maintain a file (with read/insert/delete support) in the paper Data Structures for Text Sequences.
If you just need read-only, just get the file size, read it in memory with fread(), then you have to maintain a dynamic array which maps the line numbers (index) to pointer to the first character in the line. Someone below suggested to build this array lazily, which seems a good idea in many cases.
I'm not quite sure what the question is here, but there seems to be a bit of both "how do I keep the file in memory" and "how do I index it". Since you need random access to the file's contents, you're probably well advised to memory-map the file, unless you're tight on address space.
I don't think you'll be able to avoid a linear pass through the file once to find the line endings. As you said, you can create an index of the pointers to the beginning of each line. If you're not sure how much of the index you'll need, create it lazily (on demand). You can also store this index to disk (as offsets, not pointers) if you will need it on subsequent runs. You can estimate the size of the index based on the file size and the expected line length.
1) Read (or mmap) the entire file into one chunk of memory.
2) In a second pass create an array of pointers or offsets pointing to the beginnings of the lines (hint: one after the '\n' ) into that memory.
Now you can index the array to access a specific line.
It's impossible to make insertion, deletion, and reading at a particular line/column/character address all simultaneously O(1). The best you can get is simultaneous O(log n) for all of these operations, and it can be achieved using various sorts of balanced binary trees for storing the file in memory.
Of course, unless your files will be larger than 100 kB or so, you're probably best off not bothering with anything fancy and just using a flat linear buffer...
solution: If lines are about same size, make all lines equally long by appending needed number of metacharacters to each line. Then you can simply calculate the fseek() position from line number, making your search O(1).
If lines are sorted, then you can perform binary search, making your search O(log(nõLines)).
If neither, you can store the indexes of line begginings. But then, you have a problem if you modify file a lot, because if you insert let's say X characters somewhere, you have to calculate which line it is, and then add this X to the all next lines. Similar with with deletion. Yu essentially get O(nõLines). And code gets ugly.
If you want to store whole file in memory, just create aray of lines *char[]. You then get line by first dereference and character by second dereference.
As an alternate suggestion (although I do not fully understand the question), you might want to consider a struct based, dynamically linked list of dynamic strings. If you want to be astutely clever, you could build a dynamically linked list of chars which you then export as strings.
You'd have to use OO type design for this to be manageable.
So structs you'd likely want to build are:
DynamicArray;
DynamicListOfArrays;
CharList;
So it goes:
CharList(Gets Chars/Size) -> (SetSize)DynamicArray -> (AddArray)DynamicListOfArrays
If you build suitable helper functions for malloc and delete, and make it so the structs can either delete themselves automatically or manually. Using the above combinations won't get you O(1) read in (which isn't possible without the files have a static format), but it will get you good time.
If you know the file static length (at least individual line wise), IE no bigger than 256 chars per line, then all you need is the DynamicListOfArries - write directly to the array (preset to 256), create a new one, repeat. Downside is it wastes memory.
Note: You'd have to convert the DynamicListOfArrays into a 'static' ArrayOfArrays before you could get direct point-to-point access.
If you need source code to give you an idea (although mine is built towards C++ it wouldn't take long to rewrite), leave a comment about it. As with any other code I offer on stackoverflow, it can be used for any purpose, even commercially.
Average size of a source file? Does such a thing exist? A source file could go from 0 bytes to thousands of bytes, like any text file, it depends on the number of caracters it contains

Writing more to a file than just plain text

I have always been able to read and write basic text files in C++, but so far no one has discussed much more than that.
My question is this:
If developing a file type by myself for use by an application I also create, how would I go about writing the data to a file and preserve the layout, formatting, etc.? Are there any standards, or does it just depend on the creativity of the programmer?
You basically have to come up with your own file format and write binary data.
You can also serialize your object model and write the output to a file, but that's usually less efficient.
Better to use an existing database, or use xml (or other) for simple needs. If you want to write a file in a format that already exists, find a library that supports it.
You have to know the binary file format for the file you are trying to create. Consider Joel's post on this topic: the 97-2003 File Format is a 349 page spec.
Nearly all the time, to do something like that, you use an API, to avoid the grunt work. Be careful however, because trial and error and figuring out "what works" by trial and error can result in an upgrade of the program breaking your code. Plus you have to take into account other operating systems, minor version differences, patches, etc.
There are a number of standards of course. The likely one to use is some flavor of xml since there are libraries and tools that already exist to help you work with it, but nothing is stopping you from inventing your own.
Well you could store the data in a format you could read, but which maintained the integrity of your data (XML or JSON for instance).
Or (shudder) you could come up with your own propriatory binary format, and use that.
you would go at it exactly the same way as you would a text file. writing your data byte by byte, encoded in such a way that when you read the file you know what you are reading.
for a spreadsheet application you could even use a text format (OOXML, OpenDocument) to store presentation and content information.
Or you could define binary datastructures and write that directly to the file.
the choice between text or binary format depends on the application. for a configuration file you may prefer a text file which can be modified outside your app, for a database you will most likely choose a binary format for performance reasons.
See wotsit.org for information on file formats for various file types. Example: You can figure out exactly how to write out a .BMP file and how it is composed.
Writing to a database can be done by using a wrapper class in your language, mainly passing it SQL commands.
If you create a binary file , you can write any file to it . The only drawback is that you have to know exactly where it starts and where it ends .
Use xml (something open, descriptive, and validatable), and stick with the text. There are standards for this sort of thing as well, including ODF
You can open the file as binary, instead of text (how one does this depends somewhat on the platform), from there you can write the data directly out to disk. The only real caveat to this is endianess, which can become an issue when moving the files from one architecture to another (x86 to PPC for instance).
Writing binary data to disk is really no harder than writing text, and really, your creativity is key for how you store the data.
The general problem is usually referred to as serialization of your application state and in your case with a source/target of a file in whatever format makes sense for you. These days the preferred input/output format is XML, and you may want to look into the existing standards in this field. The problem then becomes how do I map from the state of my system to the particular schema. Boost has a serialization framework that you may want to check out.
/Allan
There are a variety of approaches you can take, but in general you'll want some sort of serialization library. BOOST::Serialization, or Google's Protocal Buffers are a good example of these. The basic idea is that you have memory structures (classes and objects) that represent your data, and you want to write that data to a file in a way that can be used to reconstruct those structures again.
If you're hesitant to use a library, you can do it all manually, but realize that you can end up writing a lot of redundant code, or developing your own library. See fopen, fread, fwrite and fclose for a starting point.
A typical binary file format for custom data is an "indexed file format" consisting of
-------
|index|
-------
|data |
-------
Where the index contains records "pointing" to the data.
The index consists of records containing an offset and a size. The offset tells you where in the file the data is stored and the size tells you the size of the data at that offset (i.e. the number of bytes to read).
typedef struct {
size_t offset
size_t size
} Index
typedef struct {
int ID
char First[20]
char Last[20]
char *RandomInfo
} Data
Suppose you want to store 50 records in the file you would create 50 indices and 50 data structures. The 50 index structures would be written to the file first, followed by the 50 data structures.
To read the file you would read in the 50 index structures, then from the data in the read-in index structures you could tell where to "seek" to read the data records.
Look up (fopen, fread, fwrite, fclose, ftell) for functions to read/write the data.
(Sorry my semicolon key doesn't work)
You usually use a third party library for these things. For example, you would link in a database library for say Oracle that would allow you to talk to the database. Because the underlying file type, ( i.e. Excel spreadsheet vs Openoffice, Oracle vs MySQL, etc. ) differ these libraries abstract away your need to care how the file is constructed.
Hope that helps you find what you're looking for!
1985 called, and said they have some help IFF you are willing to read up. The interchange file format is still in use today and provides some basic metadata around binary files, such as RIFF or WAV audio. (Unfortunately, TIFF is a false friend.) It allegedly even inspired PNG, so it can't be that bad.

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