I am trying to write a simple file transfer between sockets in C. My client code looks like this:
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc,char **argv){
int sockfd, n;
struct sockaddr_in servaddr;
sockfd=socket(AF_INET,SOCK_STREAM,0);
servaddr.sin_family=AF_INET;
servaddr.sin_port=htons(22000);
inet_pton(AF_INET, "127.0.0.1", &(servaddr.sin_addr));
connect(sockfd,(struct sockaddr *)&servaddr, sizeof(servaddr));
FILE* fp;
fp = fopen("text.txt", "r");
sendfile(sockfd, fp, NULL, 100);
}
And my server code looks like this:
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(){
int listen_fd, comm_fd;
struct sockaddr_in servaddr;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port = htons(22000);
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
comm_fd = accept(listen_fd, (struct sockaddr*) NULL, NULL);
int bytes;
char rec[100];
FILE * fp;
fp = fopen("random.txt", "w");
while((bytes = read(comm_fd, rec, 100)) > 0){
fwrite(rec, 1, bytes, fp);
}
}
As you can see, I am sending text.txt file to server from client. Then on server, I try to read it and put the contents in random.txt in while loop but when I execute them, client finishes working, server doesn't stop working and nothing is written in random.txt.
Can you suggest why?
sendfile expects a file descriptor as the second argument, not a FILE *. If you included all necessary header files in your code you would get the corresponding error messages during the compilation.
To get a file descriptor open the file with open, i.e. replace lines
FILE* fp;
fp = fopen("text.txt", "r");
with
int fp;
fp = open("text.txt", O_RDONLY);
Also, for a production version, do not forget to check for error return values of functions like open, connect, bind, ... and to close files and sockets when you do not use them anymore.
Related
I have the following code for client and server
#include <sys/types.h>
#include <netinet/in.h>
#include <inttypes.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <strings.h>
#include <unistd.h>
int main(int argc, char *argv[])
{
int socket_fd;
struct sockaddr_in dest;
struct hostent *hostptr;
struct { char head; u_long body; char tail; } msgbuf;
socket_fd = socket (AF_INET, SOCK_DGRAM, 0);
bzero((char *) &dest, sizeof(dest)); /* They say you must do this */
hostptr = gethostbyname(argv[1]);
dest.sin_family = (short) AF_INET;
bcopy(hostptr->h_addr, (char *)&dest.sin_addr,hostptr->h_length);
dest.sin_port = htons((u_short)0x3333);
msgbuf.head = '<';
msgbuf.body = htonl(getpid()); /* IMPORTANT! */
msgbuf.tail = '>';
sendto(socket_fd,&msgbuf,sizeof(msgbuf),0,(struct sockaddr *)&dest,
sizeof(dest));
return 0;
}
server:
#include <sys/types.h>
#include <netinet/in.h>
#include <inttypes.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <strings.h>
#include <unistd.h>
#include <stdio.h>
int main(int argc, char *argv[])
{
int socket_fd, cc, fsize;
struct sockaddr_in s_in, from;
struct { char head; u_long body; char tail;} msg;
socket_fd = socket (AF_INET, SOCK_DGRAM, 0);
bzero((char *) &s_in, sizeof(s_in)); /* They say you must do this */
s_in.sin_family = (short)AF_INET;
s_in.sin_addr.s_addr = htonl(INADDR_ANY); /* WILDCARD */
s_in.sin_port = htons((u_short)0x3333);
printsin( &s_in, "RECV_UDP", "Local socket is:");
fflush(stdout);
bind(socket_fd, (struct sockaddr *)&s_in, sizeof(s_in));
for(;;) {
fsize = sizeof(from);
cc = recvfrom(socket_fd,&msg,sizeof(msg),0,(struct sockaddr *)&from,&fsize);
//printsin( &from, "recv_udp: ", "Packet from:");
printf("Got data ::%c%ld%c\n",msg.head,(long) ntohl(msg.body),msg.tail);
fflush(stdout);
}
return 0;
}
I'm looking for a way to change this code so that:
1.The client will send my name to the server and then will receive the server response.
2.On the server side, the server will receive the client name (instead of the current msg structure) and will send back its name.
I'm assuming I should just put my name in the msgbuf.body like this
msgbuf.head = '<';
msgbuf.body = 'liana';
msgbuf.tail = '>';
and delete the
msgbuf.body = htonl(getpid()); line.
or maybe make a new string for my name like this string name="liana";
and put it in the msgbuf.body like this msgbuf.body=name;(???)
is this the right deriction?
for reciving the response of the server I assume it is the same way as it was done for the server
should I add to client something like this?
int socket_fd, cc, fsize; // the socket that we receive to
struct sockaddr_in s_in, from; // decleration of the server and sending
(to the server) struct
fflush(stdout);//to ensure that whatever you just wrote to a file/the console is indeed written out on disk/the console.
bind(socket_fd, (struct sockaddr *)&s_in, sizeof(s_in));// conecting
between
the socket and all the details we entered
for(;;) {//infinite loop
fsize = sizeof(from);//set the size of the socket we resive to
cc = recvfrom(socket_fd,&msg,sizeof(msg),0,(struct sockaddr
*)&from,&fsize);//recive massage using UDP protocol
printf("Got data ::%c%ld%c\n",msg.head,(long) ntohl(msg.body),msg.tail);
//print the whole massage
fflush(stdout);//to ensure that whatever you just wrote to a file/the
console is indeed written out on disk/the console.
}
and just leave it like this without changing anything?
**how can I make the server receive the my name (instead of the current msg
structure)and send it back?
should I send it back using the
sendto(socket_fd,&msgbuf,sizeof(msgbuf),0,(struct sockaddr *)&dest,
sizeof(dest));
line?
**if I cant use the structure anymore how should i change this line?****
any help whould be appreciated,I'm kind of new to C and never worked with the client/server model
I'm programming a simple Load Balancer as part of a course, and in order to inform the servers and browser of the ports I bind to, I save them as a simple file in the same directory, which they can then read. The issue is that even though both ports i'm creating are using the same function, one of the files is not being created. I've gone over the code over and over and I cannot find the issue.
Basically, only the file http_port is being created.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <string.h>
#include <unistd.h>
#include "LB.h"
int main() {
srand(time(NULL));
int i, server_socket, http_socket, client_socket, servers[3];
char *server_port = "server_port", *http_port = "http_port";
http_socket = Get_Socket(http_port);
server_socket = Get_Socket(server_port); //continues to load balancer
//inside functions.c
int Get_Socket(char* filename)
{
int port, bind_state = -1;
int new_socket;
struct sockaddr_in socket_address;
socket_address.sin_family = AF_INET;
socket_address.sin_addr.s_addr = INADDR_ANY;
do
{
port = get_random_port(PORT_MIN, PORT_MAX);
socket_address.sin_port = htons(port);
new_socket = socket(AF_INET, SOCK_STREAM, 0);
bind_state = bind(new_socket, (struct sockaddr*) &socket_address, sizeof(socket_address));
} while (bind_state < 0);
Write_Port2File(filename, port);
return new_socket;
}
void Write_Port2File(char* filename, int port)
{
printf("%s", filename);
FILE* fp = fopen(filename, "w");
if (fp == NULL)
exit(1);
fprintf(fp, "%d", port);
fclose(fp);
}
I'd appreciate any and all advice you can provide towards solving this issue.
P.S. It seems the problem only occurs after I enable the permissions for the folder with chmod 755 * and chmod 777 . (which is part of the course requirements).
Thank you in advance.
So in this program I am trying to send the file content and file name from client to server in two steps. I tried using memset() to empty the buffer so as to use it for storing the filename, however then I realised that the filename is being passed into the buffer along with the content, so there is no point of memset(). So, I need to separate the two transmissions I was thinking of closing the buffer for first process and then opening it for the second transmission again, I am not sure how to proceed.
Here's my code:
Server.c
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
int main(int argc, char *argv[]){
int fd =0, confd = 0;
struct sockaddr_in serv_addr;
char buff[1025];
int num;
fd = socket(AF_INET, SOCK_STREAM, 0);
printf("Socket created\n");
memset(&serv_addr, '0', sizeof(serv_addr));
memset(buff, '0', sizeof(buff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(fd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(fd, 10);
while(1){
confd = accept(fd, (struct sockaddr*)NULL, NULL);
FILE* fp = fopen( "create.txt", "wb");
int b = recv(confd, buff, 1024, 0);
if(fp!=NULL){
while(b>0){
fwrite(buff, 1, b, fp);
b = recv(confd, buff, 1024, 0);
}
}
else{
printf("Error!");
}
printf("Got it :)\n");
//printf("Buff before: %s\n", buff);
memset(buff, 0, sizeof(buff));
num = read(confd, buff, 1024);
//printf("Buff after: %s\n", buff);
if(num<0){
printf("error reading the socket");}
else{
printf("File uploaded: %s\n", buff);
}
//close(confd);
fclose(fp);
}
return 0;
}
Client.c
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[]){
int i=0, k=0,num;
char ip[50];
char upfile[50];
char dwfile[50];
for(i=0; i<argc; i++){
if(strcmp(argv[i], "-i")==0){
strcpy(ip, argv[i+1]);
}
else if(strcmp(argv[i],"-u")==0){
strcpy(upfile, argv[i+1]);
k =2;
}
else if(strcmp(argv[i], "-d")==0){
strcpy( dwfile, argv[i+1]);
k=3; }
/* else(argv[i] = "-l"){
}*/
}
printf("%s %s %s", ip, upfile, dwfile);
int sfd =0, n=0, c;
char rbuff[1024];
struct sockaddr_in serv_addr;
memset(rbuff, '0', sizeof(rbuff));
sfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
serv_addr.sin_addr.s_addr = inet_addr(ip);
c = connect(sfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
if(c==-1){
perror("Connect");
return 1;
}
if (k==2){
printf("==========This is the upload function");
FILE *fp = fopen(upfile, "rb");
if(fp == NULL){
fprintf(stderr, "oh no!");
return 1;
}
char sendbuffer[100];
int b = fread(sendbuffer, 1, sizeof(sendbuffer),fp);
while(b>0){
send(sfd, sendbuffer, b, 0);
b = fread(sendbuffer, 1, sizeof(sendbuffer),fp);
}
num = write(sfd, upfile, strlen(upfile));
fclose(fp);
printf("Send filename: %s", upfile);
printf("============End upload!");
}
return 0;
}
Can anyone help ?
EDIT1:
Sending the filename before sending the file contents seems to work, but however doing that is printing a long trail of zeroes. For example: File uploaded: tt.txt000000000000000000000....
There are two common solutions: One is to use a separator, a special byte or sequence of bytes, that can't be in the message data and that marks the separator between the two messages. In the case of you sending a binary file it's not really feasible since there are really no safe sequences.
The other common method is to have a special fixed-sized header which contains the length of the data you send. Then you simply send this fixed-sized header first followed by the actual data.
In your case you could use both methods actually, but I really recommend you send the filename first, or it will be hard for the server to open the file and write the data.
You could send the filename with the terminating zero, thereby having the string terminator as a field separator between the fiilename and the file data.
Or you could send both the length of the filename and the file data, followed by the name and the data.
BTW, be sure not to allow a full file name to be sent - you can't trust
the client, and you wouldn't want any client to create an arbitrary
file.
The program is supposed to send the contents of a file from the client side to an output file on the server side. However, my code is working for few files and not working for most of the files. For example if I try to copy content of a file called morefood.txt to an output file say picolo.txt, nothing is copied.
Server code:
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
int main(int argc, char *argv[]){
int fd =0, confd = 0;
struct sockaddr_in serv_addr;
char buff[1025];
int num;
fd = socket(AF_INET, SOCK_STREAM, 0);
printf("Socket created\n");
memset(&serv_addr, '0', sizeof(serv_addr));
memset(buff, '0', sizeof(buff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(fd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(fd, 10);
FILE* fp = fopen( "picolo.txt", "wb");
if(fp == NULL){
fprintf(stderr, "something went south");
return 1;
}
while(1){
confd = accept(fd, (struct sockaddr*)NULL, NULL);
char recvbuff[10];
int b = recv(confd, recvbuff, 10, 0);
while(b>0)
{
fwrite(recvbuff, 1, b, fp);
b = recv(confd, recvbuff, 10, 0);
}
close(confd);
}
return 0;
}
Client code:
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[]){
int sfd =0, n=0;
char rbuff[1024];
struct sockaddr_in serv_addr;
memset(rbuff, '0', sizeof(rbuff));
sfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
connect(sfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
FILE *fp = fopen("morefood.txt", "rb");
if(fp == NULL){
fprintf(stderr, "oh no!");
return 1;
}
char sendbuffer[100];
int b = fread(sendbuffer, 1, sizeof(sendbuffer), fp);
while(!feof(fp)){
send(sfd, sendbuffer, b, 0);
b = fread(sendbuffer, sizeof(sendbuffer), 1, fp);
}
return 0;
}
The issue is that both transmission and reception loop are bugged! I've modified them in a way that the codes run better, but I think there's a lot to modify to have a solid code!
Client:
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[]){
int sfd =0, n=0, b;
char rbuff[1024];
char sendbuffer[100];
struct sockaddr_in serv_addr;
memset(rbuff, '0', sizeof(rbuff));
sfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
b=connect(sfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
if (b==-1) {
perror("Connect");
return 1;
}
FILE *fp = fopen("prova.jpg", "rb");
if(fp == NULL){
perror("File");
return 2;
}
while( (b = fread(sendbuffer, 1, sizeof(sendbuffer), fp))>0 ){
send(sfd, sendbuffer, b, 0);
}
fclose(fp);
return 0;
}
Server:
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
int main(int argc, char *argv[]){
int fd =0, confd = 0,b,tot;
struct sockaddr_in serv_addr;
char buff[1025];
int num;
fd = socket(AF_INET, SOCK_STREAM, 0);
printf("Socket created\n");
memset(&serv_addr, '0', sizeof(serv_addr));
memset(buff, '0', sizeof(buff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(fd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(fd, 10);
while(1){
confd = accept(fd, (struct sockaddr*)NULL, NULL);
if (confd==-1) {
perror("Accept");
continue;
}
FILE* fp = fopen( "provacopy.jpg", "wb");
tot=0;
if(fp != NULL){
while( (b = recv(confd, buff, 1024,0))> 0 ) {
tot+=b;
fwrite(buff, 1, b, fp);
}
printf("Received byte: %d\n",tot);
if (b<0)
perror("Receiving");
fclose(fp);
} else {
perror("File");
}
close(confd);
}
return 0;
}
this code, in the client:
char sendbuffer[100];
int b = fread(sendbuffer, 1, sizeof(sendbuffer), fp);
while(!feof(fp)){
send(sfd, sendbuffer, b, 0);
b = fread(sendbuffer, sizeof(sendbuffer), 1, fp);
}
is not a good way to send a 'nameless' file.
I suggest
while( 0< (byteCount = fread( sendbuffer, sizeof(sendbuffer), 1, fp) ) )
{
send(sfd, sendbuffer, byteCount, 0);
}
however, for robustness
--client send a file name and total file size with recordNum 0
--server when receiving recordNum 0
open the appropriate file name
if successful open, send 'ack', maxRecordSize echo recordNum
else send 'nak' echo recordNum
--client, on following records,
send byteCount, recordNum, data
--server respond with 'ack' for each received record
when it is expected recordNum
otherwise respond with 'nak' expected recordNum
--when client receives 'ack' send next record
--when client receives 'nak' resend prior record
--client, after all file sent, send file checksum with recordnum -1
--server, when receive recordNum -1 compares checksum, closes file
responds with final 'ack' if checksum matches
responds with final 'nak' if checksum does not match
This 'lockstep' communication, which is often used in the real world,
will assure both ends of the communication know what is going on
and will assure a successful file transfer,
This works for only one file being sent at a time.
for multiple files being sent at the same time,
the records will need another field, that indicates which file
'this' record is part of.
of course, all send/recv/open/connect/bind/ etc system function calls need to have the returned value(s) checked for errors
Part to read from file in server
.
. // Your other code
.
read(client, rbuff, sizeof(rbuff); //Getting file name from client
printf("File wanted by client%s\n", textToRec);
int filedesc = open(textToRec, O_RDONLY); //Opening the file
struct stat sb; //To get the size of file
if (lstat(ruff, &sb) == -1) {
exit(EXIT_FAILURE);
}
long long fsize;
fsize = sb.st_size;
if ((0 == filedesc)) {
fprintf(stderr,"error in reading file");
exit(-1);
}
write(client, fsize, sizeof(fsize)); //Sending Filesize
read(filedesc, sendbuffer, fsize); //Putting file in buffer
write(client, sendbuffer, sizeof(sendbuffer)); //Sending buffer to client
close(socketid);
.
.
. // Your code
Part on the client side:
/* your code above */
printf("file name sent...Now wait!\n");
// I am assuming you put filename in buff
read(sock, buff,sizeof(buff)); //Receiving file size
long long fsize = strtol(buff,NULL,10);
read(sock, buff,sizeof(buff));
/*It's better to use sizeof instead of actual number as you can change the size of buffer anytime without needing to change values everywhere */
int filedesc;
filedesc =
open(textToSend, O_WRONLY | O_APPEND | O_CREAT, 0644);
if (!filedesc) {
printf("failed to create file\n");
exit;
}
write(filedesc, buff, fsize);
close(filedesc);
close(confd);
I used to think that write() system call is unbuffered and that fwrite and fread are used for buffered IO. However I wrote simple programs to establish that some buffering was still going on when using write(). I am using write() and read() on sockets. Due to buffering, it is possible for the client to lag behind while server keeps sending packets. I do not want that. I want that the client must consume the record before the server sends more records.
How can I make that happen without adding network load of acknowledgments etc !
I am using gcc on linux
server.c :
#include <stdio.h>
#include <errno.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <netinet/in.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <netinet/tcp.h>
int remote_rr_port=2000; // Server will send RR logs using connection on this port.
char const *remote_server_ip="127.0.0.1";
int connFD_rr;
static void startTcpServer(int *sd, const int port) {
*sd= socket(AF_INET, SOCK_STREAM, 0);
// Set socket option so that port can be reused
int enable = 1;
setsockopt(*sd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
struct sockaddr_in a;
memset(&a,0,sizeof(a));
a.sin_family = AF_INET;
a.sin_port = port;
a.sin_addr.s_addr = INADDR_ANY;
int bindResult = bind(*sd, (struct sockaddr *) &a, sizeof(a));
listen(*sd,2);
}
// Wait for connection from client
static int getTcpConnection(int sd) {
char buf[100];
socklen_t len;
struct sockaddr_in clientAddress;
printf("\nWaiting for connection from remote client\n");
len = sizeof(clientAddress);
int connFD = accept(sd, (struct sockaddr*) &clientAddress, &len);
setsockopt(connFD_rr, SOL_SOCKET, SO_SNDBUF, (int[]){0}, sizeof(int));
printf("\n Connection from : %s:%d\n",inet_ntop(AF_INET, &clientAddress.sin_addr, buf, sizeof(buf)),clientAddress.sin_port);
fflush(stdout);
return connFD;
}
FILE* rdrr_server_start(void) {
// Socket Descriptors for the two connections
int rr_sd;
int input_sd;
startTcpServer(&rr_sd, remote_rr_port);
connFD_rr = getTcpConnection(rr_sd);
return fdopen(connFD_rr, "w");
}
int main() {
int i = 0;
rdrr_server_start();
for(i=0;i<10000000; i++) {
write(connFD_rr, &i, sizeof (int));
printf("%d\n", i);
}
return 0;
}
client.c :
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <netinet/in.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <netinet/tcp.h>
int remote_rr_port=2000; // Server will send RR logs using connection on this port.
char const *remote_server_ip="127.0.0.1";
int connFD_rr;
FILE* rdrr_client_start(void) {
connFD_rr = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in a;
memset(&a,0,sizeof(a));
a.sin_family = AF_INET;
a.sin_port = remote_rr_port;
a.sin_addr.s_addr = inet_addr(remote_server_ip);
printf("\nConnecting to Server on RR port");
int CONNECT_TO_SERVER= connect(connFD_rr,(struct sockaddr *) &a, sizeof(a));
printf("\nConnected to server on RR port");
setsockopt(connFD_rr, SOL_SOCKET, SO_RCVBUF, (int[]){0}, sizeof(int));
return fdopen(connFD_rr, "r");
}
int main() {
int i = 0;
rdrr_client_start();
getrchar();
while(1) {
read(connFD_rr, &i, sizeof (int));
printf("%d\n", i);
}
return 0;
}
Perhaps what you mean is that you want to disable Nagle's Algorithm in which case the solution is:
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (int[]){1}, sizeof(int));
Edit: Hmm, it looks like you want more than this, and I doubt what you want is possible without designing your own protocol on top of UDP.
Edit 2: You may be able to get an effect similar to what you want by limiting the send and receive buffer sizes. The server (sender) should do:
setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (int[]){YOUR_BUF_LIMIT}, sizeof(int));
and the client (receiver) should do:
setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (int[]){YOUR_BUF_LIMIT}, sizeof(int));