I've got my small react web app that runs with no problems while having five low quality videos.
But once I add multiple large high quality video files and I start the app, my laptop freezes and I need to manually shut it down.
//outside the component class
function importAll(r){
let images = {};
r.keys().forEach((item) => { images[item.replace('./', '')] = r(item); });
return images;
}
componentDidMount() {
const videos = importAll(require.context('./videos', false, /\.mp4$/));
window.addEventListener('scroll', this.handleScroll);
}
My videos folder is on my src folder, Any advice?
Thanks in advance to anyone who can help!
Related
When I run my app on the development server (npm start) it works fine without any issues in the console.
However, when I build my app (npm run build && electron-builder -m) I get a white screen and disconnected devTools.
Here is my main.js file
const { app, BrowserWindow, screen } = require('electron')
let mainWindow;
function createWindow () {
// Create the browser window.
const { width, height } = screen.getPrimaryDisplay().workAreaSize
const win = new BrowserWindow({
title:"DSL viewer",
width:1050,
height:700,
maxHeight:height,
maxWidth:width,
minHeight:700,
minWidth:1050,
webPreferences: {
nodeIntegration: true,
enableRemoteModule: true,
devTools: true
}
})
win.loadURL('./index.html');
win.on('closed', function () {
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow)
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
Here is a screenshot of what the app looks like
Does anyone know what may be causing this or how I can go about debugging it?
Thanks in advance!
It is because electron is unable to find the index.html after build. Change window.loadURL to window.loadURL(__dirname+"/index.html").
In my React SSR application I have implemented service worker(via Workbox).
It's working fine. Every time when I am changing some piece of code, rebuilding again, running the server, going to the browser, I am seeing that my cache was updated succesfully.
But one thing I cant understand. When I am deleting some asset(js or css) from my local server and trying to do some action in the browser(which invokes that asset) I am getting a chunk error, which says that the file is not available.
The main question is if that asset is already is in cache storage it should not be loaded from that cache or I have missed something?
The components I have used is
Node/express(for server)
#loadable/components(for code splitting), combined with webpack
Google workbox plugin
// my sw.js file
import { skipWaiting } from 'workbox-core';
import { precacheAndRoute } from 'workbox-precaching';
declare const self: Window & ServiceWorkerGlobalScope;
precacheAndRoute(self.__WB_MANIFEST);
skipWaiting();
// my workbox setup
const serviceWorkerRegistration = async (): Promise<void> => {
const { Workbox } = await import('workbox-window');
const wb = new Workbox('./service-worker.js');
wb.addEventListener('activated', (event: any) => {
if (event.isExternal) {
window.location.reload();
}
});
wb.register();
};
This is due to your usage of skipWaiting() inside of your service worker. When the waiting service worker activates, it will delete all of the outdated precached entries that are no longer associated with the new service worker deployment.
There is more background information in this two closely related answers, as well as a presentation:
What are the downsides to using skipWaiting and clientsClaim with Workbox?
Workbox: the danger of self.skipWaiting()
Paying Attention while Loading Lazily
I'm trying to load a .fbx file, the loader.load function throws the following error:
THREE.FBXLoader: Cannot find the version number for the file given.
I don't know how to solve this problem. How can I check in the fbx file if it has a version number?
Below you can find the react component that I've written. When I test the app, I see only a black canvas.
I tried two different files, but have the same error for both files.
export default class myComponent extends Component {
componentDidMount() {
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
2000
);
camera.position.set(2, 18, 28);
const scene = new THREE.Scene();
const light = new THREE.HemisphereLight(0xffffff, 0x444444);
light.position.set(0, 1, 0);
scene.add(light);
const gridHelper = new THREE.GridHelper(28, 28, 0x303030, 0x303030);
scene.add(gridHelper);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
this.model.appendChild(renderer.domElement);
const loader = new FBXLoader();
let model = new THREE.Object3D();
loader.load(
'./3DModels/MHT.fbx',
function(object) {
model = object.scene;
scene.add(model);
},
undefined,
function(e) {
console.log(e);
}
);
renderer.render(scene, camera);
}
render() {
return <div ref={ref => (this.model = ref)} />;
}
}
FBXLoader throws this error: THREE.FBXLoader: Cannot find the version number for the file given.
loader.load('./3DModels/MHT.fbx', function(object) {
...
})
instead:
const path = require(./3DModels/MHT.fbx);//写在类的外面
loader.load(path, function(object) {
...
})
I have meeted the same problem just now, you can try to debug like this:
I find the reason that my project use Mockjs which make XMLHttpRequest become MockXMLHttpRequest:
// relative code in three.js:
request.addEventListener( 'load', function ( event ) {
// if you use Mockjs, this become MockXMLHttpRequest but not XMLHttpRequest
// this.response not is ArrayBuffer ,there is the bug.
var response = this.response;
var callbacks = loading[ url ];
Here just my case which maybe help you.
Are you hosting your files in your src folder or public folder?
You should be keeping the fbx files in public folder.
The loader scans the document and parses the text to find what it needs to load. Case with working in react is this will trigger before the DOM is rendered, so it basicaly can't the version because it sees no file.
I worked it out while trying to "debug" the loader code. It turned out it was me :)
Another fbx thing is you should always use the latest loader plugin. Under this link you will find both the link to the original plugin and the example how to convert it to React module.
Hope this helps.
I had exactly the same error coming up on a ThreeJS RPG game hosted on Heroku. I eventually found a simple solution which worked for me and am posting here for any other poor soul who runs into to this issue.
The issue for me was that when I was downloading the FBX file from mixamo I was downloading just the FBX.binary file. **You need to download the fbx file with the version number **. So I just downloaded the FBX animation as FBX 7.4 and it worked. See image.
Hope this helps someone save the stupid number of hours I wasted on this...
download fbx 7.4 or 6.1
I'm having some troubles loading markdown files (.md) into my react native (non-detached expo project).
Found this awesome package that allows me to render it. But can't figure out how to load the local .md file as a string.
import react from 'react';
import {PureComponent} from 'react-native';
import Markdown from 'react-native-markdown-renderer';
const copy = `# h1 Heading 8-)
| Option | Description |
| ------ | ----------- |
| data | path to data files to supply the data that will be passed into templates. |
| engine | engine to be used for processing templates. Handlebars is the default. |
| ext | extension to be used for dest files. |
`;
export default class Page extends PureComponent {
static propTypes = {};
static defaultProps = {};
render() {
return (
<Markdown>{copy}</Markdown>
);
}
}
BTW: I tried googling, but can't get the suggestions to work
https://forums.expo.io/t/loading-non-media-assets-markdown/522/2?u=norfeldtconsulting
I tried the suggested answers for reactjs on SO, but the problem seems to be that it only accepts .js and .json files
Thanks to #Filipe's response, I got some guidance and got a working example that will fit your needs.
In my case, I had a .md file on the assets/markdown/ folder, the file is called test-1.md
The trick is to get a local url for the file, and then use the fetch API to get its content as a string.
import React from 'react';
import { StyleSheet, Text, View } from 'react-native';
import Markdown from 'react-native-markdown-renderer';
const copy = `# h1 Heading 8-)
| Option | Description |
| ------ | ----------- |
| data | path to data files to supply the data that will be passed into templates. |
| engine | engine to be used for processing templates. Handlebars is the default. |
| ext | extension to be used for dest files. |
`;
export default class App extends React.Component {
constructor(props) {
super(props)
this.state = {
copy: copy
}
}
componentDidMount() {
this.fetchLocalFile();
}
fetchLocalFile = async () => {
let file = Expo.Asset.fromModule(require("./assets/markdown/test-1.md"))
await file.downloadAsync() // Optional, saves file into cache
file = await fetch(file.uri)
file = await file.text()
this.setState({copy: file});
}
render() {
return (
<Markdown>{this.state.copy}</Markdown>
);
}
}
EDIT: In order to get get rid of the error
Unable to resolve "./assets/markdown/test-1.md" from "App.js"
you would need to add the packagerOpts part of #Filipe's snippet into your app.json file.
app.json
{
"expo": {
...
"assetBundlePatterns": [
"**/*"
],
"packagerOpts": {
"assetExts": ["md"]
},
...
}
}
EDIT 2:
Answering to #Norfeldt's comment:
Although I use react-native init when working on my own projects, and I'm therefore not very familiar with Expo, I got this Expo Snack that might have some answers for you: https://snack.expo.io/Hk8Ghxoqm.
It won't work on the expo snack because of the issues reading non-JSON files, but you can test it locally if you wish.
Using file.downloadAsync() will prevent the app making XHR calls to a server where your file is hosted within that app session (as long as the user does not close and re-open the app).
If you change the file or modify the file (simulated with a call to Expo.FileSystem.writeAsStringAsync()), it should display the updated as long as your component re-renders and re-downloads the file.
This will happen every time your app is closed and re-open, as the file.localUri is not persisted per sessions as far as I'm concerned, so your app will always call file.downloadAsync() at least once every time it's opened. So you should have no problems displaying an updated file.
I also took some time to test the speed of using fetch versus using Expo.FileSystem.readAsStringAsync(), and they were on average the same. Often times Expo.FileSystem.readAsStringAsync was ~200 ms faster, but it 's not a deal breaker in my opinion.
I created three different methods for fetching the same file.
export default class MarkdownRenderer extends React.Component {
constructor(props) {
super(props)
this.state = {
copy: ""
}
}
componentDidMount() {
this.fetch()
}
fetch = () => {
if (this.state.copy) {
// Clear current state, then refetch data
this.setState({copy: ""}, this.fetch)
return;
}
let asset = Expo.Asset.fromModule(md)
const id = Math.floor(Math.random() * 100) % 40;
console.log(`[${id}] Started fetching data`, asset.localUri)
let start = new Date(), end;
const save = (res) => {
this.setState({copy: res})
let end = new Date();
console.info(`[${id}] Completed fetching data in ${(end - start) / 1000} seconds`)
}
// Using Expo.FileSystem.readAsStringAsync.
// Makes it a single asynchronous call, but must always use localUri
// Therefore, downloadAsync is required
let method1 = () => {
if (!asset.localUri) {
asset.downloadAsync().then(()=>{
Expo.FileSystem.readAsStringAsync(asset.localUri).then(save)
})
} else {
Expo.FileSystem.readAsStringAsync(asset.localUri).then(save)
}
}
// Use fetch ensuring the usage of a localUri
let method2 = () => {
if (!asset.localUri) {
asset.downloadAsync().then(()=>{
fetch(asset.localUri).then(res => res.text()).then(save)
})
} else {
fetch(asset.localUri).then(res => res.text()).then(save)
}
}
// Use fetch but using `asset.uri` (not the local file)
let method3 = () => {
fetch(asset.uri).then(res => res.text()).then(save)
}
// method1()
// method2()
method3()
}
changeText = () => {
let asset = Expo.Asset.fromModule(md)
Expo.FileSystem.writeAsStringAsync(asset.localUri, "Hello World");
}
render() {
return (
<ScrollView style={{maxHeight: "90%"}}>
<Button onPress={this.fetch} title="Refetch"/>
<Button onPress={this.changeText} title="Change Text"/>
<Markdown>{this.state.copy}</Markdown>
</ScrollView>
);
}
}
Just alternate between the three to see the difference in the logs.
From what I know, this cannot be done within expo. I use react-native and run it on my mobile for development.
react-native use Metro as the default bundler, which also suffers from similar problems. You have to use haul bundler instead.
npm install --save-dev haul
npx haul init
npx haul start --platform android
In a seperate terminal run react-native run-android. This would use haul instead of metro to bundle the files.
To add the markdown file, install raw-loader and edit the haul.config.js file. raw-loader imports any file as a string.
Customise your haul.config.js to look something like this:
import { createWebpackConfig } from "haul";
export default {
webpack: env => {
const config = createWebpackConfig({
entry: './index.js',
})(env);
config.module.rules.push({
test: /\.md$/,
use: 'raw-loader'
})
return config;
}
};
Now you can import the markdown file by using const example = require('./example.md')
Haul supports webpack configuration so you can add any custom babel transform you want.
I don't know exactly where the problem lies, but I added html files to the project, and I'd imagine it would be very similar.
Inside your app.json, try adding these fields:
"assetBundlePatterns": [
"assets/**",
],
"packagerOpts": {
"assetExts": ["md"]
},
The packagerOpts makes it so the standalone will bundle the .md files. I'd imagine you already have an assets folder, but just in case you don't, you will need one.
Then, on AppLoading, loading the assets with Asset.loadAsync might not be needed, but it's a good idea to rule out. Check out the documentation on how to use it.
When importing the file, there are three ways you might want to do so, that change depending on the environment. I'll copy this excerpt from my Medium article:
In the simulator, you can access any file in the project. Thus, source={require(./pathToFile.html)} works. However, when you build a standalone, it doesn’t work quite in the same way. I mean, at least for android it doesn’t. The android webView doesn’t recognise asset:/// uris for some reason. You have to get the file:/// path. Thankfully, that is very easy. The assets are bundled inside file:///android_asset (Careful, don’t write assets), and Expo.Asset.fromModule(require(‘./pathToFile.html')).localUri returns asset:///nameOfFile.html. But that’s not all. For the first few times, this uri will be correct. However, after a while, it changes into another file scheme, and can’t be accessed in the same way. Instead, you’ll have to access the localUri directly. Thus, the complete solution is:
/* Outside of return */
const { localUri } = Expo.Asset.fromModule(require('./pathToFile.html'));
/* On the webView */
source={
Platform.OS === ‘android’
? {
uri: localUri.includes('ExponentAsset')
? localUri
: ‘file:///android_asset/’ + localUri.substr(9),
}
: require(‘./pathToFile.html’)
}
(A constant part of the uri is ExponentAsset, that’s why I chose to check if that was part of it)
That should probably solve your problem. If it doesn't, comment what's going wrong and I'll try to help you further. Cheers!
If you want to load .md file with react-native cli (without expo). I've got a solution for you)
Add https://github.com/feats/babel-plugin-inline-import to your project
Add config .babelrc file with code inside:
{
"presets": ["module:metro-react-native-babel-preset"],
"plugins": [
[
"inline-import",
{
"extensions": [".md", ".txt"]
}
],
[
"module-resolver",
{
"root": ["./src"],
"alias": {}
}
]
]
}
Add to your metro.config.js such code
const metroDefault = require('metro-config/src/defaults/defaults.js');
...
resolver: {
sourceExts: metroDefault.sourceExts.concat(['md', 'txt']),
}
....
Reload your app
I have the following situation: I have a Angular CLI app, which is started by npm start. This operation may take some time to finish. After the start, the app is available at localhost:3000.
We then have an Electron app (made with nativefier module) which makes an app out of the url localhost:3000.
The problem arises when I start the Angular app and, in parallel, the Electron app, with a batch file. Obviously the Electron app will show an error as NPM start is not finished yet. On the other hand, I can't execute NPM start and the app sequentially, as the end user should not see the CMD window of NPM start (which I hide with a VBS script).
Ideally, the best solution would be that the Electron app and npm start fire on parallel and the Electron app would show a loading screen while NPM start is performing.
I have literally no idea how to achieve this.
Could someone address me to a solution?
Thanks
Fabio
The solution I found consists in having two different windows and playing with them, hiding the first one and show the second one when the latter is ready... So, imagine you want to show Google.com while waiting that localhost is ready
const {app, BrowserWindow} = require('electron')
let win
let win2
function createWindow () {
let win = new BrowserWindow({backgroundColor: '#2e2c29'})
win = new BrowserWindow({width: 800, height: 600, show:false})
win2 = new BrowserWindow({width: 800, height: 600})
win.loadURL('http://localhost:3000')
win2.loadURL('http://www.google.com')
win.once('ready-to-show', () => {
win.show()
win2.hide()
win2.close()
})
win.on('closed', () => {
win = null
})
}
app.on('ready', createWindow)
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
if (win === null) {
createWindow()
}
})