Can on do this:
#define VARIABLE_LENGTH_CHAR_ARRAY(name, size) \
int temp_array_size_macro_index = size; \
char "#name"[temp_array_size_macro_index];
and in the main use it like:
main(){
VARIABLE_LENGTH_CHAR_ARRAY(local_char_array, 16);
}
would this go against the coding styles or would it be plagued with macro issues?
I know you need to be careful with the variable name!
if I am right you want something like that :
#define VARIABLE_LENGTH_CHAR_ARRAY(name, size) \
const int size_of_##name = size; \
char name[size_of_##name]
int main()
{
VARIABLE_LENGTH_CHAR_ARRAY(local_char_array, 16);
}
The name of the (now const) variable for the size now depends on the name of the array itself, that minimize the probability to have homonyms
The expansion of that code produced by gcc -E gives :
int main()
{
const int size_of_local_char_array = 16; char local_char_array[size_of_local_char_array];
}
But to do that it is strange :
as __J__ I think this not helps to make the program readable
else where in your source size_of_local_char_array can be used but if you/someone search for its definition it will not be found
the macro produces two statements, and of course in that case it is not possible to group them in a block {}, this is dangerous because this is not intuitive. As you can see in your code you added a useless ';' after the use of the macro while a final ';' is already present in the macro definition
I'm aware of multiple Q&As [1, 2]that touch closely on this subject, and I've tried to implement their solutions but the fact that I need to use the . in my concatenation seems to be causing me trouble.
This is what I want:
#include <stdio.h>
#define PROPERTY .value1
#define MAKE_PROP(var) var##PROPERTY
typedef struct {
int value1;
int value2;
} Node;
int main(void) {
Node node;
node.value1 = 1;
node.value2 = 2;
// MAKE_PROP(node) should evaluate to "node.value1".
printf("%d", MAKE_PROP(node));
return 0;
}
However it's giving me all sorts of errors. If I try the PASTER-EVALUATE idea from [2] then it tells me "pasting "." and "PROPERTY" does not give a valid preprocessing token".
Anyone know how to accomplish what I need? It's essential that it stays general and that I can use the var as this is something I'd like to call multiple times on different variable names.
It's not working for two reasons:
The token concatenation operator suppresses the expansion of macros that are used as its operands. So you get nodePROPERTY. The solution to that is to add a level of indirection:
#define PROPERTY .value1
#define CONCAT(a, b) a##b
#define MAKE_PROP(var) CONCAT(var, PROPERTY)
Now PROPERTY is expanded before being fed as an argument to CONCAT.
The result of concatenating tokens must be a single valid token, but node.value1 is 3 tokens (node, . and value1).
Now, it just so happens that you don't need concatenation at all, you just need to build the expression (node .value1) which can be done with following simple macros1:
#define PROPERTY value1
#define MAKE_PROP(var) ( (var).PROPERTY )
1: simplified with the help of Lundin.
I just found somewhere a code like :
#include"stdio.h"
typedef struct st
{
int num;
char c;
int abc;
} Str, *pStr;
#define MyStr(Dcn) Str(Dcn)
int main()
{
Str Str1;
MyStr(Dcn);
return 0;
}
Please tell what the #define line means here? As it is not giving any compilation problem. So if I use #define something to a "structure with parentheses" then what happens?
Here Dcn can be anything not with quotes. When I used a number instead it showed compilation error.
This defines an alias for Str. It is equivalent to
int main()
{
Str Str1;
Str(Dcn);
return 0;
}
Which simply declares a variable Dcn of type Str.
It's a function-like macro, it's expanded to the right-hand side with the arguments replaced.
A classical example is this, to compute max of two values:
#define MAX(a, b) ((a) > (b) ? a : b)
You can use it like this:
int hello = 12, there = 47;
int what = MAX(hello, there);
The second line will expand to:
int what = ((12) > (47) ? 12 : 47);
In other words, what will be 47. Note that this macro evaluates its arguments more than once, which can be harmful if there are side-effects.
As of C99, you can also do variadic preprocessor macros.
The code you're showing will expand to:
Str Str1;
Str(Dcn); /* This is the macro-expansion. */
I'm relatively new to the C programming language, and I'm trying to figure out how to create a function that can accept different types of data as parameters. The function is supposed to count and return the number of elements in a character or integer array. I already have two separate functions that will do this, but I would really like to be able to use one function for both tasks. Is there a way to do this in C?
Thanks in advance!
There is no standard function overloading in C (nor are there templates), but you could probably look into "printf-like" functions (or variadic functions) and maybe they can do what you need. If anything they allow for a flexible parameter list.
There is an example here of such a function that takes a variable size integer array.
Perhaps you could have a function signature such as void iterate(const char* format, ...); that you use in the following ways:
iterate("char", some_char_array); // for char arrays/strings
Or
iterate("int", some_int_array); // for integer arrays
Aniket makes a good point though, how do you count the elements in an integer array? If you pass an int array as an argument, you would need to pass the size too which defeats the purpose of counting the elements in the array (as you already know that i.e. the size).
I assume you don't know the size but you have a terminator value in the array (such as -1).
I've hacked something quick that kinda does what you need with the above assumption in mind.
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
int iterate(const char* format, ...)
{
va_list ap;
va_start(ap, format);
if (strcmp(format, "char") == 0)
{
char* array = va_arg(ap, char*);
va_end(ap);
return strlen(array);
}
else if (strcmp(format, "int") == 0)
{
int j = -1;
int* int_array = va_arg(ap, int*);
while (int_array[++j] != -1)
;
va_end(ap);
return j;
}
va_end(ap);
return 0;
}
int main()
{
printf("%d\n", iterate("char", "abcdef"));
int arr[] = {5, 4, 3, 2, 1, 0, -1};
printf("%d\n", iterate("int", arr));
return 0;
}
This prints:
$ ./a.out
6
6
So, let's assume your two functions are called sizeof_char_array and sizeof_int_array.
In C11, there is a new feature called "generic selection" that will let you do what you want with a relatively simple macro:
#define sizeof_array(X) \
_Generic (*(X), \
char: sizeof_char_array, \
default: sizeof_int_array) (X)
(I don't even have a C11 implementation to test this against, so caveat emptor!)
Prior to C11, this was sometimes accomplished with a macro using regularly named functions. You can define a macro that will call one function or the other depending on a macro argument hint:
#define sizeof_array(xtype, x) sizeof_ ## xtype ##_array(x)
int a[] = { 1, 2, 3, 4, -1 };
char b[] = "abc";
sizeof_array(int, a); /* macro expands to sizeof_int_array(a) */
sizeof_array(char, b); /* macro expands to sizeof_char_array(b) */
If the input argument is truly an array, you can use a macro to compute its size directly:
#define ARRAY_SZ(x) (sizeof(x)/((void *)x == &x ? sizeof(x[0]) : 0))
In the case of an array, the following expression is true:
(void *)arr == &arr
Because the address of an array has the same location in memory as the address of its first element.
So, the macro computes: sizeof(arr)/sizeof(arr[0]). Since the sizeof operator reports the size in bytes of its argument, the computed expression results in the number of elements in the array. However, if you are using a sentinel to compute the length, the ARRAY_SZ macro will result in a size at least one larger than the length found traversing the array for the sentinel.
In the case that the argument is not an array, then the expression results in a divide by 0 exception.
The answer is quite simple. You do need a function for this task. Just try this piece of code
#define len(array) sizeof(array)/sizeof(*array)
and that's it.
Important note: As pointed out in the comments, this will not work for dynamically allocated arrays.
You should make your function arguments take in a void * type. This way, you can pass in different types of data, and type-cast it to the one you want. However, you do need to watch out because there is no guaranteed way to correctly 'guess' the type that a void* points to.
In either case, you will need some sort of type-inferencing system to tell the C compiler which function to call. Which means, you will need to know, before-hand the type of array you might send in as a parameter to this "super function" of yours.
There is no "auto-type-inferencing" in C that can let you reflect upon the type of data at runtime. Better yet, you might have to write your own runtime environment for this to happen.
A slightly trivial hackish way to do this:
#include <stdio.h>
size_t GetLengthOfArray(size_t sizeOfOneElementInArray, size_t sizeOfTheArrayInBytes)
{
return sizeOfTheArrayInBytes/sizeOfOneElementInArray;
}
int main(int argc, char *argv[])
{
char cArr[10] = {'A','B','C','D','E','F','G','H','I','J'};
int iArr[5] = {10,20,30,40,50};
printf("%d is the length of cArr\n%d is the length of iArr",GetLengthOfArray(sizeof(cArr[0]),sizeof(cArr)),
GetLengthOfArray(sizeof(iArr[0]),sizeof(iArr)));
return 0;
}
It's not really possible, but you can make a tagged union
typedef struct {
union {
ssize_t i;
double d;
char *s;
} unknown;
char identity;
} Dynamic;
Or you can use a void pointer:
typedef struct {
void *unknown;
char identity;
} Dynamic;
Is is possible to convert any variable of any type to string?
I wrote the following
#define TO_STRING(val) #val
Is this a valid way of converting a variable into a string?
I think the code below will do your work. I uses the standard sprintf function, which prints data from any type to a string, instead to stdout. Code:
#include <stdio.h>
#define INT_FORMAT "%d"
#define FLOAT_FORMAT "%f"
#define DOUBLE_FORMAT "%lf"
#define LL_FORMAT "%lld"
// ect ...
#define CONVERT_TO_STRING(FORMAT, VARIABLE, LOCATION) \
do { \
sprintf(LOCATION, FORMAT, VARIABLE); \
} while(false)
int main() {
char from_int[30];
char from_float[30];
char from_double[30];
char from_ll[30];
CONVERT_TO_STRING(INT_FORMAT, 34, from_int);
CONVERT_TO_STRING(FLOAT_FORMAT, 34.234, from_float);
CONVERT_TO_STRING(DOUBLE_FORMAT, 3.14159265, from_double);
CONVERT_TO_STRING(LL_FORMAT, 9093042143018LL, from_ll);
puts(from_int);
puts(from_float);
puts(from_double);
puts(from_ll);
return 0;
}
You will get a string version of the variable's name, i.e. it will convert a to "a". The #when used like this is called the stringification operator.
For example:
#define TO_STRING(val) #val
int main(void)
{
const int a = 12;
print("a is %s\n", TO_STRING(a));
return 0;
}
This will print a is a.
What do you expect to happen?
You can't get the variable's value, of course, since that's not available when the pre-processor runs (which is at compile-time).
try this will work with integers: edit the format string for other data types.
sprintf(str,"%d",value);