stackframe dosen't get eliminated from the stack? - c

I wrote a single c program that prints input to std output. Then I converted it to assembly language. By the way I am using AT&T Syntax.
This is the simple C code.
#include <stdio.h>
int main()
{
int c;
while ((c = getchar ()) != EOF)
{
putchar(c);
}
return 0;
}
int c is a local variable.
Then I converted it to assembly language.
.file "question_1.c"
.text
.globl main
.type main, #function
//prolog
main:
leal 4(%esp), %ecx
andl $-16, %esp
pushl -4(%ecx)
pushl %ebp
movl %esp, %ebp
pushl %ecx
subl $20, %esp // we add 20 bytes to the stack
jmp .L2
.L3:
subl $12, %esp
pushl -12(%ebp)
call putchar
addl $16, %esp
.L2:
call getchar
movl %eax, -12(%ebp)
cmpl $-1, -12(%ebp)
jne .L3
//assumption this is the epilog
movl $0, %eax
movl -4(%ebp), %ecx
leave
leal -4(%ecx), %esp
ret
.size main, .-main
.ident "GCC: (Ubuntu 4.9.4-2ubuntu1) 4.9.4"
.section .note.GNU-stack,"",#progbits
normally in the epilog we are supposed to addl 20 because in the prolog we subl 20.
So the is the stack frame still there?
Or am I missing out a crucial point?
I also have a question regarding the main function. Normally functions are normally "called" but where does it happen in the assembly code?
Thank you in advance.

Just after the main label, leal 4(%esp), %ecx saves four plus the stack pointer in %ecx. At the end of the routine, leal -4(%ecx), %esp writes four less than the saved value to the stack pointer. This directly restores the original value, instead of doing it by adding the amount that was subtracted.

Related

Change position of local variable to lowest address in stack

I have written simple code in order to study assembler.
Task im trying to do is in assembler part: mycode.s
Im curious, how would i be able to manually change position of my local variable int var ( it is located on stack, because its local) to lowest possible location(address) in stack...
Im using following code:
#include<stdio.h>
int c = 0;
int main()
{
int var = 0;
if( var == c)
{
printf("here");
}
return 0;
}
when i assemble my code with gcc -m32 -S mycode.c
i get:
.file "mycode.c"
.globl c
.bss
.align 4
.type c, #object
.size c, 4
c:
.zero 4
.section .rodata
.LC0:
.string "here"
.text
.globl main
.type main, #function
main:
leal 4(%esp), %ecx
andl $-16, %esp
pushl -4(%ecx)
pushl %ebp
movl %esp, %ebp
pushl %ecx
subl $20, %esp
movl $0, -12(%ebp)
movl c, %eax
cmpl %eax, -12(%ebp)
jne .L2
subl $12, %esp
pushl $.LC0
call printf
addl $16, %esp
.L2:
movl $0, %eax
movl -4(%ebp), %ecx
leave
leal -4(%ecx), %esp
ret
.size main, .-main
.ident "GCC: (Ubuntu 7.2.0-8ubuntu3.2) 7.2.0"
.section .note.GNU-stack,"",#progbits
What instructions can i use to check the current stack addresses and find the lowest possible address (for example: 0x003 < 0x004).. Thanks

C to Assembly code - what does it mean [closed]

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I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification.
.file "testcalc.c"
.section .rodata.str1.1,"aMS",#progbits,1
.LC0:
.string "x=%d, y=%d, z=%d, result=%d\n"
.text
.globl main
.type main, #function
main:
leal 4(%esp), %ecx // establish stack frame
andl $-16, %esp // decrement %esp by 16, align stack
pushl -4(%ecx) // push original stack pointer
pushl %ebp // save base pointer
movl %esp, %ebp // establish stack frame
pushl %ecx // save to ecx
subl $36, %esp // alloc 36 bytes for local vars
movl $11, 8(%esp) // store 11 in z
movl $6, 4(%esp) // store 6 in y
movl $2, (%esp) // store 2 in x
call calc // function call to calc
movl %eax, 20(%esp) // %esp + 20 into %eax
movl $11, 16(%esp) // WHAT
movl $6, 12(%esp) // WHAT
movl $2, 8(%esp) // WHAT
movl $.LC0, 4(%esp) // WHAT?!?!
movl $1, (%esp) // move result into address of %esp
call __printf_chk // call printf function
addl $36, %esp // WHAT?
popl %ecx
popl %ebp
leal -4(%ecx), %esp
ret
.size main, .-main
.ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3"
.section .note.GNU-stack,"",#progbits
Original code:
#include <stdio.h>
int calc(int x, int y, int z);
int main()
{
int x = 2;
int y = 6;
int z = 11;
int result;
result = calc(x,y,z);
printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result);
}
You didn't show the compilation command, that could be useful, but it seems that you have optimizations enabled, so there are actually no space for local variables, they are optimized out:
main:
leal 4(%esp), %ecx
andl $-16, %esp
pushl -4(%ecx)
pushl %ebp
movl %esp, %ebp
All this code above set the stack frame. Since it is the main it is a bit different from a standard stack frame: it ensures the alignment of the stack with andl $-16, %esp, just in case.
pushl %ecx
It saves the original value of esp before the alignment correction, to restore it at the end.
subl $36, %esp
It allocates 36 bytes of stack space, not for local variables but for calling parameters.
movl $11, 8(%esp)
movl $6, 4(%esp)
movl $2, (%esp)
It sets the arguments for calling calc from right to left, that is, the constants, (2, 6, 11).
call calc // function call to calc
It calls function calc with the arguments pointed to by esp.
movl %eax, 20(%esp)
movl $11, 16(%esp)
movl $6, 12(%esp)
movl $2, 8(%esp)
movl $.LC0, 4(%esp)
movl $1, (%esp)
These are the arguments for calling __printf_chk, from right to left: (1, .LC0, 2, 6, 11, %eax), where %eax is the return value of calc() (remember, no local variables!) and .LC0 is the address of the literal string, look at these lines at the top of the assembly:
.LC0:
.string "x=%d, y=%d, z=%d, result=%d\n"
But what about that mysterious 1?. Well, in Ubuntu the standard compilation options (-D_FORTIFY_SOURCE) will make printf an inline function that forwards to __printf_chk(1, ...) or something like that, that does extra checks to the arguments.
call __printf_chk
This is the call to the printf substitute function.
addl $36, %esp
This removes the 36 bytes added to the stack with subl $36, %esp.
popl %ecx
This restores the possibly unaligned stack pointer into ecx.
popl %ebp
leal -4(%ecx), %esp
This restores the previous stack frame.
ret
And this returns without a value, because you didn't write a return for main.

assembly code of the c function

I'm trying to understand the assembly code of the C function. I could not understand why andl -16 is done at the main. Is it for allocating space for the local variables. If so why subl 32 is done for main.
I could not understand the disassembly of the func1. As read the stack grows from higher order address to low order address for 8086 processors. So here why is the access on positive side of the ebp(for parameters offset) and why not in the negative side of ebp. The local variables inside the func1 is 3 + return address + saved registers - So it has to be 20, but why is it 24? (subl $24,esp)
#include<stdio.h>
int add(int a, int b){
int res = 0;
res = a + b;
return res;
}
int func1(int a){
int s1,s2,s3;
s1 = add(a,a);
s2 = add(s1,a);
s3 = add(s1,s2);
return s3;
}
int main(){
int a,b;
a = 1;b = 2;
b = func1(a);
printf("\n a : %d b : %d \n",a,b);
return 0;
}
assembly code :
.file "sample.c"
.text
.globl add
.type add, #function
add:
pushl %ebp
movl %esp, %ebp
subl $16, %esp
movl $0, -4(%ebp)
movl 12(%ebp), %eax
movl 8(%ebp), %edx
leal (%edx,%eax), %eax
movl %eax, -4(%ebp)
movl -4(%ebp), %eax
leave
ret
.size add, .-add
.globl func1
.type func1, #function
func1:
pushl %ebp
movl %esp, %ebp
subl $24, %esp
movl 8(%ebp), %eax
movl %eax, 4(%esp)
movl 8(%ebp), %eax
movl %eax, (%esp)
call add
movl %eax, -4(%ebp)
movl 8(%ebp), %eax
movl %eax, 4(%esp)
movl -4(%ebp), %eax
movl %eax, (%esp)
call add
movl %eax, -8(%ebp)
movl -8(%ebp), %eax
movl %eax, 4(%esp)
movl -4(%ebp), %eax
movl %eax, (%esp)
call add
movl %eax, -12(%ebp)
movl -12(%ebp), %eax
leave
ret
.size func1, .-func1
.section .rodata
.LC0:
.string "\n a : %d b : %d \n"
.text
.globl main
.type main, #function
main:
pushl %ebp
movl %esp, %ebp
andl $-16, %esp
subl $32, %esp
movl $1, 28(%esp)
movl $2, 24(%esp)
movl 28(%esp), %eax
movl %eax, (%esp)
call func1
movl %eax, 24(%esp)
movl $.LC0, %eax
movl 24(%esp), %edx
movl %edx, 8(%esp)
movl 28(%esp), %edx
movl %edx, 4(%esp)
movl %eax, (%esp)
call printf
movl $0, %eax
leave
ret
.size main, .-main
.ident "GCC: (Ubuntu/Linaro 4.4.4-14ubuntu5) 4.4.5"
.section .note.GNU-stack,"",#progbits
The andl $-16, %esp aligns the stack pointer to a multiple of 16 bytes, by clearing the low four bits.
The only places where positive offsets are used with (%ebp) are parameter accesses.
You did not state what your target platform is or what switches you used to compile with. The assembly code shows some Ubuntu identifier has been inserted, but I am not familiar with the ABI it uses, beyond that it is probably similar to ABIs generally used with the Intel x86 architecture. So I am going to guess that the ABI requires 8-byte alignment at routine calls, and so the compiler makes the stack frame of func1 24 bytes instead of 20 so that 8-byte alignment is maintained.
I will further guess that the compiler aligned the stack to 16 bytes at the start of main as a sort of “preference” in the compiler, in case it uses SSE instructions that prefer 16-byte alignment, or other operations that prefer 16-byte alignment.
So, we have:
In main, the andl $-16, %esp aligns the stack to a multiple of 16 bytes as a compiler preference. Inside main, 28(%esp) and 24(%esp) refer to temporary values the compiler saves on the stack, while 8(%esp), 4(%esp), and (%esp) are used to pass parameters to func1 and printf. We see from the fact that the assembly code calls printf but it is commented out in your code that you have pasted C source code that is different from the C source code used to generate the assembly code: This is not the correct assembly code generated from the C source code.
In func1, 24 bytes are allocated on the stack instead of 20 to maintain 8-byte alignment. Inside func1, parameters are accessed through 8(%ebp) and 4(%ebp). Locations from -12(%ebp) to -4(%ebp) are used to hold values of your variables. 4(%esp) and (%esp) are used to pass parameters to add.
Here is the stack frame of func1:
- 4(%ebp) = 20(%esp): s1.
- 8(%ebp) = 16(%esp): s2.
-12(%ebp) = 12(%esp): s3.
-16(%ebp) = 8(%esp): Unused padding.
-20(%ebp) = 4(%esp): Passes second parameter of add.
-24(%ebp) = 0(%esp): Passes first parameter of add.
I would suggest working through this with the output of objdump -S which will give you interlisting with the C source.

C - what is the return value of a semicolon?

im just curious about the following example
#include<stdio.h>
int test();
int test(){
// int a = 5;
// int b = a+1;
return ;
}
int main(){
printf("%u\n",test());
return 0;
}
i compiled it with 'gcc -Wall -o semicolon semicolon.c' to create an executable
and 'gcc -Wall -S semicolon.c' to get the assembler code which is:
.file "semicolon.c"
.text
.globl test
.type test, #function
test:
pushl %ebp
movl %esp, %ebp
subl $4, %esp
leave
ret
.size test, .-test
.section .rodata
.LC0:
.string "%u\n"
.text
.globl main
.type main, #function
main:
leal 4(%esp), %ecx
andl $-16, %esp
pushl -4(%ecx)
pushl %ebp
movl %esp, %ebp
pushl %ecx
subl $20, %esp
call test
movl %eax, 4(%esp)
movl $.LC0, (%esp)
call printf
movl $0, %eax
addl $20, %esp
popl %ecx
popl %ebp
leal -4(%ecx), %esp
ret
.size main, .-main
.ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3"
.section .note.GNU-stack,"",#progbits
since im not such an assembler pro, i only know that printf prints what is in eax
but i dont fully understand what 'movl %eax, 4(%esp)' means which i assume fills eax before calling test
but what is the value then? what means 4(%esp) and what does the value of esp mean?
if i uncomment the lines in test() printf prints 6 - which is written in eax ^^
Your assembly language annotated:
test:
pushl %ebp # Save the frame pointer
movl %esp, %ebp # Get the new frame pointer.
subl $4, %esp # Allocate some local space on the stack.
leave # Restore the old frame pointer/stack
ret
Note that nothing in test touches eax.
.size test, .-test
.section .rodata
.LC0:
.string "%u\n"
.text
.globl main
.type main, #function
main:
leal 4(%esp), %ecx # Point past the return address.
andl $-16, %esp # Align the stack.
pushl -4(%ecx) # Push the return address.
pushl %ebp # Save the frame pointer
movl %esp, %ebp # Get the new frame pointer.
pushl %ecx # save the old top of stack.
subl $20, %esp # Allocate some local space (for printf parameters and ?).
call test # Call test.
Note that at this point, nothing has modified eax. Whatever came into main is still here.
movl %eax, 4(%esp) # Save eax as a printf argument.
movl $.LC0, (%esp) # Send the format string.
call printf # Duh.
movl $0, %eax # Return zero from main.
addl $20, %esp # Deallocate local space.
popl %ecx # Restore the old top of stack.
popl %ebp # And the old frame pointer.
leal -4(%ecx), %esp # Fix the stack pointer,
ret
So, what gets printed out is whatever came in to main. As others have pointed out it is undefined: It depends on what the startup code (or the OS) has done to eax previously.
The semicolon has no return value, what you have there is an "empty return", like the one used to return from void functions - so the function doesn't return anything.
This actually causes a warning when compiling:
warning: `return' with no value, in function returning non-void
And I don't see anything placed in eax before calling test.
About 4(%esp), this means taking the value from the stack pointer (esp) + 4. I.e. the one-before-last word on the stack.
The return value of an int function is passed in the EAX register. The test function does not set the EAX register because no return value is given. The result is therefore undefined.
A semicolon indeed has no value.
I think the correct answer is that a return <nothing> for an int function is an error, or at least has undefined behavor. That's why compiling this with -Wall yields
semi.c: In function ‘test’:
semi.c:6: warning: ‘return’ with no value, in function returning non-void
As for what the %4,esp holds... it's a location on the stack where nothing was (intentionally) stored, so it will likely return whatever junk is found at that location. This could be the last expression evaluated to variables in the function (as in your example) or something completely different. This is what "undefined" is all about. :)

How do C compilers implement functions that return large structures?

The return value of a function is usually stored on the stack or in a register. But for a large structure, it has to be on the stack. How much copying has to happen in a real compiler for this code? Or is it optimized away?
For example:
struct Data {
unsigned values[256];
};
Data createData()
{
Data data;
// initialize data values...
return data;
}
(Assuming the function cannot be inlined..)
None; no copies are done.
The address of the caller's Data return value is actually passed as a hidden argument to the function, and the createData function simply writes into the caller's stack frame.
This is known as the named return value optimisation. Also see the c++ faq on this topic.
commercial-grade C++ compilers implement return-by-value in a way that lets them eliminate the overhead, at least in simple cases
...
When yourCode() calls rbv(), the compiler secretly passes a pointer to the location where rbv() is supposed to construct the "returned" object.
You can demonstrate that this has been done by adding a destructor with a printf to your struct. The destructor should only be called once if this return-by-value optimisation is in operation, otherwise twice.
Also you can check the assembly to see that this happens:
Data createData()
{
Data data;
// initialize data values...
data.values[5] = 6;
return data;
}
here's the assembly:
__Z10createDatav:
LFB2:
pushl %ebp
LCFI0:
movl %esp, %ebp
LCFI1:
subl $1032, %esp
LCFI2:
movl 8(%ebp), %eax
movl $6, 20(%eax)
leave
ret $4
LFE2:
Curiously, it allocated enough space on the stack for the data item subl $1032, %esp, but note that it takes the first argument on the stack 8(%ebp) as the base address of the object, and then initialises element 6 of that item. Since we didn't specify any arguments to createData, this is curious until you realise this is the secret hidden pointer to the parent's version of Data.
But for a large structure, it has to be on the heap stack.
Indeed so! A large structure declared as a local variable is allocated on the stack. Glad to have that cleared up.
As for avoiding copying, as others have noted:
Most calling conventions deal with "function returning struct" by passing an additional parameter that points the location in the caller's stack frame in which the struct should be placed. This is definitely a matter for the calling convention and not the language.
With this calling convention, it becomes possible for even a relatively simple compiler to notice when a code path is definitely going to return a struct, and for it to fix assignments to that struct's members so that they go directly into the caller's frame and don't have to be copied. The key is for the compiler to notice that all terminating code paths through the function return the same struct variable. If that's the case, the compiler can safely use the space in the caller's frame, eliminating the need for a copy at the point of return.
There are many examples given, but basically
This question does not have any definite answer. it will depend on the compiler.
C does not specify how large structs are returned from a function.
Here's some tests for one particular compiler, gcc 4.1.2 on x86 RHEL 5.4
gcc trivial case, no copying
[00:05:21 1 ~] $ gcc -O2 -S -c t.c
[00:05:23 1 ~] $ cat t.s
.file "t.c"
.text
.p2align 4,,15
.globl createData
.type createData, #function
createData:
pushl %ebp
movl %esp, %ebp
movl 8(%ebp), %eax
movl $1, 24(%eax)
popl %ebp
ret $4
.size createData, .-createData
.ident "GCC: (GNU) 4.1.2 20080704 (Red Hat 4.1.2-46)"
.section .note.GNU-stack,"",#progbits
gcc more realistic case , allocate on stack, memcpy to caller
#include <stdlib.h>
struct Data {
unsigned values[256];
};
struct Data createData()
{
struct Data data;
int i;
for(i = 0; i < 256 ; i++)
data.values[i] = rand();
return data;
}
[00:06:08 1 ~] $ gcc -O2 -S -c t.c
[00:06:10 1 ~] $ cat t.s
.file "t.c"
.text
.p2align 4,,15
.globl createData
.type createData, #function
createData:
pushl %ebp
movl %esp, %ebp
pushl %edi
pushl %esi
pushl %ebx
movl $1, %ebx
subl $1036, %esp
movl 8(%ebp), %edi
leal -1036(%ebp), %esi
.p2align 4,,7
.L2:
call rand
movl %eax, -4(%esi,%ebx,4)
addl $1, %ebx
cmpl $257, %ebx
jne .L2
movl %esi, 4(%esp)
movl %edi, (%esp)
movl $1024, 8(%esp)
call memcpy
addl $1036, %esp
movl %edi, %eax
popl %ebx
popl %esi
popl %edi
popl %ebp
ret $4
.size createData, .-createData
.ident "GCC: (GNU) 4.1.2 20080704 (Red Hat 4.1.2-46)"
.section .note.GNU-stack,"",#progbits
gcc 4.4.2### has grown a lot, and does not copy for the above non-trivial case.
.file "t.c"
.text
.p2align 4,,15
.globl createData
.type createData, #function
createData:
pushl %ebp
movl %esp, %ebp
pushl %edi
pushl %esi
pushl %ebx
movl $1, %ebx
subl $1036, %esp
movl 8(%ebp), %edi
leal -1036(%ebp), %esi
.p2align 4,,7
.L2:
call rand
movl %eax, -4(%esi,%ebx,4)
addl $1, %ebx
cmpl $257, %ebx
jne .L2
movl %esi, 4(%esp)
movl %edi, (%esp)
movl $1024, 8(%esp)
call memcpy
addl $1036, %esp
movl %edi, %eax
popl %ebx
popl %esi
popl %edi
popl %ebp
ret $4
.size createData, .-createData
.ident "GCC: (GNU) 4.1.2 20080704 (Red Hat 4.1.2-46)"
.section .note.GNU-stack,"",#progbits
In addition, VS2008 (compiled the above as C) will reserve struct Data on the stack of createData() and do a rep movsd loop to copy it back to the caller in Debug mode, in Release mode it will move the return value of rand() (%eax) directly back to the caller
typedef struct {
unsigned value[256];
} Data;
Data createData(void) {
Data r;
calcualte(&r);
return r;
}
Data d = createData();
msvc(6,8,9) and gcc mingw(3.4.5,4.4.0) will generate code like the following pseudocode
void createData(Data* r) {
calculate(&r)
}
Data d;
createData(&d);
gcc on linux will issue a memcpy() to copy the struct back on the stack of the caller. If the function has internal linkage, more optimizations become available though.

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