Changing char[] in C - c

I looking for a answer and can't find nowhere. I hope you'll help me. I write a simple app which include struct with a name of worker and . But when i want to change value of name i can't do it. I don't know why. Maybe you can't help me or you know another ways to do it? My code:
struct workers {
char name[256]="no";
int pay=-1;
};
void addOne(struct workers work[20]) {
char name[256];
int i=0;
for (i = 0; work[i].name != "no"; i++) {}
printf_s("Enter name of worker: ");
scanf_s("%s", &name);
//-----error here-----
work[i].name = name;
}
int main()
{
int i;
struct workers work[20];
for (i = 0;i < 20; i++) {
if (work[i].name != "no") {
work[i].pay = 100 * i;
}
}
for (i = 0; i < 20; i++) {
printf_s("%s\t%d\n", work[i].name, work[i].pay);
}
return 0;
}

work[i].name = name;
The above line is where the problem is.
Change as below:
snprintf( work[i].name, sizeof(work[i].name), "%s", name);
What you have done is trying to change the base pointer of the array and not the name.
Also there were few more errors in the code, pls resolve them.
It is not possible to set default values to structure as you have done in C.
You have to write code to init each array instance name variable with "no" in a loop and then use one of the string comparison functions to compare the strings. And then call your addOne.

Related

How do I use the value of a variable in a function else where?

I have a certain program that lets you register members and save their name and birthdate into arrays. The particular function that does this registration uses the following code;
char regmember (struct member a[])
{
int i = 0;
char wow;
do
{
//registration
printf("\n Do you want to add someone else (y/n):");
scanf(" %c",&wow);
i++
}while(wow != 'n');
int nrofmembers = i;
return nrofmembers;
}
-> I save the user input by using
scanf("%s",a[i].name) and scanf("%d",&a[i].ID);
which is why I am using i++. As you realize, the int variable i, will hold the number of members who have been registered. I want to utilize this info in order to use it in loops in other functions, so I went on to save the value of i in another int variable...
int nrofmembers = i;
My problem is, I can't use that variable (nrofmembers) else where, even though I tried returning it, any advice?
you need both to get i in parameter and to return the new value, you can do
int regmember (struct member a[], int i)
{
... use and modify i
return i;
}
or using it as an input-output variable
void regmember (struct member a[], int * i)
{
... use and modify *i
}
In the first case the caller do for instance :
int i = 0;
for (...) {
...
i = regmember(..., i);
...
}
and in the second case :
int i = 0;
for (...) {
...
regmember(..., &i);
...
}
Suppose you keep the members in a global array, then you can manage how many members are in your array also as a global variable, for example
struct member gMembers[MAX_MEMBERS];
int gnMembers;
Your function can now operate on this array directly:
int regmember (void)
{
if (gnMembers < MAX_MEMBERS)
{
// add member
if (scanf("%s",gMembers[gnMembers].name)==1
&& scanf("%d",&gMembers[gnMembers].ID)==1) {
gnMembers++;
return 1; // success
}
}
return 0; // array full or scanf error
}

Passing A Struct array as a pointer

I would like to pass the struct array as an argument of the print function and then acces its members for printing. Why do I get a pointer error when I do not pass any pointers?
in main.c:
struct city {
double longitude;
double latitute;
char name[buf_size];
};
int numCitToRead = 10;
struct city cities[25];
printCities(&numCitToRead, cities);
Note: The Struct array gets initialised in a file parsing function. It is always 25 fields long, but if numCitToRead is 10, Only 10 fields will be filled
int printCities(int* t_numCitToRead, struct city t_cities[25]) {
for (unsigned short i = 0; i < *t_numCitToRead; i++) {
printf("\n\n\tCity %d: ", i+1);
printf("\nname:\t\t%s", t_cities[i].name);
printf("\nlongitude:\t%f", t_cities[i].longitude);
printf("\nlatitude:\t%f", t_cities[i].latitute);
}
return 0;
}
I hope someone can help me!
Greetings
Have modified the code and its working now.
let's try it:
#include <stdio.h>
struct city {
double longitude;
double latitute;
char *name;
};
int printCities(int* t_numCitToRead, struct city t_cities[25]) {
for (unsigned short i = 0; i < *t_numCitToRead; i++) {
printf("\n\n\tCity %d: ", i+1);
printf("\nname:\t\t%s", t_cities[i].name);
printf("\nlongitude:\t%f", t_cities[i].longitude);
printf("\nlatitude:\t%f", t_cities[i].latitute);
}
return 0;
}
int main() {
int numCitToRead = 10;
struct city cities[25];
// create dummy data
for(int i =1; i<=25; i++)
{
cities[i-1].name = "name";
cities[i-1].longitude = 10 * i;
cities[i-1].latitute = 10 * 20;
}
printCities(&numCitToRead, cities);
return 0;
}
Thanks!
Thanks to everyone for the great support and helpful comments and suggestions.
After adjusting a few different things which were pointed out by people in this thread, it finally compiled succesfully.
The things I adjusted were:
inlcuded the header file to the city struct data type definition in the printFunctions file
initialized the struct to resolve pointer errors
Thanks for the great feedback and comments / suggestions.
Have a nice day!

pointers with structs in structs c

I have tried to create a CD struct like :
typedef struct
{
char* nameCD;
int yearOfpublication;
song* listOfSongs;
int priceCD;
int numberOfSongs;
} CD;
and I have a song struct :
typedef struct
{
char* nameSong;
char* nameSinger;
int lenghtOfSong;
} song;
void SongInput(song *psong, CD *pcd)
{
pcd->numberOfSongs++;
pcd->listOfSongs = (song*)malloc(pmcd->numberOfSongs*sizeof(song));
// here all the code that update one song..
but what should I write to update the next song?
how do I change it into an array which update the number of the songs and how can I save all the songs?
I tried this :
printf("Enter lenght Of Song:");
scanf("%d", &psong->lenghtOfSong);
but I don't understand the pointers..
and how to update the next song?
}
void CDInput(CD *pcd)
{
int numberOfSongs = 0;
//here all the other update of cd.
//songs!!!!!!!!!!!!!!!!!!!!!!!!!!!!
pcd->numberOfSongs = 0;
pcd->listOfSongs = (song*)malloc(numberOfSongs*sizeof(song));
}
Do I need to write anything else?
void CDInput(CD *pcd)
{
int i;
//...
printf("Enter number Of Song:");
scanf("%d", &pcd->numberOfSongs);
pcd->listOfSongs = (song*)malloc(pcd->numberOfSongs*sizeof(song));
for(i = 0; i < pcd->numberOfSongs; ++i){
SongInput(&pcd->listOfSongs[i]);
}
//...
}
It depends on if you want to write the structure once completely or you really want to add one item.
For the first case, please refer to BLUEPIXY's answer, for the second one, thigs are slightly more complicated.
bool add_song(song *psong, CD *pcd)
{
song* newone = realloc(pcd->listOfSongs, (pmcd->numberOfSongs+1)*sizeof(song));
if (!newone) {
// return and complain; the old remains intact.
return false; // indicating failure.
}
// now we can assign back.
pcd->listOfSongs = newone;
newone[pcd->numberOfSongs++] = *psong;
return true; // indicating success.
}

User entered string run a particular function in c

Guys so I'm working on the web service assignment and I have the server dishing out random stuff and reading the uri but now i want to have the server run a different function depending on what it reads in the uri. I understand that we can do this with function pointers but i'm not exactly sure how to read char* and assign it to a function pointer and have it invoke that function.
Example of what I'm trying to do: http://pastebin.com/FadCVH0h
I could use a switch statement i believe but wondering if there's a better way.
For such a thing, you will need a table that maps char * strings to function pointers. The program segfaults when you assign a function pointer to string because technically, a function pointer is not a string.
Note: the following program is for demonstration purpose only. No bounds checking is involved, and it contains hard-coded values and magic numbers
Now:
void print1()
{
printf("here");
}
void print2()
{
printf("Hello world");
}
struct Table {
char ptr[100];
void (*funcptr)(void)
}table[100] = {
{"here", print1},
{"hw", helloWorld}
};
int main(int argc, char *argv[])
{
int i = 0;
for(i = 0; i < 2; i++){
if(!strcmp(argv[1],table[i].ptr) { table[i].funcptr(); return 0;}
}
return 0;
}
I'm gonna give you a quite simple example, that I think, is useful to understand how good can be functions pointers in C. (If for example you would like to make a shell)
For example if you had a struct like this:
typedef struct s_function_pointer
{
char* cmp_string;
int (*function)(char* line);
} t_function_pointer;
Then, you could set up a t_function_pointer array which you'll browse:
int ls_function(char* line)
{
// do whatever you want with your ls function to parse line
return 0;
}
int echo_function(char* line)
{
// do whatever you want with your echo function to parse line
return 0;
}
void treat_input(t_function_pointer* functions, char* line)
{
int counter;
int builtin_size;
builtin_size = 0;
counter = 0;
while (functions[counter].cmp_string != NULL)
{
builtin_size = strlen(functions[counter].cmp_string);
if (strncmp(functions[counter].cmp_string, line, builtin_size) == 0)
{
if (functions[counter].function(line + builtin_size) < 0)
printf("An error has occured\n");
}
counter = counter + 1;
}
}
int main(void)
{
t_function_pointer functions[] = {{"ls", &ls_function},
{"echo", &echo_function},
{NULL, NULL}};
// Of course i'm not gonna do the input treatment part, but just guess it was here, and you'd call treat_input with each line you receive.
treat_input(functions, "ls -laR");
treat_input(functions, "echo helloworld");
return 0;
}
Hope this helps !

How do I display the searched string on the screen?

So, what I'm trying to do, is have the user search for a cheese and having it display it on the screen. I'm having trouble with the latter. I cant seem to display the string, but my code still runs. Here is my code:
#include<stdio.h>
#include<string.h>
char cheeses[][20] = {
"Cheddar",
"White Cheddar",
"Colby Jack",
"Gouda",
"Blue Cheese",
"Gorgonzola",
"Asiago",
"Limburger",
"Feta",
"Brie",
"Goat",
};
void find_cheese(const char *search_for)
{
int i;
for (i = 0; i < 5; i++) {
if (strstr(cheeses[i], search_for))
printf("Cheese %i: '%s'\n", i, cheeses[i]);
}
}
int main()
{
char search_for[20];
printf("Search for: ");
fgets(search_for, 20, stdin);
find_cheese(search_for);
return 0;
}
So what do I do in this case. I want it so that you can type in, "Lim," and have it display Limburger (in the future it will be able to display info on the cheese). How will I do this?
It looks okay, but you only search through the 5 first, and Limburger is too close to the end of the list.
This type of code is better to solve with a "sentinel", i.e. a special marker that is used to signify that the list has ended. For strings, you can represent the array as an array of pointers to strings rather than a fixed-size array, and then using NULL as the sentinel is pretty natural.
The array would become:
const char *cheeses[] = { "Cheddar", "White Cheddar", "Colby Jack",
/* ... rest of the cheeses ... */
NULL
};
then you can write the search loop like so:
int i;
for( i = 0; cheeses[i] != NULL; ++i )
{
/* Test and handling code here, against cheeses[i] just like before. */
}

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