Reading consecutive messages - c

I have created a server and trying to listen on a specific port. When I am sending a message with netcat to this specific port, I succeed reading the first message, with the
read(fd_client_serv, buf, sizeof(buf));
system call. After that, any message sent will not be printed. Why is that happening?
Here is my code:
void start_server(void)
{
int fd_serv, fd_client_serv, bytes_read;
struct sockaddr_in client_serv_addr;
char buf[2048];
socklen_t sin_len_serv = sizeof(client_serv_addr);
fd_serv = initialize_server(get_serving_port());
fd_set_blocking(fd_serv, 0);
while(1)
{
fd_client_serv = accept(fd_serv, (struct sockaddr *) &client_serv_addr, &sin_len_serv);
puts("HA!!! you cannot block me!!!");
sleep(2);
memset(buf, 0, sizeof(buf));
write(fd_client_serv, "thank you for answering", 30);
bytes_read = read(fd_client_serv, buf, sizeof(buf));
printf("%d\n", bytes_read);
fflush(stdout);
printf("%s\n", buf);
}
}
int initialize_server(int port)
{
struct sockaddr_in server_addr;
int fd_temp;
int on = 1;
fd_temp = socket(AF_INET, SOCK_STREAM, 0);
if (fd_temp < 0)
{
perror("socket");
exit(1);
}
setsockopt(fd_temp, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(int));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(port);
if (bind(fd_temp,(struct sockaddr *) &server_addr, sizeof(server_addr)) == -1)
{
perror("bind");
close(fd_temp);
exit(1);
}
if (listen(fd_temp, 10) == -1)
{
perror("listen");
close(fd_temp);
exit(1);
}
return fd_temp;
}
int fd_set_blocking(int fd, int blocking)
{
/* Save the current flags */
int flags = fcntl(fd, F_GETFL, 0);
if (flags == -1)
return 0;
if (blocking)
flags &= ~O_NONBLOCK;
else
flags |= O_NONBLOCK;
return fcntl(fd, F_SETFL, flags) != -1;
}
I just noticed that if I shutdown netcat (or telnet) and start a new one, I can read again the first message sent. But that's it.

accept() accepts a new connection. So every time through the loop you set fd_client_serv to the socket id of a new connection, abandoning the old connection. ("Abandoning" in the sense that you will never read from it again, since you have lost its id. You haven't closed it but you've forgotten about it.)

Related

How to mark a socket as unready or used after check it? (C programming with select())

I'm trying to implement an application using select(), but without closing the socket already served and without removing the corrispondent file descriptor from the main set of monitored socket (at least not immediatly). The goal is to create something similar to a set of "persistent connections".
The problem is that after I checked the ready socket, recv() continue to receive the last message a peer sent (running the code below, "Received" is printed infinited times). My thought is that the socket is still "ready", but I can't "mark" it as "unready" or "unchecked" to check it again only if there's a new message from that peer, and close it only in determinate conditions. How can I mark that socket as unready without close it? Is there another solution to implement persistent connections with select()?
Here it is a code of a simple application that I'm trying to program to understand how to realize persistent connections.
Server:
int main () {
int ret, sd, new_sd, len, i;
char buffer[1024];
fd_set master;
fd_set read_fds;
int fdmax;
struct sockaddr_in my_addr;
FD_ZERO(&master);
FD_ZERO(&read_fds);
sd = socket(AF_INET, SOCK_STREAM, 0);
memset(&my_addr, 0, sizeof(my_addr));
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(4257);
my_addr.sin_addr.s_addr = INADDR_ANY;
ret = bind(sd, (struct sockaddr*)&my_addr, sizeof(my_addr));
if(ret<0) {
perror("Error: ");
exit(1);
}
ret = listen(sd,10);
if(ret<0) {
perror("Error: ");
exit(-1);
}
FD_SET(sd, &master);
fdmax = sd;
for(;;) {
read_fds = master;
select(fdmax+1, &read_fds, NULL, NULL, NULL);
for(i=0; i<=fdmax; i++) {
if(FD_ISSET(i, &read_fds)) {
if(i == sd) {
len = sizeof(cl_addr);
new_sd = accept(sd, (struct sockaddr*)&cl_addr, &len);
FD_SET(new_sd, &master);
if(new_sd > fdmax)
fdmax = new_sd;
}
else {
ret = recv(i, buffer, 4, 0);
printf("Error: %s\n", strerror(errno));
printf("Received.\n");
if(strcmp(buffer, "DEL")==0) { /*Connection is closed only if client request it*/
close(i);
FD_CLR(i, &master);
printf("%d closed.\n",i);
continue;
}
len=strlen(buffer);
ret = send(i, (void*)buffer, len, 0);
if(ret<0) {
printf("socket n%d :\n",i);
perror("Error \n");
}
}
}
}
}
close(sd);
return 0;
}
I would be really grateful if you would help me, it is very important to me.
Edit: Client side is correct and send only once. "printf("Error: %s\n", strerror(errno));" print always "Success". After the first correct receiving, the program print infinite times these two printf after recv and buffer is empty.
Client:
int main (int argc, char* argv[]) {
int ret, sd, i, len;
char buffer[1024];
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(argv[1]));
inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr);
for(;;) {
scanf("%s",buffer);
if(strcmp(buffer,"c")==0) {
sd = socket(AF_INET, SOCK_STREAM, 0);
ret = connect(sd, (struct sockaddr*)&server_addr, sizeof(server_addr));
if(ret<0) {
perror("Error ");
exit(1);
}
}
if(strcmp(buffer, "REQ\0")==0) {
ret = send(sd, buffer, sizeof(buffer), 0);
if(ret<0) {
perror("Error ");
exit(1);
}
ret = recv(sd, (void*)buffer, 7, 0);
if(ret<0) {
perror("Error ");
exit(1);
}
printf("Received: %s\n", buffer);
}
if(strcmp(buffer, "DEL\0")==0) {
ret = send(sd, buffer, sizeof(buffer), 0);
if(ret<0) {
perror("Error ");
exit(1);
}
close(sd);
return 0;
}
}
}

What is the reason I am getting: Socket operation on non-socket

I am writing c sockets the send a file from client to server. client() is called in main client program while the server() is called in the server program. send_file() is a helper function for client(). I want the server to wait for another client connection after it finishes getting data from the current client.
The first iteration is fine but I am getting error from accept in the SECOND iteration in the server: server: accept: Socket operation on non-socket
What causes the problem?
int send_file(int socket, char *path) {
int len;
char buf[BUF_SIZE];
char size[BUF_SIZE];
struct stat stbuf;
int fd = open(path, O_RDONLY);
fstat(fd, &stbuf);
sprintf(size, "%d", (int)stbuf.st_size);
write(socket, size, BUF_SIZE);
while((len = read(fd, buf, BUF_SIZE)) > 0) {
write(socket, buf, len);
}
close(fd);
return 1;
}
int client(char *src_path, char *dest_path, char *host_ip, int port) {
int sock_fd;
// Create the sock fd
sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0) {
perror("client: socket");
exit(1);
}
// Set the IP and port of the server to connect to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
if (inet_pton(AF_INET, host_ip, &server.sin_addr) < 1) {
perror("client: inet_pton");
close(sock_fd);
exit(1);
}
// Connect to the server
if (connect(sock_fd, (struct sockaddr *)&server, sizeof(server)) == -1) {
perror("client: connect");
close(sock_fd);
exit(1);
}
send_file(sock_fd, src_path);
return 0;
}
int server(int port) {
printf("PORT: %d\n", port);
char buf[BUF_SIZE];
int sock_fd, client_fd;
int len;
// Create the socket FD.
sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0) {
perror("server: socket");
exit(1);
}
// Set information about the port (and IP) we want to be connected to.
struct sockaddr_in server, client;
server.sin_family = AF_INET;
server.sin_port = htons(PORT);
server.sin_addr.s_addr = INADDR_ANY;
memset(&server.sin_zero, 0, 8);
// Bind the selected port to the socket
if (bind(sock_fd, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("server: bind");
close(sock_fd);
exit(1);
}
// Announce willingness to accept connections on this socket
if (listen(sock_fd, MAX_BACKLOG) < 0) {
perror("server: listen");
close(sock_fd);
exit(1);
}
while(1) {
socklen_t client_size = sizeof(client);
if ((client_fd = accept(sock_fd, (struct sockaddr *)&client, &client_size)) < 0) {
perror("server: accept");
close(sock_fd);
exit(1);
}
read(client_fd, buf, BUF_SIZE);
int size = atoi(buf);
printf("Size: %d\n", size);
while ((size > 0) && ((len = read(client_fd, buf, BUF_SIZE)) > 0)) {
size -= len;
buf[len] = '\0';
printf("%s", buf);
}
close(client_fd);
}
close(sock_fd);
exit(1);
}
You have a buffer overflow in your read code on the server.
while ((size > 0) && ((len = read(client_fd, buf, BUF_SIZE)) > 0)) {
size -= len;
buf[len] = '\0';
// ^^^ Boom!!!
printf("%s", buf);
}
If you read BUF_SIZE bytes from the socket, len is BUF_SIZE and then you set the byte at buf[BUF_SIZE] to \0. This must be clobbering the socket file descriptor which is declared straight after the buffer.
I should add, the best way to fix it is probably to declare the buffer with size BUF_SIZE + 1 rather than read BUF_SIZE - 1 bytes because the IO will be a bit more efficient (you are writing in BUF_SIZE chunks).

Prob with binary files using sockets

This is not the total code.
This is working fine for normal files like text files, but not working for tar.gz and binary files transfer please help me.
And how to send the chunks of memory using sockets.
server.c
void main()
{
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct sockaddr_in my_addr; // my address information
struct sockaddr_in their_addr; // connector's address information
socklen_t sin_size;
struct sigaction sa;
int yes=1;
char buf[16384];
char remotefile[MAXDATASIZE];
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
perror("socket");
exit(1);
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1)
{
perror("setsockopt");
exit(1);
}
my_addr.sin_family = AF_INET; // host byte order
my_addr.sin_port = htons(MYPORT); // short, network byte order
my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero);
printf("call binding\n");
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) == -1)
{
perror("bind");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1)
{
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1)
{
perror("sigaction");
exit(1);
}
while(1)
{ // main accept() loop
sin_size = sizeof their_addr;
if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) == -1)
{
perror("accept");
exit(1);
continue;
}
printf("server: got connection from %s\n",inet_ntoa(their_addr.sin_addr));
if (!fork())
{ // this is the child process
if ((byt=recv(new_fd, remotefile, MAXDATASIZE-1, 0)) == -1)
{
perror("server recv");
exit(1);
}
int serverfile_fd;
size_t result;
printf("\nremotefile in val1 is %s\n",remotefile);
if((serverfile_fd = open(remotefile,O_RDONLY)) < 0)
{
printf("error at remotefile\n");
exit(1);
}
else
{
read(serverfile_fd, &buf[0], sizeof(buf));
}
//printf("file is\n%s", buf);
/* 3. sending buf in val 0*/
if (send(new_fd, buf, 16384, 0) == -1)
perror("send");
close(new_fd);
exit(0);
}
client.c
int remote_to_local(const char *remotehost,const char *remotefile,const char *localfile)
{
int sockfd, numbytes,i = 0,j = 0;
char buf[16384];
struct hostent *he;
struct sockaddr_in s_addr; // connector's address information
printf("\n");
printf("Remotehost is %s\n", remotehost);
if ((he=gethostbyname(remotehost)) == NULL)
{ // get the host info
perror("gethostbyname");
exit(1);
}
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
perror("socket");
exit(1);
}
s_addr.sin_family = AF_INET; // host byte order
s_addr.sin_port = htons(PORT); // short, network byte order
s_addr.sin_addr = *((struct in_addr *)he->h_addr);
//inet_aton(he->h_addr, &s_addr.sin_addr);
memset(s_addr.sin_zero, '\0', sizeof s_addr.sin_zero);
if (connect(sockfd, (struct sockaddr *)&s_addr, sizeof s_addr) == -1)
{
perror("connect");
exit(1);
}
//send(sockfd, remotefile, MAXDATASIZE-1, 0);
val[0] = 1;
printf("Val 0 is %d\n", val[0]);
printf("Val 1 is %d\n", val[1]);
/*1 sending val in r to l*/
if (send(sockfd, val, MAXDATASIZE-1, 0) == -1)
perror("send");
printf("remotefile is %s\n",remotefile);
/* 2 sending remotefile in r to l*/
if (send(sockfd, remotefile, MAXDATASIZE-1, 0) == -1)
perror("send");
/* 3. recieve buf in r to l */
if ((numbytes=recv(sockfd, buf, 16384, 0)) == -1)
{
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
//printf("Received: \n%s",buf);
int clientfile_fd;
printf("Local file is %s\n",localfile);
if((clientfile_fd = open(localfile,O_CREAT|O_WRONLY,0777)) < 0)
{
printf("error at remotefile\n");
exit(1);
}
else
{
//read(clientfile_fd, &buf[0], sizeof(buf));
int result = strlen(buf);
//printf("Result size is %d\n",result);
open(localfile,O_TRUNC);
write(clientfile_fd, &buf[0], result);
}
close(sockfd);
return 0;
}
Go through ALL your code and fix/change ALL the places where you:
don't correctly handle the results returned by system calls like
recv(). If a positive value is returned, that value is the ONLY safe
way of finding out how much data has been read into the buffer.
Get rid of all the strlen(), printf("%s...) etc. that are either
useless, (the binary data may contain nulls and so the action will
complete early), or dangerous, (binary data contains no nulls at all
and so the calls are UB).
Following logic for receiving a file is already a lot better than what you have. But there are a lot more problems with your code than just this :
FILE *received_file;
received_file = fopen(FILENAME, "w");
...
//copy logic, copies data received from the socket into the file as is.
while (((len = recv(client_socket, buffer, BUFSIZ, 0)) > 0))
{
fwrite(buffer, sizeof(char), len, received_file);
}
fclose(received_file);
close(client_socket);
The receive is continuously called until your receive 0 or a negative number, if you receive 0 that means you need to close the socket because the transfer is finished and the peer has closed its end of the connection too.
The file handle should be created right after accept.
Bottom line is that your code needs a total revision because it is too lengthy for what it is supposed to do, and it is based on totally wrong assumptions. Read first about network programming before attempting anything like this. Socket programming is an advanced topic, without proper understanding you will fail.

Using select() for non-blocking sockets

I am trying to use the select function to have non-blocking i/o between a server and 1 client (no more) where the communication flows nicely (can send at any time and the other will receive without waiting to send). I found a tutorial with some code and tried to adapt it to mine. This is what I have -
Server
#define PORT "4950"
#define STDIN 0
struct sockaddr name;
void set_nonblock(int socket) {
int flags;
flags = fcntl(socket,F_GETFL,0);
assert(flags != -1);
fcntl(socket, F_SETFL, flags | O_NONBLOCK);
}
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa) {
if (sa->sa_family == AF_INET)
return &(((struct sockaddr_in*)sa)->sin_addr);
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int agrc, char** argv) {
int status, sock, adrlen, new_sd;
struct addrinfo hints;
struct addrinfo *servinfo; //will point to the results
//store the connecting address and size
struct sockaddr_storage their_addr;
socklen_t their_addr_size;
fd_set read_flags,write_flags; // the flag sets to be used
struct timeval waitd; // the max wait time for an event
int sel; // holds return value for select();
//socket infoS
memset(&hints, 0, sizeof hints); //make sure the struct is empty
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; //tcp
hints.ai_flags = AI_PASSIVE; //use local-host address
//get server info, put into servinfo
if ((status = getaddrinfo("127.0.0.1", PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
//make socket
sock = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol);
if (sock < 0) {
printf("\nserver socket failure %m", errno);
exit(1);
}
//allow reuse of port
int yes=1;
if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
//unlink and bind
unlink("127.0.0.1");
if(bind (sock, servinfo->ai_addr, servinfo->ai_addrlen) < 0) {
printf("\nBind error %m", errno);
exit(1);
}
freeaddrinfo(servinfo);
//listen
if(listen(sock, 5) < 0) {
printf("\nListen error %m", errno);
exit(1);
}
their_addr_size = sizeof(their_addr);
//accept
new_sd = accept(sock, (struct sockaddr*)&their_addr, &their_addr_size);
if( new_sd < 0) {
printf("\nAccept error %m", errno);
exit(1);
}
set_nonblock(new_sd);
cout<<"\nSuccessful Connection!";
char* in = new char[255];
char* out = new char[255];
int numSent;
int numRead;
while(1) {
waitd.tv_sec = 10;
FD_ZERO(&read_flags);
FD_ZERO(&write_flags);
FD_SET(new_sd, &read_flags);
if(strlen(out) != 0)
FD_SET(new_sd, &write_flags);
sel = select(new_sd+1, &read_flags, &write_flags, (fd_set*)0, &waitd);
if(sel < 0)
continue;
//socket ready for reading
if(FD_ISSET(new_sd, &read_flags)) {
FD_CLR(new_sd, &read_flags);
memset(&in, 0, sizeof(in));
if(recv(new_sd, in, sizeof(in), 0) <= 0) {
close(new_sd);
break;
}
else
cout<<"\n"<<in;
} //end if ready for read
//socket ready for writing
if(FD_ISSET(new_sd, &write_flags)) {
FD_CLR(new_sd, &write_flags);
send(new_sd, out, strlen(out), 0);
memset(&out, 0, sizeof(out));
}
} //end while
cout<<"\n\nExiting normally\n";
return 0;
}
Client (basically the same just minus an accept call) -
#define PORT "4950"
struct sockaddr name;
void set_nonblock(int socket) {
int flags;
flags = fcntl(socket,F_GETFL,0);
assert(flags != -1);
fcntl(socket, F_SETFL, flags | O_NONBLOCK);
}
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa) {
if (sa->sa_family == AF_INET)
return &(((struct sockaddr_in*)sa)->sin_addr);
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int agrc, char** argv) {
int status, sock, adrlen;
struct addrinfo hints;
struct addrinfo *servinfo; //will point to the results
fd_set read_flags,write_flags; // the flag sets to be used
struct timeval waitd; // the max wait time for an event
int sel; // holds return value for select();
memset(&hints, 0, sizeof hints); //make sure the struct is empty
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; //tcp
hints.ai_flags = AI_PASSIVE; //use local-host address
//get server info, put into servinfo
if ((status = getaddrinfo("127.0.0.1", PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
//make socket
sock = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol);
if (sock < 0) {
printf("\nserver socket failure %m", errno);
exit(1);
}
if(connect(sock, servinfo->ai_addr, servinfo->ai_addrlen) < 0) {
printf("\nclient connection failure %m", errno);
exit(1);
}
cout<<"\nSuccessful connection!";
set_nonblock(sock);
char* out = new char[255];
char* in = new char[255];
int numRead;
int numSent;
while(1) {
waitd.tv_sec = 10;
FD_ZERO(&read_flags);
FD_ZERO(&write_flags);
FD_SET(sock, &read_flags);
if(strlen(out) != 0)
FD_SET(sock, &write_flags);
sel = select(sock+1, &read_flags, &write_flags, (fd_set*)0, &waitd);
if(sel < 0)
continue;
//socket ready for reading
if(FD_ISSET(sock, &read_flags)) {
FD_CLR(sock, &read_flags);
memset(&in, 0, sizeof(in));
if(recv(sock, in, sizeof(in), 0) <= 0) {
close(sock);
break;
}
else
cout<<"\n"<<in;
} //end if ready for read
//socket ready for writing
if(FD_ISSET(sock, &write_flags)) {
FD_CLR(sock, &write_flags);
send(sock, out, strlen(out), 0);
memset(&out, 0, sizeof(out));
}
} //end while
cout<<"\n\nExiting normally\n";
return 0;
}
The problem is that when I run them, nothing happens. I can type into one and hit enter and nothing shows up on the other screen (and vice versa). Thats not a whole of information for me to debug and this is my first real attempt at using select so I thought maybe I am just unaware of something simple. If anything can be spotted as wrong or weird please point it out, any help is appreciated.
The problem is that when I run them, nothing happens.
The real problem is that people have been pasting stuff from Beej for years without understanding it. That's why I don't really like that guide; it gives large blocks of code without really explaining them in detail.
You're not reading anything and not sending anything; no fgets, scanf, cin, etc. Here's what I would do:
FD_SET(sock, &read_flags);
FD_SET(STDIN_FILENO, &read_flags);
/* .. snip .. */
if(FD_ISSET(STDIN_FILENO, &read_flags)) {
fgets(out, len, stdin);
}
This will monitor stdin and read from it when input is available; then, when the socket is writeable (FD_ISSET(sock, &write_flags)), it will send the buffer.
I have the program working correctly now.
server -
#define PORT "4950"
#define STDIN 0
struct sockaddr name;
void set_nonblock(int socket) {
int flags;
flags = fcntl(socket,F_GETFL,0);
assert(flags != -1);
fcntl(socket, F_SETFL, flags | O_NONBLOCK);
}
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa) {
if (sa->sa_family == AF_INET)
return &(((struct sockaddr_in*)sa)->sin_addr);
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int agrc, char** argv) {
int status, sock, adrlen, new_sd;
struct addrinfo hints;
struct addrinfo *servinfo; //will point to the results
//store the connecting address and size
struct sockaddr_storage their_addr;
socklen_t their_addr_size;
fd_set read_flags,write_flags; // the flag sets to be used
struct timeval waitd = {10, 0}; // the max wait time for an event
int sel; // holds return value for select();
//socket infoS
memset(&hints, 0, sizeof hints); //make sure the struct is empty
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; //tcp
hints.ai_flags = AI_PASSIVE; //use local-host address
//get server info, put into servinfo
if ((status = getaddrinfo("127.0.0.1", PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo error: %s\n", gai_strerror(status));
exit(1);
}
//make socket
sock = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol);
if (sock < 0) {
printf("\nserver socket failure %m", errno);
exit(1);
}
//allow reuse of port
int yes=1;
if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
//unlink and bind
unlink("127.0.0.1");
if(bind (sock, servinfo->ai_addr, servinfo->ai_addrlen) < 0) {
printf("\nBind error %m", errno);
exit(1);
}
freeaddrinfo(servinfo);
//listen
if(listen(sock, 5) < 0) {
printf("\nListen error %m", errno);
exit(1);
}
their_addr_size = sizeof(their_addr);
//accept
new_sd = accept(sock, (struct sockaddr*)&their_addr, &their_addr_size);
if( new_sd < 0) {
printf("\nAccept error %m", errno);
exit(1);
}
//set non blocking
set_nonblock(new_sd);
cout<<"\nSuccessful Connection!\n";
char in[255];
char out[255];
memset(&in, 0, 255);
memset(&out, 0, 255);
int numSent;
int numRead;
while(1) {
FD_ZERO(&read_flags);
FD_ZERO(&write_flags);
FD_SET(new_sd, &read_flags);
FD_SET(new_sd, &write_flags);
FD_SET(STDIN_FILENO, &read_flags);
FD_SET(STDIN_FILENO, &write_flags);
sel = select(new_sd+1, &read_flags, &write_flags, (fd_set*)0, &waitd);
//if an error with select
if(sel < 0)
continue;
//socket ready for reading
if(FD_ISSET(new_sd, &read_flags)) {
//clear set
FD_CLR(new_sd, &read_flags);
memset(&in, 0, 255);
numRead = recv(new_sd, in, 255, 0);
if(numRead <= 0) {
printf("\nClosing socket");
close(new_sd);
break;
}
else if(in[0] != '\0')
cout<<"\nClient: "<<in;
} //end if ready for read
//if stdin is ready to be read
if(FD_ISSET(STDIN_FILENO, &read_flags))
fgets(out, 255, stdin);
//socket ready for writing
if(FD_ISSET(new_sd, &write_flags)) {
//printf("\nSocket ready for write");
FD_CLR(new_sd, &write_flags);
send(new_sd, out, 255, 0);
memset(&out, 0, 255);
} //end if
} //end while
cout<<"\n\nExiting normally\n";
return 0;
}
The client is basically the same...only difference really is the lack of listen and accept.
I just want to add that above example may not work as expected on Linux. On Linux waitd may be modified by select. So for Linux, waitd should be rewritten before select.
See the "timeout" section in the man page for select.

C, socket programming: Connecting multiple clients to server using select()

I'm trying to make a server that can be connected to by multiple clients. Here's my code so far:
Client:
int main(int argc, char **argv) {
struct sockaddr_in servaddr;
int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == -1) perror("Socket");
bzero((void *) &servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(6782);
servaddr.sin_addr.s_addr = inet_addr(<server_ip_address>);
if (-1 == connect(sock, (struct sockaddr *)&servaddr, sizeof(servaddr)))
perror("Connect");
while(1) {
char message[6];
fgets(message, 6, stdin);
message[5] = '\0';
send(sock, message, 6, 0);
}
close(sock);
}
Server:
int main(int argc, char **argv) {
fd_set fds, readfds;
int i, clientaddrlen;
int clientsock[2], rc, numsocks = 0, maxsocks = 2;
int serversock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serversock == -1) perror("Socket");
struct sockaddr_in serveraddr, clientaddr;
bzero(&serveraddr, sizeof(struct sockaddr_in));
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
serveraddr.sin_port = htons(6782);
if (-1 == bind(serversock, (struct sockaddr *)&serveraddr,
sizeof(struct sockaddr_in)))
perror("Bind");
if (-1 == listen(serversock, SOMAXCONN))
perror("Listen");
FD_ZERO(&fds);
FD_SET(serversock, &fds);
while(1) {
readfds = fds;
rc = select(FD_SETSIZE, &readfds, NULL, NULL, NULL);
if (rc == -1) {
perror("Select");
break;
}
for (i = 0; i < FD_SETSIZE; i++) {
if (FD_ISSET(i, &readfds)) {
if (i == serversock) {
if (numsocks < maxsocks) {
clientsock[numsocks] = accept(serversock,
(struct sockaddr *) &clientaddr,
(socklen_t *)&clientaddrlen);
if (clientsock[numsocks] == -1) perror("Accept");
FD_SET(clientsock[numsocks], &fds);
numsocks++;
} else {
printf("Ran out of socket space.\n");
}
} else {
int messageLength = 5;
char message[messageLength+1];
int in, index = 0, limit = messageLength+1;
while ((in = recv(clientsock[i], &message[index], limit, 0)) > 0) {
index += in;
limit -= in;
}
printf("%d\n", index);
printf("%s\n", message);
}
}
}
}
close(serversock);
return 0;
}
As soon as a client connects and sends its first message, the server just runs in an infinite loop, and spits out garbage from the message array. recv doesn't seem to receive anything. Can anyone see where i go wrong?
Two issues in your code:
You should do recv(i, ...) instead of recv(clientsock[i], ...)
After that you do not check if recv() failed, and therefore printf() prints out the uninitialised buffer message, hence the garbage in the output
You need to check for limit <= 0 in your read loop, before you call read.
In the while loop for the server, change the code to do recv(i) instead of recv(clientsocks[i]). I have implemented this code and it works with this change.
I replaced the else with the below and it works
} else {
/* int messageLength = 5;
char message[messageLength+1];
int in, index = 0, limit = messageLength+1;
memset ( &message[index] , 0, sizeof ( message [index] ) );
while ((in = recv(i, &message[index], limit, 0)) > 0) {
index += in;
limit -= in;
}
printf("%d\n", index);
printf("%s\n", message);
*/
bzero(buf, sizeof(buf));
if ((rval = read(i, buf, 1024)) < 0)
perror("reading stream message");
else if (rval == 0)
printf("Ending connection\n");
else
printf("-->%s\n", buf);
}
1) It is a good practice to use PF_INET(protocol family) rather than
AF_INET(address family) during the Socket creation .
2) within the while(1) loop
each time it is advisable to make your readfds empty by using FD_ZERO(&readfds).
in the recv() call you should use i rather than clientsocks[i]
you have to check return value of recv is negative(which indicating error in reading) if that is the case you do not have to print the message.
during printing the message make sure the stdout/server is ready for writing anything to it which you can do it by using writefds (3rd argument of select).

Resources