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I'm new to socket, I am trying to send a message to the server, and if the server does not receive another message from client within 5 seconds, then send a warning to client, otherwise combine two messages and send back to client.
I'm using select, and the server is not able to recv second message once the select() is called, it's always timeout.
What did I do wrong??
Server
#include <arpa/inet.h>
#include <errno.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/socket.h>
#include <unistd.h>
#define BUF_SIZE 256
char *concat(const char *s1, const char *s2);
int main(int argc, char const *argv[]) {
struct sockaddr_in server, client;
struct timeval tv;
int sock, readSize, fd = 0;
char buf[BUF_SIZE], stringA[BUF_SIZE], stringB[BUF_SIZE];
socklen_t addressSize;
fd_set readfds;
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(6000);
// TCP check
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("socket: %s\n", strerror(errno));
return 1;
}
// Handle binding error
if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == -1) {
printf("bind: %s\n", strerror(errno));
return 1;
}
// Handle connection error
if (listen(sock, 5) == -1) {
printf("listen: %s\n", strerror(errno));
return 1;
}
// Handle client acceptance error
addressSize = sizeof(client);
sock = accept(sock, (struct sockaddr *)&client, &addressSize);
while ((readSize = recv(sock, stringA, sizeof(stringA), 0))) {
stringA[readSize] = '\0';
printf("Read Message A: %s", stringA);
FD_ZERO(&readfds);
FD_SET(sock, &readfds);
FD_SET(0, &readfds);
tv.tv_sec = 5;
tv.tv_usec = 0;
if (select(sock + 1, &readfds, NULL, NULL, &tv) < 0) {
printf("ERROR in select");
}
char *result;
// If more messgae receve within 5 seconds, but the program never reached this part
if (FD_ISSET(sock, &readfds)) {
// Get string B
readSize = recv(sock, stringB, sizeof(stringB), 0);
stringB[readSize] = '\0';
result = concat(stringA, stringB);
printf("Some more input received\n");
} else {
printf("Time out\n");
}
send(sock, &result, sizeof(result), 0);
}
printf("Client has closed the connection.\n");
close(sock);
return 0;
}
char *concat(const char *s1, const char *s2) {
char *result = malloc(strlen(s1) + strlen(s2) + 1);
strcpy(result, s1);
strcat(result, s2);
return result;
}
Client
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#define BUF_SIZE 256
int main(int argc, char const *argv[]) {
struct sockaddr_in server;
struct timeval tv;
int sock, readSize, addressSize;
char buf[BUF_SIZE];
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(6000);
sock = socket(PF_INET, SOCK_STREAM, 0);
addressSize = sizeof(server);
// TCP check
sock = socket(PF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("socket: %s\n", strerror(errno));
return 1;
}
// Handle connection error
if (connect(sock, (struct sockaddr *)&server, sizeof(server)) == -1) {
printf("connect: %s\n", strerror(errno));
return 1;
}
while (1) {
fgets(buf, 256, stdin);
if (feof(stdin)) break;
send(sock, &buf, sizeof(buf), 0);
readSize = recv(sock, buf, sizeof(buf), 0);
buf[readSize] = '\0';
printf("%s\n", buf);
}
close(sock);
return 0;
}
The problem you're asking about appears to be that the client tries to receive a response from the server after each send(). That will block until it can read at least one byte or the server closes the connection. Meanwhile, the server expects the client to send messages one right after another, without any responses to the odd-numbered messages.
That is symptomatic of a design problem. This ...
I am trying to send a message to the server, and if the server does
not receive another message from client within 5 seconds, then send a
warning to client, otherwise combine two messages and send back to
client.
... may sound simple and seem to make sense, but in fact it is neither very simple nor very sensible. Suppose you have a well-intentioned client of of your service. It knows that the service expects two messages, one after the other, to which it will respond with a concatenation of the two. Why would such a client fail to send the expected second messages? The most likely explanations are
it can't, because it is suspended, because a network link went down, because its host machine went down, or similar.
it didn't, because it was killed before it could.
it didn't, because it is buggy.
None of those is rescued by the server sending a warning message. (But if the client is killed before delivering the second message, then the server will probably see EOF on the socket and signal read-readiness.)
Moreover, suppose the client is suspended, the server sends a warning, and then the client resumes. When it tries to read the expected response from the server then it gets the warning message instead, or quite possibly the warning concatenated with the expected response. How is the client supposed to distinguish warning messages from normal responses?
I would suggest dropping the warnings altogether. The server can instead just disconnect non-responsive clients.
If you want to retain the warnings and continue to use just one socket then you need to augment your protocol to make the warning messages distinguishable and separable from normal responses. For example, the server's responses might be in two parts -- a response code identifying the message type, followed by a response body.
Alternatively, you might use separate sockets for the two distinct message streams, but I think that would be more complicated than you want to handle right now.
There are other issues with your code, though. The main ones are
You seem to assume that send/write and recv/read calls will pair up so that the data sent from one side by one call is exactly what is received by one call on the other side. That is not at all a safe assumption. You are using a stream-oriented socket, and one of the characteristics of such a socket is that the data stream does not have any built-in message boundaries. If you want to divide the data into logically separate messages, then you need to layer that on top of the stream.
You do not account for the fact that send/write and recv/read may (successfully) transfer fewer bytes than you request. Generally speaking, you need to pay attention to the return value of these functions and be prepared to use multiple calls to transfer all the bytes of a given transmission.
I copied the code from GeeksForGeeks in order to start making a TCP program. After i ran it a couple of times it worked perfectly... then it suddenly didn't...
Server:
#include <stdio.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#define MAX 80
#define PORT 8080
#define SA struct sockaddr
void func(int sockfd);
int main()
{
int sockfd, connfd, len;
struct sockaddr_in servaddr, cli;
// socket create and verification
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);
// Binding newly created socket to given IP and verification
if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
printf("socket bind failed...\n");
exit(0);
}
else
printf("Socket successfully binded..\n");
// Now server is ready to listen and verification
if ((listen(sockfd, 1)) != 0) {
printf("Listen failed...\n");
exit(0);
}
else
printf("Server listening..\n");
len = sizeof(cli);
// Accept the data packet from client and verification
connfd = accept(sockfd, (SA*)&cli, &len);
if (connfd < 0) {
printf("server acccept failed...\n");
exit(0);
}
else
printf("server acccept the client...\n");
// Function for chatting between client and server
func(connfd);
// After chatting close the socket
close(sockfd);
}
void func(int sockfd)
{
char buff[MAX];
int n;
for(;;)
{
bzero(buff, sizeof(buff));
n=0;
read(sockfd, buff, sizeof(buff));
printf("%s", buff);
}
}
Client:
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#define MAX 80
#define PORT 8080
#define SA struct sockaddr
void func(int sockfd);
int main()
{
int sockfd, connfd;
struct sockaddr_in servaddr, cli;
// socket create and varification
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
// connect the client socket to server socket
if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0) {
printf("connection with the server failed...\n");
exit(0);
}
else
{
printf("connected to the server..\n");
}
printf("boop");
// function for chat
func(sockfd);
// close the socket
close(sockfd);
}
void func(int sockfd)
{
printf("Heelloo");
char buff[MAX];
int n;
for(;;)
{
bzero(buff, sizeof(buff));
n=0;
printf("To client: ");
while((buff[n++] = getchar()) != '\n');
write(sockfd, buff, sizeof(buff));
}
}
the function is incomplete but the problem appears to be right before the func() call in client main(). Any help would be appreciated!
write(sockfd, buff, sizeof(buff));
Every textbook that teaches how to correctly use sockets will explain that you have absolutely no guarantees, whatsoever, that write() will actually write the requested number of bytes to the socket. The return value from write() indicates the number of bytes that were actually written (which can be less than the number requested by its third parameter), and the code that writes to sockets must correctly implement the necessary to logic to continue writing the remaining data to the socket, if so needed.
Additionally, not the entire buff is initialized here, only the initial part of it, so this attempts to write the entire buff, which is technically undefined behavior.
read(sockfd, buff, sizeof(buff));
The same thing that I explained about write() also applies to read() as well. You must check the return value from read() to determine how much was actually read from the socket. It's entirely possible that the read() ends up reading just the first character; the rest of the buff is uninitialized, and contains random garbage, and the following printf's search for a properly '\0'-terminated strings is doomed to an utter failure, and a crash.
Each time you run your program, for various reasons you're likely end up with different number of bytes both read and written from the socket, by both the client and server. This explains why you observed this program to randomly fail, and seemingly work, with no predictable pattern.
In general, sites like GeeksForGeeks are not meant to be used as means of learning programming; they lack proper tutorials, technical information, and explanatory material. As I mentioned in the beginning, the best way to learn network programming, and other technical topics, is through guided, textbook-based study course. Can you find anything on GeeksForGeeks, where you copied this program from, explain that you must check the return value from read and write? No, because it is not meant to be used as a learning material, but every tutorial on network programming must explain not just this, but also several other fundamental, related concepts as well.
There are a number of bugs in this code, including:
not saving the return value from read and using it to determine the size of what was read (and maybe null terminating it?)
using printf with "%s" on a buffer that is not guaranteed to be null terminated and with no length restrictions
using printf on a buffer that could have nulls internal to the data read (maybe use fwrite instead of printf?)
looping infinitely on a socket read instead of checking for errors and terminating the loop
zeroing a buffer every time it is used (this is a performance issue rather than a functional bug)
reading data into a buffer in a loop with no buffer size checks in the loop
sending extraneous data in a buffer to a socket rather than sending only the data intended (you could write n bytes instead of sizeof(buff) bytes)
not saving the return value from write to make sure all the data was written
looping infinitely on getchar with no checks for EOF input termination
looping infinitely on a socket write instead of checking for errors and terminating the loop
Several of these would allow a buffer overrun which could cause a segfault.
i have a server/client application and i am trying to get the server to read each message the client sends to it and send it back to the client to be printed. so far i have the server reading the first message and sending that to the client and that prints fine, but when the second message is sent from the client, i try to print it from the HandleTcpClient function to test it and it just prints null, i am not sure if it is receiving it correctly
client code:
#include <stdio.h> //include standard input/output library
#include <stdlib.h> //include standard libraries
#include <string.h> //include string headers
#include <unistd.h> //add definitions for constansts and functions
#include <sys/types.h> // include definitions for different data types
#include <sys/socket.h> //include socket support
#include <netinet/in.h> //define internet protocol functions
#include <arpa/inet.h> //define internet protocol functions
#include "Practical.h" //include practical header file
int main(int argc, char *argv[]) {
char myIP[16];
unsigned int myPort;
struct sockaddr_in server_addr,myaddr;
char username[] = "CharlieA";
if (argc < 2 || argc > 3) // Test for correct number of arguments
DieWithUserMessage("Parameter(s)",
"<Server Address> [<Server Port>]");
char *servIP = argv[1]; // First arg: server IP address (dotted quad)
// Third arg (optional): server port (numeric). 7 is well-known echo port
in_port_t servPort = atoi(argv[2]); //21
printf("serv port: %d\n",servPort);
// Create a reliable, stream socket using TCP //23
int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);//this block of code creates a reliable tcp stream socket and checks what the returned integer is from the socket function, the returned function will give a integer that descibes the socket. if this is 0 then kill the socket and show the user an error message.
if (sock < 0)
DieWithSystemMessage("socket() failed"); //26
// Construct the server address structure //28
struct sockaddr_in servAddr; // Server address
memset(&servAddr, 0, sizeof(servAddr)); // Zero out structure
servAddr.sin_family = AF_INET; // IPv4 address family
// Convert address
int rtnVal = inet_pton(AF_INET, servIP, &servAddr.sin_addr.s_addr);
if (rtnVal == 0)
DieWithUserMessage("inet_pton() failed", "invalid address string");
else if (rtnVal < 0)
DieWithSystemMessage("inet_pton() failed");
servAddr.sin_port = htons(servPort); // Server port
myaddr.sin_addr.s_addr = INADDR_ANY;
// Establish the connection to the echo server
if (connect(sock, (struct sockaddr *) &servAddr, sizeof(servAddr)) < 0)
DieWithSystemMessage("connect() failed");
//get address of bound socket after connect function call (binds automatically with connect method)
bzero(&myaddr,sizeof(myaddr));
int len = sizeof(myaddr);
getsockname(sock,(struct sockaddr *) &myaddr, &len);
inet_ntop(AF_INET, &myaddr.sin_addr, myIP, sizeof(myIP)); //convert network address to string
myPort = ntohs(myaddr.sin_port); //convert from netshort to hostbyte order
//getlocal ip address to be sent to server
char *echoString=(char*)malloc(13*sizeof(char));
sprintf(echoString,"netsrv type0 %s %s-%u\r\n",username,myIP,myPort); //generate request string
size_t echoStringLen = strlen(echoString); // Determine input length //44
size_t iplen = strlen(myIP);
// Send the string to the server
ssize_t numBytes = send(sock,echoString, echoStringLen, 0);
printf("sent: %s", echoString);
if (numBytes < 0) //sending string to server, number of bytes of the message is equal to return value of send function, if the number of bytes is less than 0 then do not send and say to user that the send failed
DieWithSystemMessage("send() failed");
else if (numBytes != echoStringLen)
DieWithUserMessage("send()", "sent unexpected number of bytes"); //51
// if the number of bytes is not equal to the input length of the string parsed as an argument then die with the message to the user saying sent unexpected number of bytes.
//send IP to server
send(sock,myIP,iplen,0); //send client IP
// Receive the same string back from the server //53
unsigned int totalBytesRcvd = 0; // Count of total bytes received
while (totalBytesRcvd < echoStringLen) {
char buffer[BUFSIZE]; // I/O buffer
/* Receive up to the buffer size (minus 1 to leave space for
a null terminator) bytes from the sender */
numBytes = recv(sock, buffer, BUFSIZE - 1, 0);
if (numBytes < 0)
DieWithSystemMessage("recv() failed");
else if (numBytes == 0)
DieWithUserMessage("recv()", "connection closed prematurely");
totalBytesRcvd += numBytes; // Keep tally of total bytes
buffer[numBytes] = '\0'; // Terminate the string!
fputs("Received: ", stdout); // Setup to print the echoed string
fputs(buffer, stdout); // Print the echo buffer
}
fputc('\n', stdout); // Print a final linefeed //70
close(sock);
exit(0);
}
//closing off connections to clean up data left over.
The second message is the send client IP commented line
Server:
#include <stdio.h> //include standard input/output library
#include <stdlib.h> //include standard libraries
#include <string.h> //include string headers
#include <sys/types.h> //add definitions for constansts and functions
#include <sys/socket.h> // include definitions for different data types
#include <netinet/in.h> //define internet protocol functions
#include <arpa/inet.h> //define internet protocol functions
#include "Practical.h" //include pactical
static const int MAXPENDING = 5; // Maximum outstanding connection requests
static const int servPort = 48031;
int main(int argc) {//run on command line = "echoSvr <port>";argc = 2 command and parameter- argv[0] = echoSvr and argv[1] = <port>
// Create socket for incoming connections
int servSock; // Socket descriptor for server
if ((servSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
DieWithSystemMessage("socket() failed");
// this block of code is creating a socket stream to accept the incoming connections from clients
// Construct local address structure
struct sockaddr_in servAddr; // Local address; internet socket address structure
memset(&servAddr, 0, sizeof(servAddr)); // Zero out structure
servAddr.sin_family = AF_INET; // IPv4 address family
servAddr.sin_addr.s_addr = htonl(INADDR_ANY); // Any incoming interface; host to network long[integer]
servAddr.sin_port = htons(servPort); // Local port; host to network short[integer]
// Bind to the local address
if (bind(servSock, (struct sockaddr*) &servAddr, sizeof(servAddr)) < 0)//cast servaddr as generic socket address structure
DieWithSystemMessage("bind() failed");
// Mark the socket so it will listen for incoming connections
if (listen(servSock, MAXPENDING) < 0)
DieWithSystemMessage("listen() failed");
setvbuf (stdout, NULL, _IONBF, 0);
printf("Listening on port: %d \n" , servPort);
printf("awaiting connection from client.... \n");
// this block of code binds the socket to the address of the server and tells the binded to socket to begin listening in for connections coming from client machines
for (;;) { // Run forever
struct sockaddr_in clntAddr; // Client address
// Set length of client address structure (in-out parameter)
socklen_t clntAddrLen = sizeof(clntAddr);
// Wait for a client to connect
int clntSock = accept(servSock, (struct sockaddr *) &clntAddr, &clntAddrLen);
if (clntSock < 0)
DieWithSystemMessage("accept() failed");
//this block of code waits for a client to connect to the socket and then accepts the connection from the client and prints the clients details out to screen
// clntSock is connected to a client!
char clntName[INET_ADDRSTRLEN]; // String to contain client address
if (inet_ntop(AF_INET, &clntAddr.sin_addr.s_addr, clntName,
sizeof(clntName)) != NULL)
printf("Handling client %s/%d\n", clntName, ntohs(clntAddr.sin_port));
else
puts("Unable to get client address");
HandleTCPClient(clntSock);
}
}
HandleTCPClient Function:
void HandleTCPClient(int clntSocket) {
char buffer[BUFSIZE]; // Buffer for echo string
char *clientIP;
unsigned int clientPort;
// Receive message from client
ssize_t numBytesRcvd = recv(clntSocket, buffer, BUFSIZE, 0);
if (numBytesRcvd < 0)
DieWithSystemMessage("recv() failed");
//get ip and port of clntSocket to apply to greeting string
// Send greeting string and receive again until end of stream
while (numBytesRcvd > 0) { // 0 indicates end of stream
// Echo message back to client
ssize_t numBytesSent = send(clntSocket, buffer, numBytesRcvd, 0);
if (numBytesSent < 0)
DieWithSystemMessage("send() failed");
else if (numBytesSent != numBytesRcvd)
DieWithUserMessage("send()", "sent unexpected number of bytes");
// See if there is more data to receive
numBytesRcvd = recv(clntSocket, buffer, BUFSIZE, 0);
if (numBytesRcvd < 0)
DieWithSystemMessage("recv() failed");
//recv client ip and assign to variable to hold
recv(clntSocket,clientIP,100,0);
printf("clientIP : %s" ,clientIP);
}
close(clntSocket); // Close client socket
}
i am trying to print the clientIP with the printf function and this is where i am getting a null, it just does not seem to be receiving it, there is a lot of code here, i am posting it all in case it is needed
That is a lot of code, so I didn't look at most of it. I did, however, notice:
char *echoString=(char*)malloc(13*sizeof(char));
sprintf(echoString,"netsrv type0 %s %s-%u\r\n",username,myIP,myPort);
Nowhere do you explain where that 13 comes from, but it is clearly not enough to hold the formatted string which sprintf will produce. It's enough to hold a 12-character string (plus the NUL terminator) which gets you up to netsrv type0. That needs to be fixed, since the sprintf will clobber random memory which doesn't belong to it, but that's probably not your immediate problem. (Use snprintf. Even simpler, if you're using Linux/OSX/FreeBSD, is asprintf.)
What I think might be your problem is this:
numBytesRcvd = recv(clntSocket, buffer, BUFSIZE, 0);
//recv client ip and assign to variable to hold
recv(clntSocket,clientIP,100,0);
printf("clientIP : %s" ,clientIP);
You never look at the data received by the first recv() call. Perhaps you are under the misapprehension that each send somehow marks the data being sent so that recv will only read exactly the data sent by one send. That's not the case. TCP is a streaming protocol; the data is just an undistinguished series of bytes and each recv() receives whatever is available, subject to the size limit in the call. So it is quite possible that the result of both send() calls will show up in the first recv() call.
I think this is probably explained in whatever text/tutorial/guide you are using to write that code, but if not I strongly recommend finding a copy of W. R. Stevens' Unix Network Programming.
In short: If you want to send "messages", you need to figure out how to delimit them in a way that the receiver can tell where one message ends and the next one begins. A really simple strategy, used by many older internet protocols, is to end each message with a newline sequence and ensure that there are no newlines in any message.
First off, this is homework, so please no outright answers. I am writing a back and forth chat program in C. I'm extremely new to C (just started learning for this class). Currently I have three files:
server.c
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdlib.h>
#include <strings.h>
#include <string.h>
#include "chat.h"
#define SERVER_PORT 1725
#define MAX_PENDING 5
#define MAX_LINE 256
int main()
{
struct sockaddr_in sin;
char buf[MAX_LINE];
int len;
int s, new_s;
struct chat_packet packet;
/* build address data structure */
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_port = htons(SERVER_PORT);
/* setup passive open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0)
{
perror("simplex-talk: socket");
exit(1);
}
if ((bind(s, (struct sockaddr *)&sin, sizeof(sin))) < 0)
{
perror("simplex-talk: bind");
exit(1);
}
listen(s, MAX_PENDING);
/* wait for connection, then receive and print text */
while(1)
{
if ((new_s = accept(s, (struct sockaddr *)&sin, &len)) < 0)
{
perror("simplex-talk: accept");
exit(1);
}
/* Stay in the following loop until CTRL+C */
while (len = recv(new_s, &packet, sizeof(packet), 0))
{
fputs(packet.sender_name, stdout);
fputs(": ", stdout);
fputs(packet.data, stdout);
fputs("\nYou: ", stdout);
while (fgets(buf, sizeof(buf), stdin))
{
if(strlen(buf) > 144)
{
printf("Your message is too long. Please enter a new message.\n");
continue;
}
else
{
buf[MAX_LINE-1] = '\0';
strncpy(packet.data,buf,144);
char sender[8] = "Mason"; /*should be argv[index of name]*/
strncpy(packet.sender_name, sender, 8);
send(new_s, &packet, sizeof(packet),0);
}
}
}
close(new_s);
}
}
client.c
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "chat.h"
#define SERVER_PORT 1725
#define MAX_LINE 256
int main(int argc, char * argv[])
{
FILE *fp;
struct hostent *hp;
struct sockaddr_in sin;
char *host;
char buf[MAX_LINE];
int s;
int len;
struct chat_packet packet;
if (argc==2)
{
host = argv[1];
}
else
{
fprintf(stderr, "usage: simplex-talk host\n");
exit(1);
}
/* translate host name into peer's IP address */
hp = gethostbyname(host);
if (!hp) {
fprintf(stderr, "simplex-talk: unknown host: %s\n", host);
exit(1);
}
/* build address data structure */
bzero((char *)&sin, sizeof(sin));
sin.sin_family = AF_INET;
bcopy(hp->h_addr, (char *)&sin.sin_addr, hp->h_length);
sin.sin_port = htons(SERVER_PORT);
/* active open */
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0)
{
perror("simplex-talk: socket");
exit(1);
}
if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) < 0)
{
perror("simplex-talk: connect");
close(s);
exit(1);
}
/* main loop: get and send lines of text */
while (fgets(buf, sizeof(buf), stdin))
{
if(strlen(buf) > 144)
{
printf("Your message is too long. Please enter a new message.\n");
continue; /*This allows the user to re-enter a message post-error*/
}
else
{
buf[MAX_LINE-1] = '\0';
strncpy(packet.data, buf, 144);
char sender[8] = "Abby"; /*should be argv[index of name]*/
strncpy(packet.sender_name, sender, 8);
send(s, &packet, sizeof(packet), 0);
recv(s, &packet, sizeof(packet),0);
fputs(packet.sender_name, stdout);
fputs(": ", stdout);
fputs(packet.data, stdout);
fputs("\nYou: ", stdout);
}
}
}
chat.h
#include <stdint.h> /* Needed for unsigned types */
#define MAX_DATA_LEN 144 /* So we are on 16-bit boundary */
#define USER_NAME_LEN 8
/* You must send this packet across the socket. Notice there are
* no pointers inside this packet. Why?*/
struct chat_packet {
u_short version; /* 16 bits -- Set to version 2 in code */
char sender_name[8]; /* 64 bits */
char data[MAX_DATA_LEN]; /* Message goes in here */
};
Everything except what is in the client and server while loops were given to me by my instructor. The base part of the assignment is getting back-and-forth chat functionality. I'm running everything in PuTTY using the command line. I duplicate the session and run client in one and server in the other. To run:
./client serverName
./server
I am able to go back and forth one time, and then nothing else sends or receives. I am still able to type, but the two sessions cannot see each other's messages past the first back and forth. I am not sure where my code is wrong. Any advice would be appreciated, as I'm very new to the language. Thanks in advance!
Okay, here's my hint: Think about what happens when you recv() zero characters. Also, check what happens when the server calls accept() vs. when the client calls connect().
You might also want to check the return values of your recv() calls more judiciously. (and send(), for that matter; if a call can fail, check its return value!) Here's a hint from the man recv page:
RETURN VALUES
These calls return the number of bytes received, or -1 if an error occurred.
Also, if you aren't familiar with a debugger (such as gdb), I would recommend learning it. In a pinch, you might consider adding printf() statements to your code, to figure out what is happening.
Also, think about where your "blocking calls" are. If you're not familiar with what it means to be a "blocking call", we call it "blocking" when you call a function, and that function doesn't return ("blocks") until some specified thing happens. For example, your accept() will block until a connection is accepted. Your fgets() will block until a line of text is received. send() would block if you've already sent too much data, and the buffer is full. recv() would block until you've received the specified number of bytes. recv() also has a behavior you might not expect, that you may need to account for:
If no messages are available at the socket, the receive call waits for a
message to arrive, unless the socket is nonblocking (see fcntl(2)) in
which case the value -1 is returned and the external variable errno set
to EAGAIN. The receive calls normally return any data available, up to
the requested amount, rather than waiting for receipt of the full amount
requested; this behavior is affected by the socket-level options
SO_RCVLOWAT and SO_RCVTIMEO described in getsockopt(2).
In your case, your packets might be small enough that you won't run into cases where you have to reassemble them yourself. But it couldn't hurt to check.
I think that gives you some avenues to explore...
I'm working on a university project, in which I have to connect a raspberry pi to an Android smartphone to control 2 motors.
We are new to socket programming, so we started out with an example we found on wikibooks and tried to modify in to our needs. We're now facing the problem, that the connection between server and client is very arbitrary and unstable, sometimes connecting, and after a brief disconnect doesnt connect again. The weird thing (for me) is, that after we edit the code above the part responsible for connection:
/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
/* start listening, allowing a queue of up to 2 pending connection */
listen(mysocket, 2);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
like inserting in a printf, the next time we launch the programm, everthing does work, sometimes two or three times, and then it just stops connecting.
I've searched all over google and so for a similar problem, but I haven't found an equivalent, so I turn to you directly now.
This is code for our server running on the raspberry pi, which also serves as a network hotspot:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <bcm2835.h>
#define PORTNUM 5298
#define MAXRCVLEN 1000
#define PIN9 RPI_GPIO_P1_21
#define PIN10 RPI_GPIO_P1_19
#define PIN11 RPI_GPIO_P1_23
#define PIN22 RPI_GPIO_P1_15
int setpins();
int forward();
int backward();
int main(int argc, char *argv[])
{
char msg[] = "Connected!\n";
char testchar[] = "stillthere?";
char quitstring[] = "quit";
char *recbuf;
int qflag = 0;
int lflag = 0;
int mysocket, consocket, len; /* socket used to listen for incoming connections */
struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
socklen_t socksize = sizeof(struct sockaddr_in);
memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */
mysocket = socket(AF_INET, SOCK_STREAM, 0);
/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
/* start listening, allowing a queue of up to 2 pending connection */
listen(mysocket, 2);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
if (!bcm2835_init()) return 1;
setpins();
while(consocket)
{
printf("Incoming connection from %s - sending welcome\n", inet_ntoa(dest.sin_addr));
send(consocket, msg, strlen(msg), 0);
while (!qflag && !lflag) {
// Do something when connection is lost: SO_KEEPALIVE?
// if (!send(consocket,testchar, strlen(testchar), 0)) lflag = 1;
recbuf = malloc (MAXRCVLEN+1);
len = recv(consocket, recbuf, MAXRCVLEN, 0);
recbuf[len] = '\0';
if (len > 0) printf("Client sent %s (%d bytes). \n", recbuf, len);
if (recbuf[0] == 'v') forward(); // this function lets our car drive forward
if (recbuf[0] == 'r') backward();// this one backwards ;)
// Leave this loop if the client sends you the quitstring
if (!strcmp (recbuf, quitstring)) qflag = 1;
free(recbuf);
}
if (qflag) break;
listen(mysocket, 1);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
}
close(consocket);
close(mysocket);
printf("sockets closed\n");
return EXIT_SUCCESS;
}
One line in there
// if (!send(consocket,testchar, strlen(testchar), 0)) lflag = 1;
is our idea to test wether the connection is still up, is this viable?
And this is the client code, thats not in Java yet but in C:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define MAXRCVLEN 500
#define PORTNUM 5298
int main(int argc, char *argv[])
{
char buffer[MAXRCVLEN + 1]; /* +1 so we can add null terminator */
int len, mysocket;
struct sockaddr_in dest;
mysocket = socket(AF_INET, SOCK_STREAM, 0);
memset(&dest, 0, sizeof(dest)); /* zero the struct */
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("192.168.42.1"); /* set destination IP number */
dest.sin_port = htons(PORTNUM); /* set destination port number */
do {
connect(mysocket, (struct sockaddr *)&dest, sizeof(struct sockaddr));
len = recv(mysocket, buffer, MAXRCVLEN, 0);
}while(len < 0);
/* We have to null terminate the received data ourselves */
buffer[len] = '\0';
// Received
printf("Received %s (%d bytes).\n", buffer, len);
// send:
char msg[] = " ";
do{
scanf("%s",msg);
printf("Sending Msg to %s \n", inet_ntoa(dest.sin_addr));
send( mysocket, msg, strlen(msg),0);
}while (strcmp(msg,"quit"));
close(mysocket);
return EXIT_SUCCESS;
}
Any ideas what we did wrong?
Thanks in advance!
Unless what you actually, really want to learn is low-level berkeley socket manipulation, I'd suggest you look at libevent or a similar library.
The structure of your main loop is a little unusual. You can clearly only handle one connection at a time, and you don't cope well with any connection attempts that happened while you were servicing a previous connection.
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
bind can fail, e.g. if another process has recently had the socket open and the OS hasn't finished cleaning up use of the port. You can change this behavior, but you should still check, from die.net's bind manpage
Return Value
On success, zero is returned. On error, -1 is returned, and errno is set appropriately.
so
if(bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr))) {
perror("bind failed");
exit(1);
}
listen() only needs to be called once, but also needs to be checked
if(listen(mysocket, 2)) {
perror("listen failed");
exit(1);
}
after this, if you are content to do the single-service approach, then you can do the following:
mysocket = socket(AF_INET, SOCK_STREAM, 0);
if(mysocket < 0) {
perror("socket failed");
exit(1);
}
if(bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr))) {
perror("bind failed");
exit(1);
}
if(listen(mysocket, 2)) {
perror("listen failed");
exit(1);
}
for (;;) {
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
if(consocket < 0) // might return if the connection has already gone away.
continue;
if (!sendGreeting(consocket)) {
// sendGreeting should return -1 if it was unable to send, 0 if successful
while (!readLoop(consocket, recvBuf, MAXRCVLEN))
;
}
close(consocket);
}
readLoop would then be something like:
int readLoop(int socket, char* buffer, size_t bufSize) {
int len = recv(socket, buffer, bufSize);
if (len > 0)
return processBuffer(socket, buffer, len);
if (len < 0 && (errno == EINTR || errno == EAGAIN))
return 0; // do-over
return -1;
}
make sure that processBuffer also returns 0 or -1 accordingly.
As I mentioned above, there are still problems with this approach, but it's not my intent here to teach you everything you need to know about sockets in one pass :) If you want to further develop your socket knowledge, your next stop should be learning about select or poll with non-blocking sockets so that you can host multiple sockets and service them as they become active.
Generally, you should use tcpdump/wireshark to see what packets are seen by you Rpi, and strace to see what your program does. My first guess about your connections sometimes not working would be loss of packets. By using wired LAN (Ethernet), you could rule this possibility out.
But the example server code that you're using is a rather bad example. Even if you only want to accept a single client connection at a time, your server should not use blocking waits for any remote message. You should read about using non-blocking I/O, select or poll, and look at examples using these. Also, please read about SO_REUSEADDR, you probably need that one in your server as well.
This line code
char msg[] = " ";
do{
scanf("%s",msg);
will fail miserably if the number of bytes scanned in is larger then 1 character, as msg provides exactly two bytes (from which one is always used as 0-terminator). Feeding more would write out of the bounds of msg and doing so will provoke undefined behaviuor.
To fix this providing at least a minimum of 255 characters to so:
char msg[256] = "";
do{
scanf("%255s",msg);