Detect if the SqlContext is read-only (e.g., SqlFunction) - sql-server

In SQLCLR, I can detect if I'm inside an SqlContext, and if so, perform additional functions like writing to the pipe.
However, how do I detect if I'm inside a read-only SQL context, such as method with this attribute:
[SqlFunction(DataAccess = DataAccessKind.Read)]
public static void MyMethod()
{
}
The only way I can surmise is to walk back the stack and look for a method decorated with SqlFunctionAttribute?

Related

Is it bad to wrap singleton instance methods in static methods?

Is there a con to implementing a singleton that wraps instance methods with static ones?
For example:
public void DoStuff() { instance._DoStuff(); }
private void _DoStuff() {
...
}
And of course instance would be static. But it would be nicer to call:
Singleton.DoStuff();
Instead of:
Singleton.GetInstance().DoStuff();
I think it depends.
First the GetInstance() really should be used for getting an object back and then using that else where in your code. The Singleton should just help guarantee a single instance of that object exists.
Next if you want to make DoStuff static go ahead, though you have to know to call it that way everywhere else in your code.
So you really have this difference:
var instance = Singleton.GetInstance();
...
instance.DoStuff ()
Vs
Singleton.DoStuff ()
This means that you can pass a singleton object around and not have to know static calls.
Also, I have to mention that Singletons if not used properly can lead to a nightmare in unit testing: http://misko.hevery.com/2008/08/25/root-cause-of-singletons/

Is there a #visibility package concept in PHPDoc / PHPStorm?

I have a domain model written in PHP, and some of my classes (entities inside an aggregate) have public methods, which should never be called from outside the aggregate.
PHP does not have the package visibility concept, so I'm wondering if there is some kind of standardized way to define #package and #visibility package in the docblocks, and to have a static analysis tool that would report violations of the visibility scope.
I'm currently trying out PHPStorm, which I've found very good so far, so I'm wondering if this software has support for this feature; if not, do you know any static code analysis tool that would?
The closest parallel to this line of thinking that I see in PHP's capability is using "protected" scope rather than public for these kinds of methods. Granted, that requires using inheritance to grant access to the protected items. In my years of managing phpDocumentor, I've never encountered anything else that attempts to mimic that kind of "package scope" that I remember from my Java days.
If the entities within your aggregate root should not be modifiable without going through the aggregate root, then the only means you have to control that is making the entity a private or protected member so that all modifications to the entity have to go through the aggregate.
class RootEntity {
private $_otherEntity;
public function DoSomething() {
$this->_otherEntity->DoSomething();
}
public function setOtherEntity( OtherEntity $entity ) {
$this->_otherEntity = $entity;
}
}
Someone can still always do:
$otherEntity = new OtherEntity();
$otherEntity->DoSomethingElse();
$rootEntity->setOtherEntity($otherEntity);
Though, I guess you could use the magic __call() method to prohibit setting of the _otherEntity anywhere except during construction. This falls under total hack category :)
class RootEntity {
private $_otherEntity;
private $_isLoaded = false;
public function __call( $method, $args ) {
$factoryMethod = 'FactoryOnly_'.$method;
if( !$this->_isLoaded && method_exists($this,$factoryMethod) {
call_user_func_array(array($this,$factoryMethod),$args
}
}
public function IsLoaded() {
$this->_isLoaded = true;
}
protected function FactoryOnly_setOtherEntity( OtherEntity $otherEntity ) {
$this->_otherEntity = $otherEntity;
}
}
So, from there, when you build the object, you can call $agg->setOtherEntity($otherEntity) from your factory or repository. Then when you are done building the object, call IsLoaded(). From there, nobody else will be able to introduce a new OtherEntity into the class and will have to use the publicly available methods on your aggregate.
I'm not sure if you can call that a "good" answer, but it's the only thing I could think of to truly limit access to an entity within an aggregate.
[EDIT]: Also, forgot to mention...the closest for documentation is that there is an #internal for phpdoc:
http://www.phpdoc.org/docs/latest/for-users/tags/internal.html
I doubt that it will modify the IDE's code completion, however. Though, you could probably make a public function/property but label it as "#access private" with phpdoc to keep it from being in code completion.
So far, PHPStorm does not seem to provide this feature.

How can I defer the "rendering" of my DataObject during Winforms cross process drag/drop

I have an object which, although it has a text representation (i.e. could be stored in a string of about 1000 printable characters), is expensive to generate. I also have a tree control which shows "summaries" of the objects. I want to drag/drop these objects not only within my own application, but also to other applications that accept CF_TEXT or CF_UNICODETEXT, at which point the textual representation is inserted into the drop target.
I've been thinking of delaying the "rendering" the text representation of my object so that it only takes place when the object is dropped or pasted. However, it seems that Winforms is eagerly calling the GetData() method at the start of the drag, which causes a painful multi-second delay at the start of the drag.
Is there any way ensure that the GetData() happens only at drop time? Alternatively, what is the right mechanism for implementing this deferred drop mechanism in a Winforms program?
After some research, I was able to figure out how to do this without having to implement the COM interface IDataObject (with all of its FORMATETC gunk). I thought it might be of interest to others in the same quandary, so I've written up my solution. If it can be done more cleverly, I'm all eyes/ears!
The System.Windows.Forms.DataObject class has this constructor:
public DataObject(string format, object data)
I was calling it like this:
string expensive = GenerateStringVerySlowly();
var dataObject = new DataObject(
DataFormats.UnicodeText,
expensive);
DoDragDrop(dataObject, DragDropEffects.Copy);
The code above will put the string data into an HGLOBAL during the copy operation. However, you can also call the constructor like this:
string expensive = GenerateStringVerySlowly();
var dataObject = new DataObject(
DataFormats.UnicodeText,
new MemoryStream(Encoding.Unicode.GetBytes(expensive)));
DoDragDrop(dataObject, DragDropEffects.Copy);
Rather than copying the data via an HGLOBAL, this later call has the nice effect of copying the data via a (COM) IStream. Apparently some magic is going on in the .NET interop layer that handles mapping between COM IStream and .NET System.IO.Stream.
All I had to do now was to write a class that deferred the creation of the stream until the very last minute (Lazy object pattern), when the drop target starts calling Length, Read etc. It looks like this: (parts edited for brevity)
public class DeferredStream : Stream
{
private Func<string> generator;
private Stream stm;
public DeferredStream(Func<string> expensiveGenerator)
{
this.generator = expensiveGenerator;
}
private Stream EnsureStream()
{
if (stm == null)
stm = new MemoryStream(Encoding.Unicode.GetBytes(generator()));
return stm;
}
public override long Length
{
get { return EnsureStream().Length; }
}
public override long Position
{
get { return EnsureStream().Position; }
set { EnsureStream().Position = value; }
}
public override int Read(byte[] buffer, int offset, int count)
{
return EnsureStream().Read(buffer, offset, count);
}
// Remaining Stream methods elided for brevity.
}
Note that the expensive data is only generated when the EnsureStream method is called for the first time. This doesn't happen until the drop target starts wanting to suck down the data in the IStream. Finally, I changed the calling code to:
var dataObject = new DataObject(
DataFormats.UnicodeText,
new DeferredStream(GenerateStringVerySlowly));
DoDragDrop(dataObject, DragDropEffects.Copy);
This was exactly what I needed to make this work. However, I am relying on the good behaviour of the drop target here. Misbehaving drop targets that eagerly call, say, the Read method, say, will cause the expensive operation to happen earlier.

Static and Normal class combined in one class

I am trying my best to explain the situation. I hope, what I wrote, is understandable.
We already have class defined like
public ref class TestClass
{
public:
TestClass();
virtual ~TestClass();
protected:
Car* m_car;
}
TestClass is managed C++ and Car is unmanaged C++.
So far so good, but now I need to make static object of TestClass also. So I modify the code like below
public ref class TestClass
{
private:
static TestClass^ s_test = nullptr ;
public:
TestClass();
virtual ~TestClass();
static TestClass^ Instance();
protected:
Car* m_car;
}
When I want to use static instant of the class, I just get it from calling
TestClass staticobj = TestClass::Instance();
Elsewhere, just call
TestClass normalobj = gcnew TestClass();
Instance function is creating s_test static object and returns it.
TestClass ^ TestClass::Instance()
{
if(s_test == nullptr)
{
s_test = gcnew TestClass();
s_test->m_car = new Car();
}
return s_test;
}
Is it a good approach?
Is there any other better approach to accomplish same thing?
Edit :
FYI Above code works.
I combined Krizz and Reed Copsey’s solutions. That solve independent Singleton and memory leak.
Here is my sample code,
Special Singleton class derived from test class,
public ref class SpecialSingletonTestClass: public TestClass
{
private:
static SpecialSingletonTestClass ^ s_ SpecialSingletonTestClass = nullptr;
public:
SpecialSingletonTestClass ();
static SpecialSingletonTestClass ^ Instance();
};
Changed the testclass so it has now one more finalizer function.
public ref class TestClass
{
public:
TestClass ();
virtual ~ TestClass ();
! TestClass ();
protected:
Car* m_car;
}
I tested above pattern , it worked.
Thanks you guys,
L.E.
Is it a good approach?
I would probably not consider this a good approach, as you're making a single class both a singleton and a normal class that you can instance directly.
Typically, if you need a singleton, this would preclude the need or desire to be able to instantiate the class.
If you truly need to have a way to have a "global" instance of this class, I would encapsulate that in a separate class which implements the singleton. This would, at least, make it clear that you are dealing with something that's a single instance in that case. I would not mix both use cases into a single class.
Well, actually there is an issue with memory leaks in your code.
You declare only virtual ~TestClass(); which, for managed classes, are internally turned by C++/CLI compiler into implementation of IDisposable.Dispose().
Therefore, if you put delete car into it, it will be called only if you delete test_class or, e.g. wrap into using (TestClass tst) {} block when using from C#.
It will not be called when object is GCed!
To be sure it is called you need to add finalizer to your class !MyClass(); which is turned by compiler into virtual void Finalize() and thus non-deterministically called when GC is freeing an object.
And it is the only way to free m_car of singleton object.
Therefore, I suggest:
TestClass()
{
m_car = new Car();
}
~TestClass()
{
if (m_car)
delete m_car;
m_car = NULL;
}
!TestClass()
{
if (m_car)
delete m_car;
m_car = NULL;
}
I'm unsure as to what situation you could possibly be in that would require both singleton-style semantics and normal creation semantics for the same class.
As far as what you've coded though, it looks completely fine. My only comments would be that your Instance() function shouldn't need to perform construction on Car, the Instance() function should just call the default constructor of TestClass which should do all that.
EDIT
In reference to:
#crush . The class is already define i just need to get static object of it. Singleton means only one object of the class, but in this case, class have multiple normal object. But i want to use only one object of this class for one specific goal only for limited period of time. – L.E. 2 mins ago
A singleton is (usually) a sign of bad design - alot of people call it an anti-pattern actually. Chances are if you just need this one single specific instance of this class for a limited period of time there are some issues:
Singleton design is made for static-style existence - the variable will live for the scope of your program after lazily initialized.
Allowing global access will move your code towards spaghetti logic. You'd be better off dynamically allocating the one you need and passing the pointer to it to where you need it to be. A shared_ptr would be good for this.
You should find a way around the singleton-style implementation in this case even if it's more work for you - it'll almost certainly be better design.

C# setting form.visible = false inside a method?

hi i have this lines of code that i cant make it work
the goal is simple setting the form1 to visible = false
public static void DoActions(string Cmd){
if(Cmd == true)
{
MainForm.Visible = false;
}
}
but i keep on having this error
An object reference is required for
the non-static field, method, or
property
usually i set the called methond to static.. so the error will go away
but on this case how do i do it?
thanks for any help guys
'System.Windows.Forms.Control.Invoke(System.Delegate)'
This is happening because DoActions is a static method rather than an instance method, however MainForm is an instance field / property. The distinction is that instance methods operate on an instance of the class on which they are defined, wheras static methods do not.
This means that wheras instance methods are able to access properties, fields and methods of their containing class through the this keyword, for example:
// Instance field
Form1 MainForm;
void InstanceMethod()
{
Form1 frm = this.MainForm;
}
You cannot do the same thing from inside a static method (think about it, what instance would it operate on?). Note that C# will implicitly assume the use of the this keyword in places where it makes sense (so the above example could have been written as Form1 frm = MainForm).
See C# Static Methods for an alternative explanation of static vs instance methods (this is an important concept in object oriented programming that you should take the time to understand properly).
In your example you probably want to change DoActions to an instance method (by removing the static declaration):
public void DoActions(string Cmd)
{
if(Cmd == true)
{
this.MainForm.Visible = false;
}
}
This will allow it to access the instance MainForm field / property, however this may cause problems elsewhere in your code in places where you attempt to call DoActions from another static method without supplying an object instance.
Set form opacity and showintaskbar property in property window:
this.Opacity = 0;
this.ShowInTaskbar = false;
Your method is static - and so cannot access MainForm.
Make your method non-static if it is not required to be so.
public void DoActions(string Cmd)
{
if(Cmd == true)
{
MainForm.Visible = false;
}
}
If it is required, then create a static field in your class and ensure it is set before this method runs.

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