Any API changes with confidential mode? - gmail-api

Will 'confidential' messages/threads automatically be prevented from getting returned in API search results, or are there any code changes we need to make to prevent apps from breaking?
When new features like this get added to Gmail, it would be nice if the API release notes were simultaneously updated with an explanation of how the changes will impact the API. E.g. 2+ years later, there is still no explanation of whether or not gmailified inboxes can be accessed via the API.
Just trying the API to see what gets returned isn't useful, because then it's not clear whether or not you're building on an officially supported feature or just an undocumented implementation that's subject to change without warning.

As of now, there's not much info about changes in Gmail API with the coming of new features like confidential mode. But, you can stay updated with the official Gmail Blog about this.

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How to prevent use my API which gives data for my React app

I make a web service and I'm going to use a React. A data for the service will be fetch from my API.
But there is a simple way to find out which endpoints I'm using, and what data I'm sending. This knowledge gives a lot options to make bots for my service.
Is there any option to prevent this?
I know, I can require a signing all requests, but it's also easy to get to know.
This cannot be done. Whatever is done in client-side JavaScript, can be reverse-engineered and simulated.
Efforts should be focused on preventing API from being abused, i.e. throttling or blacklisting clients based on their activity or available information (user agent, suspicious request, generated traffic). If the use of API allows captcha, suspicious clients can be asked for proving their humaneness.
There are half-measures that can be applied to client side application and make it less advantageous for abuse (and also for development).
Prevent unauthorized access to unminified/unobfuscated JS AND source maps. There may be a need to authorize them on per user basis. This will make debugging and bug reporting more difficult
Hard-code parts that are involved in request signing to browser APIs, e.g.:
apiKey = hash(NOT_SO_SECRET_KEY + document.querySelector('.varyingBlock').innerHTML)
This requires bots to emulate browser environment and makes their work much less efficient. This also affects the design of the application in negative way. Obviously, there will be additional difficulties with SSR and it won't translate to native platforms easily.
here two basic preventive measures that you can use.
Captcha
Use a captcha service like recaptcha. so that user can use your website only after passing the captcha test. Its highly difficult for bots to pass the captchas.
Rate Limit Api usage.
Add rate limiting to your api. so that a logged in user can only make 100 requests in 10 minutes, the numbers will depend on you use case

iOS11 location update after getting killed by user

I'm implementing a non VOIP app in iOS 11. As per the nature of my App, I've implemented the startMonitoringSignificantLocationChanges(). All the implementation went well and it is working now.
while terminating the app I'm calling startOrReStartSignificantLocationUpdate()
and I'm restarting significantlocationupdate in didFinishLaunchingWithOptions
also I'm updating location in server in didUpdateLocations event
Location updates is reflected on my server when the App is in foreground or background. It is now reflects even if user kill the App manually. So it works with SLC but
the problem is;
Updates seems to get stopped after a period of time say, 3 - 4 hours. It happens if the user kills the App manually. As per the nature of my App, I need to get it re-initiated up on location change and get the location update to my server.
Is there any category of App which can get this location updates forever in iOS11? I'm thinking about how Moves App in iOS works. Not sure it works perfect with iOS11 though
If you only use “While Using” location access, as far as I understand nothing changes for you. If you use the “Always” access though, and you didn’t provide a “While Using” fallback as you should have… well, you will need to do that now
As Brad Jensen explains in the WWDC talk I mentioned, Apple has decided that forcing the user to give the app “Always” location access is a bad user experience:
Now, a second reason we think that many developers choose to require
Always authorization is they’re simply trying to give their users the
best possible experience (…) but this makes for a very poor user
experience for the users that don’t wish to grant the app Always
authorization. They are forced to choose between granting the app
Always, which is more than they would like in this example, or
granting it Never, which means they don’t get to benefit from any of
the app’s location-based features. And their final option is to grant
it Always and then revoke that authorization after they’re done using
the app. In any case, the user is not having a great time with this
app.
So, when you build your app using the iOS 11 SDK, you are now required to provide an NSLocationWhenInUseUsageDescription key in all cases (if you use location at all). For “Always” access, you can additionally provide a second key, which is now called NSLocationAlwaysAndWhenInUseUsageDescription. If you only provide NSLocationAlwaysAndWhenInUseUsageDescription but not NSLocationWhenInUseUsageDescription, asking for “Always” access will not work:
This app has attempted to access privacy-sensitive data without a
usage description. The app's Info.plist must contain both
NSLocationAlwaysAndWhenInUseUsageDescription and
NSLocationWhenInUseUsageDescription keys with string values explaining
to the user how the app uses this data
Effect on existing apps
Most SDK changes usually only take effect once you recompile your app with the latest version of the SDK & Xcode. This one is different: even if you don’t release any updates this summer, this change will affect you.
Here’s what the user sees when they run existing apps from the App Store in iOS 11 beta and they ask for location access:
The first one is from Foursquare, which has provided both access level options for a long time. In this case, iOS 11 lets you immediately choose “While Using” or “Always”, and since the description texts have not yet been updated with the new behavior in mind, it shows both texts at the same time.
The second one is from Topo Maps, an app that lets you browse hiking maps and find yourself on the map while you’re on the trail. You can imagine it has no reason to track you in the background, but still, the developer has not provided a “While Using” option. iOS 11 now lets you choose that option anyway, but since it might possibly cause some unexpected behavior in the app, it shows a warning that some parts of the app might not work.
If your app has only provided an “Always” key so far, I’d recommend that prepare a transitional update that adds the NSLocationWhenInUseUsageDescription key and makes sure the app works properly in this mode. That way, the user will get a popup like the one in Foursquare, which at least looks less scary.

managing app engine versions through API calls

Is there anyway that I can manage the appengine versions and instances through API calls?
What I mean by managing is to start/stop/delete versions deployed to the appengine through API calls.
Is that possible by using gcloud sdk commands from command line ?
Another question , does google provide APIs (or commands) to check the status of running instances ? check if the instance is idle or not and how long its being idle
There is a beta API for managing versions and services here:
https://cloud.google.com/appengine/docs/admin-api/
The API is still beta because it's under active development; there are still a few methods and fields which aren't implemented. Shortly after those are complete, the API will be marked "v1", though v1beta4 and v1beta5 will continue to be supported for several months in transition.
For example, the API doesn't yet include operations on instances, but I expect that List/Get/Delete will be available fairly soon. Since App Engine automatically creates instances for you, there is no create instance API.
I just noticed that the most recent documentation re-skin seems to have hidden the documentation for the REST interface, so I'll drop that link there so you that you can find the currently implemented methods. (Version.Update is also implemented for a few fields, so that documentation update should be coming out very soon.)
2020 UPDATE: You can do it using the apps.services.versions api. You can stop/start a version with the PATCH method, setting the mask to "servingStatus" and in the body set the "servingStatus" field to "STOPPED"/"SERVING".
Similarly, you can use the delete/create methods to launch and remove new versions
Reference:
https://cloud.google.com/appengine/docs/admin-api/reference/rest/v1/apps.services.versions/patch

GAE Cloud Endpoints custom API public api key issues

I've exposed a few APIs using go-endpoints. The APIs work fine, but what I'd like to do is restrict usage of the APIs to only a few referers. Since I'm not passing any authentication information, I do not need OAuth (actually, I really do not want to use OAuth as I expect anonymous users to utilize a front-end that uses this API... I just want that front-end and perhaps another one to use my API).
Apparently the way to do this is to make a Public API Key using the Google Developers Console (Project --> APIs and auth --> Credentials --> Create new Key).
I've changed my JavaScript to use this key, by passing it as a param: https://my-app-id.appspot.com/_ah/api/myService/v1/doSomething?key=key_from_developer_console
However, when I make the call, I get a 403 back with this error:
"Access Not Configured. The API () is not enabled for your project. Please use the Google Developers Console to update your configuration."
Well, initially I set the referer to my-app-id.appspot.com/*, which is only place I want my API to be used from. So I figured I'd remove it just to see, but I get the same issue.
There are some old posts here about having to enable Contacts API and Google + API. I tried that, and it didn't work either.
So what gives? There is virtually no documentation from Google on this Public API Key feature. This is really driving me up a wall...
I had this exact same problem yesterday. I decided to generate my own key and added in my own logic to check for the 'key' param from the request. I just added the self-generated key to my env_variables and it works. However, if you try to redeploy after taking this approach, you may still see the access configuration issues..at least I have still.

Creating a channel for webRTC video chat

I've been following the HTML5rocks webRTC guide and I have the Javascript set up as described, however the guide is not clear on how to receive a channelToken, roomKey, and User ID. The guide says,
"Note that values used in the JavaScript, such as the room variable and
the token used by openChannel(), are provided by the Google App Engine
app itself: take a look at the index.html template in the repository
to see what values are added."
Unfortunately the link provided is no good and I'm left with very little information regarding the most essential step in this process. The guide isn't clear about whether or not the Google App Engine is a necessary component and I don't see why it should be. I have searched the web in an attempt to find a more useful source, but I was unsuccessful. I also took a look at the webRTC Demo(https://apprtc.appspot[dot]com), that too was no help seeing that the channel information is generated server side. I feel like I should just be able to make a simple http request to some Google server and then run from there. Any information regarding my problem would be much appreciated.
Apologies: the code for this example has been moved to here.
(Been meaning to update the article, but haven't had a chance...)
The apprtc.appspot example uses the Channel API on App Engine for signaling, but there are lots of other ways to do this. Signaling mechanisms are not defined by the WebRTC spec. (Note that signaling, which is accomplished via a signaling service, is the exchange of network and media metadata in order to set up a WebRTC 'call': the actual data is communicated directly between peers.)
We ran a codelab at Google I/O, which describes from start to finish how to build a video chat application that uses Socket.io on Node.js for signaling (it's very simple!) You might want to try that instead.

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