All I want to do is add a class to a div the first time it scrolls into view, then keep it there. (So, I don't want to toggle it - just fire it once). I have an animation that's based on adding a class to the parent div, and even though I specified a direction, when I check it in inspector, it's still removing the class on the reverse scroll. I don't want the animation to run every time it's scrolled over, but only the FIRST time (and then stay there in the completed-animation state).
var controller = new ScrollMagic.Controller();
var scene = new ScrollMagic.Scene({
triggerElement: '#intro',
offset: 50
})
.on("start", function(e) {
if (e.scrollDirection === "FORWARD") {
$('#welcome').addClass('animated');}
})
.addTo(controller);
I did try adding a duration but it had no effect. Any suggestions?
Yes, you can add the .reverse(false) in your scene. This will make the animation happen only one time, so if you scroll back up it won't toggle the class off.
Here is an example of how to use it and a link below to a very simple demo using it. Also for even more information here is another link to the documentation.
reverse(false)
$(document).ready(function(){
var controller = new ScrollMagic.Controller();
var scene = new ScrollMagic.Scene({
triggerElement: '.title',
triggerHook: .6
})
.setClassToggle('.title', 'animate')
.reverse(false)
.addIndicators()
.addTo(controller);
});
CodePen Demo
Related
If I have a CollectionView that is rendered and I reset the Collection with new data, how could I fade out the current collection view and then fade it back in with the new collection data?
The most straightforward way to do this, in my onion, is to call the collection.reset function ont he complete of an jQuery.animation. Say your collection lives in an element with class collection, then I would do this,
var that = this;
$('.collection').animate({ opacity: 0 }, { complete: function() {
that.collection.reset(newModels);
// Now to fade it back in
$(this).animate({ opacity: 0 });
}
});
You can run those lines from inside your view when you're ready to reset the collection. If you have a lot rendering that has to happen then you're might want to shoot off a pre-loader (a spinner, for example) inside the complete function right before the collection.reset (i.e., as soon as the images are hidden)
I'm pretty new to AngularJS and would like to know how to do this:
$(".change-agency-clicker").on("click", function (e) {
e.preventDefault();
$(".form").fadeOut(function () {
$(".agency-change-form").fadeIn();
$("#agentForm").show();
});
});
So when the user clicks on a button it fadeout a panel and fades in a second panel.
Just follow this steps:
When the element .change-agency-clicker is clicked (ngClick), toggle the value of a variable.
If this variable is true, hide (ngHide) the element .form.
If this variable is true, show (ngShow) the elements .agency-change-form and #agentForm.
Animate all that things with CSS transitions (here is a tutorial), and don't forget transition-delay if needed.
The idea, of course, is to think "declarative" and no more "imperative"!
I'm using http://angulargm.herokuapp.com/documentation/angulargm-0.3.1/api/angulargm.directive:gmMarkers directive to make a google map with markers with angularjs.
I want to be able to change markerOptions after their initial set or somehow get the google marker object from outside, so on a button click I can set animations to it, change the icon, etc'.
It seems that the directive parameter gm-get-marker-options is only used in the initial creation of the marker, because if I change the options it doesn't have any effect on the markers.
The only solution I have so far is to use the directive parameter gm-events to simulate a click on the required marker location, then use the marker object in the listener function to change the marker appearance, but this is problematic as I could have more than one marker with the same coordinates.
Perhaps I'm missing something?
This is now possible in the new angular-gm version 1.0.0. See the documentations about how to specify marker ids and use them. http://dylanfprice.github.io/angular-gm/1.0.0/docs/#/api/angulargm.directive:gmMarkers
The only solution I have so far is to use the directive parameter gm-events to simulate a click on the required marker location, then use the marker object in the listener function to change the marker appearance, but this is problematic as I could have more than one marker with the same coordinates.
Perhaps I'm missing something?
No, you're not missing anything, this is a design flaw in the current version of AngularGM in that it uses the location as the single piece of identifying information for an object/marker. The markers-by-id branch will address this issue and hopefully I will be landing that soon.
As notsure said, the way to update the markers if you change one of your objects is to force a redraw via $scope.$broadcast('gmMarkersRedraw', 'myObjects').
it is pretty easy to change the markers. As the angular plugin iterates through some list of markers and as you should use a scope variable angular handles the two way bindings.
long story short:
Here is a scope variable 'map_markers' which is a list of displayed markers.
A function 'getPinImage' which returns a google maps icon.
And a function which is triggered when you click on a marker on the map; it changes the color of the clicked marker.
$scope.map_markers = [
{
title: 'Marker one',
location: {
lat: 47.1212,
lng: 10.3434
}
},
{
title: 'Marker two',
location: {
lat: 57.1212,
lng: 20.3434
}
}
];
$scope.getPinImage = function(color) {
// helper which returns a valid google maps marker image in
// the given color
color = color || '4EB1E8';
var icon_api = "http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|";
return new google.maps.MarkerImage(
icon_api + color,
new google.maps.Size(21, 34),
new google.maps.Point(0, 0),
new google.maps.Point(10, 34));
};
$scope.triggerMe = function(object, marker, map) {
// is executed on click, when clicking on a single marker on the map
// changes the color of the selected marker and resets a prev clicked marker
console.log('Click ', object, marker, map)
if ($scope.prev_selected_marker) {
$scope.prev_selected_marker.setOptions({icon: $scope.getPinImage()});
}
$scope.prev_selected_marker = marker;
marker.setOptions({icon: $scope.getPinImage('FFFF00')});
};
HTML Code:
<gm-map gm-map-id="myMap">
<gm-markers gm-objects="map_markers"
gm-get-lat-lng="{ lat: object.location.lat, lng: object.location.lng }"
gm-get-marker-options="{ icon: object.icon }"
gm-on-click="triggerMe(object, marker, marker.getMap());">
</gm-markers>
</gm-map>
To get a little deeper: When the marker object is edited AFTER your initial creation an event called 'gmMarkersUpdated' is triggerd, which you could listen to like this:
$scope.$on('gmMarkersUpdated', function(event, objects) {
if (objects === 'myObjects') {
...
}
});
However it is often not required to listen to these events, but if you really need to manually remove and redraw your markers you can broadcast this event and force it like this:
$scope.$broadcast('gmMarkersRedraw', 'myObjects');
Get Some Example Code here
Using Wijmo Open ComponentOne's Dropdown, I tried to place it in a registration form that displays when a button is clicked. This form is inside a jquery modal window.
The problem is that it is not displayed like a wijdropdown inside the form.
I supposed that since is was hidden, then it wasn't part of the DOM and so I added a method in the callback of the function that displayed the modal window; when the modal window finishes displaying, then call the .wijdropdown() on the element. However, it didn't work.
In conclusion: the select tag is not being wijdropdowned...
¿Any recommendations?
Script
$(function() {
// show overlay
$('#product-slideshow-overlay-trigger').live('click', function() {
var $registerOverlay = $('#product-slideshow-overlay');
//left position
var positionLeft = ($(window).width() - $registerOverlay.width())/2;
$registerOverlay.css({'left':positionLeft});
//show mask
$('#mask').fadeIn();
$registerOverlay.slideDown(function()
{
console.log("Started");
/**Add WijmoDropdown***/
$('#estado').wijdropdown(function()
{
console.log("Did the wijdropdown");
});
console.log("Ended");
});
return false
});
}); // end document ready function
Refresh the wijdropdown when the dropdown is not hidden:
$('.wijmo_drp').wijdropdown("refresh");
or
Find the wijmo component and check if it's visible or not (styled or not).
And trigger the visiblity changed event when you display the modal window.
if($('.wijmo-wijobserver-visibility').is(':visible'))
{
$('.wijmo-wijobserver-visibility').trigger("wijmovisibilitychanged");
}
I am using Extjs for my application. Which event/listener is fired when extjs completely loads the application (images and everything)?
I tried following but none of these worked:
body or window onload (body tag is empty)
viewport render listener
What I am doing currently: When I start the application it displays "loading" mask. Then an ajax request is fired and when it is completed, "loading" mask is removed. Following might give some idea:
Ext.onReady(function(){
Ext.ux.mask = new Ext.LoadMask(Ext.getBody(), {msg: "Loading..."});
Ext.ux.mask.show(); // Show the mask
// All components are loaded eg. viewport, tabpanel, button etc...
ajax_request(); // Somewhere between the code ajax request is called
// All components are loaded eg. viewport, tabpanel, button etc...
function ajax_request() {
// Other processing
Ext.ux.mask.hide(); // Hide the mask
}
});
The problem is the ajax request is taking much time now so i want to change the working something as follows:
Ext.onReady(function(){
Ext.ux.mask = new Ext.LoadMask(Ext.getBody(), {msg: "Loading..."});
Ext.ux.mask.show(); // Show the mask
// All components are loaded eg. viewport, tabpanel, button etc...
ajax_request(); // Somewhere between the code ajax request is called
// All components are loaded eg. viewport, tabpanel, button etc...
function ajax_request() {
// Other processing
//Ext.ux.mask.hide(); // Hide the mask - removed
}
// I want to call this when everything is loaded on the page
function everything_loaded() {
Ext.ux.mask.hide(); // Hide the mask
}
});
Any idea on this? Thanks a lot for help.
What ExtJs version are you referring to? 3.x or 4.x?
If 4.x, consider using/following the MVC Application Architecture guidelines. In that case, you want to override Ext.application.launch as described in MVC Application Architecture or Ext.app.Application
If 3.x, I guess Ext.onReady() is the best they have.
UPDATE
Based on your updated question, this is what you are looking for -
Ext.onReady(function(){
Ext.Ajax.on('beforerequest', showSpinner, this);
Ext.Ajax.on('requestcomplete', hideSpinner, this);
Ext.Ajax.on('requestexception', hideSpinner, this);
...
}); //end of onReady
showSpinner = function(){
//setup and show mask
}
hideSpinner = function(){
//hide mask
}
Reference - Ext.Ajax
base on your update.... i got conclusion that you are using Ext version 3.x.x
When I start the application it displays "loading" mask. Then an ajax request is fired and when it is completed, "loading" mask is removed
how did you call the ajax ?? why don't you hide the mask in ajax callback ?
Ext.Ajax.request({
url : "blabla",
method : "GET",
callback : function(){
Ext.ux.mask.hide();
}
});
or, mybe you want to try this one (this is what i used to show preload)
Try the afterlayout event and specify a method to execute when it's trigered
Thanks to amol and Warung Nasi 49. Although I couldn't find the best way, I manage to get almost expected result:
Ext.onReady(function(){
Ext.ux.mask = new Ext.LoadMask(Ext.getBody(), {msg: "Loading..."});
Ext.ux.mask.show(); // Show the mask
// All components are loaded eg. viewport, tabpanel, button etc...
setTimeout(function(){
Ext.ux.mask.hide();
}, 2000);
});