Automatically calling action AFTER redux state is loaded - reactjs

I have a app in which users can build a "Quote". So far I've been adhering to "idiomatic" redux (or something close to it) and it's been working out well.
However, I'm struggling to deal with a fairly simple scenario:
When the page is first opened, I fire an async LOAD event which retrieves info from the server needed to build the quote (products, inventory, previously saved line items, etc).
I need some way to be able to automatically add a specific line item(s) to the quote first it's first opened.
I've added a defaultLineItems property to my LOAD payload, but to fire the addLineItem(product, inventory, options) action, I need data from the productReducer, inventoryReducer, optionsReducer. The lineItemReducer could look at these defaultLineItems and try to set it's state appropriately, but that would require having to rewrite a lot of BL typically handled by the actions using data aggregated from reducer memorized "selectors" (EG: defaulting price, quantity, currency translation, etc)
I can think of a couple ways to achieve this, but they all seem somewhat hack-ish (IE storing a flag in the reducer that says I need to fire an action and then running it when my root component props update). It seems like a react component should not be responsible for this type thing.
What is the proper way to do something like this?

Seems there are a couple different ways this can be accomplished but for me the most balanced approach between simplicity and design was to use store.subscribe in conjunction with a reducer to track the last action(s).
At it's simplest, this would look something like this.
store.subscribe(function() {
let state = store.getState();
if(state.lastAction.type === ActionKeys.LOAD){
console.log('load action fired!');
}
})
Please be aware that firing an action from store.subscribe will cause recursion so you need to be selective.

Related

Chain redux store update

I would like to dispatch an action after a first one has been processed by the reducers.
Here is my use case. My component allows the user to select a list of notes (this list is store in redux). Based on some user actions, a random note can be selected from this list and saved in the store.
In the screenshot you can see buttons. "Select All" and "Unselect All" act on the list of possible note. "Start" pick a note from the list.
The issue I have concern the "reset button". It is supposed to chain "select all" and "start" and I don't know how to do that. I tried a naive:
const reset = function () {
dispatch(selectAll());
dispatch(pickANote());
}
With this example, I am facing what I think is a data race. The second action pick a note from a note updated list.
Digging the internet, I found only cases of action chaining based on API calls with redux thunk. The problem I have is that I don't know how to trigger something when a action is processed (which is obvious with an API call)
So, there is 3 solutions:
I am missing something obvious
I am going where no man has gone before
I am doing something anti-pattern
Any help is welcome.
Alright, I found my answer.
No surprise, I was thinking anti-pattern.
In the redux style guide, there is 2 points that lead me to the solution.
It is strongly recommended to dispatch one action that is processed
by several reducers.
It is strongly recommended to put the logic inside the reducers.
The consequence is that I should dispatch "raw data" and then compute value reducers. Following this path, I am not dependent on the values already in the store for the next updates and so, I do not face any data race.

Use cases for when not to use redux?

I was always wondering if I should use redux store all the time even when it's not really necessary.
For example:
I have form with select field that has some options I fetch from API. Let's imagine that form is for adding new car listing and select options are car models. Should I directly call API from component and display options or should I create store CarModels or something like that and store results from API there and then map those values to state in component?
I have "Favorites" feature, when you click heart next to some item (let's say a car), do I need to go through dispatching all events FAVORITE_CAR_REQUEST, FAVORITE_CAR_SUCCESS etc... or is it good enough to just call API directly from component (using some kind of api-service of course).
It's related to question above. If I have screen where I show favorites, I should then probably have store and connect everything with actual favorite action so I update the list. On new favorite, API will return favorited item, should I push that one in list of favorites already in store or should I just load again latest list when user opens up the favorites screen?
Thanks in advance.
I think this is a perfectly valid question. What I feel like you're trying to ask is if you could/should mix react state and the redux store. The answer is sure! Just think about where you need to use that part of state before deciding where to store it. If you need a part of the state in multiple components, it probably makes sense to use Redux. If you only need state locally, perhaps to set form validation errors, maybe use react's state management if you feel like it. React and redux are both meant to be flexible, so as long as you're consistent in when you use the redux store and react state you should be good.
I found this article that also explains this pretty well: https://blog.jakoblind.no/is-using-a-mix-of-redux-state-and-react-local-component-state-ok/
I tend to use redux when the state has to be accessed globally / complex logic that i want to be logged properly

React Redux - state undefined on first render

For my client I'm creating something like quiz web app in react with redux based on websockets (socket.io) with a huge, very unique data. No user interaction, just presentation layer. It works like this: I get websocket event with url to my layout and payload data, and then I render given url and fire redux action with data as argument, which becomes app's state. Simple as that. BUT I noticed that on first render initial state is loading, not given from websocket as argument to action. As I said data I get is huge and unique so I didn't want declare in reducer something like this:
pageData: {
assets: [],
questions: [],
details: []
And so on. It's much more complicated btw it's just an example. Instead of this I made something like this:
pageData: {}
And I was hoping that on view (using connect) I can get this data like this:
this.props.view.pageData.questions
But then it turned out that I can not get this because it's undefined on first render. So my questions are:
Is there a way to access to this data on first render without
declaring whole structure?
If not, should I reconstruct given data in reducer?
Should I then create reducers for each page (there are like over 20 views
with unique data)
Of course I can declare everything in reducers but I feel it's very hard to maintain so much data.
But you know, maybe I'm just too lazy and I should declare initial state for each page and this question does not have sense ;).
I think you may have a few options here:
Define fallback data in your components if undefined
Don't render your page (or components) until you have received the data
Define your initialState explicitly as you already suggested
All or most your components expect or should expect data of a certain kind and in a certain format. For this reason, laying out the structure beforehand (#3) seems to be most appropriate. Ask yourself this: would my app still display correctly if the format of the web socket event data changes?
To answer your questions specifically:
Is there a way to access to this data on first render without
declaring whole structure?
Yes, you could use the || operator in your bindings to fall back (#1) to an empty array or object or value. Example <MyComponent listOfItems={this.props.items || []}. This effectively creates an empty state, however, IMO this should be standardized in the reducer/store with initialState.
Should I then create reducers for each page[?]
Not necessarily a reducer for each page, but a store with all pertinent data to your application. It is hard to say for sure without knowing more about the architecture of your app, but keeping small, well defined chunks of information is generally easier than one big blob.
I strongly advocate defining your data beforehand. It might sound cumbersome at first, but it will pay off greatly and helps others understand what the app might look like with live data.
that's because you haven't added default case in reducer
default:
return state;

what is this difference between this flux action and this function call?

I could a have a flux action like this:
{type: 'KILL', payload: {target: 'ogre'}}
But I am not seeing what the difference is between having a method on a class People (wrapping the store) like this,
People.kill('ogre')
IF People is the only receiver of the action?
I see that the flux dispatcher gives me two advantages (possibly)
The "kill" method can be broadcast to multiple unknown receivers (good!)
The dispatcher gives me a handy place to log all action traffic (also good!)
These might be good things sure, but is there any other reasons that I am missing?
What I don't see is how putting the actions in the form of JSON objects, suddenly enforces or helps with "1-way" communication flow, which is what I read everywhere is the big advantage of having actions, and of flux.
Looks to me like I am still effectively sending a message back to the store, no matter how I perfume the pig. Sure the action is now going through a couple of layers of indirection (action creator, dispatcher) before it gets to the store, but unless I am missing something the component that sends that action for all practical purposes is updating whatever stores are listening for the kill message.
What I am missing here?
Again I know on Stack Overflow we can't ask too general a question, so I want to keep this very specific. The two snippets of code while having different syntax, appear to be semantically (except for the possibility of broadcasting to multiple stores) exactly the same.
And again if the only reason is that it enables broadcasting and enables a single point of flow for debug purposes, I am fine with that, but would like to know if there is some other thing about flux/the dispatcher I am missing?
The major features of the flux-style architecture are roughly the following:
the store is the single source of truth for application state
only actions can trigger mutation of the store's state
store state should not be mutated directly, i.e. via assigning object values, but by creating new objects via cloning/destructuring instead
Like a diet, using this type of architecture really doesn't work if you slip and go back to the old ways intermittently.
Returning to your example. The benefit for using the action here is not broadcasting or logging aspects, but simply the fact that the People class should only be able to either consume data from a store and express its wishes to mutate the state of said store with actions. Imagine for example that Elves want to sing to the the ogre and thus are interested in knowing the said ogre is still alive. At the same time the People want to be polite and do not wish to kill the ogre while it is being serenaded. The benefits of the flux-style architecture are clear:
class People {
kill(creature) {
if (creatureStore.getSerenadedCreature() !== creature)
store.dispatch({ type: 'KILL', payload: { target: creature } })
return `The ${creature} is being serenaded by those damn elves, let's wait until they've finished.`
}
}
class Elves {
singTo(creature) {
if (!creatureStore.getCreatures().includes(creature))
return store.dispatch({ type: 'SING_TO', payload: { target: creature } })
return `Oh no, the ${creature} has been killed... I guess there will be no serenading tonight..`
}
}
If the class People were to wrap the store, you'd need the Elves class to wrap the same store as well, creating two places where the same state would be mutated in one way or the other. Now imagine if there were 10 other classes that need access to that store and want to change it: adding those new features is becoming a pain because all those classes are now at the mercy of the other classes mutating the state from underneath them, forcing you to handle tons of edge cases not possibly even related to the business logic of those classes.
With the flux style architecture, all those classes will only consume data from the creatureStore and dispatch actions based on that state. The store handles reconciling the different actions with the state so that all of its subscribers have the right data at the right times.
The benefits of this pattern may not be evident when you only have a couple of stores that are consumed by one or two entities each. When you have tens (or hundreds) of stores with tens (or hundreds) of components consuming data from several stores each, this architecture saves you time and money by making it easier to develop new features without breaking existing ones.
Hope this wall-o-text helped to clarify!
What I don't see is how putting the actions in the form of JSON objects, suddenly enforces or helps with "1-way" communication flow, which is what I read everywhere is the big advantage of having actions, and of flux.
Looks to me like I am still effectively sending a message back to the store, no matter how I perfume the pig. Sure the action is now going through a couple of layers of indirection (action creator, dispatcher) before it gets to the store, but unless I am missing something the component that sends that action for all practical purposes is updating whatever stores are listening for the kill message.
What I am missing here?
Facebook Flux took the idea from the event driven GUI systems.
In there even if you move your mouse you get messages. This was called message loop then, and now we have actions dispatching.
Also, we have lists of subscribers inside stores.
And it is really the same principle in Redux where you have one store, while in Flux you may have multiple stores.
Now little mathematics. Having 2 components A and B you need to have just a few possible update chains A updates B and B update A, or self-update (non including in here the updates from outside of the app). This is the possible case.
With just three components we have much more possible chains.
And with even more components it gets complicated. So to suppress the exponential complexity of possible components interaction we have this Flux pattern which in nothing more than IDispatch, IObservable if you worked with these interfaces from some other programming languages. One would be for spitting the actions, and the other for entering the listener's chain that exists inside the store.
With this pattern, your React code will be organized in a different way than common React approach. You will not have to use React.Component state anymore. Instead, you will use the Store(s) that will hold the application state.
Your component can only show the desire to mutate the application state by dispatching the action. For instance: onClick may dispatch the action to increment the counter. The actions are objects with the property type: that is usually a string, and usually in upper case, but the action object may have many other props such as ID, value,...
Since the components are responsible for rendering based on the application state we need somehow to deliver them the application state. It may be via the props = store.getState() or we may use the context. But also check this.
Finally, it is even not forbidden that component uses the internal state (this.state) in case this has no impact on the application. You should recognize these cases.

How do you clean up Redux' state?

As a Redux beginner, given (the idea of) a somewhat larger application I imagine a root reducer similar to:
const rootReducer = combineReducers({ accounting, crm, sales })
Application state in this case would contain accounting, crm, and sales even if the user is only using one part of the application. This may be advantageous, for example as a cache when switching back and forth between accounting and CRM, but you probably do not want to retain all data of all views that have ever been opened, that is the complete possible state tree without any pruning, within the application forever or even initializing the whole tree to its initial state on load.
Are there idioms, patterns or libraries which solve this or am I missing something?
As a partial solution which solves retaining all the data I imagine something like resetting parts of the state to their initial state when navigating away from certain parts of the application given some declarative rules such as:
set accounting = {} (indirectly, through an action such as ACCOUNTING_LEAVING) when <Accounting/> receives componentWillUnmount
delete/set crm.mail = {} when <MailEditor/> receives componentWillUnmount
I have not seen examples which clean up the state in any way. Many "list + detail view" examples store state like { list: [...], detail: {...} }, but when switching to the detail view the list is neither emptied, nor nulled, nor deleted. This is nice when I might return to the list view a couple of moments later, but not when using an application 9 to 5 without ever releasing data.
A few related thoughts:
Unless you're expecting dozens or hundreds of megabytes of data to be cached in your store, you're probably worrying about this too soon. Write your app, benchmark, and then optimize.
Dispatching actions to clear out portions of the store is entirely valid and reasonable.
My Redux addons ecosystem catalog may have some libraries listed that would be useful. In particular, the Component State and Reducer pages point to some libraries that do things like dynamically adding and removing reducers from your store, and resetting state.
You may also be interested in my collection of high-quality React and Redux tutorials.
Overall, how you organize your state, when you update it, and what you update it with is up to you. Redux simply provides a pattern and rules for the process of doing the updates.

Resources