Implementing infinite scroll with React/Redux and react-waypoint issue - reactjs

Im struggling to achieve infinite scroll with my test React/Redux application.
Here how it works in simple words:
1) On componentDidMount I dispatch an action which sets the Redux state after getting 100 photos from the API. So I got photos array in Redux state.
2) I implemented react-waypoint, so when you scroll to the bottom of those photos it fires a method which dispatches another action that get more photos and "appends" them to the photos array and...
as I understand - the state changed, so redux is firing the setState and the component redraws completely, so I need to start scrolling again but its 200 photos now. When I reach waypoint again everything happens again, component fully rerenders and I need to scroll from top through 300 photos now.
This is not how I wanted it to work of course.
The simple example on react-waypoint without Redux works like this:
1) you fetch first photos and set the components initial state
2) after you scroll to the waypoint it fires a method which makes another request to the api, constructs new photos array(appending newly fetched photos) and (!) call setState with the new photos array.
And it works. No full re-renders of the component. Scroll position stays the same, and the new items appear below waypoint.
So the question is — is the problem I experience the problem with Redux state management or am I implementing my redux reducers/actions not correctly or...???
Why is setting component state in React Waypoint Infinite Scroll example (no Redux) works the way I want (no redrawing the whole component)?
I appreciate any help! Thank you!
The reducers
import { combineReducers } from 'redux';
const data = (state = {}, action) => {
if (action.type === 'PHOTOS_FETCH_DATA_SUCCESS') {
const photos = state.photos ?
[...state.photos, ...action.data.photo] :
action.data.photo;
return {
photos,
numPages: action.data.pages,
loadedAt: (new Date()).toISOString(),
};
}
return state;
};
const photosHasErrored = (state = false, action) => {
switch (action.type) {
case 'PHOTOS_HAS_ERRORED':
return action.hasErrored;
default:
return state;
}
};
const photosIsLoading = (state = false, action) => {
switch (action.type) {
case 'PHOTOS_IS_LOADING':
return action.isLoading;
default:
return state;
}
};
const queryOptionsIntitial = {
taste: 0,
page: 1,
sortBy: 'interestingness-asc',
};
const queryOptions = (state = queryOptionsIntitial, action) => {
switch (action.type) {
case 'SET_TASTE':
return Object.assign({}, state, {
taste: action.taste,
});
case 'SET_SORTBY':
return Object.assign({}, state, {
sortBy: action.sortBy,
});
case 'SET_QUERY_OPTIONS':
return Object.assign({}, state, {
taste: action.taste,
page: action.page,
sortBy: action.sortBy,
});
default:
return state;
}
};
const reducers = combineReducers({
data,
photosHasErrored,
photosIsLoading,
queryOptions,
});
export default reducers;
Action creators
import tastes from '../tastes';
// Action creators
export const photosHasErrored = bool => ({
type: 'PHOTOS_HAS_ERRORED',
hasErrored: bool,
});
export const photosIsLoading = bool => ({
type: 'PHOTOS_IS_LOADING',
isLoading: bool,
});
export const photosFetchDataSuccess = data => ({
type: 'PHOTOS_FETCH_DATA_SUCCESS',
data,
});
export const setQueryOptions = (taste = 0, page, sortBy = 'interestingness-asc') => ({
type: 'SET_QUERY_OPTIONS',
taste,
page,
sortBy,
});
export const photosFetchData = (taste = 0, page = 1, sort = 'interestingness-asc', num = 500) => (dispatch) => {
dispatch(photosIsLoading(true));
dispatch(setQueryOptions(taste, page, sort));
const apiKey = '091af22a3063bac9bfd2e61147692ecd';
const url = `https://api.flickr.com/services/rest/?api_key=${apiKey}&method=flickr.photos.search&format=json&nojsoncallback=1&safe_search=1&content_type=1&per_page=${num}&page=${page}&sort=${sort}&text=${tastes[taste].keywords}`;
// console.log(url);
fetch(url)
.then((response) => {
if (!response.ok) {
throw Error(response.statusText);
}
dispatch(photosIsLoading(false));
return response;
})
.then(response => response.json())
.then((data) => {
// console.log('vvvvv', data.photos);
dispatch(photosFetchDataSuccess(data.photos));
})
.catch(() => dispatch(photosHasErrored(true)));
};
I also include my main component that renders the photos because I think maybe it's somehow connected with the fact that i "connect" this component to Redux store...
import React from 'react';
import injectSheet from 'react-jss';
import { connect } from 'react-redux';
import Waypoint from 'react-waypoint';
import Photo from '../Photo';
import { photosFetchData } from '../../actions';
import styles from './styles';
class Page extends React.Component {
loadMore = () => {
const { options, fetchData } = this.props;
fetchData(options.taste, options.page + 1, options.sortBy);
}
render() {
const { classes, isLoading, isErrored, data } = this.props;
const taste = 0;
const uniqueUsers = [];
const photos = [];
if (data.photos && data.photos.length > 0) {
data.photos.forEach((photo) => {
if (uniqueUsers.indexOf(photo.owner) === -1) {
uniqueUsers.push(photo.owner);
photos.push(photo);
}
});
}
return (
<div className={classes.wrap}>
<main className={classes.page}>
{!isLoading && !isErrored && photos.length > 0 &&
photos.map(photo =>
(<Photo
key={photo.id}
taste={taste}
id={photo.id}
farm={photo.farm}
secret={photo.secret}
server={photo.server}
owner={photo.owner}
/>))
}
</main>
{!isLoading && !isErrored && photos.length > 0 && <div className={classes.wp}><Waypoint onEnter={() => this.loadMore()} /></div>}
{!isLoading && !isErrored && photos.length > 0 && <div className={classes.wp}>Loading...</div>}
</div>
);
}
}
const mapStateToProps = state => ({
data: state.data,
options: state.queryOptions,
hasErrored: state.photosHasErrored,
isLoading: state.photosIsLoading,
});
const mapDispatchToProps = dispatch => ({
fetchData: (taste, page, sort) => dispatch(photosFetchData(taste, page, sort)),
});
const withStore = connect(mapStateToProps, mapDispatchToProps)(Page);
export default injectSheet(styles)(withStore);
Answer to Eric Na
state.photos is an object and I just check if its present in the state. sorry, in my example I just tried to simplify things.
action.data.photo is an array for sure. Api names it so and I didn't think about renaming it.
I supplied some pics from react dev tools.
Here is my initial state after getting photos
Here is the changed state after getting new portion of photos
There were 496 photos in the initial state, and 996 after getting
additional photos for the first time after reaching waypoint
here is action.data
So all I want to say that the photos are fetched and appended but it triggers whole re-render of the component still...

I think I see the problem.
In your component you check for
{!isLoading && !isErrored && photos.length > 0 &&
photos.map(photo =>
(<Photo
key={photo.id}
taste={taste}
id={photo.id}
farm={photo.farm}
secret={photo.secret}
server={photo.server}
owner={photo.owner}
/>))
}
once you make another api request, in your action creator you set isLoading to true. this tells react to remove the whole photos component and then once it's set to false again react will show the new photos.
you need to add a loader at the bottom and not to remove the whole photos component once fetching and then render it again.

EDIT2
Try commenting out the whole uniqueUsers part (let's worry about the uniqueness of the users later)
const photos = [];
if (data.photos && data.photos.length > 0) {
data.photos.forEach((photo) => {
if (uniqueUsers.indexOf(photo.owner) === -1) {
uniqueUsers.push(photo.owner);
photos.push(photo);
}
});
}
and instead of
photos.map(photo =>
(<Photo ..
try directly mapping data.photos?
data.photos.map(photo =>
(<Photo ..
EDIT
...action.data.photo] :
action.data.photo;
can you make sure it's action.data.photo, not action.data.photos, or even just action.data? Can you try logging the data to the console?
Also,
state.photos ? .. : ..
Here, state.photos will always evaluate to true-y value, even if it's an empty array. You can change it to
state.photos.length ? .. : ..
It's hard to tell without actually seeing how you update photos in reducers and actions, but I doubt that it's the problem with how Redux manages state.
When you get new photos from ajax request, the new photos coming in should be appended to the end of the photos array in the store.
For example, if currently photos: [<Photo Z>, <Photo F>, ...] in Redux store, and the new photos in action is photos: [<Photo D>, <Photo Q>, ...], the photos in store should be updated like this:
export default function myReducer(state = initialState, action) {
switch (action.type) {
case types.RECEIVE_PHOTOS:
return {
...state,
photos: [
...state.photos,
...action.photos,
],
};
...

Related

Updating react/redux state from inside a submit handler function

I'm currently working on a poll app which is supposed to sequentially render a list of questions and post answers to the server. I have no problem handling answers but looping through questions gave me some trouble.
Here is a flow of my code:
PollContainer.js - component
import React, { useState, useEffect } from 'react'
import { useSelector, useDispatch } from 'react-redux'
import Question from './Questions/Question';
import { pushAnswers } from '../../actions/answers';
import { incrementCounter } from '../../actions/utils';
import Thanks from './Thanks'
const PollContainer = () => {
const dispatch = useDispatch();
const questions = useSelector(state => state.questions); // an array of questions
// a counter redux state which should increment at every click of 'submit' inside a question
const utils = useSelector(state => state.utils);
let activeQuestion = questions[utils.counter];
// function passed as a prop to a singular Question component to handle submit of an answer
const pushSingleAnswer = (answer) => {
let answersUpdate = state.answers;
answersUpdate.push(answer);
console.log(`counter:${utils.counter}`) // logs 0 everytime I click submit, while redux dev tools show that utils.counter increments at every click
if (utils.counter < questions.length ) {
setState({...state, answers: answersUpdate, activeQuestion: activeQuestion});
dispatch(incrementCounter());
} else{
dispatch(pushAnswers(state.answers));
setState({...state, isFinished: true});
}
};
const [state, setState] = useState({
isFinished: false,
activeQuestion: questions[0],
answers: [],
pushSingleAnswer
})
return (
(utils.isLoading) ? (
<h1>Loading questions...</h1>
) : (
<div>
{(!state.isFinished && <Question { ...state }/>)}
{(state.isFinished && <Thanks/>)}
</div>
))
}
export default PollContainer;
incrementCounter action:
import * as types from "./types";
export const incrementCounter = () => {
return {
type: types.INCREMENT_COUNTER,
}
}
utils.js - reducer
// reducer handles what to do on the news report (action)
import * as types from '../actions/types';
const initialState = {
isLoading: false,
error: null,
counter: 0
}
export default (utils = initialState, action) => {
switch(action.type){
case types.LOADING_DATA:
return {...utils, isLoading: true};
case types.DATA_LOADED:
return {...utils, isLoading: false};
case types.ACTION_FAILED:
return {...utils, error: action.error};
case types.INCREMENT_COUNTER:
return {...utils, counter: utils.counter + 1} // here is the incrementing part
default:
return utils;
}
}
utils.counter that is passed to pushSingleAnswer function doesn't increment, however redux dev tools tells me it does increase every time I click submit in a Question component. Because of that it doesn't render next questions. The submit handler in Question component is simply this:
const handleSubmit = (e) => {
e.preventDefault();
props.pushSingleAnswer(state);
};
I also tried with:
useEffect(() => {
dispatch(incrementCounter())},
[state.answers]
);
expecting it'll increment every time there's an update to state.answers but it doesn't work either. Morover the counter in redux-dev-tools doesn't increment either.
I'd be very grateful for any suggestions, this is my first serious react-redux project and I really enjoy working with these technologies. However I do not quite understand how react decides to render stuff on change of state.
Issue
You are closing over the initial counter state in the pushSingleAnswer callback stored in state and passed to Question component.
You are mutating your state object in the handler.
Code:
const pushSingleAnswer = (answer) => {
let answersUpdate = state.answers; // <-- save state reference
answersUpdate.push(answer); // <-- state mutation
console.log(`counter:${utils.counter}`) // <-- initial value closed in scope
if (utils.counter < questions.length ) {
setState({
...state, // <-- persists closed over callback/counter value
answers: answersUpdate,
activeQuestion: activeQuestion,
});
dispatch(incrementCounter());
} else{
dispatch(pushAnswers(state.answers));
setState({ ...state, isFinished: true });
}
};
const [state, setState] = useState({
isFinished: false,
activeQuestion: questions[0],
answers: [],
pushSingleAnswer // <-- closed over in initial state
});
{(!state.isFinished && <Question { ...state }/>)} // <-- stale state passed
Solution
Don't store the callback in state and use functional state updates.
const pushSingleAnswer = (answer) => {
console.log(`counter:${utils.counter}`) // <-- value from current render cycle
if (utils.counter < questions.length ) {
setState(prevState => ({
...prevState, // <-- copy previous state
answers: [
...prevState.answers, // <-- copy previous answers array
answer // <-- add new answer
],
activeQuestion,
}));
dispatch(incrementCounter());
} else{
dispatch(pushAnswers(state.answers));
setState({ ...state, isFinished: true });
}
};
const [state, setState] = useState({
isFinished: false,
activeQuestion: questions[0],
answers: [],
});
{!state.isFinished && (
<Question { ...state } pushSingleAnswer={pushSingleAnswer} />
)}

Removing a value from an array using redux toolkit

I am new to using "#reduxjs/toolkit" (version "^1.5.1").
I am trying to remove an object from within the state's array (roundScore). This is usually something that is very simple to do using filter(). For some reason this isn't working and I can't figure out why. Here's my code:
Reducer slice:
import { createSlice } from "#reduxjs/toolkit";
export const roundScoreSlice = createSlice({
name: "roundScore",
initialState: {
roundScore: [],
},
reducers: {
deleteArrow: (state, action) => {
console.log(`action.payload = ${action.payload}`); // returns correct id
state.roundScore.filter((arrow) => arrow.id !== action.payload);
},
},
});
export const { deleteArrow } = roundScoreSlice.actions;
export default roundScoreSlice.reducer;
React component:
import React from "react";
import styled from "styled-components";
import { motion } from "framer-motion";
import { useDispatch } from "react-redux";
import { deleteArrow } from "../../redux-reducers/trackSession/roundScoreSlice";
export default function InputtedScore({
arrowScore,
id,
initial,
animate,
variants,
}) {
const dispatch = useDispatch();
const applyStyling = () => {
switch (arrowScore) {
case 0:
return "miss";
case 1:
return "white";
case 2:
return "white";
case 3:
return "black";
case 4:
return "black";
case 5:
return "blue";
case 6:
return "blue";
case 7:
return "red";
case 8:
return "red";
case 9:
return "gold";
case 10:
return "gold";
default:
return null;
}
};
return (
<ParentStyled
id={id}
initial={initial}
animate={animate}
variants={variants}
onClick={() => dispatch(deleteArrow(id))}
>
<Circle className={applyStyling()}>
{arrowScore}
<IconStyled>
<IoIosClose />
</IconStyled>
<IoIosClose className="redCross" />
</Circle>
</ParentStyled>
);
}
The state after adding 2 arrows would look like this:
roundScore: [
{
id:"e0f225ba-19c2-4fd4-b2bf-1e0aef6ab4e0"
arrowScore:7
},
{
id:"2218385f-b37a-4f2c-a8db-4e7e65846171"
arrowScore:5
}
]
I've tried a combination of things.
Using e.target.id within dispatch
Using e.currentTarget.id within dispatch
Using ({id}) instead of just (id) within dispatch
Wrapping the reducer function with or without braces e.g. within (state, action) => { /* code */ }
What is it I'm missing? I know this is going to be a simple fix but for some reason it's eluding me.
Any help is much appreciated.
Okay, it looks like the issue is in the way how filter method works, it returns a new array, and an initial array is not mutated (that's why we have been using filter before to manipulate redux state), also in the code you've shown value of the filtering operation not assigned to any property of your state
You need to assign the value or mutate array, so the code below should work for you
state.roundScore = state.roundScore.filter((arrow) => arrow.id !== action.payload);
Mutate your existing array:
state.roundScore.splice(state.roundScore.findIndex((arrow) => arrow.id === action.payload), 1);
We can think outside of the box and look at it from another way. the React component above is just actually a child of a certain parent component. And for the purpose of my answer i assume that in your parent component you have some form of array.map .
So from that code, each array item will already have an array index. and you can pass that index as a prop to the above react component like so:
const InputtedScore = ({ ...all your props, id, inputIndex }) => {
const dispatch = useDispatch();
// Having access to your index from the props, you can even
// find the item corresponding to that index
const inputAtIndex_ = useSelector(state => state.input[inputIndex])
const applyStyling = () => {
switch (arrowScore) {
...your style logic
}
};
return (
// you can send that index as a payload to the reducer function
<ParentStyled id={id} onClick={() => dispatch(deleteArrow(inputIndex))}
...the rest of your properties >
<Circle className={applyStyling()}>
{arrowScore}
<IconStyled>
<IoIosClose />
</IconStyled>
<IoIosClose className="redCross" />
</Circle>
</ParentStyled>
);
}
After dispaching the delete action by sending as payload the item's index already, you do not need to find the item in the reducer anymore:
deleteMeal: (state, action) => {
// you receive you inputIndex from the payload
let { inputIndex } = action.payload;
// and you use it to splice the desired item off the array
state.meals.splice(inputIndex, 1);
...your other logic if any
},
You need to mutate your existing array
state.roundScore.splice(state.roundScore.findIndex((arrow) => arrow.id === action.payload), 1);

Why cant I remove element from array in Reactjs with redux

I am dynamically adding <div> elements to a component by adding them to an array. This is not a problem and works well. The issue I'm trying to solve here is removing the <div> on double click by passing the id of the <div> that was doubled clicked with props when the reducer is dispatched.
The main issue is the array filter function only works when I code hard the div id both on the div and in the filter function when I want to pass the id of e.target.id on dispatch of delDiv reducer.
Note: I can remove the div successfully by changing the addDivReducer like this:
case "ADD_DIV":
return state.concat(
<DivComponent
key={Math.floor(Math.random() * 100) + 1}
id={11} ***************************************************** Changed
/>
);
case "DELETE_DIV":
state = state.filter((elements) => {
return elements.props.id !== 11; *********************************** Changed
});
return state;
But the desired effect is to pass id as props on dispatch as seen in my code below
The reducer that adds a removes elements look like this:
import DivComponent from "../../components/AddDivComponent";
const addDivReducer = (state, action) => {
switch (action.type) {
case "ADD_DIV":
return state.concat(
<DivComponent
key={Math.floor(Math.random() * 100) + 1}
id={Math.floor(Math.random() * 100) + 1}
/>
);
case "DELETE_DIV":
state = state.filter((elements) => {
return elements.props.id !== action.payload;
});
return state;
default:
return (state = []);
}
};
export default addClipartReducer;
The actions index.js look like:
export const addDiv = (props) => {
return {
type: "ADD_DIV",
payload: props,
};
};
export const deleteDiv = (props) => {
return {
type: "DELETE_DIV",
payload: props,
};
};
The delete reducer is being dispatched when the div is double clicked on like this in AddDivComponent.js:
import { useDispatch } from "react-redux";
import { deleteDiv } from "../../store/actions";
const AddDivComponent = (props) => {
const dispatch = useDispatch();
const removeClipart = (e) => {
dispatch(deleteDiv(e.target.id));
};
return(
<div
id={props.id}
className="my-div"
onDoubleClick={removeDiv}
/>
);
};
export default DivComponent;
Finally the array of <div> elements is being shown here in Canvas.js:
import { useSelector } from "react-redux";
const Canvas = () => {
const divList = useSelector((state) => state.addDIV);
return(
<div className="canvas">
{divList}
</div>
);
};
export default Canvas;
you are mutating state at your DELETE_DIV reducer. If you need to handle state, create a copy a first:
// mutating state here to a new value, can lead to problems
state = state.filter((elements) => {
return elements.props.id !== action.payload;
});
I would suggest to return filter directly, given filter already returns the desired next state, while not mutating the original:
case "DELETE_DIV":
return state.filter((elements) => {
return elements.props.id !== action.payload;
});

React redux updating the state of a nested array

I'm trying to learn React (with redux) so i'm making an app where i'm able to create workout plans, add workouts to them and then add exercises to a workout.
PlanListComponent
import { Button, Card, Typography } from "#material-ui/core/";
import { makeStyles } from "#material-ui/core/styles";
import DeleteIcon from "#material-ui/icons/Delete";
import React, { useEffect } from "react";
import { useDispatch, useSelector } from "react-redux";
import { deletePlan, getPlans } from "../actions/plansActions";
import AddWorkouts from "./AddWorkouts";
const useStyles = makeStyles((theme) => ({}));
function PlansList() {
const classes = useStyles();
const { plans } = useSelector((state) => state.plans);
const dispatch = useDispatch();
useEffect(() => {
dispatch(getPlans());
}, [dispatch]);
return (
<div>
{plans.map((plan) => (
<Card key={plan._id}>
<Typography>{plan.name}</Typography>
<Typography>{plan._id}</Typography>
<div>
{plan.workouts.map((workout) => (
<li key={workout._id}>{workout.description}</li>
))}
</div>
<AddWorkouts plan={plan} />
<Button onClick={() => dispatch(deletePlan(plan._id))}>
<DeleteIcon /> Delete
</Button>
</Card>
))}
</div>
);
}
export default PlansList;
My PlansList component renders a card for every plan. Within this card it renders a list of workouts for every workout within that plan. After adding a workout to a plan, the PlansList component does not rerender. The added workout only shows after i refresh the page. I am guesing this happens because i have to update the state of the nested workout array in order to make React rerender my component.
These are my actions and reducers for adding a workout to a plan. The payload i am sending in my action is an array of objects.
Action
export const addWorkouts = (workouts, planId) => (dispatch, getState) => {
axios
.post(`/workouts/${planId}`, workouts, tokenConfig(getState))
.then(res =>
dispatch({
type: ADD_WORKOUTS,
id: planId
payload: res.data
}));
}
Reducer
const initialState = {
plans: [{
workouts: []
}],
isLoading: false,
};
export default function (state = initialState, action) {
switch (action.type) {
case ADD_WORKOUTS:
return {
...state,
plans: {
// guessing i should find the right plan by id here
...state.plans,
workouts: {
...state.plans.workouts,
workouts: state.plans.workouts.concat(action.payload)
}
}
};
default:
return state;
}
I've seen a lot of tutorials on how to update the state of nested arrays and tried a few different things, but i can't seem to find the right solution here.
Does anyone has any idea how to fix this issue?
Your reducer is not updating the right things. You're actually converting the property workouts which was an array into an object which has a property workouts which is an array. It's not what you want to do at all.
Finding and updating an array element in redux is not work the bother when it's easy to have plans be an object which is keyed by the plan id. Does the order of the plans matter? If it does, I would still keep the plans keyed by id, but I would have a separate value in the state which stores an ordered array of plan ids.
What I am suggesting looks like this:
const initialState = {
plans: {}, // you could call this plansById
isLoading: false,
planOrder: [] // totally optional and only needed if the order matters when selecting all plans
};
export default function (state = initialState, action) {
switch (action.type) {
case ADD_WORKOUTS:
const existingPlan = state.plans[action.id] || {};
return {
...state,
plans: {
...state.plans,
[action.id]: {
...existingPlan,
workouts: ( existingPlan.workouts || [] ).concat(action.payload)
}
}
};
default:
return state;
}
You can break the reducer up into smaller pieces. If you have multiple actions which update a plan, you can make a reducer which handles an individual plan so that you don't have to repeat all of the ... stuff more than once.
function planReducer (planState = { workouts: []}, action ) {
switch (action.type) {
case ADD_WORKOUTS:
return {
...planState,
workouts: planState.workouts.concat(action.payload)
};
default:
return planState;
}
}
function rootReducer (state = initialState, action) {
/**
* you can use a `switch` statement and list all actions which modify an individual plan
* or use an `if` statement and check for something, like if the action has a `planId` property
*/
switch (action.type) {
case ADD_WORKOUTS:
case OTHER_ACTION:
return {
...state,
plans: {
...state.plans,
[action.id]: planReducer(state.plans[action.id], action),
}
};
default:
return state;
}
}
With the suggested reducers, you don't need to make any changes to your action, but you do need to change your selector because plans is no longer an array. Your selector becomes (state) => Object.values(state.plans).
If you stored a specific plan order, you would select the order and map from the order to the individual plans: (state) => state.planOrder.map( id => state.plans[id] ).

React Native modal is not updated when Redux state is changed using hooks

I have a modal component in my React Native mobile app. It receives an array of objects from Redux state. I can delete a specific item in the array using dispatching an action using useDispatch hook. However, after sending the delete action, the component state is not updated automatically, so that I have to reopen the modal every time to see the updated list.
How can I set the modal to automatically re-render when the redux state is changed using dispatch?
SelectedItems.js
const SelectedItems = () => {
const vegetables = useSelector(state => state.new_order.vegetables)
return (
<Modal visible={isVisible}>
{vegetables.map( (v,index) =>
<VegeItem
key={index}
index={index}
name={v.name}
qty={v.qty}
metric={v.metric}
removeItem={(index) => {
dispatch({
type: 'DELETE_VEGE',
id: index
})
}}
/>)}
</View>
</Modal>
)
}
newOrderReducer.js
const newOrderReducer = (state = INITIAL_STATE, action) => {
switch (action.type) {
case 'ADD_VEGE':
let updatedList = [...state.vegetables,action.vege]
return {
...state,
vegetables: updatedList
}
case 'DELETE_VEGE':
let newVegeList = state.vegetables
newVegeList.splice(action.id,1)
return {
...state,
vegetables: newVegeList
}
default:
return state
}
};
while doing like so let newVegeList = state.vegetables, newVegeList is just a pointer on your state and not a shallow copy of it. Therefore, you still can't mutate it as you can't mutate state outside the return part of the reducer.
so you can do like let newVegeList = [...state.vegetables], or directly at the return
return {
...state,
vegetables: state.vegetables.filter((veg, i) => i != action.id)
}
you can also send veg name or whatever and modify the checker at filter

Resources