Filter out text-only spams - spam-prevention

I have been getting these spam emails that are just text and the spam filter can't seem to do anything about it. I'm trying to come up with a regular expression that can possibly catch these spams. Below is couple samples. I would very much like to hear ideas on how to filter out these nuisance spams that the spam filter can't seem to filter out.
The spams contains just texts and there does not seem to be any particular pattern that I can see. There is always links, of course. But, no discernible pattern I can see. Love to hear ideas on how to filter something like this.
=======================
CBS Report - There are 3 so called “health foods” you should NEVER eat
See them > http://www.cielcardenst.com/881j8x6386eIrTb65xkMhhxvKaFgOUqZtzMhff05/buzzwords-stroker
These are foods that are being marketed to you as super foods for your health.
If you're serious about regaining your health and energy, I urge you to
watch every second of this brief presentation I've made to help you do
just that
Full Story > http://www.cielcardenst.com/881j8x6386eIrTb65xkMhhxvKaFgOUqZtzMhff05/buzzwords-stroker
All statements above are an-ad
go here to end
http://www.cielcardenst.com/af78s6s3x8Y6f_b65KkMhhxvKaFgOUqZtzMhfb45/buzzwords-stroker
218 E. Bearss Ave. , Ste. 203, Tampa, FL 33613
Discard your email from our database by submitting your name here
http://www.cielcardenst.com/chooses-concretes/9908S9j3870ib65ZkMhhxvKaFgOUqZtzMhf2f1
Eleanor Dimaria / 3308 Lovell Ct Las Vegas Nv 89121-3733
resolute that Dalzell was forced to give ground. As he slowly retreated and shifted, Jetson drove in more impetuously than ever. Midshipman Dan found himself at last in a position of advantage. Now, hammer him, Danny advised; Farley,
nerve-energy, was now just the least bit confused. Dan landed on one ear, and then against his enemys chin. Both were hard, dazing blows, though neither left a mark. Then an uppercut and Dalzell landed on Jetsons jugular. With, a gasp the fellow went down to the floor. One, two, three, four Hepson began counting. Dont bother
right soon, broke in Dan Dalzell eagerly. Joyce had already stepped into the room, leaving the door open. Now, as though by instinct, the midshipmen seemed aware that the O.C., who to-day happened to be Lieutenant Cotton, U.S.N., was standing in front of the doorway gazing in. Instantly the middies came to the position of
attention, looking straight ahead of them. Good evening, gentlemen, greeted the O.C. Is anything unusual going onWe have been discussing the football situation, sir, announced Midshipman Hepson quite truthfully. Had Hepson been asked if there had recently been a fight in progress he would have answered truthfully, but he
===================================
Did You See What Drastic Things This Mom Did To Her Face? (Photos Included In Article)
Doctors around the world are angry that THIS mother posted her simple facelift trick online.
(She is 55 but now looks 33)
Only 5 complimentary samples are left.
Please HURRY and read her exclusive story here
http://www.clintoscraziness.com/begotten-breakaway/936E8o634bBNb2imMjjywKbFiOVsav0Mjh1a6
You may stop by going below
http://www.clintoscraziness.com/5edR8m6sk34cKb2MmMjjywKbFiOVsav0Mjhb9d/multi-triplets
Or by writing to PO Box 26383 2700 Louisiana Ave. S. Minneapolis, MN 55426
Take off your account from our listing
by confirming your information http://www.clintoscraziness.com/pertaining-Westfield/31eu89sy3v-4dXb2EmMjjywKbFiOVsav0Mjh14e this way
35 Yosemite Dr Cherokee Village Ar 72529-5219

Related

How to find a pointer in a game?

I am trying to find the offset/pointer for FIFA 22 timed finishing.
For example, if you double press "D" it will activate the timed finishing mechanic.
If you press them too quickly, too late or in the right time it will show like this "TOO EARLY" "TOO LATE" "EARLY" "GREAT TIMING"
I am trying to find this offset to modify, so everytime you shoot with timed finishing, so it will appear" GREAT TIMING" even if you don't do it right.
In FIFA 20, the offset is right here, in the attached photo.
Memory adress : 142BEC9A and you need to modify the C5 into C7, and all shots will be with green saying great timing.
But in FIFA 22, I cant' find it.
Can someone help me please, how do I know where to look? I mention I didn't found fifa 20 memory adress alone, I just got it from someone's cheat engine table.
How do I know where to find that memory adress for fifa 22 ?
https://www.youtube.com/watch?v=tk_F...channel=247CTF
Here it's a video so you can know how this game mechanic works, here in fifa 21, I had timed finishing hack activated, and as you can see, all shots were perfect.
How do I find that offset/pointer? Because it's not like searching for HP or Ammo in a shooter, to search 100, get some damage, and then do some rescan.
In the photo I posted, the adres 142BECD9A it's responsible 4for timed finishing.
The only thing I should do in that dump, is to modify the C5 into C7, and voila, all shots will be perfect.
My question is, how do you find this to modify in FIFA 22??
Ok, I don't personally own or play FIFA, but i've looked at the mechanic and can give you a few tips as to how to find it. But before that keep in mind that finding a code and knowing how to modify it is not a trivial task, like finding a value and changing it and may require you to have way more experience with cheat engine, game logic and assembly.
What you are trying to find is an instruction or instructions somewhere in the code which are responsible for figuring out how well you did the timing shot. There are many ways to get there, but my usual method is to start by finding a value very closely related to the instruction.
For example: If you are looking for an instruction that executes when the player gets damaged, you should probably find the player health, since it will likely be modified by that instruction.
With FIFA i noticed there is a bar that appears over the player's head when he does the timing shot in which bar there are lines moving towards the center. There is likely a value associated with the current value/position of that bar. Maybe when it's in the red zone the value is:10, and when it's in the green zone it might be 95-100.
To find it you can use the speedhack to slowdown your game and then search for unknown float/4 byte value and search for incremented.
Once you find the value play around with it and see if you can force it to be such that it always gives you the 'Great shot'
For changing the code:
With the value in hand you can use a 'find out what writes to that address' to find the code that modifies that value. If you can understand it and the instructions around it, you may be able to write a script that always sets it to a value that would cause it to give you 'Great timing'

Questions about Q-learning in a 2D maze

I just read about Q-learning and I'm not sure if I understand this correctly. All examples I saw are rat-in-a-maze, where the rat must move towards the cheese, and the cheese doesn't move.
I'm just wondering if it's possible to do Q-learning in a situation where both the mouse and the cheese move (so one agent chases and the other runs away).
If Q-learning doesn't work in that situation, do we have any other algorithms (greedy or non-greedy) that work?
Also is there a formal/academic name the situation? I'd like to search for papers that talks about this but can't find its formal/academic name.
Thank you so much!
All RL algorithms enable a single agent to learn a policy. In problems that involve multiple actors such as a mouse and a cheese, one actor (the mouse) would learn a policy using an RL algorithm and the other actor (the cheese) would be guided by some AI that is not RL. If both the mouse and cheese are RL agents, then you're looking at multiagent RL. Here is a nice framework for it: https://github.com/PettingZoo-Team/PettingZoo/
Q-learning is probably the most popular RL technique for beginners, but can only solve very simple toy problems with a discrete state space, such as a 2D maze. It is not very effective in addressing problems with a continuous state space, even simple ones, such as the Cartpole. It might solve them but would take much longer than other RL methods. Q-learning combined with a neural network, however, can be very powerful, as demonstrated by RL methods such as deep Q-network (DQN) and double DQN.

Find the uniform search technique for the River Crossing puzzle

I have to use a uninformed search technique to solve the following problem.
The game is like:
On side of the river, there is a Policeman, a Robber, a woman in a red-dress and her two children, a woman in a yellow dress and her two children. There is a boat that can carry atmost two persons. The children cannot drive the boat.
If the policeman is absent then the robber will kill the people. If the red-dress woman is absent then the yellow-dressed woman will kill the red-dressed woman’s children and vice versa.
I am confused as usual. Please help me figure it out.
The problem and how can it be solved (without programming) is shown in the video below:
https://www.youtube.com/watch?v=vSusAZBSWwg
Thank you.
Problems like River Crossing Puzzle, Sokoban or Lemmings are solved normally with Brute-Force-Search in the gametree. The domain is specified declarative as rules (moves are possible or not), and a function which determines the amount of points which are reached by a policy (policy = plan through the gametree). The solver has the aim to find a good policy. The best hardware for doing this is a quantum computer with unlimited speed for testing as much as possble moves per second.
The reason why this is not practicaly is because of a phenomenon which is called "combinatorial explosion", first introduced by James Lighthill in year 1973 for prooving that artifical intelligence is not ready for use in realworld. The answer to that problem is, to use alternative strategies which have noting to do with brute-force-search.
One possibility is to use heuristics which are hardcoded into programcode. Often these heuristics are called macroaction or motion primitives. An example would be "bring-robber-to-other-side". This subfunction executes a predefined number of actions. Another macroaction could be "check-if-two-woman-are-on-the-same-side". To implement such kind of strategy for the complete game is a hard task. Not because of high cpu usage, but because of every detail has to coded into software.

How to indicate an word exception for stemming in Hunspell

I am using Hunspell to stem words for a SOLR instance. For the most part, it seems to be working well.
I'm using the OpenOffice dic/aff files.
However, there are some notable word exceptions, and I'd like to be able to remove these as candidates for stemming.
A great example is "skier", which stems to "sky" because of the following:
in the .dic file
sky/MDRSGZ
relevant rule in the .aff file
SFX R y ier [^aeiou]y
Is there any way to indicate that skier and only skier should be left alone?
Yeah this is a very common thing, just remove the "R"
sky/MDSGZ
But you may then want to add back in on another line "skier" and any other versions of it.
skier/MS
I have had to make numerous changes to this file, and now really wish there was a better option.
For example
Butter -> Butt
Corner -> Corn
Easter -> East
And then another one that is really confusing,
Wind == Wound
On my site before we fixed it if you searched for wind like in "wind power" you ended up with a bunch of bruises and bloody wounds.
Because "wound" like in "I wound the clock" stemmed to wind.
We also decided to remove all RE prefixes. because things like
remarkable -> mark
remove -> move
reset -> set
restore -> store
So if you know of a better dictionary that is better for this please let me know. (I think the main problem is this dictionary is more intended for spell check then for stemming)
I would be willing to start and/or contribute to a git project for a real stemming dictionary to replace this spelling dictionary for everyone out there using this.
have you tried freeling? It is open sourced.
A demo page is here:
http://nlp.lsi.upc.edu/freeling/demo/demo.php
When I pick english, pos tagging I get the following result:
you wound the clock?
you wind the clock?
PRP VBD DT NN ?
also skier, wind power all get the noun stems. It is a great stemmer and analyzer.
not sure about licensing. the download page:
http://devel.cpl.upc.edu/freeling/downloads?order=time&desc=1

FizzBuzz comment that confused me - are hard coded conditions wrong?

I discovered the "FizzBuzz" question today at coding horror. Great article. However, something in one of the user-comments confused me -- here's the quote:
Geez guys - EVERY ONE of you who gave
example code - EVERY ONE - hard coded
the FIZZ and BUZZ conditions...
It sounds to me like this poster is ridiculing people for "hard-coding" conditions, ie :
if(i % 3 == 0)
...
What is point the poster is trying to make? Is there another way to specify conditions in a program?
Thanks for taking the time!
Dan
the FIZZ and BUZZ conditions...
The point of Fizz Buzz is to quickly weed out non-programmers, not find the best programmer. Any reasonable function that meets the specification is acceptable for this test.
If you don't hardcode, great, you extra-pass. But, that doesn't get you out of the hard questions that are following. I usually increase the difficulty with each question, but I don't want to waste time if the candidate totally can't answer simple questions.
There's nothing wrong with hardcoding some conditions.
In the context of an interview, when I know that I'm coding FizzBuzz.java and not Enterprise Fizz Buzz with a database and 1000+ simultaneous users requiring five-nines uptime, it's ideal to hardcode these conditions.
Entry-level programmers, the ones you ask FizzBuzz at least, are to follow specifications and make solutions as simple and elegant as possible. If you're an agile software house, including such features goes against YAGNI and should be discouraged. If the interviewer doesn't ask the ability to use other factors besides three and five, then it wasn't in the spec and therefore isn't needed.
It's meant as a joke.

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