memory allocation in C for pointers - c

I'm trying to build a structure called PROCESS in C, this struct should contain the ID(id) and waiting time (wt) of the process.
typedef struct PROC{
int id;
int wt;
}PROCESS;
PROCESS *pt = NULL;
Now I want to make more then one instance of this struct like an array.
what I want to do is something like this':
PROCESS pt[10];
pt[0].id = 5;
pt[1].id = 7;
But I want to do it using dynamic memory allocation:
pt = calloc(2,sizeof(PROCESS));
pt[0]->id = 5;
What is my mistake?

pt is a pointer to PROCESS, pt[0] is the first PROCESS object pointed to by pt.
The -> operator to access members of a struct must be used with pointers only, otherwise use .
pt[0].id = 5;
would be correct.1
An since you say you are doing C, you don't need to cast malloc or calloc.
PROCESS *pt = calloc(2, sizeof *pt);
if(pt == NULL)
{
// errror handling
// do not continue
}
pt[0].id = 5;
pt[1].id = 7;
Also don't forget to check the return value of calloc and don't forget to free
the memory later with free(pt);.
Fotenotes
1Note that this would be equivalent to
pt->id = 5;
but if you want to set id of the second element, you would need to do
(pt+1)->id = 7;
but I think it's more readable to do
pt[1].id = 7;

typedef struct process{
int id;
int wt;
}processes;
I would allocate like this->
int numberOfDynamicStructs=2;
processes* myProcesses= calloc(numberOfDynamicStructs,sizeof(processes));
Write->
myProcesses[0].id=1;
myProcesses[1].id=2;
Read->
printf("%d %d",myProcesses[0].id,myProcesses[1].id);
Free when done..
/A

Related

Releasing pointer memory aswell as pointer itself

A "Deeltal" keeps track of how many dividers an integer has (count) and keeps them in an array (dividers).
Examples:
value = 8 -> count = 3 and dividers = {1,2,4}
value = 10, count = 3, dividers = {1,2,5}
Hope everything is clear, take a look at the following code:
typedef struct{
int value;
int count;
int* dividers;
} Deeltal;
void free_dividers(Deeltal *g){ /*Deletes the int* dividers of a given Deeltal*/
free (g - > dividers);
}
/* the following two functions have the same purpose: deleting the content of a
given amount of "Deeltal" AND deleting the pointer to it aswell*/
void free_amountOfdeeltal(Deeltal *d, int amount){
int i;
for (i = 0; i < amount; i++){
free_dividers(&d[i]);
}
free(d);
}
void free_amountOfdeeltalVersion2(Deeltal **g, int amount){
int i;
for(i = 0; i < amount; i++){
free_dividers(&(*g)[i]);
}
free(*g);
}
If my main looked something like this
int main(void){
/*EDIT 3/11/2017: forgot to allocate memory for *d and initializing g.
Thanks for pointing this out*/
Deeltal g = 0;
g.value = 6; g.count = 3; g.dividers = {1,2,3};
Deeltal *d = malloc(sizeof(Deeltal));
d->value = 6; d->count = 3; d->dividers = {1,2,3};
free_amountOfdeeltal(&g);
free_amountOfdeeltalVersion2(&d);
}
What is the difference between free_amountOfdeeltal and free_amountOfdeeltalVersion2?
Both should do the same thing: releasing the memory of a Deeltal and also deleting the pointer pointing to that memory.
On a sidenote:
How do you delete the memory as well as the pointer?
Not withstanding calling this function with invalid data as pointed out by others .. I'll attempt to answer the question I think you are asking.
On a sidenote: How do you delete the memory as well as the pointer?
You can't really "delete the pointer" in this context as a pointer is simply a variable that is assigned an address. You delete memory that was allocated to you by passing free a pointer to the memory. Note that free does not modify the value of the pointer at all. (It can't because the pointer is passed by value.) After the call to free the pointer still points to the same memory address.
If what you mean is "how can I assign a meaningful value to the pointer to identify that its memory has already been deleted," then you can use the second form of your function:
void free_amountOfdeeltalVersion2(Deeltal **g, int amount);
and set *g to NULL before returning. You can then use this information than the pointer is NULL to identify the memory has already been deleted.
You didn't allocate any memory for d so your pointer doesn't point to any structure. Therefor, you can't access its properties or free its memory because you didn't reserve it in the first place. There's no way this code could come remotely close to compiling.
First of all you should be allocating memory for a "Deeltal" structure like this:
Deeltal *d = malloc(sizeof(Deeltal));
I recommend you go back and relearn how pointers work, as you're doing some really weird stuff there.

Freeing array of struct

I've done some research and couldn't find any answer to my problem.
I'm having problems with freeing my struct.
This is how i create my struct:
struct Structure * newStructure(int N)
{
struct Structure * structure;
int i;
structure = (struct Structure * ) malloc(N * sizeof(struct Structure));
for (i = 0; i < N; i++)
{
structure[i].i_Number = (int * ) malloc(sizeof(int));
structure[i].c_Char = (char * ) malloc(sizeof(char));
structure[i].c_Char[0] = '\0';
structure[i].d_Float = (double * ) malloc(sizeof(double));
}
return structure;
}
Everything works to this point. Later I fill every variable with random values so that they are not empty.
I call my freeMemory function like this freeMemory(structure, amountOfStructures);
And here is freeMemory function itself:
void freeMemory (struct Structure* structure, int N)
{
int i;
for( i=0 ; i<N ; i++ )
{
if (structure[i].i_Number!=NULL) free(structure[i].i_Number);
if (structure[i].c_Char!=NULL) free(structure[i].c_Char);
if (structure[i].d_Float!=NULL) free(structure[i].d_Float);
}
free(structure);
}
The free(structure) part works fine. But there are problems with the for loop and I have no idea what I'm doing wrong here.
#EDIT
I'm adding my struct declaration:
struct Structure{
int *i_Number;
char *c_Char;
double *d_Float;
};
#EDIT2
That's the function that initializes struct:
struct Structure* randomizing (int N)
{
struct Structure* structure = newStructure(N); int i;
srand(time(NULL));
for (i = 0; i < N; i++)
{
int _i; char _c; double _d;
_i = rand()%1000000;
_c = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" [rand () % 26];
_d = 0;
setStructureNumber(structure, i,(int*) _i);
setStructureChar(structure, i, (char*) _c);
setStructureDouble(structure, i, &_d);
// I'VE COMMENTED OUT THE MUTATORS ABOVE AND THE ERROR DOES NOT SHOW ANYMORE, SO THERES SOMETHING WRONG WITH THEM
}
return structure;
}
And im calling it like this:
struct Structure* structure;
structure = randomizing(amountOfStructures);
The mutators used:
// Mutators
void setStructureNumber (struct Structure* structure, int p, int* num)
{
if (structure[p].i_Number != NULL) free(structure[p].i_Number);
structure[p].i_Number = (int*) malloc (sizeof(int));
structure[p].i_Number = num;
}
void setStructureChar (struct Structure* structure, int p, char* str)
{
if (structure[p].c_Char != NULL) free(structure[p].c_Char);
structure[p].c_Char = (char*) malloc (sizeof(char));
structure[p].c_Char = str;
}
void setStructureDouble (struct Structure* structure, int p, double* dou)
{
if (structure[p].d_Float != NULL) free(structure[p].d_Float);
structure[p].d_Float = (double*) malloc (sizeof(double));
structure[p].d_Float = dou;
}
The most likely reason is that somewhere in your code you go out of bounds of the memory you allocated and thus destroy the integrity of the heap. A frequently encountered practical manifestation of such undefined behavior is a failure at free, when the library detects the problem with the heap.
Inside you allocation cycle you allocate just one object of each respective type for each field of your struct object. For example, you allocate only one character for c_Char field and initialize it with \0. This might suggest that c_Char is intended to hold a string (is it?). If so, then the memory you allocated is sufficient for an empty string only. If you do not reallocate that memory later, any attempts to place a longer string into that memory will break the integrity of the heap and trigger undefined behavior.
The same applies to other fields as well. However, without extra explanations from you it is not possible to say whether it is right or wrong. At least, you have to provide the definition of struct Structure. And you have to explain your intent. Why are you dynamically allocating single-object memory for struct fields instead of just making these objects immediate members of the struct?
The additional code you posted is completely and utterly broken.
Firstly you are calling your mutators as
setStructureNumber(structure, i,(int*) _i);
setStructureChar(structure, i, (char*) _c);
setStructureDouble(structure, i, &_d);
This does not make any sense. Why are you trying to convert integer value _i to pointer type??? If you want to obtain a pointer to _i, it is done as &_i. You already do it correctly in the very last call, where you pass &_d. Why are the first two calls different from the last one? What was your logic behind this?
Secondly, inside your mutator functions
void setStructureNumber (struct Structure* structure, int p, int* num)
{
if (structure[p].i_Number != NULL) free(structure[p].i_Number);
structure[p].i_Number = (int*) malloc (sizeof(int));
structure[p].i_Number = num;
}
you are freeing old memory and allocating new memory. Why? Why don't just reuse the old memory to store the new value? (BTW, there's no need to check the pointer for null before calling free, because free will check it internally anyway.)
Thirdly, after allocating the new memory you immediately leak it by overriding the pointer value returned by malloc with the pointer value passed from the outside
structure[p].i_Number = num;
Again, this does not make any sense. This is actually what causes the crash on free - the pointers you pass from the outside are either meaningless random values (like your (int *) _i or (char *) _c)) or point to a local variable (like your &_d).
There's no way to "correct" your code without knowing what it is you are trying to do in the first place. There are just too many completely unnecessary memory allocations and reallocations and other illogical things. I would simply rewrite the mutator functions as
void setStructureNumber (struct Structure* structure, int p, int num)
{
*structure[p].i_Number = num;
}
Note - no memory reallocations and the argument is passed by value.
The functions would be called as
setStructureNumber(structure, i, _i);
setStructureChar(structure, i, _c);
setStructureDouble(structure, i, _d);
But again, this is so vastly different from what you have that I don't know whether this is what you need.
Technically, there is nothing wrong with what you are doing (except the missing error checks on allocations, unnecessary casts of malloc results, and unnecessary NULL checking before calling free).
This should work fine, assuming that you pass the correct value of N, and that you do not free things more than once:
struct Structure * newStructure(int N) {
struct Structure * structure = malloc(N * sizeof(struct Structure));
for (int i = 0; i < N; i++) {
structure[i].i_Number = malloc(sizeof(int));
structure[i].c_Char = malloc(sizeof(char));
structure[i].c_Char[0] = '\0';
structure[i].d_Float = malloc(sizeof(double));
}
return structure;
}
void freeMemory (struct Structure* structure, int N)
{
for(int i=0 ; i<N ; i++ )
{
free(structure[i].i_Number);
free(structure[i].c_Char);
free(structure[i].d_Float);
}
free(structure);
}
You can use a memory diagnostic tool such as valgrind to ensure that you do not freeing things more than once.
In your mutators you leak memory and then point to local variables (comments mine)
void setStructureChar (struct Structure* structure, int p, char* str)
{
if (structure[p].c_Char != NULL) free(structure[p].c_Char);
// allocates new memory and points c_Char at it.
structure[p].c_Char = (char*) malloc (sizeof(char));
// makes c_Char point to where `str` is pointing; now the allocated memory is leaked
structure[p].c_Char = str;
}
When you later do free on structure[p].c_Char, it causes undefined behaviour because you called this function with a pointer to a local variable. You probably have undefined behaviour elsewhere too if you try to access c_Char anywhere before freeing it.
The other mutators have the same problem.
To "fix" this change structure[p].c_Char = str; to *structure[p].c_Char = *str;.
You also have blunders here:
setStructureNumber(structure, i,(int*) _i);
setStructureChar(structure, i, (char*) _c);
You meant &_i and &_c respectively. I would advise to remove all casts from your code. At best they are redundant; at worst (e.g. in these two lines) they hide an error which the compiler would diagnose.
Also remove all the NULL checks before free, they are redundant and make your code hard to read. Instead, do the NULL checks after calling malloc, and abort the program if malloc returned NULL.
However this whole setup seems like a ghastly design. You could pass the things by value to the mutators. And you could change your struct to not contain pointers, and therefore not need all this extra allocation.

Array of pointers to a struct

typedef struct Oft{
int mode;
int refCount;
} OFT;
typedef struct proc{
struct proc *next;
int uss, usp;
int pid; // add pid for identify the proc
int status; // status = FREE|READY|RUNNING|SLEEP|ZOMBIE
int ppid; // parent pid
OFT *fd[10];
int kstack[1024]; // per proc stack area
}PROC;
How would I initialize and use my *fd[10] variable?
assume that I have
PROC *p;
Is this the correct way to initialize its *fd[10]?
for(i = 0; i < 10; i++)
{
p->fd[i] = (OFT *) malloc (sizeof(OFT));
(*p->fd)[0] = Some OFT object?
}
why is p->fd[i] always equal to null when I do the following checking?
if (p->fd[i] == NULL)
//Do sometiong
p->fd[i] = malloc(sizeof(OFT));
is correct, as long as you've provided space for p to point to, by using malloc() or by making it point to some PROC variable. Note you don't need to cast, since malloc() returns a void * which is cast to any type of pointer automatically. You should, however, check if malloc() returns NULL.
(*p->fd)[0]
is wrong and will result in a compiler error. If you have an OFT object named myoft; you can assign it just like you did with malloc; of course, since fd[x] is a pointer, you want to have the address of the object:
p->fd[x] = &myoft;
If you want to access one of the components of one of your OFTs, you could, for example, use
p->fd[x]->refCount++;
I can't answer the last question, why if (p->fd[i] == NULL) is always true, unless you provide a complete example of your code.

How to initialize the structure member with using pointer?

I have below code. In below code the value 5 gets stored in variable a(i.e abc.a). But I would like to intialize the value in c (i.e abc.c). How to do that? My requirement is to fill the data for c not for a.
typedef struct abc
{
int a;
int b;
int c;
}abc;
typedef struct def{
int *ptr;
abc strpt;
}def;
typedef struct xyz{
int *pointer;
}xyz;
int main()
{
int *temp, tmp;
abc* ab;
tmp = 5;
temp = &tmp;
ab = (abc*)malloc(sizeof(abc));
xyz *x = (xyz*)malloc(sizeof(xyz));
def *de = (def*)malloc(sizeof(def));
x->pointer = (xyz*)temp;
ab = (abc*)x->pointer;
return 0;
}
Please help me.
I'm Affraid some serious lack of understanding pointers manifests in your code. Let me dissect it line by line to make clear where problems occur.
I numbered the statements in order to make easy references, assuming the type declarations as above.
int main()
{
int *temp, tmp;
abc* ab;
/* 1 */ tmp = 5;
/* 2 */ temp = &tmp;
/* 3 */ ab = (abc*)malloc(sizeof(abc));
/* 4 */ xyz *x = (xyz*)malloc(sizeof(xyz));
/* 5 */ def *de = (def*)malloc(sizeof(def));
/* 6 */ x = (xyz*)temp;
/* 7 */ ab = (abc*)x;
return 0;
}
First of all: You never clean up the memory allocated in 3, 4 and 5. Even for a simple test program, you should always take care of stuff like this.
Your first problem is line 6 where you blindly cast a pointer to an object of type int (4 bytes in memory) into a pointer to a structure of type xyz (4 or 8 bytes in memory, different type). What you do here is a complicated way to write x = (xyz*)&tmp;.
An action like that leads to following serious problems:
You just allocated memory in line 4. Now you overwrite this pointer with a pointer to your stack variable. Therefore you can't free the allocated memory anymore ==> Memory leak
Your newly assigned pointer to the stack variable becomes invalid after exiting the scope and can cause undefined behaviour.
Any write attempt to elements of x after line 6 can lead to corruption of the stack (and therefore undefined behaivour) due to a possible size mismatch of elements.
By line 7 you get the same problems again and even worse. The estimated sizeof(abc) is possibly 12 bytes. Accessing any element of abc after this line can lead to stack corruption again.
I still don't understand what you really are looking for but if you "have to" initialize a structure element through pointers there are a several ways:
If the struct ist known you can do it like this:
abc * ab = malloc(sizeof(abc));
if (ab != NULL) {
ab->c = 5;
// -- do other stuff
free(ab); ab = NULL;
}
If you need a pointer to the element 'c' you can do it like this:
int * c_ptr = NULL;
abc * ab = malloc(sizeof(abc));
if (ab != NULL) {
c_ptr = &(ab->c);
*c_ptr = 5;
//-- do other stuff
free(ab); ab = NULL;
}
Are you asking for this:
abc s;
s.c = 5;
That makes c 5. Or you could do thos:
abc s = {0,0,5};
That means, the first two members are initialized to 0, and third one (which is c) is initialized to 5.
Or if you've pointer, then you can do this:
abc *p = malloc(etc);
p->c = 5;
But then avoid using pointers and malloc. Use it when you really need them. In your code, I don't see any reason why you would need it. Use automatic variables, not pointers.
I think you would need to add this before return in your main() to get what you need.
ab->c = *(x->pointer);

Data structure problem

I made a structure like so:
struct ponto {
int x;
int y;
int z;
};
1) Can I initialize the int's with a default value? int var = value; doesn't seem to work, compiler says "syntax error before '=' token" or something of sorts.
2) I need to work with several of these like in a array of structures, but I only know how many I need after the application starts up, after reading a file. How can I malloc this?
Thanks in advance
EDIT: So many answers, I'm grateful. Sadly I can only mark one
a) You can initalise with
struct pronto p = {1,2,3};
In recent compilers (not sure how portable this is, think it's C99?)
b) You can allocate an array with malloc:
struct pronto *array = malloc(sizeof(struct pronto) * NUMBER);
To initialize your structure members to 0, do:
struct ponto foo = { 0 };
To malloc() an array of the right size, do:
struct ponto *arr = (struct ponto *) malloc(COUNT * sizeof(struct ponto));
Don't forget to free() the array when you're done with it.
struct ponto* create_and_init_ponto(int n)
{
struct ponto* array;
int i;
array = (struct ponto*)malloc( n * sizeof(struct ponto) );
for ( i = 0; i < n; ++i )
{
array[ i ].x = 0;
array[ i ].y = 0;
array[ i ].z = 0;
}
return array;
}
You'e made a structure definition, now you have to create a variable of that structure before you can set the fields:
struct ponto xyz;
xyz.x = 7;
To allocate enough space:
int need_to_have = 24;
struct ponto *pontos = malloc (need_to_have * sizeof(struct ponto));
You cannot have "default" values for structure members. Space is not allocated for a structure definition. You're just creating a new type (like the inbuilt int). When you actually define a variable of type ponto, space will be allocated to it.
You can make an educated guess about how many you will need, allocate space for that many (using malloc) and go ahead. If you find that you're reaching the limit, you can use the realloc function to resize your array.
1) You cannot give a specific structure default values for its elements at the language level, because all variables in C are uninitialized unless you explicitly initialize them (or make them static/external in which case they're zero-initialized). If you design your structs such that all-zeros is a good set of initial values, though, you can always initialize like this:
struct foo myfoo = {0};
The {0} serves as a universal zero-initializer which works for any type.
If you need different defaults, the best way is to use a macro and document that code using your structure must use the macro:
#define FOO_INITIALIZER { 1, 2, 3 }
struct foo myfoo = FOO_INITIALIZER;
2) If you know before you start using any of the struct how many you will need, simply malloc them all once you know the number:
if (count > SIZE_MAX / sizeof *bar) abort();
struct foo *bar = malloc(count * sizeof *bar);
Note the proper idiom for calling malloc and avoiding overflow vulnerabilities.
If you don't know the number you'll need until you start working with them, start out by allocating a decent number, and if you run out, increase the number by a fixed multiple, for example doubling the size is common and easy. You'll want to check for overflows here. Then use realloc.
Question #1: If you need to initialize int with a value:
struct ponto p1;
p1.x = p1.y = p1.z = 3; // initializing with three
Alternatively, if you want to initialize all values to 0, you can use memset like this:
memset(&p1, 0, sizeof(struct ponto));
Question #2: To use malloc:
struct ponto *ps;
ps = (struct ponto *)malloc(N*sizeof(struct ponto));
// where N is your element count.
This will allocate memory to store N elements of type struct ponto. After that, you can initialize its values with:
int initvalue = 3; // assuming you want to initialize points with value 3
for (i=0; i<N; i++) {
ps[i].x = ps[i].y = ps[i].z = initvalue;
}

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